weChess Multiplayer Chess Platform - Frontend Development Prompts
AI-assisted frontend development prompts for weChess Multiplayer Chess Platform
This document contains all frontend development prompts that can be used to build the user interface for this project. Each prompt provides detailed specifications for implementing specific frontend features.
Table of Contents
- Introduction
- Project Introduction & Setup
- Authentication Management
- Verification Management
- Profile Management
- User Management
- MCP BFF Integration
- Gameplay Service
- Gameplay Service Realtime Hubs
- LobbyChat Service
- LobbyChat Service Realtime Hubs
- Leaderboard Service
- AgentHub Service
Introduction
Project Overview
weChess Multiplayer Chess Platform
Version : 1.0.174
weChess is a real-time multiplayer chess platform featuring lobby and in-game chat, leaderboards, and support for both guest and registered players. The system provides chat moderation, matchmaking (public and private games), ongoing/resumable matches, and administrative tools for game and user management.
How to Use Project Documents
The Wechess project has been designed and generated using Mindbricks, a powerful microservice-based backend generation platform. All documentation is automatically produced by the Mindbricks Genesis Engine, based on the high-level architectural patterns defined by the user or inferred by AI.
This documentation set is intended for both AI agents and human developers—including frontend and backend engineers—who need precise and structured information about how to interact with the backend services of this project. Each document reflects the live architecture of the system, providing a reliable reference for API consumption, data models, authentication flows, and business logic.
By following this documentation, developers can seamlessly integrate with the backend, while AI agents can use it to reason about the service structure, make accurate decisions, or even generate compatible client-side code.
Accessing Project Services
Each service generated by Mindbricks is exposed via a dedicated REST API endpoint. Every service documentation set includes the base URL of that service along with the specific API paths for each available route.
Before consuming any API, developers or agents must understand the service URL structure and environment-specific endpoints.
Service Endpoint Structure
| Environment | URL Pattern Example |
|---|---|
| Preview | https://wechess.prw.mindbricks.com/auth-api |
| Staging | https://wechess-stage.mindbricks.co/auth-api |
| Production | https://wechess.mindbricks.co/auth-api |
Replace auth with the actual service name as lower case (e.g., order-api, bff-service, customermanagement-api etc.).
Environment Usage Notes
- Preview APIs become accessible after a project is previewed inside the Mindbricks platform. These are ideal for development and testing.
- Staging and Production APIs are only accessible after the project is deployed to cloud environments provisioned via Mindbricks.
- In some cases, the project owner may choose to deploy services on their own infrastructure. In such scenarios, the service base URLs will be custom and should be communicated manually by the project owner to developers or AI agents.
Frontend applications should be designed to easily switch between environments, allowing dynamic endpoint targeting for Preview, Staging, and Production.
Getting Started: Use the Auth Service First
Before interacting with other services in the Wechess project, AI agents and developers should begin by integrating with the Auth Service.
Mindbricks automatically generates a dedicated authentication microservice based on the project’s authentication definitions provided by the architect. This service provides the essential user and access management foundation for the project.
Agents should first utilize the Auth Service to:
- Register and authenticate users (login)
- Manage users, roles, and permissions
- Handle user groups (if defined)
- Support multi-tenancy logic (if configured)
- Perform Policy-Based Access Control (PBAC), if activated by the architect
Auth Service Documentation
Use the following resources to understand and integrate the Auth Service:
-
REST API Guide – ideal for frontend and direct HTTP usage
Auth REST API Guide -
Event Guide – helpful for event-driven or cross-service integrations
Auth Event Guide -
Service Design Document – overall structure, patterns, and logic
Auth Service Design
Note: For most frontend use cases, the REST API Guide will be the primary source. The Event Guide and Service Design documents are especially useful when integrating with other backend microservices or building systems that interact with the auth service indirectly.
Using the BFF (Backend-for-Frontend) Service
In Mindbricks, all backend services are designed with an advanced CQRS (Command Query Responsibility Segregation) architecture. Within this architecture, business services are responsible for managing their respective domains and ensuring the accuracy and freshness of domain data.
The BFF service complements these business services by providing a read-only aggregation and query layer tailored specifically for frontend and client-side applications.
Key Principles of the BFF Service
-
Elasticsearch Replicas for Fast Queries:
Each data object managed by a business service is automatically replicated as an Elasticsearch index, making it accessible for fast, frontend-oriented queries through the BFF. -
Cross-Service Data Aggregation:
The BFF offers an aggregation layer capable of combining data across multiple services, enabling complex filters, searches, and unified views of related data. -
Read-Only by Design:
The BFF service is strictly read-only. All create, update, or delete operations must be performed through the relevant business services, or via event-driven sagas if designed.
BFF Service Documentation
-
REST API Guide – querying aggregated and indexed data
BFF REST API Guide -
Event Guide – syncing strategies across replicas
BFF Event Guide -
Service Design – aggregation patterns and index structures
BFF Service Design
Tip: Use the BFF service as the main entry point for all frontend data queries. It simplifies access, reduces round-trips, and ensures that data is shaped appropriately for the UI layer.
Business Services Overview
The weChess Multiplayer Chess Platform project consists of multiple business services, each responsible for managing a specific domain within the system. These services expose their own REST APIs and documentation sets, and are accessible based on the environment (Preview, Staging, Production).
Usage Guidance
Business services are primarily designed to:
- Handle the state and operations of domain data
- Offer Create, Update, Delete operations over owned entities
- Serve direct data queries (
get,list) for their own objects when needed
For advanced query needs across multiple services or aggregated views, prefer using the BFF service.
Available Business Services
gameplay Service
Description: Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results.
Documentation:
Base URL Examples:
| Environment | URL |
|---|---|
| Preview | https://wechess.prw.mindbricks.com/gameplay-api |
| Staging | https://wechess-stage.mindbricks.co/gameplay-api |
| Production | https://wechess.mindbricks.co/gameplay-api |
lobbyChat Service
Description: Public lobby chat microservice. Manages create, list, reporting, moderation, and 24-hour message expiry for guest/registered users.
Documentation:
Base URL Examples:
| Environment | URL |
|---|---|
| Preview | https://wechess.prw.mindbricks.com/lobbychat-api |
| Staging | https://wechess-stage.mindbricks.co/lobbychat-api |
| Production | https://wechess.mindbricks.co/lobbychat-api |
leaderboard Service
Description: Handles ELO/stat computation and leaderboard management for registered players only. Excludes guest users entirely.
Documentation:
Base URL Examples:
| Environment | URL |
|---|---|
| Preview | https://wechess.prw.mindbricks.com/leaderboard-api |
| Staging | https://wechess-stage.mindbricks.co/leaderboard-api |
| Production | https://wechess.mindbricks.co/leaderboard-api |
agentHub Service
Description: AI Agent Hub
Documentation:
Base URL Examples:
| Environment | URL |
|---|---|
| Preview | https://wechess.prw.mindbricks.com/agenthub-api |
| Staging | https://wechess-stage.mindbricks.co/agenthub-api |
| Production | https://wechess.mindbricks.co/agenthub-api |
Connect via MCP (Model Context Protocol)
All backend services in the Wechess project expose their Business APIs as MCP tools. These tools are aggregated by the MCP-BFF service into a single unified endpoint that external AI tools can connect to.
Unified MCP Endpoint
| Environment | StreamableHTTP (recommended) | SSE (legacy fallback) |
|---|---|---|
| Preview | https://wechess.prw.mindbricks.com/mcpbff-api/mcp |
https://wechess.prw.mindbricks.com/mcpbff-api/mcp/sse |
| Staging | https://wechess-stage.mindbricks.co/mcpbff-api/mcp |
https://wechess-stage.mindbricks.co/mcpbff-api/mcp/sse |
| Production | https://wechess.mindbricks.co/mcpbff-api/mcp |
https://wechess.mindbricks.co/mcpbff-api/mcp/sse |
Authentication
MCP connections require authentication via the Authorization header:
- API Key (recommended for AI agents):
Authorization: Bearer sk_mbx_your_api_key_hereAPI keys are long-lived and don’t expire like JWT tokens. Create one from the profile page. - JWT Token:
Authorization: Bearer {accessToken}Use a valid access token obtained from the login API.
OAuth is not supported for MCP connections at this time.
Connecting from Cursor
Add the following to your project’s .cursor/mcp.json:
{
"mcpServers": {
"wechess": {
"url": "https://wechess.prw.mindbricks.com/mcpbff-api/mcp",
"headers": {
"Authorization": "Bearer sk_mbx_your_api_key_here"
}
}
}
}
Connecting from Claude Desktop
Add to your Claude Desktop configuration (claude_desktop_config.json):
{
"mcpServers": {
"wechess": {
"url": "https://wechess.prw.mindbricks.com/mcpbff-api/mcp",
"headers": {
"Authorization": "Bearer sk_mbx_your_api_key_here"
}
}
}
}
What’s Available
Once connected, the AI tool can discover and call all Business API tools from all services — CRUD operations, custom queries, file operations, and more. The MCP-BFF handles routing each tool call to the correct backend service and propagates your authentication context.
Conclusion
This documentation set provides a comprehensive guide for understanding and consuming the weChess Multiplayer Chess Platform backend, generated by the Mindbricks platform. It is structured to support both AI agents and human developers in navigating authentication, data access, service responsibilities, and system architecture.
To summarize:
- Start with the Auth Service to manage users, roles, sessions, and permissions.
- Use the BFF Service for optimized, read-only data queries and cross-service aggregation.
- Refer to the Business Services when you need to manage domain-specific data or perform direct CRUD operations.
Each service offers a complete set of documentation—REST API guides, event interface definitions, and design insights—to help you integrate efficiently and confidently.
Whether you are building a frontend application, configuring an automation agent, or simply exploring the architecture, this documentation is your primary reference for working with the backend of this project.
For environment-specific access, ensure you’re using the correct base URLs (Preview, Staging, Production), and coordinate with the project owner for any custom deployments.
How to Use These Prompts
These prompts are designed to be used with AI coding assistants to help build frontend features. Each prompt includes:
- Feature Description - What the feature does and its purpose
- Data Models - The backend data structures to work with
- API Endpoints - Available REST APIs for the feature
- UI Requirements - Specific user interface requirements
- Implementation Guidelines - Best practices and patterns to follow
When using these prompts with an AI assistant:
- Copy the relevant prompt section
- Provide context about your frontend framework (React, Vue, Angular, etc.)
- Reference the REST API documentation for endpoint details
Frontend Development Prompts
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 1 - Project Introduction & Setup
This is the introductory document for the wechess frontend project. It is designed for AI agents that will generate frontend code to consume the project’s backend. Read it carefully — it describes the project scope, architecture, API conventions, and initial screens you must build before proceeding to the feature-specific prompts that follow.
This prompt will help you set up the project infrastructure, create the initial layout, home page, navigation, and any dummy screens. The subsequent prompts will provide detailed API documentation for each feature area.
Project Introduction
weChess is a real-time multiplayer chess platform featuring lobby and in-game chat, leaderboards, and support for both guest and registered players. The system provides chat moderation, matchmaking (public and private games), ongoing/resumable matches, and administrative tools for game and user management.
Project Services Overview
The project has 1 auth service, 1 notification service, 1 BFF service, and 4 business services, plus other helper services such as bucket and realtime.
Each service is a separate microservice application and listens for HTTP requests at different service URLs.
| # | Service | Description | API Prefix |
|---|---|---|---|
| 1 | auth | Authentication and user management | /auth-api |
| 2 | gameplay | Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results. | /gameplay-api |
| 3 | lobbyChat | Public lobby chat microservice. Manages create, list, reporting, moderation, and 24-hour message expiry for guest/registered users. | /lobbyChat-api |
| 4 | leaderboard | Handles ELO/stat computation and leaderboard management for registered players only. Excludes guest users entirely. | /leaderboard-api |
| 5 | agentHub | AI Agent Hub | /agentHub-api |
Detailed API documentation for each service will be given in the following prompts. In this document, you will build the initial project structure, home pages, and navigation.
API Structure
Object Structure of a Successful Response
When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client.
HTTP Status Codes:
- 200 OK: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully.
- 201 Created: Returned for CREATE operations, indicating that the resource was created successfully.
Success Response Format:
For successful operations, the response includes a "status": "OK" property, signaling that the request executed successfully. The structure of a successful response is outlined below:
{
"status":"OK",
"statusCode": 200,
"elapsedMs":126,
"ssoTime":120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName":"products",
"method":"GET",
"action":"list",
"appVersion":"Version",
"rowCount":3,
"products":[{},{},{}],
"paging": {
"pageNumber":1,
"pageRowCount":25,
"totalRowCount":3,
"pageCount":1
},
"filters": [],
"uiPermissions": []
}
products: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation.
Additional Data
Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature.
Error Response
If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity:
- 400 Bad Request: The request was improperly formatted or contained invalid parameters.
- 401 Unauthorized: The request lacked a valid authentication token; login is required.
- 403 Forbidden: The current token does not grant access to the requested resource.
- 404 Not Found: The requested resource was not found on the server.
- 500 Internal Server Error: The server encountered an unexpected condition.
Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution.
{
"result": "ERR",
"status": 400,
"message": "errMsg_organizationIdisNotAValidID",
"errCode": 400,
"date": "2024-03-19T12:13:54.124Z",
"detail": "String"
}
Accessing the Backend
Each backend service has its own URL for each deployment environment. Users may want to test the frontend in one of the three deployments—preview, staging, or production. Please ensure that the home page includes a deployment server selection option so that, as the frontend coding agent, you can set the base URL for all services.
The base URL of the application in each environment is as follows:
- Preview:
https://wechess.prw.mindbricks.com - Staging:
https://wechess-stage.mindbricks.co - Production:
https://wechess.mindbricks.co
For the auth service, the base URLs are:
- Preview:
https://wechess.prw.mindbricks.com/auth-api - Staging:
https://wechess-stage.mindbricks.co/auth-api - Production:
https://wechess.mindbricks.co/auth-api
For each other service, append /{serviceName}-api to the environment base URL.
Any request that requires login must include a valid token in the Bearer authorization header.
Please note that for each service in the project (which will be introduced in following prompts) will use a different address so it is a good practice to define a separate client for each service in the frontend application lib source. Not only the different base urls, some services even may need different access rules when shaping the request.
Services may be deployed to the preview server, staging server, or production server. Therefore, each service has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the home page.
Home Page
First build a home page which shows some static content about the application, and has got login and registration (if is public) buttons. The home page should be updated later according to the content that each service provides, as a frontend developer use best and common practices to reflect the service content to the home page. User may also give extra information for the home page content in addition to this prompt.
Note that this page should include a deployment (environment) selection option to set the base URL. Set the default to production.
After user logs in, page header should show the current login state as in modern web pages, logged in user fullname, avatar, email and with a logout link, make a fancy current user component. The home page may have different views before and after login.
Initial Navigation Structure
Build the initial navigation/sidebar with placeholder pages for each area of the application. These will be implemented in detail by the subsequent prompts:
- Home / Landing
- Login
- Register
- Profile
- User Management (admin)
- Gameplay Service Pages
- LobbyChat Service Pages
- Leaderboard Service Pages
- AgentHub Service Pages
Create these as placeholder/dummy pages with a title and “Coming soon” note. They will be filled in by the following prompts.
What To Build Now
With this prompt, build:
- Project infrastructure — routing, layout, environment config, API client setup (one client per service)
- Home page with environment selector, login/register buttons, project description
- Placeholder pages for all navigation items listed above
- Common components — header with user info, navigation sidebar/menu, layout wrapper
Do not implement authentication flows, registration, or any service-specific features yet — those will be covered in the next prompts.
Common Reminders
- When the application starts, please ensure that the
baseUrlis set to the production server URL, and that the environment selector dropdown has the Production option selected by default. - Note that any API call to the application backend is based on a service base URL. Auth APIs use
/auth-apiprefix, and each business service uses/{serviceName}-apiprefix after the application’s base URL. - The deployment environment selector will only be used in the home page. If any page is called directly bypassing the home page, the page will use the stored or default environment.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 2 - Authentication Management
This document covers the authentication features of the wechess project: registration, login, logout, and session management. The project introduction, API conventions, base URLs, home page, and multi-tenancy setup were covered in the previous introductory prompt — make sure those are implemented before proceeding.
All auth APIs use the auth service base URL with the /auth-api prefix (e.g., https://wechess.mindbricks.co/auth-api).
FRONTEND_URL
The FRONTEND_URL environment variable is automatically set on the auth service from the project’s frontendUrl setting in Basic Project Settings. It contains the base URL of the frontend application for the current deployment environment (e.g., http://localhost:5173 for dev, https://myapp.com for production). Defaults if not configured:
| Environment | Default |
|---|---|
| dev | http://localhost:5173 |
| test | https://wechess.prw.mindbricks.com |
| stage | https://wechess-stage.mindbricks.co |
| prod | https://wechess.mindbricks.co |
This variable is used by the auth service for:
- Social login redirects — after OAuth processing, the auth service redirects to
FRONTEND_URL + /auth/callback(the frontend must have a page at this route; see the Social Login prompt for details) - Email notification links — verification, password reset, and other links in emails point back to the frontend
You can customize FRONTEND_URL per environment by configuring the frontendUrl field in your project’s Basic Project Settings (e.g., when using a custom domain).
Registration Management
User Registration
User registration is public in the application. Please create a simple and polished registration page that includes only the necessary fields of the registration API.
Using the registeruser route of the auth API, send the required fields from your registration page.
The registerUser API in the auth service is described with the request and response structure below.
Note that since the registerUser API is a business API, it is versioned; call it with the given version like /v1/registeruser.
Register User API
This api is used by public users to register themselves
Rest Route
The registerUser API REST controller can be triggered via the following route:
/v1/registeruser
Rest Request Parameters
The registerUser api has got 4 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| avatar | String | false | request.body?.[“avatar”] |
| password | String | true | request.body?.[“password”] |
| fullname | String | true | request.body?.[“fullname”] |
| String | true | request.body?.[“email”] | |
| avatar : The avatar url of the user. If not sent, a default random one will be generated. | |||
| password : The password defined by the the user that is being registered. | |||
| fullname : The fullname defined by the the user that is being registered. | |||
| email : The email defined by the the user that is being registered. |
REST Request To access the api you can use the REST controller with the path POST /v1/registeruser
axios({
method: 'POST',
url: '/v1/registeruser',
data: {
avatar:"String",
password:"String",
fullname:"String",
email:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
After a successful registration, the frontend code should handle any verification requirements. Verification Management will be given in the next prompt.
The registration response will include a user object in the root envelope; this object contains user information with an id field.
Login Management
Login Identifier Model
The primary login identifier for this application is the email address. Users register and log in using their email and password. No mobile field is stored in the user data model. The login page should include an email input and a password input.
Login Flow
After successful registration and completing any required verifications, the user can log in. Please create a minimal, polished login page as described above. Note that this page should respect the deployment (environment) selection option made in the home page to set the base URL. If the user reaches this page directly skipping home page, the default production deployment will be used.
The login API returns a created session. This session can be retrieved later with the access token using the /currentuser system route.
Any request that requires login must include a valid token. When a user logs in successfully, the response JSON includes a JWT access token in the accessToken field. Under normal conditions, this token is also set as a cookie and consumed automatically. However, since AI coding agents’ preview options may fail to use cookies, ensure that each request includes the access token in the Bearer authorization header.
If the login fails due to verification requirements, the response JSON includes an errCode. If it is EmailVerificationNeeded, start the email verification flow; if it is MobileVerificationNeeded, start the mobile verification flow.
After a successful login, you can access session (user) information at any time with the /currentuser API. On inner pages, show brief profile information (avatar, name, etc.) using the session information from this API.
Note that the currentuser API returns a session object, so there is no id property; instead, the values for the user and session are exposed as userId and sessionId. The response combines user and session information.
The login, logout, and currentuser APIs are as follows. They are system routes and are not versioned.
POST /login — User Login
Purpose: Verifies user credentials and creates an authenticated session with a JWT access token.
Access Routes:
Request Parameters
| Parameter | Type | Required | Source |
|---|---|---|---|
username |
String | Yes | request.body.username |
password |
String | Yes | request.body.password |
Behavior
- Authenticates credentials and returns a session object.
- Sets cookie:
projectname-access-token[-tenantCodename] - Adds the same token in response headers.
- Accepts either
usernameoremailfields (if both exist,usernameis prioritized). Themobilefield is also accepted when the user has a mobile number on file.
Example
axios.post("/login", {
email: "user@example.com",
password: "securePassword"
});
Success Response
{
"sessionId": "e81c7d2b-4e95-9b1e-842e-3fb9c8c1df38",
"userId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38",
"email": "user@example.com",
"fullname": "John Doe",
//...
"accessToken": "ey7....",
"userBucketToken": "e56d....",
"sessionNeedsEmail2FA": true,
"sessionNeedsMobile2FA": true,
}
Note on bucket tokens: The
userBucketTokenis for the external bucket service (used for general file uploads like documents and product images). User avatars do not use the external bucket service — they are uploaded via database buckets (dbBuckets) built into the auth service using the regularaccessToken. See the Profile or Bucket Management sections for dbBucket avatar upload details.
Two-Factor Authentication (2FA): When the login response contains
sessionNeedsEmail2FA: true or sessionNeedsMobile2FA: true, the session is not yet fully authorized. TheaccessTokenis valid but all protected API calls will return403until 2FA is completed. Do not treat this login as successful — instead, store theaccessToken,userId, andsessionId, and navigate the user to a 2FA verification page. The 2FA flow details are covered in the Verification Management prompt.
Error Responses
401 Unauthorized: Invalid credentials403 Forbidden: Email/mobile verification or 2FA pending400 Bad Request: Missing parameters
POST /logout — User Logout
Purpose: Terminates the current session and clears associated authentication tokens.
Behavior
- Invalidates the session (if it exists).
- Clears cookie
projectname-access-token[-tenantCodename]. - Returns a confirmation response (always
200 OK).
Example
axios.post("/logout", {}, {
headers: { "Authorization": "Bearer your-jwt-token" }
});
Notes
- Can be called without a session (idempotent behavior).
- Works for both cookie-based and token-based sessions.
Success Response
{ "status": "OK", "message": "User logged out successfully" }
GET /currentuser — Current Session
Purpose Returns the currently authenticated user’s session.
Route Type
sessionInfo
Authentication Requires a valid access token (header or cookie).
Request
No parameters.
Example
axios.get("/currentuser", {
headers: { Authorization: "Bearer <jwt>" }
});
Success (200)
Returns the session object (identity, tenancy, token metadata):
{
"sessionId": "9cf23fa8-07d4-4e7c-80a6-ec6d6ac96bb9",
"userId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38",
"email": "user@example.com",
"fullname": "John Doe",
"roleId": "user",
"tenantId": "abc123",
"accessToken": "jwt-token-string",
"...": "..."
}
Note that the currentuser API returns a session object, so there is no id property, instead, the values for the user and session are exposed as userId and sessionId. The response is a mix of user and session information.
Errors
-
401 Unauthorized — No active session/token
{ "status": "ERR", "message": "No login found" }
Notes
- Commonly called by web/mobile clients after login to hydrate session state.
- Includes key identity/tenant fields and a token reference (if applicable).
- Ensure a valid token is supplied to receive a 200 response.
After you complete this step, please ensure you have not made the following common mistakes:
- The
/currentuserAPI returns a mix of session and user data. There is noidproperty —useuserIdandsessionId. - Note that any API call to the auth service should use the
/auth-apiprefix after the application’s base URL.
After this prompt, the user may give you new instructions to update your output or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 3 - Verification Management
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document includes the verification processes for the autheitcation flow. Please read it carefully and implement all requirements described here.
The project has 1 auth service, 1 notification service, 1 BFF service, and 4 business services, plus other helper services such as bucket and realtime. In this document you will be informed only about the auth service.
Each service is a separate microservice application and listens for HTTP requests at different service URLs.
Services may be deployed to the preview server, staging server, or production server. Therefore, each service has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the home page.
Accessing the backend
Each backend service has its own URL for each deployment environment. Users may want to test the frontend in one of the three deployments—preview, staging, or production. Please ensure that the home page includes a deployment server selection option so that, as the frontend coding agent, you can set the base URL for all services.
For the auth service, the base URLs are:
- Preview:
https://wechess.prw.mindbricks.com/auth-api - Staging:
https://wechess-stage.mindbricks.co/auth-api - Production:
https://wechess.mindbricks.co/auth-api
Any request that requires login must include a valid token in the Bearer authorization header.
After User Registration
Frontend should also be aware of verification after any login attempt. The login request may return a 401 or 403 with the error codes that indicates the verification needs.
{
//...
"errCode": "EmailVerificationNeeded",
// or
"errCode": "MobileVerificationNeeded",
}
Email Verification
In the registration response, check the emailVerificationNeeded property in the response root. If it is true, start the email verification flow.
After the login process, if you receive an HTTP error and the response contains an errCode with the value EmailVerificationNeeded, start the email verification flow.
- Call the email verification
startroute of the backend (described below) with the user’s email. The backend will send a secret code to the provided email address. The backend can send the email if the architect has configured a real mail service or SMTP server. During development, the backend also returns the secret code to the frontend. You can read this code from thesecretCodeproperty of the response. - The secret code in the email will be a hexadecimal string. Provide an input page so the user can paste this code into the frontend application. Navigate to this input page after starting the verification process. If the
secretCodeis sent to the frontend for testing, display it on the input page so the user can copy and paste it. - The
startresponse includes acodeIndexproperty. Display its value on the input page so the user can match the index in the message with the one on the screen. - When the user submits the code, complete the email verification using the
completeroute of the backend (described below) with the user’s email and the secret code. - After a successful email verification response, please check the response object to have the property ‘mobileVerificationNeeded’ as
true, if so navigate to the mobile verification flow as described below. If no mobile verification is needed then just navigate the login page.
Below are the start and complete routes for email verification. These are system routes and therefore are not versioned.
POST /verification-services/email-verification/start
Purpose: Starts email verification by generating and sending a secret code.
| Parameter | Type | Required | Description |
|---|---|---|---|
email |
String | Yes | User’s email address to verify |
Example Request
{ "email": "user@example.com" }
Success Response
{
"status": "OK",
"codeIndex": 1,
// timeStamp : Milliseconds since Jan 1, 1970, 00:00:00.000 GMT
"timeStamp": 1784578660000,
"date": "Mon Jul 20 2026 23:17:40 GMT+0300 (GMT+03:00)",
// expireTime: in seconds
"expireTime": 86400,
"verificationType": "byLink",
// in testMode
"secretCode": "123456",
"userId": "user-uuid"
}
⚠️ In production,
secretCodeis not returned — it is only sent via email.
Error Responses
400 Bad Request: Already verified403 Forbidden: Too many attempts (rate limit)
POST /verification-services/email-verification/complete
Purpose: Completes verification using the received code.
| Parameter | Type | Required | Description |
|---|---|---|---|
email |
String | Yes | User’s email |
secretCode |
String | Yes | Verification code |
Success Response
{
"status": "OK",
"isVerified": true,
"email": "user@email.com",
// in testMode
"userId": "user-uuid"
}
Error Responses
403 Forbidden: Code expired or mismatched404 Not Found: No verification in progress
Mobile Verification
Mobile numbers must be in E.164 format (
+followed by country code and subscriber number, e.g.+905551234567). Use thePhoneInputcomponent for mobile number inputs on verification pages.
In the registration response, check the mobileVerificationNeeded property in the response root. If it is true, start the mobile verification flow.
After the login process, if you receive a 403 error and the response contains an errCode with the value MobileVerificationNeeded, start the mobile verification flow.
- Call the mobile verification
startroute of the backend (described below) with the user’s email. The backend will send a secret code to the user’s mobile number. If a real texting service is configured, the backend sends the SMS. During development, the backend also returns the secret code to the frontend in thesecretCodeproperty. - The secret code in the SMS will be a hexadecimal string. Provide an input page so the user can paste this code. Navigate to this input page after starting the verification process. If the
secretCodeis returned for testing, display it on the input page for easy copy/paste. - When the user submits the code, complete mobile verification using the
completeroute of the backend (described below) with the user’s email and the secret code. - The
startresponse includes acodeIndexproperty. Display its value on the input page so the user can match the index shown in the message with the one on the screen. - After a successful mobile verification response, navigate to the login page.
Verification Order
If both emailVerificationNeeded and mobileVerificationNeeded are true, handle both verification flows in order. First complete email verification, then mobile verification.
Below are the start and complete routes for mobile verification. These are system routes and therefore are not versioned.
POST /verification-services/mobile-verification/start
| Parameter | Type | Required | Description |
|---|---|---|---|
email |
String | Yes | User’s email to locate mobile record |
Success Response
{
"status": "OK",
"codeIndex": 1,
// timeStamp : Milliseconds since Jan 1, 1970, 00:00:00.000 GMT
"timeStamp": 1784578660000,
"date": "Mon Jul 20 2026 23:17:40 GMT+0300 (GMT+03:00)",
// expireTime: in seconds
"expireTime": 180,
"verificationType": "byCode",
// in testMode
"secretCode": "123456",
"userId": "user-uuid"
}
⚠️
secretCodeis returned only in development.
Errors
400 Bad Request: Already verified403 Forbidden: Rate-limited
POST /verification-services/mobile-verification/complete
| Parameter | Type | Required | Description |
|---|---|---|---|
email |
String | Yes | Associated email |
secretCode |
String | Yes | Code received via SMS |
Success Response
{
"status": "OK",
"isVerified": true,
"mobile": "+1 333 ...",
// in testMode
"userId": "user-uuid"
}
Resetting Password
Users can reset their forgotten passwords without a login required, through email and mobile verification. To be able to start a password reset flow, users will click on the “Reset Password” link in the login page.
Since there are two verification methods, by email or by mobile, for password reset, when the reset password link is clicked, frontend should ask user if they want to make the verification through email of mobile. According to the users selection the frontend shoudl start the related flow as explaned below step by step.
Password Reset By Email Flow
- Call the password reset by email verification
startroute of the backend (described below) with the user’s email. The backend will send a secret code to the provided email address. The backend can send the email if the architect has configured a real mail service or SMTP server. During development, the backend also returns the secret code to the frontend. You can read this code from thesecretCodeproperty of the response. - The secret code in the email will be a hexadecimal string. Provide an input page so the user can paste this code into the frontend application. Navigate to this input page after starting the verification process. If the
secretCodeis sent to the frontend for testing, display it on the input page so the user can copy and paste it. - The
startresponse includes acodeIndexproperty. Display its value on the input page so the user can match the index in the message with the one on the screen. - The input page should also include a double input area for the user to enter and confirm their new password.
- When the user submits the code and the new password, complete the password reset by email using the
completeroute of the backend (described below) with the user’s email , the secret code and new password. - After a successful verification response, navigate to the login page.
Below are the start and complete routes for password reset by email verification. These are system routes and therefore are not versioned.
POST /verification-services/password-reset-by-email/start
Purpose:
Starts the password reset process by generating and sending a secret verification code.
Request Body
| Parameter | Type | Required | Description |
|---|---|---|---|
| String | Yes | The email address of the user |
{
"email": "user@example.com"
}
Success Response
Returns secret code details (only in development environment) and confirmation that the verification step has been started.
{
"userId": "user-uuid",
"email": "user@example.com",
"codeIndex": 1,
"secretCode": "123456",
"timeStamp": 1765484354,
"expireTime": 86400,
"date": "2024-04-29T10:00:00.000Z",
"verificationType": "byLink",
}
⚠️ In production, the secret code is only sent via email and not exposed in the API response.
Error Responses
401 NotAuthenticated: Email address not found or not associated with a user.403 Forbidden: Sending a code too frequently (spam prevention).
POST /verification-services/password-reset-by-email/complete
Purpose:
Completes the password reset process by validating the secret code and updating the user’s password.
Request Body
| Parameter | Type | Required | Description |
|---|---|---|---|
| String | Yes | The email address of the user | |
| secretCode | String | Yes | The code received via email |
| password | String | Yes | The new password the user wants to set |
{
"email": "user@example.com",
"secretCode": "123456",
"password": "newSecurePassword123"
}
Success Response
{
"userId": "user-uuid",
"email": "user@example.com",
"isVerified": true
}
Error Responses
403 Forbidden:- Secret code mismatch
- Secret code expired
- No ongoing verification found
Password Reset By Mobile Flow
- Call the password reset by mobile verification
startroute of the backend (described below) with the user’s email. The backend will send a secret code to the user’s mobile number. If a real texting service is configured, the backend sends the SMS. During development, the backend also returns the secret code to the frontend in thesecretCodeproperty. - The secret code in the SMS will be a hexadecimal string. Provide an input page so the user can paste this code. Navigate to this input page after starting the verification process. If the
secretCodeis returned for testing, display it on the input page for easy copy/paste. - The
startresponse includes acodeIndexproperty. Display its value on the input page so the user can match the index in the message with the one on the screen. Also display the half maskedmobilenumber that comes in the response, to tell the user that their code is sent to this number. - The input page should also include a double input area for the user to enter and confirm their new password.
- When the user submits the code, complete mobile verification using the
completeroute of the backend (described below) with the user’s email and the secret code. - After a successful mobile verification response, navigate to the login page.
Below are the start and complete routes for password reset by mobile verification. These are system routes and therefore are not versioned.
POST /verification-services/password-reset-by-mobile/start
Purpose:
Initiates the mobile-based password reset by sending a verification code to the user’s mobile.
Request Body
| Parameter | Type | Required | Description |
|---|---|---|---|
| String | Yes | The email of the user that resets the password |
{
"email": "user@user.com"
}
Success Response
Returns the verification context (code returned only in development):
{
"status": "OK",
"codeIndex": 1,
timeStamp: 133241255,
"mobile": "+905.....67",
"secretCode": "123456",
"expireTime": 86400,
"date": "2024-04-29T10:00:00.000Z",
verificationType: "byLink"
}
⚠️ In production, the secretCode is not included in the response and is only sent via SMS.
Error Responses
- 400 Bad Request: Mobile already verified
- 403 Forbidden: Rate-limited (code already sent recently)
- 404 Not Found: User with provided mobile not found
POST /verification-services/password-reset-by-mobile/complete
Purpose:
Finalizes the password reset process by validating the received verification code and updating the user’s password.
Request Body
| Parameter | Type | Required | Description |
|---|---|---|---|
| String | Yes | The email address of the user | |
| secretCode | String | Yes | The code received via SMS |
| password | String | Yes | The new password to assign |
{
"email": "user@example.com",
"secretCode": "123456",
"password": "NewSecurePassword123!"
}
Success Response
{
"userId": "user-uuid",
"isVerified": true
}
Two-Factor Authentication (2FA)
This project has email and mobile two-factor authentication enabled. 2FA is different from email/mobile verification: verification proves ownership during registration (one-time), while 2FA runs on every login as an additional security layer.
How 2FA Works After Login
When a user logs in successfully, the login response includes accessToken, userId, sessionId, and all session data. However, when 2FA is active, the response also contains one or both of these flags:
sessionNeedsEmail2FA: true— email 2FA is requiredsessionNeedsMobile2FA: true— mobile 2FA is required
When any of these flags are true, the session is NOT fully authorized. The accessToken is valid only for calling the 2FA verification endpoints. All other protected API calls will return 403 Forbidden with error code EmailTwoFactorNeeded or MobileTwoFactorNeeded until 2FA is completed.
2FA Frontend Flow
- After a successful login, check the response for
sessionNeedsEmail2FAorsessionNeedsMobile2FA. - If either is
true, do not treat the user as authenticated. Store theaccessToken,userId, andsessionIdtemporarily. - Navigate the user to a 2FA verification page.
- On the 2FA page, immediately call the 2FA
startendpoint (described below) with theuserIdandsessionId. This triggers sending the verification code to the user’s email or mobile. - Display a 6-digit code input. If the response contains
secretCode(test/development mode), display it on the page so the user can copy and paste it. - The
startresponse includes acodeIndexproperty. Display its value on the page so the user can match the index in the message with the one on the screen. - When the user submits the code, call the 2FA
completeendpoint withuserId,sessionId, andsecretCode. - On success, the
completeendpoint returns the updated session object with the 2FA flag cleared. Now set the user as fully authenticated and navigate to the main application page. - Provide a “Resend Code” button with a 60-second cooldown to prevent spam.
- Provide a “Cancel” option that discards the partial session and returns the user to the login page.
2FA Type Selection
When both email and mobile 2FA are enabled, the login response may have both sessionNeedsEmail2FA: true and sessionNeedsMobile2FA: true. In this case, handle email 2FA first, then mobile 2FA — similar to the verification order for email and mobile verification.
Email 2FA Endpoints
POST /verification-services/email-2factor-verification/start
Purpose: Starts email-based 2FA by generating and sending a verification code to the user’s email.
| Parameter | Type | Required | Description |
|---|---|---|---|
userId |
String | Yes | The user’s ID |
sessionId |
String | Yes | The current session ID |
Example Request
{
"userId": "user-uuid",
"sessionId": "session-uuid"
}
Success Response
{
"status": "OK",
"sessionId": "session-uuid",
"userId": "user-uuid",
"codeIndex": 1,
"timeStamp": 1784578660000,
"date": "Mon Jul 20 2026 23:17:40 GMT+0300",
"expireTime": 86400,
"verificationType": "byLink",
// in testMode only
"secretCode": "123456"
}
⚠️ In production,
secretCodeis not returned — it is only sent via email.
Error Responses
403 Forbidden: Code resend attempted before cooldown (60s)401 Unauthorized: Session not found
POST /verification-services/email-2factor-verification/complete
Purpose: Completes email 2FA by validating the code and clearing the session 2FA flag.
| Parameter | Type | Required | Description |
|---|---|---|---|
userId |
String | Yes | The user’s ID |
sessionId |
String | Yes | The session ID |
secretCode |
String | Yes | Verification code from email |
Success Response
Returns the updated session with sessionNeedsEmail2FA: false:
{
"sessionId": "session-uuid",
"userId": "user-uuid",
"email": "user@example.com",
"fullname": "John Doe",
"roleId": "user",
"sessionNeedsEmail2FA": false,
"accessToken": "jwt-token",
"...": "..."
}
Error Responses
403 Forbidden: Code mismatch or expired403 Forbidden: No ongoing verification found401 Unauthorized: Session does not exist
Mobile 2FA Endpoints
Important: Mobile 2FA requires that the user has a verified mobile number. If the user’s mobile is not verified, the start endpoint will return a
403error.
POST /verification-services/mobile-2factor-verification/start
Purpose: Starts mobile-based 2FA by generating and sending a verification code via SMS.
| Parameter | Type | Required | Description |
|---|---|---|---|
userId |
String | Yes | The user’s ID |
sessionId |
String | Yes | The current session ID |
Example Request
{
"userId": "user-uuid",
"sessionId": "session-uuid"
}
Success Response
{
"status": "OK",
"sessionId": "session-uuid",
"userId": "user-uuid",
"codeIndex": 1,
"timeStamp": 1784578660000,
"date": "Mon Jul 20 2026 23:17:40 GMT+0300",
"expireTime": 300,
"verificationType": "byCode",
// in testMode only
"secretCode": "654321"
}
⚠️ In production,
secretCodeis not returned — it is only sent via SMS.
Error Responses
403 Forbidden: Mobile number not verified403 Forbidden: Code resend attempted before cooldown (60s)401 Unauthorized: Session not found
POST /verification-services/mobile-2factor-verification/complete
Purpose: Completes mobile 2FA by validating the code and clearing the session 2FA flag.
| Parameter | Type | Required | Description |
|---|---|---|---|
userId |
String | Yes | The user’s ID |
sessionId |
String | Yes | The session ID |
secretCode |
String | Yes | Code received via SMS |
Success Response
Returns the updated session with sessionNeedsMobile2FA: false:
{
"sessionId": "session-uuid",
"userId": "user-uuid",
"mobile": "+15551234567",
"fullname": "John Doe",
"roleId": "user",
"sessionNeedsMobile2FA": false,
"accessToken": "jwt-token",
"...": "..."
}
Error Responses
403 Forbidden: Code mismatch or expired403 Forbidden: No ongoing verification found401 Unauthorized: Session does not exist
Important 2FA Notes
- One code per session: Only one active verification code exists per session at a time.
- Resend throttling: Code requests are throttled — wait at least 60 seconds between resend attempts.
- Code expiration: Codes expire after 86400 seconds.
- Session stays valid: The
accessTokenfrom login remains the same throughout the 2FA flow — you do not get a new token. Thecompleteresponse returns the same session with the 2FA flag cleared. /currentuserworks during 2FA: The/currentuserendpoint does not enforce 2FA, so it can be called during the 2FA flow. However, all other protected endpoints will return403.
** Please dont forget to arrange the code to be able to navigate to the verification pages both after registrations and login attempts if verification is needed.**
After this prompt, the user may give you new instructions to update your first output or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 4 - Profile Management
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document includes information and api descriptions about building a profile page in the frontend using the auth service profile api calls. Avatar images are stored in the auth service’s database buckets — no external bucket service is needed for avatars.
The project has 1 auth service, 1 notification service, 1 BFF service, and 4 business services, plus other helper services such as bucket and realtime. In this document you will use the auth service (including its database bucket endpoints for avatar uploads).
Each service is a separate microservice application and listens for HTTP requests at different service URLs.
Services may be deployed to the preview server, staging server, or production server. Therefore, each service has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the home page.
Accessing the backend
Each backend service has its own URL for each deployment environment. Users may want to test the frontend in one of the three deployments—preview, staging, or production. Please ensure that the register and login pages include a deployment server selection option so that, as the frontend coding agent, you can set the base URL for all services.
The base URL of the application in each environment is as follows:
- Preview:
https://wechess.prw.mindbricks.com - Staging:
https://wechess-stage.mindbricks.co - Production:
https://wechess.mindbricks.co
For the auth service, service urls are as follows:
- Preview:
https://wechess.prw.mindbricks.com/auth-api - Staging:
https://wechess-stage.mindbricks.co/auth-api - Production:
https://wechess.mindbricks.co/auth-api
For each other service, the service URL will be given in the service sections.
Any request that requires login must include a valid token in the Bearer authorization header.
Avatar Storage (Database Buckets)
User avatars and tenant avatars are stored directly in the auth service database using database buckets (dbBuckets). This means avatar files are uploaded to and downloaded from the auth service itself — no external bucket service is needed.
The auth service provides these avatar buckets:
User Avatar Bucket
Upload: POST {authBaseUrl}/bucket/userAvatars/upload
Download by ID: GET {authBaseUrl}/bucket/userAvatars/download/{fileId}
Download by Key: GET {authBaseUrl}/bucket/userAvatars/download/key/{accessKey}
- Read access: Public (anyone can view avatars, no auth needed for download)
- Write access: Authenticated (any logged-in user can upload their own avatar)
- Allowed types: image/png, image/jpeg, image/webp, image/gif
- Max size: 5 MB
- Access key: Each uploaded file gets a 12-character random key for shareable links
Upload example (multipart/form-data):
const formData = new FormData();
formData.append('file', croppedImageBlob, 'avatar.png');
const response = await fetch(`${authBaseUrl}/bucket/userAvatars/upload`, {
method: 'POST',
headers: {
'Authorization': `Bearer ${accessToken}`,
},
body: formData,
});
const result = await response.json();
// result.file.id — the file ID (use for download URL)
// result.file.accessKey — 12-char key for public sharing
// result.file.fileName, result.file.mimeType, result.file.fileSize
After uploading, update the user’s avatar field with the download URL:
const avatarUrl = `${authBaseUrl}/bucket/userAvatars/download/${result.file.id}`;
// OR use the access key for a shorter, shareable URL:
const avatarUrl = `${authBaseUrl}/bucket/userAvatars/download/key/${result.file.accessKey}`;
await updateProfile({ avatar: avatarUrl });
Displaying avatars: Since read access is public, avatar URLs can be used directly in <img> tags without any authentication token:
<img src={user.avatar} alt="Avatar" />
Listing and Deleting Avatars
The auth service also provides metadata APIs for each bucket (auto-generated):
| API | Method | Path | Description |
|---|---|---|---|
getUserAvatarsFile |
GET | /v1/userAvatarsFiles/:id |
Get file metadata (no binary) |
listUserAvatarsFiles |
GET | /v1/userAvatarsFiles |
List files with filtering |
deleteUserAvatarsFile |
DELETE | /v1/userAvatarsFiles/:id |
Delete file and its data |
Profile Page
Design a profile page to manage (view and edit) user information. The profile page should include an avatar upload component that uploads to the database bucket.
On the profile page, you will need 4 business APIs: getUser , updateProfile, updateUserPassword and archiveProfile. Do not rely on the /currentuser response for profile data, because it contains session information. The most recent user data is in the user database and should be accessed via the getUser business API.
The updateProfile, updateUserPassword and archiveProfile api can only be called by the users themselves. They are designed specific to the profile page.
Avatar upload workflow:
- User selects an image → crop with
react-easy-crop(install it, do not implement your own) - Convert cropped area to a Blob
- Upload to
POST {authBaseUrl}/bucket/userAvatars/uploadwith the access token - Get back the file metadata (id, accessKey)
- Construct the download URL:
{authBaseUrl}/bucket/userAvatars/download/key/{accessKey} - Call
updateProfile({ avatar: downloadUrl })to save it
Note that the user cannot change/update their email or roleId.
For password update you should make a separate block in the UI, so that user can enter old password, new password and confirm new password before calling the updateUserPassword.
Here are the 3 auth APIs—getUser , updateProfile and updateUserPassword— as follows:
You can access these APIs through the auth service base URL, {appUrl}/auth-api.
Get User API
This api is used by admin roles or the users themselves to get the user profile information.
Rest Route
The getUser API REST controller can be triggered via the following route:
/v1/users/:userId
Rest Request Parameters
The getUser api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| userId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/users/:userId
axios({
method: 'GET',
url: `/v1/users/${userId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Profile API
This route is used by users to update their profiles.
Rest Route
The updateProfile API REST controller can be triggered via the following route:
/v1/profile/:userId
Rest Request Parameters
The updateProfile api has got 3 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| fullname | String | false | request.body?.[“fullname”] |
| avatar | String | false | request.body?.[“avatar”] |
| userId : This id paremeter is used to select the required data object that will be updated | |||
| fullname : A string value to represent the fullname of the user | |||
| avatar : The avatar url of the user. A random avatar will be generated if not provided |
REST Request To access the api you can use the REST controller with the path PATCH /v1/profile/:userId
axios({
method: 'PATCH',
url: `/v1/profile/${userId}`,
data: {
fullname:"String",
avatar:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Userpassword API
This route is used to update the password of users in the profile page by users themselves
Rest Route
The updateUserPassword API REST controller can be triggered via the following route:
/v1/userpassword/:userId
Rest Request Parameters
The updateUserPassword api has got 3 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| oldPassword | String | true | request.body?.[“oldPassword”] |
| newPassword | String | true | request.body?.[“newPassword”] |
| userId : This id paremeter is used to select the required data object that will be updated | |||
| oldPassword : The old password of the user that will be overridden bu the new one. Send for double check. | |||
| newPassword : The new password of the user to be updated |
REST Request To access the api you can use the REST controller with the path PATCH /v1/userpassword/:userId
axios({
method: 'PATCH',
url: `/v1/userpassword/${userId}`,
data: {
oldPassword:"String",
newPassword:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Archiving A Profile
A user may want to archive their profile. So the profile page should include an archive section for the users to archive their accounts. When an account is archived, it is marked as archived and an aarchiveDate is atteched to the profile. All user data is kept in the database for 1 month after user archived. If user tries to login or register with the same email, the account will be activated again. But if no login or register occures in 1 month after archiving, the profile and its related data will be deleted permanenetly. So in the profile page,
- The arcihve options should be accepted after user writes a text like (“ARCHİVE MY ACCOUNT”) to a confirmation dialog, so that frontend UX can ensure this is not an unconscious request.
- The user should be warned about the process, that his account will be available for a restore for 1 month.
The archive api, can only be called by the users themselves and its used as follows.
Archive Profile API
This api is used by users to archive their profiles.
Rest Route
The archiveProfile API REST controller can be triggered via the following route:
/v1/archiveprofile/:userId
Rest Request Parameters
The archiveProfile api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| userId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/archiveprofile/:userId
axios({
method: 'DELETE',
url: `/v1/archiveprofile/${userId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
After you complete this step, please ensure you have not made the following common mistakes:
- Avatar uploads go to the auth service’s database bucket endpoints (
/bucket/userAvatars/upload), not to an external bucket service. Use the sameaccessToken(Bearer header) for both auth APIs and avatar bucket uploads — no bucket-specific tokens are needed. - Note that any api call to the application backend is based on a service base url, in this prompt all auth apis (including avatar bucket endpoints) should be called by the auth service base url.
- On the profile page, fetch the latest user data from the service using
getUser. The/currentuserAPI is session-stored data; the latest data is in the database. - When you upload the avatar image on the profile page, use the returned download URL as the user’s
avatarproperty and update the user record when the Save button is clicked.
After this prompt, the user may give you new instructions to update your first output or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 5 - User Management
This document is the 2nd part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document provides extensive instruction for administrative user management.
Service Access
User management is handled through auth service again.
Auth service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.).
For the auth service, the base URLs are:
- Preview:
https://wechess.prw.mindbricks.com/auth-api - Staging:
https://wechess-stage.mindbricks.co/auth-api - Production:
https://wechess.mindbricks.co/auth-api
Please note that any feature in this document is open to admins only. When the user logins, the response includes a roleId field.
This roleId should one of these following admin roles. superAdmin, admin,
Scope
Auth service provides following feature for user management in wechess application.
These features are already handled in the previous part.
- User Registration
- User Authentication
- Password Reset
- Email (and/or) Mobile Verification
- Profile Management
These features will be handled in this part.
- User Management
- User Groups Management
- Permission Manageemnt
API Structure
Object Structure of a Successful Response
When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client.
HTTP Status Codes:
- 200 OK: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully.
- 201 Created: Returned for CREATE operations, indicating that the resource was created successfully.
Success Response Format:
For successful operations, the response includes a "status": "OK" property, signaling that the request executed successfully. The structure of a successful response is outlined below:
{
"status":"OK",
"statusCode": 200,
"elapsedMs":126,
"ssoTime":120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName":"products",
"method":"GET",
"action":"list",
"appVersion":"Version",
"rowCount":3,
"products":[{},{},{}],
"paging": {
"pageNumber":1,
"pageRowCount":25,
"totalRowCount":3,
"pageCount":1
},
"filters": [],
"uiPermissions": []
}
products: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation.
Additional Data
Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature.
Error Response
If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity:
- 400 Bad Request: The request was improperly formatted or contained invalid parameters.
- 401 Unauthorized: The request lacked a valid authentication token; login is required.
- 403 Forbidden: The current token does not grant access to the requested resource.
- 404 Not Found: The requested resource was not found on the server.
- 500 Internal Server Error: The server encountered an unexpected condition.
Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution.
{
"result": "ERR",
"status": 400,
"message": "errMsg_organizationIdisNotAValidID",
"errCode": 400,
"date": "2024-03-19T12:13:54.124Z",
"detail": "String"
}
User Management
User management will be one of the main parts of the administrative manageemnts, so there will be a minimal but fancy users page in the admin dashboard.
User Roles
superadmin: The first creator of the backend, the owner of the application, root user, has got an absolute authroization on all actions. It can not be assgined any other user. It can’t be unassigned. Super admin user can not be deleted in any way.admin: The role that can be assigned to any user by the super admin. This role includes most permissions that super admin have, but admins can’t assign admin roles, can’t unassign an admin role, can’t delete other users who have admin role. In addition to these limitations, some critical actions in the business services may also be open to only super admin.user: The standard role that is assgined to every user when first created or registered. This role doesnt have any privilages and can access to their own data or public data.
Along with the default roles, this project also configured to have the following roles:
guest registeredPlayer administrator
The roles object is a hardcoded object in the generated code, and it contains the following roles:
{
"superAdmin": "'superAdmin'",
"admin": "'admin'",
"user": "'user'",
"guest": "'guest'",
"registeredPlayer": "'registeredPlayer'",
"administrator": "'administrator'"
}
Each user may have only one role, and it is given in /login , /currentuser or /users/:userId response as follows
{
// ...
"roleId":"superAdmin",
// ...
}
Listing Users
You can list users using the listUsers api.
List Users API
The list of users is filtered by the tenantId.
Rest Route
The listUsers API REST controller can be triggered via the following route:
/v1/users
Rest Request Parameters
Filter Parameters
The listUsers api supports 3 optional filter parameters for filtering list results:
email (String): A string value to represent the user’s email.
- Single (partial match, case-insensitive):
?email=<value> - Multiple:
?email=<value1>&email=<value2> - Null:
?email=null
fullname (String): A string value to represent the fullname of the user
- Single (partial match, case-insensitive):
?fullname=<value> - Multiple:
?fullname=<value1>&fullname=<value2> - Null:
?fullname=null
roleId (String): A string value to represent the roleId of the user.
- Single (partial match, case-insensitive):
?roleId=<value> - Multiple:
?roleId=<value1>&roleId=<value2> - Null:
?roleId=null
REST Request To access the api you can use the REST controller with the path GET /v1/users
axios({
method: 'GET',
url: '/v1/users',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// email: '<value>' // Filter by email
// fullname: '<value>' // Filter by fullname
// roleId: '<value>' // Filter by roleId
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "users",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"users": [
{
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Searching Users
You may search users with their full names, emails. The search is done in elasticsearch index of the user table so a fast response is provided by the backend. You can send search request on each character update in the search box but start searching after 3 chars. The keyword parameter that is used in the business logic of the api, is read from the keyword query parameter.
eg: GET /v1/searchusers?keyword=Joe
When the user deletes the search keyword, use the listUsers api to get the full list again.
Search Users API
The list of users is filtered by the tenantId.
Rest Route
The searchUsers API REST controller can be triggered via the following route:
/v1/searchusers
Rest Request Parameters
The searchUsers api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| keyword | String | true | request.query?.[“keyword”] |
| keyword : |
Filter Parameters
The searchUsers api supports 1 optional filter parameter for filtering list results:
roleId (String): A string value to represent the roleId of the user.
- Single (partial match, case-insensitive):
?roleId=<value> - Multiple:
?roleId=<value1>&roleId=<value2> - Null:
?roleId=null
REST Request To access the api you can use the REST controller with the path GET /v1/searchusers
axios({
method: 'GET',
url: '/v1/searchusers',
data: {
},
params: {
keyword:'"String"',
// Filter parameters (see Filter Parameters section above)
// roleId: '<value>' // Filter by roleId
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "users",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"users": [
{
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Pagination
When you list the users please use pagination. To be able to use pagination you should provide a pageNumber paramater in the query. The default row count for one page is 25, add an option for user to change it to 50 or 100. You can provide this value to the api through the pageRowCount parameter;
GET /users?pageNumber=1&pageRowCount=50
Creating Users
The user management console in the admin dashboard should provide UX components for user creating by admins. When creating users, it should also be possible to upload user avatar. Note that when creating, updating users, admins can not set emailVerified as true, since it is a logical mechanism and should be verified only through verification processes.
Create User API
This api is used by admin roles to create a new user manually from admin panels
Rest Route
The createUser API REST controller can be triggered via the following route:
/v1/users
Rest Request Parameters
The createUser api has got 4 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| avatar | String | false | request.body?.[“avatar”] |
| String | true | request.body?.[“email”] | |
| password | String | true | request.body?.[“password”] |
| fullname | String | true | request.body?.[“fullname”] |
| avatar : The avatar url of the user. If not sent, a default random one will be generated. | |||
| email : A string value to represent the user’s email. | |||
| password : A string value to represent the user’s password. It will be stored as hashed. | |||
| fullname : A string value to represent the fullname of the user |
REST Request To access the api you can use the REST controller with the path POST /v1/users
axios({
method: 'POST',
url: '/v1/users',
data: {
avatar:"String",
email:"String",
password:"String",
fullname:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Avatar Upload
Avatars are stored in the auth service’s database bucket — no external bucket service needed. Upload the avatar image to the auth service’s userAvatars bucket endpoint:
POST {authBaseUrl}/bucket/userAvatars/upload
Use the regular access token (Bearer header) for authentication — the same token used for all other API calls. The upload body is multipart/form-data with a file field.
After upload, the response returns file metadata including id and accessKey. Construct a public download URL and save it in the user’s avatar field:
const avatarUrl = `${authBaseUrl}/bucket/userAvatars/download/key/${result.file.accessKey}`;
await updateUser(userId, { avatar: avatarUrl });
Since the userAvatars bucket has public read access, avatar URLs work directly in <img> tags without auth.
Before the avatar upload, use the react-easy-crop lib for zoom, pan and crop. This component is also used in the profile page — reuse the existing code.
Updating Users
User update is possible by updateUserapi. However since this update api is also called by teh user themselves it is lmited with name and avatar change (or any other user related property).
For roleId and password updates seperate apis are used. So arrange the user update UI as to update the user info, as to set roleId and as to update password.
Update User API
This route is used by admins to update user profiles.
Rest Route
The updateUser API REST controller can be triggered via the following route:
/v1/users/:userId
Rest Request Parameters
The updateUser api has got 3 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| fullname | String | false | request.body?.[“fullname”] |
| avatar | String | false | request.body?.[“avatar”] |
| userId : This id paremeter is used to select the required data object that will be updated | |||
| fullname : A string value to represent the fullname of the user | |||
| avatar : The avatar url of the user. A random avatar will be generated if not provided |
REST Request To access the api you can use the REST controller with the path PATCH /v1/users/:userId
axios({
method: 'PATCH',
url: `/v1/users/${userId}`,
data: {
fullname:"String",
avatar:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
For role updates there are some rules.
- Superadmin role can not be unassigned even by superadmin.
- Admin roles can be assgined or unassgined only by superadmin.
- All other roles can be assigned and unassgined by admins and superadmin.
For password updates there are some rules.
- Superadmin and admin passwords can be updated only by superadmin.
- Admins can update only non-admin passwords.
Update Userrole API
This route is used by admin roles to update the user role.The default role is user when a user is registered. A user’s role can be updated by superAdmin or admin
Rest Route
The updateUserRole API REST controller can be triggered via the following route:
/v1/userrole/:userId
Rest Request Parameters
The updateUserRole api has got 2 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| roleId | String | true | request.body?.[“roleId”] |
| userId : This id paremeter is used to select the required data object that will be updated | |||
| roleId : The new roleId of the user to be updated |
REST Request To access the api you can use the REST controller with the path PATCH /v1/userrole/:userId
axios({
method: 'PATCH',
url: `/v1/userrole/${userId}`,
data: {
roleId:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Userpasswordbyadmin API
This route is used to change any user password by admins only. Superadmin can chnage all passwords, admins can change only nonadmin passwords
Rest Route
The updateUserPasswordByAdmin API REST controller can be triggered via the following route:
/v1/userpasswordbyadmin/:userId
Rest Request Parameters
The updateUserPasswordByAdmin api has got 2 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| password | String | true | request.body?.[“password”] |
| userId : This id paremeter is used to select the required data object that will be updated | |||
| password : The new password of the user to be updated |
REST Request To access the api you can use the REST controller with the path PATCH /v1/userpasswordbyadmin/:userId
axios({
method: 'PATCH',
url: `/v1/userpasswordbyadmin/${userId}`,
data: {
password:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Deleting Users
Deleting users is possible in certain conditions.
- SuperAdmin can not be deleted.
- Admins can be deleted by only superadmin.
- Users can be deleted by admins or superadmin.
Delete User API
This api is used by admins to delete user profiles.
Rest Route
The deleteUser API REST controller can be triggered via the following route:
/v1/users/:userId
Rest Request Parameters
The deleteUser api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| userId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/users/:userId
axios({
method: 'DELETE',
url: `/v1/users/${userId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "user",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"user": {
"id": "ID",
"email": "String",
"password": "String",
"fullname": "String",
"avatar": "String",
"roleId": "String",
"emailVerified": "Boolean",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
When you list user group members, a user object will also be inserted in each userGroupMember object, with fullname, avatar, email.
Avatar Storage (Database Buckets)
(This information is also covered in the Profile prompt.)
Avatars are stored in the auth service’s database buckets — uploaded to and downloaded from the auth service directly using the regular access token.
User Avatar Bucket:
- Upload:
POST {authBaseUrl}/bucket/userAvatars/upload(multipart/form-data,filefield) - Download:
GET {authBaseUrl}/bucket/userAvatars/download/key/{accessKey}(public, no auth needed) - Allowed: image/png, image/jpeg, image/webp, image/gif (max 5 MB)
When uploading an avatar (for user creation or update), send the image to the bucket, get back the accessKey, construct the download URL, and store it in the user’s avatar field via the update API.
After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 6 - MCP BFF Integration
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document provides comprehensive instructions for integrating the MCP BFF (Model Context Protocol - Backend for Frontend) service into the frontend application. The MCP BFF is the central gateway between the frontend AI chat and all backend services.
MCP BFF Architecture Overview
The Wechess application uses an MCP BFF service that aggregates multiple backend MCP servers into a single frontend-facing API. Instead of the frontend connecting to each service’s MCP endpoint directly, it communicates exclusively through the MCP BFF.
┌────────────┐ ┌───────────┐ ┌─────────────────┐
│ Frontend │────▶│ MCP BFF │────▶│ Auth Service │
│ (Chat UI) │ │ :3005 │────▶│ Business Svc 1 │
│ │◀────│ │────▶│ Business Svc N │
└────────────┘ SSE └───────────┘ └─────────────────┘
Key Responsibilities
- Tool Aggregation: Discovers and registers tools from all connected MCP services
- Session Forwarding: Injects the user’s
accessTokeninto every MCP tool call - AI Orchestration: Routes user messages to the AI model, which decides which tools to call
- SSE Streaming: Streams chat responses, tool executions, and results to the frontend in real-time
- Elasticsearch: Provides direct search/aggregation endpoints across all project indices
- Logging: Provides log viewing and real-time console streaming endpoints
MCP BFF Service URLs
For the MCP BFF service, the base URLs are:
- Preview:
https://wechess.prw.mindbricks.com/mcpbff-api - Staging:
https://wechess-stage.mindbricks.co/mcpbff-api - Production:
https://wechess.mindbricks.co/mcpbff-api
All endpoints below are relative to the MCP BFF base URL.
Authentication
All MCP BFF endpoints require authentication. The user’s access token (obtained from the Auth service login) must be included in every request:
const headers = {
'Content-Type': 'application/json',
'Authorization': `Bearer ${accessToken}`,
};
Chat API (AI Interaction)
The chat API is the primary interface for AI-powered conversations. It supports both regular HTTP responses and SSE streaming for real-time output.
POST /api/chat — Regular Chat
Send a message and receive the complete AI response.
const response = await fetch(`${mcpBffUrl}/api/chat`, {
method: 'POST',
headers,
body: JSON.stringify({
message: "Show me all orders from last week",
conversationId: "optional-conversation-id", // for conversation context
context: {} // additional context
}),
});
POST /api/chat/stream — SSE Streaming Chat (Recommended)
Stream the AI response in real-time using Server-Sent Events (SSE). This is the recommended approach for chat UIs as it provides immediate feedback while the AI is thinking, calling tools, and generating text.
Request:
const response = await fetch(`${mcpBffUrl}/api/chat/stream`, {
method: 'POST',
headers,
body: JSON.stringify({
message: "Create a new product called Widget",
conversationId: conversationId, // optional, auto-generated if omitted
disabledServices: [], // optional, service names to exclude
}),
});
Response: The server responds with Content-Type: text/event-stream. Each SSE frame follows the standard format:
event: <eventType>\n
data: <JSON>\n
\n
SSE Event Types
The streaming endpoint emits the following event types in order:
| Event | When | Data Shape |
|---|---|---|
start |
First event, once per stream | { conversationId, provider, aliasMapSummary } |
text |
AI text token streamed (many per response) | { content } |
tool_start |
AI decided to call a tool | { tool } |
tool_executing |
Tool invocation started with resolved args | { tool, args } |
tool_result |
Tool execution completed | { tool, result, success, error? } — check for __frontendAction |
error |
Unrecoverable error | { message } |
done |
Last event, once per stream | { conversationId, toolCalls, processingTime, aliasMapSummary } |
SSE Event Data Reference
start — Always the first event. Use conversationId for subsequent requests in the same conversation.
{
"conversationId": "1d143df6-29fd-49f6-823b-524b8b3b4453",
"provider": "anthropic",
"aliasMapSummary": { "enabled": true, "count": 0, "samples": [] }
}
text — Streamed token-by-token as the AI generates its response. Concatenate content fields to build the full markdown message.
{ "content": "Here" }
{ "content": "'s your" }
{ "content": " current session info" }
tool_start — The AI decided to call a tool. Use this to show a loading/spinner UI for the tool.
{ "tool": "currentuser" }
tool_executing — Tool is now executing with these arguments. Use this to display what the tool is doing.
{ "tool": "currentuser", "args": { "organizationCodename": "babil" } }
tool_result — Tool finished. Check success to determine if it succeeded. The result field contains the MCP tool response envelope.
{
"tool": "currentuser",
"result": {
"success": true,
"service": "auth",
"tool": "currentuser",
"result": {
"content": [{ "type": "text", "text": "{...JSON...}" }]
}
},
"success": true
}
On failure, success is false and an error string is present:
{
"tool": "listProducts",
"error": "Connection refused",
"success": false
}
done — Always the last event. Contains a summary of all tool calls made and total processing time in milliseconds.
{
"conversationId": "1d143df6-29fd-49f6-823b-524b8b3b4453",
"toolCalls": [
{ "tool": "currentuser", "result": { "success": true, "..." : "..." } }
],
"processingTime": 10026,
"aliasMapSummary": {
"enabled": true,
"count": 6,
"samples": [{ "alias": "user_admin_admin_com" }, { "alias": "tenant_admin_admin_com" }]
}
}
error — Sent when an unrecoverable error occurs (e.g., AI service unavailable). The stream ends after this event.
{ "message": "AI service not configured. Please configure OPENAI_API_KEY or ANTHROPIC_API_KEY in environment variables" }
SSE Event Lifecycle
A typical conversation stream follows this lifecycle:
start
├── text (repeated) ← AI's initial text tokens
├── tool_start ← AI decides to call a tool
├── tool_executing ← tool running with resolved args
├── tool_result ← tool finished
├── text (repeated) ← AI continues writing after tool result
├── tool_start → tool_executing → tool_result ← may repeat
├── text (repeated) ← AI's final text tokens
done
Multiple tool calls can happen in a single stream. The AI interleaves text and tool calls — text before tools (explanation), tools in the middle (data retrieval), and text after tools (formatted response using the tool results).
Inline Segment Rendering (Critical UX Pattern)
Tool cards MUST be rendered inline inside the assistant message bubble, at the exact position where they occur in the stream — not grouped at the top, not grouped at the bottom, and not outside the bubble.
The assistant message is an ordered list of segments: text segments and tool segments, interleaved in the order they arrive. Each segment appears inside the same message bubble, in sequence:
┌─────────────────────────────────────────────────┐
│ [Rendered Markdown — text before tool call] │
│ │
│ ┌─ Tool Card ─────────────────────────────────┐ │
│ │ 🔧 currentuser ✓ success │ │
│ │ args: { organizationCodename: "babil" } │ │
│ └─────────────────────────────────────────────┘ │
│ │
│ [Rendered Markdown — text after tool call] │
│ │
│ ┌─ Tool Card ─────────────────────────────────┐ │
│ │ 🔧 listProducts ✓ success │ │
│ └─────────────────────────────────────────────┘ │
│ │
│ [Rendered Markdown — final text] │
└─────────────────────────────────────────────────┘
To achieve this, maintain an ordered segments array. Each segment is either { type: 'text', content: string } or { type: 'tool', ... }. When SSE events arrive:
text— Append to the last segment if it is a text segment; otherwise push a new text segment.tool_start— Push a new tool segment (status:running). This “cuts” the current text segment — any furthertextevents after the tool completes will start a new text segment.tool_executing— Update the current tool segment withargs.tool_result— Update the current tool segment withresult,success,error. Check for__frontendAction.- After
tool_result, the nexttextevent creates a new text segment (the AI is now responding after reviewing the tool result).
Render the message bubble by mapping over the segments array in order, rendering each text segment as markdown and each tool segment as a collapsible tool card.
Parsing SSE Events (Frontend Implementation)
Use the fetch API with a streaming reader. SSE frames can arrive split across chunks, so buffer partial lines:
async function streamChat(mcpBffUrl, headers, message, conversationId, onEvent) {
const response = await fetch(`${mcpBffUrl}/api/chat/stream`, {
method: 'POST',
headers,
body: JSON.stringify({ message, conversationId }),
});
const reader = response.body.getReader();
const decoder = new TextDecoder();
let buffer = '';
while (true) {
const { done, value } = await reader.read();
if (done) break;
buffer += decoder.decode(value, { stream: true });
const parts = buffer.split('\n\n');
buffer = parts.pop(); // keep incomplete frame in buffer
for (const part of parts) {
let eventType = 'message';
let dataStr = '';
for (const line of part.split('\n')) {
if (line.startsWith('event: ')) {
eventType = line.slice(7).trim();
} else if (line.startsWith('data: ')) {
dataStr += line.slice(6);
}
}
if (dataStr) {
try {
const data = JSON.parse(dataStr);
onEvent(eventType, data);
} catch (e) {
console.warn('Failed to parse SSE data:', dataStr);
}
}
}
}
}
Building the Segments Array (React Example)
// segments: Array<{ type: 'text', content: string } | { type: 'tool', tool, args?, result?, success?, error?, status }>
let segments = [];
streamChat(mcpBffUrl, headers, userMessage, conversationId, (event, data) => {
switch (event) {
case 'start':
conversationId = data.conversationId;
segments = [];
break;
case 'text': {
const last = segments[segments.length - 1];
if (last && last.type === 'text') {
last.content += data.content; // append to current text segment
} else {
segments.push({ type: 'text', content: data.content }); // new text segment
}
rerenderBubble(segments);
break;
}
case 'tool_start':
// push a new tool segment — this "cuts" the text flow
segments.push({ type: 'tool', tool: data.tool, status: 'running' });
rerenderBubble(segments);
break;
case 'tool_executing': {
const toolSeg = findLastToolSegment(segments, data.tool);
if (toolSeg) toolSeg.args = data.args;
rerenderBubble(segments);
break;
}
case 'tool_result': {
const toolSeg = findLastToolSegment(segments, data.tool);
if (toolSeg) {
toolSeg.status = data.success ? 'complete' : 'error';
toolSeg.result = data.result;
toolSeg.error = data.error;
toolSeg.success = data.success;
// Check for frontend action (QR code, data view, payment, secret)
toolSeg.frontendAction = extractFrontendAction(data.result);
}
rerenderBubble(segments);
break;
}
case 'error':
segments.push({ type: 'text', content: `**Error:** ${data.message}` });
rerenderBubble(segments);
break;
case 'done':
// Store final metadata (processingTime, aliasMapSummary) for the message
finalizeMessage(segments, data);
break;
}
});
function findLastToolSegment(segments, toolName) {
for (let i = segments.length - 1; i >= 0; i--) {
if (segments[i].type === 'tool' && segments[i].tool === toolName) return segments[i];
}
return null;
}
Rendering the Message Bubble
Render each segment in order inside a single assistant message bubble:
function AssistantMessageBubble({ segments }) {
return (
<div className="assistant-bubble">
{segments.map((segment, i) => {
if (segment.type === 'text') {
return <MarkdownRenderer key={i} content={segment.content} />;
}
if (segment.type === 'tool') {
if (segment.frontendAction) {
return <ActionCard key={i} action={segment.frontendAction} />;
}
return <ToolCard key={i} segment={segment} />;
}
return null;
})}
</div>
);
}
function ToolCard({ segment }) {
const isRunning = segment.status === 'running';
const isError = segment.status === 'error';
return (
<div className={`tool-card ${segment.status}`}>
<div className="tool-header">
{isRunning && <Spinner size="sm" />}
<span className="tool-name">{segment.tool}</span>
{!isRunning && (isError ? <ErrorIcon /> : <CheckIcon />)}
</div>
{segment.args && (
<CollapsibleSection label="Arguments">
<pre>{JSON.stringify(segment.args, null, 2)}</pre>
</CollapsibleSection>
)}
{segment.result && (
<CollapsibleSection label="Result" defaultCollapsed>
<pre>{JSON.stringify(segment.result, null, 2)}</pre>
</CollapsibleSection>
)}
{segment.error && <div className="tool-error">{segment.error}</div>}
</div>
);
}
The tool card should be compact by default (just tool name + status icon) with collapsible sections for args and result, so it doesn’t dominate the reading flow. While a tool is running (status: 'running'), show a spinner. When complete, show a check or error icon.
Handling __frontendAction in Tool Results
When the AI calls certain tools (e.g., QR code, data view, payment, secret reveal), the tool result contains a __frontendAction object. This signals the frontend to render a special UI component inline in the bubble at the tool segment’s position instead of the default collapsible ToolCard. This is already handled in the segments code above — when segment.frontendAction is present, render an ActionCard instead of a ToolCard.
The extractFrontendAction helper unwraps the action from various MCP response formats:
function extractFrontendAction(result) {
if (!result) return null;
if (result.__frontendAction) return result.__frontendAction;
// Unwrap MCP wrapper format: result → result.result → content[].text → JSON
let data = result;
if (result?.result?.content) data = result.result;
if (data?.content && Array.isArray(data.content)) {
const textContent = data.content.find(c => c.type === 'text');
if (textContent?.text) {
try {
const parsed = JSON.parse(textContent.text);
if (parsed?.__frontendAction) return parsed.__frontendAction;
} catch { /* not JSON */ }
}
}
return null;
}
Frontend Action Types
| Action Type | Component | Description |
|---|---|---|
qrcode |
QrCodeActionCard |
Renders any string value as a QR code card |
dataView |
DataViewActionCard |
Fetches a Business API route and renders a grid or gallery |
payment |
PaymentActionCard |
“Pay Now” button that opens Stripe checkout modal |
QR Code Action (type: "qrcode")
Triggered by the showQrCode MCP tool. Renders a QR code card from any string value.
{
"__frontendAction": {
"type": "qrcode",
"value": "https://example.com/invite/ABC123",
"title": "Invite Link",
"subtitle": "Scan to open"
}
}
Data View Action (type: "dataView")
Triggered by showBusinessApiListInFrontEnd or showBusinessApiGalleryInFrontEnd.
Frontend calls the provided Business API route using the user’s bearer token, then renders:
viewType: "grid"as tabular rows/columnsviewType: "gallery"as image-first cards
{
"__frontendAction": {
"type": "dataView",
"viewType": "grid",
"title": "Recent Orders",
"serviceName": "commerce",
"apiName": "listOrders",
"routePath": "/v1/listorders",
"httpMethod": "GET",
"queryParams": { "pageNo": 1, "pageRowCount": 10 },
"columns": [
{ "field": "id", "label": "Order ID" },
{ "field": "orderAmount", "label": "Amount", "format": "currency" }
]
}
}
Payment Action (type: "payment")
Triggered by the initiatePayment MCP tool. Renders a payment card with amount and a “Pay Now” button.
{
"__frontendAction": {
"type": "payment",
"orderId": "uuid",
"orderType": "order",
"serviceName": "commerce",
"amount": 99.99,
"currency": "USD",
"description": "Order #abc123"
}
}
Conversation Management
// List user's conversations
GET /api/chat/conversations
// Get conversation history
GET /api/chat/conversations/:conversationId
// Delete a conversation
DELETE /api/chat/conversations/:conversationId
MCP Tool Discovery & Direct Invocation
The MCP BFF exposes endpoints for discovering and directly calling MCP tools (useful for debugging or building custom UIs).
GET /api/tools — List All Tools
const response = await fetch(`${mcpBffUrl}/api/tools`, { headers });
const { tools, count } = await response.json();
// tools: [{ name, description, inputSchema, service }, ...]
GET /api/tools/service/:serviceName — List Service Tools
const response = await fetch(`${mcpBffUrl}/api/tools/service/commerce`, { headers });
const { tools } = await response.json();
POST /api/tools/call — Call a Tool Directly
const response = await fetch(`${mcpBffUrl}/api/tools/call`, {
method: 'POST',
headers,
body: JSON.stringify({
toolName: "listProducts",
args: { page: 1, limit: 10 },
}),
});
const result = await response.json();
GET /api/tools/status — Connection Status
const status = await fetch(`${mcpBffUrl}/api/tools/status`, { headers });
// Returns health of each MCP service connection
POST /api/tools/refresh — Reconnect Services
await fetch(`${mcpBffUrl}/api/tools/refresh`, { method: 'POST', headers });
// Reconnects to all MCP services and refreshes the tool registry
Elasticsearch API
The MCP BFF provides direct access to Elasticsearch for searching, filtering, and aggregating data across all project indices.
All Elasticsearch endpoints are under /api/elastic.
GET /api/elastic/allIndices — List Project Indices
Returns all Elasticsearch indices belonging to this project (prefixed with wechess_).
const indices = await fetch(`${mcpBffUrl}/api/elastic/allIndices`, { headers });
// ["wechess_products", "wechess_orders", ...]
POST /api/elastic/:indexName/rawsearch — Raw Elasticsearch Query
Execute a raw Elasticsearch query on a specific index.
const response = await fetch(`${mcpBffUrl}/api/elastic/products/rawsearch`, {
method: 'POST',
headers,
body: JSON.stringify({
query: {
bool: {
must: [
{ match: { status: "active" } },
{ range: { price: { gte: 10, lte: 100 } } }
]
}
},
size: 20,
from: 0,
sort: [{ createdAt: "desc" }]
}),
});
const { total, hits, aggregations, took } = await response.json();
// hits: [{ _id, _index, _score, _source: { ...document... } }, ...]
Note: The index name is automatically prefixed with wechess_ if not already prefixed.
POST /api/elastic/:indexName/search — Simplified Search
A higher-level search API with built-in support for filters, sorting, and pagination.
const response = await fetch(`${mcpBffUrl}/api/elastic/products/search`, {
method: 'POST',
headers,
body: JSON.stringify({
search: "wireless headphones", // Full-text search
filters: { status: "active" }, // Field filters
sort: { field: "createdAt", order: "desc" },
page: 1,
limit: 25,
}),
});
POST /api/elastic/:indexName/aggregate — Aggregations
Run aggregation queries for analytics and dashboards.
const response = await fetch(`${mcpBffUrl}/api/elastic/orders/aggregate`, {
method: 'POST',
headers,
body: JSON.stringify({
aggs: {
status_counts: { terms: { field: "status.keyword" } },
total_revenue: { sum: { field: "amount" } },
monthly_orders: {
date_histogram: { field: "createdAt", calendar_interval: "month" }
}
},
query: { range: { createdAt: { gte: "now-1y" } } }
}),
});
GET /api/elastic/:indexName/mapping — Index Mapping
Get the field mapping for an index (useful for building dynamic filter UIs).
const mapping = await fetch(`${mcpBffUrl}/api/elastic/products/mapping`, { headers });
POST /api/elastic/:indexName/ai-search — AI-Assisted Search
Uses the configured AI model to convert a natural-language query into an Elasticsearch query.
const response = await fetch(`${mcpBffUrl}/api/elastic/orders/ai-search`, {
method: 'POST',
headers,
body: JSON.stringify({
query: "orders over $100 from last month that are still pending",
}),
});
// Returns: { total, hits, generatedQuery, ... }
Log API
The MCP BFF provides log viewing endpoints for monitoring application behavior.
GET /api/logs — Query Logs
const response = await fetch(`${mcpBffUrl}/api/logs?page=1&limit=50&logType=2&service=commerce&search=payment`, {
headers,
});
Query Parameters:
page— Page number (default: 1)limit— Items per page (default: 50)logType— 0=INFO, 1=WARNING, 2=ERRORservice— Filter by service namesearch— Search in subject and messagefrom/to— Date range (ISO strings)requestId— Filter by request ID
GET /api/logs/stream — Real-time Console Stream (SSE)
Streams real-time console output from all services via Server-Sent Events.
const eventSource = new EventSource(`${mcpBffUrl}/api/logs/stream?services=commerce,auth`, {
headers: { 'Authorization': `Bearer ${accessToken}` },
});
eventSource.addEventListener('log', (event) => {
const logEntry = JSON.parse(event.data);
// { service, timestamp, level, message, ... }
});
Available Services
The MCP BFF connects to the following backend services:
| Service | Description |
|---|---|
auth |
Authentication, user management, sessions |
gameplay |
Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results. |
lobbyChat |
Public lobby chat microservice. Manages create, list, reporting, moderation, and 24-hour message expiry for guest/registered users. |
leaderboard |
Handles ELO/stat computation and leaderboard management for registered players only. Excludes guest users entirely. |
agentHub |
AI Agent Hub |
Each service exposes MCP tools that the AI can call through the BFF. Use GET /api/tools to discover all available tools at runtime, or GET /api/tools/service/:serviceName to list tools for a specific service.
MCP as Internal API Gateway
The MCP-BFF service can also be used by the frontend as an internal API gateway for tool-based interactions. This is separate from external AI tool connections — it is meant for frontend code that needs to call backend tools programmatically.
Direct Tool Calls (REST)
Use the REST tool invocation endpoints for programmatic access from frontend code:
// List all available tools
const tools = await fetch(`${mcpBffUrl}/api/tools`, { headers });
// Call a specific tool directly
const result = await fetch(`${mcpBffUrl}/api/tools/call`, {
method: 'POST',
headers,
body: JSON.stringify({
toolName: 'listProducts',
args: { page: 1, limit: 10 },
}),
});
AI-Orchestrated Calls (Chat API)
For AI-driven interactions, use the chat streaming API documented above (POST /api/chat/stream). The AI model decides which tools to call based on the user’s message.
Both approaches use the user’s JWT access token for authentication — the MCP-BFF forwards it to the correct backend service.
MCP Connection Info for Profile Page
The user’s profile page should include an informational section explaining how to connect external AI tools (Cursor, Claude Desktop, Lovable, Windsurf, etc.) to this application’s backend via MCP.
What to Display
The MCP-BFF exposes a unified MCP endpoint that aggregates tools from all backend services into a single connection point:
| Environment | URL |
|---|---|
| Preview | https://wechess.prw.mindbricks.com/mcpbff-api/mcp |
| Staging | https://wechess-stage.mindbricks.co/mcpbff-api/mcp |
| Production | https://wechess.mindbricks.co/mcpbff-api/mcp |
For legacy MCP clients that don’t support StreamableHTTP, an SSE fallback is available at the same URL with /sse appended (e.g., .../mcpbff-api/mcp/sse).
Profile Page UI Requirements
Add an “MCP Connection” or “Connect External AI Tools” card/section to the profile page with:
-
Endpoint URL — Display the MCP endpoint URL for the current environment with a copy-to-clipboard button.
-
Ready-to-Copy Configs — Show copy-to-clipboard config snippets for popular tools:
Cursor (
.cursor/mcp.json):{ "mcpServers": { "wechess": { "url": "https://wechess.prw.mindbricks.com/mcpbff-api/mcp", "headers": { "Authorization": "Bearer your_access_token_here" } } } }Claude Desktop (
claude_desktop_config.json):{ "mcpServers": { "wechess": { "url": "https://wechess.prw.mindbricks.com/mcpbff-api/mcp", "headers": { "Authorization": "Bearer your_access_token_here" } } } } -
Auth Note — Note that users should replace
your_access_token_herewith a valid JWT access token from the login API. -
OAuth Note — Display a note that OAuth authentication is not currently supported for MCP connections.
-
Available Tools — Optionally show a summary of available tool categories (e.g., “CRUD operations for all data objects, custom business APIs, file operations”) or link to the tools discovery endpoint (
GET /api/tools).
After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 7 - Gameplay Service
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document provides extensive instruction for the usage of gameplay
Service Access
Gameplay service management is handled through service specific base urls.
Gameplay service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.).
For the gameplay service, the base URLs are:
- Preview:
https://wechess.prw.mindbricks.com/gameplay-api - Staging:
https://wechess-stage.mindbricks.co/gameplay-api - Production:
https://wechess.mindbricks.co/gameplay-api
Scope
Gameplay Service Description
Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results.
Gameplay service provides apis and business logic for following data objects in wechess application. Each data object may be either a central domain of the application data structure or a related helper data object for a central concept. Note that data object concept is equal to table concept in the database, in the service database each data object is represented as a db table scheme and the object instances as table rows.
chessGame Data Object:
chessGameMove Data Object: Represents a single move in a chess game (FIDE-compliant SAN/LAN representation, timestamp, player, time, move number).
chessGameInvitation Data Object: An invitation for a private chess game between two players; status tracked; expires at set time or when accepted/declined.
customBoard Data Object:
boardTheme Data Object:
userPreference Data Object:
gameHubMessage Data Object: Auto-generated message DataObject for the gameHub RealtimeHub. Stores all messages with typed content payloads.
gameHubModeration Data Object: Auto-generated moderation DataObject for the gameHub RealtimeHub. Stores block and silence actions for room-level user moderation.
Gameplay Service Frontend Description By The Backend Architect
Focuses on all server-side logic for chess sessions, matchmaking flows, move recording, lifecycle events, and admin moderation features. Games may be public (matched) or private (via invitation code); history and result calculations are managed herein. Guests are supported in games but leaderboards/stats are maintained only for registered players (handled by leaderboard service). Admin UIs use advanced query/list/review APIs for game and event history. Special actions are available for mutual save/resume agreements and forced admin interrupts.
API Structure
Object Structure of a Successful Response
When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client.
HTTP Status Codes:
- 200 OK: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully.
- 201 Created: Returned for CREATE operations, indicating that the resource was created successfully.
Success Response Format:
For successful operations, the response includes a "status": "OK" property, signaling that the request executed successfully. The structure of a successful response is outlined below:
{
"status":"OK",
"statusCode": 200,
"elapsedMs":126,
"ssoTime":120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName":"products",
"method":"GET",
"action":"list",
"appVersion":"Version",
"rowCount":3,
"products":[{},{},{}],
"paging": {
"pageNumber":1,
"pageRowCount":25,
"totalRowCount":3,
"pageCount":1
},
"filters": [],
"uiPermissions": []
}
products: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation.
Additional Data
Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature.
Error Response
If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity:
- 400 Bad Request: The request was improperly formatted or contained invalid parameters.
- 401 Unauthorized: The request lacked a valid authentication token; login is required.
- 403 Forbidden: The current token does not grant access to the requested resource.
- 404 Not Found: The requested resource was not found on the server.
- 500 Internal Server Error: The server encountered an unexpected condition.
Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution.
{
"result": "ERR",
"status": 400,
"message": "errMsg_organizationIdisNotAValidID",
"errCode": 400,
"date": "2024-03-19T12:13:54.124Z",
"detail": "String"
}
ChessGame Data Object
ChessGame Data Object Properties
ChessGame data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
playerWhiteId |
ID | false | Yes | No | User ID of the player assigned White (guest or registered); references auth:user.id. |
playerBlackId |
ID | No | No | - | |
createdById |
ID | false | Yes | No | ID of the user who created the game (can be a guest or registered user). |
status |
Enum | false | Yes | No | Lifecycle status: pending, active, paused, completed, terminated |
mode |
Enum | false | Yes | No | Game mode: public (matchmaking), private (invitation-based) |
invitationCode |
String | No | No | - | |
currentFEN |
String | false | Yes | No | Current board state in FEN notation for restoration/resume. |
gameType |
Enum | false | Yes | No | Game type: timed, untimed, blitz, rapid |
saveStatus |
Enum | false | Yes | No | Game mutual-saving: notSaveable, requested, paused (both agreed) |
saveRequestWhite |
Boolean | false | No | No | Whether white has requested save/resume; mutual save when both true. |
saveRequestBlack |
Boolean | false | No | No | Whether black has requested save/resume; mutual save when both true. |
movedAt |
Date | false | No | No | Timestamp of last move (heartbeat/game activity). |
result |
Enum | false | No | No | Game result/outcome: whiteWin, blackWin, draw, aborted |
terminatedById |
ID | false | No | No | ID of administrator who forced terminated the game (if applicable). |
reportStatus |
Enum | false | No | No | Moderation/review status: none, reported, underReview |
guestPlayerWhite |
Boolean | false | No | No | True if white is a guest (not a registered user); needed to distinguish guest/registered in history. |
guestPlayerBlack |
Boolean | false | No | No | True if black is a guest (not a registered user); needed to distinguish guest/registered in history. |
initialFEN |
String | false | No | No | The starting FEN position when the game was created. Used to identify custom games. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
-
status: [pending, active, paused, completed, terminated]
-
mode: [public, private]
-
gameType: [timed, untimed, blitz, rapid]
-
saveStatus: [notSaveable, requested, paused]
-
result: [whiteWin, blackWin, draw, aborted]
-
reportStatus: [none, reported, underReview]
Relation Properties
playerWhiteId playerBlackId createdById terminatedById
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- playerWhiteId: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
- playerBlackId: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
- createdById: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
- terminatedById: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
Filter Properties
status invitationCode
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
status: Enum has a filter named
status -
invitationCode: String has a filter named
invitationCode
ChessGameMove Data Object
Represents a single move in a chess game (FIDE-compliant SAN/LAN representation, timestamp, player, time, move number).
ChessGameMove Data Object Frontend Description By The Backend Architect
Every legal move in a chess game is stored as its own chessGameMove. Only admins or participants can create (add) moves. Used for reconstructing history and post-game analysis. Move time is stored for potential time control.
ChessGameMove Data Object Properties
ChessGameMove data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
gameId |
ID | false | Yes | No | Reference to the chessGame this move belongs to. |
moveNumber |
Integer | false | Yes | No | Move number (starting from 1 in each game). |
moveNotation |
String | false | Yes | No | Chess move in either Standard Algebraic or Long Algebraic Notation (SAN/LAN). |
moveTime |
Integer | false | No | No | Time in milliseconds since the previous move (for time control, etc.). |
movedById |
ID | false | Yes | No | User ID of the player who made the move (guest/registered); references auth:user.id. |
moveTimestamp |
Date | false | Yes | No | Timestamp when move was made. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Relation Properties
gameId movedById
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- gameId: ID
Relation to
chessGame.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: Yes
- movedById: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
Filter Properties
gameId
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
- gameId: ID has a filter named
gameId
ChessGameInvitation Data Object
An invitation for a private chess game between two players; status tracked; expires at set time or when accepted/declined.
ChessGameInvitation Data Object Frontend Description By The Backend Architect
Create chessGameInvitation for private games. Used to notify recipient, with acceptance establishing game session. Expiration is enforced. Sender/recipient are references to user (guest or registered). Invalidation logic on decline/cancel/expiry. Invitation code is managed with target game.
ChessGameInvitation Data Object Properties
ChessGameInvitation data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
gameId |
ID | false | Yes | No | Game this invitation is linked to. |
senderId |
ID | Yes | No | - | |
recipientId |
ID | Yes | No | - | |
status |
Enum | Yes | No | - | |
expiresAt |
Date | false | Yes | No | Expiration date/time for the invitation. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
- status: [pending, accepted, declined, cancelled]
Relation Properties
gameId senderId recipientId
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- gameId: ID
Relation to
chessGame.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: Yes
- senderId: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
- recipientId: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
Filter Properties
senderId recipientId status
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
senderId: ID has a filter named
senderId -
recipientId: ID has a filter named
recipientId -
status: Enum has a filter named
status
CustomBoard Data Object
CustomBoard Data Object Properties
CustomBoard data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
name |
String | false | Yes | No | Name of the custom board position |
fen |
String | false | Yes | No | FEN string representing the board position |
description |
Text | false | No | No | Optional description of the custom board |
isPublished |
Boolean | Yes | No | - | |
category |
Enum | Yes | No | - | |
createdById |
ID | Yes | No | - |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
- category: [endgame, opening, puzzle, custom]
Relation Properties
createdById
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- createdById: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
Filter Properties
isPublished category createdById
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
isPublished: Boolean has a filter named
isPublished -
category: Enum has a filter named
category -
createdById: ID has a filter named
createdById
BoardTheme Data Object
BoardTheme Data Object Properties
BoardTheme data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
name |
String | false | Yes | No | Theme display name |
lightSquare |
String | false | Yes | No | Hex color for light squares |
darkSquare |
String | false | Yes | No | Hex color for dark squares |
isPublished |
Boolean | false | No | No | Whether the theme is publicly visible |
createdById |
ID | false | Yes | No | User who created this theme |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Relation Properties
createdById
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- createdById: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
Filter Properties
isPublished
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
- isPublished: Boolean has a filter named
isPublished
UserPreference Data Object
UserPreference Data Object Properties
UserPreference data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
userId |
ID | false | Yes | No | The user this preferences record belongs to |
activeThemeId |
String | false | No | No | ID of the currently selected board theme (preset ID or custom theme ID) |
soundEnabled |
Boolean | false | No | No | Whether game sounds are enabled |
showAnimations |
Boolean | false | No | No | Whether board animations are shown |
boardOrientation |
Enum | false | No | No | Default board orientation preference |
premoveEnabled |
Boolean | false | No | No | Whether premove feature is enabled |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
- boardOrientation: [auto, white, black]
Relation Properties
userId
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- userId: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: No
GameHubMessage Data Object
Auto-generated message DataObject for the gameHub RealtimeHub. Stores all messages with typed content payloads.
GameHubMessage Data Object Properties
GameHubMessage data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
roomId |
ID | false | Yes | No | Reference to the room this message belongs to |
senderId |
ID | false | No | No | Reference to the user who sent this message |
senderName |
String | false | No | No | Display name of the sender (denormalized from user profile at send time) |
senderAvatar |
String | false | No | No | Avatar URL of the sender (denormalized from user profile at send time) |
messageType |
Enum | false | Yes | No | Content type discriminator for this message |
content |
Object | false | Yes | No | Type-specific content payload (structure depends on messageType) |
timestamp |
false | No | No | Message creation time | |
status |
Enum | false | No | No | Message moderation status |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
-
messageType: [text, system, chessMove, drawOffer, drawAccepted, drawDeclined, resignation, saveRequest, saveAccepted, saveDeclined, resumeRequest, resumeAccepted, resumeDeclined]
-
status: [pending, approved, rejected]
Filter Properties
roomId senderId senderName senderAvatar messageType content timestamp status
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
roomId: ID has a filter named
roomId -
senderId: ID has a filter named
senderId -
senderName: String has a filter named
senderName -
senderAvatar: String has a filter named
senderAvatar -
messageType: Enum has a filter named
messageType -
content: Object has a filter named
content -
timestamp: has a filter named
timestamp -
status: Enum has a filter named
status
GameHubModeration Data Object
Auto-generated moderation DataObject for the gameHub RealtimeHub. Stores block and silence actions for room-level user moderation.
GameHubModeration Data Object Properties
GameHubModeration data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
roomId |
ID | false | Yes | No | Reference to the room where the moderation action applies |
userId |
ID | false | Yes | No | The user who is blocked or silenced |
action |
Enum | false | Yes | No | Moderation action type |
reason |
Text | false | No | No | Optional reason for the moderation action |
duration |
Integer | false | No | No | Duration in seconds. 0 means permanent |
expiresAt |
false | No | No | Expiry timestamp. Null means permanent | |
issuedBy |
ID | false | No | No | The moderator who issued the action |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
- action: [blocked, silenced]
Relation Properties
roomId
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- roomId: ID
Relation to
chessGame.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: Yes
Filter Properties
roomId userId action reason duration expiresAt issuedBy
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
roomId: ID has a filter named
roomId -
userId: ID has a filter named
userId -
action: Enum has a filter named
action -
reason: Text has a filter named
reason -
duration: Integer has a filter named
duration -
expiresAt: has a filter named
expiresAt -
issuedBy: ID has a filter named
issuedBy
Default CRUD APIs
For each data object, the backend architect may designate default APIs for standard operations (create, update, delete, get, list). These are the APIs that frontend CRUD forms and AI agents should use for basic record management. If no default is explicitly set (isDefaultApi), the frontend generator auto-discovers the most general API for each operation.
ChessGame Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createGame |
/v1/game |
Yes |
| Update | updateGame |
/v1/game/:chessGameId |
Yes |
| Delete | deleteGame |
/v1/game/:chessGameId |
Yes |
| Get | getGame |
/v1/game/:chessGameId |
Yes |
| List | listGames |
/v1/games |
Yes |
ChessGameMove Default APIs
Display Label Property: moveNotation — Use this property as the human-readable label when displaying records of this data object (e.g., in dropdowns, references).
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createGameMove |
/v1/gamemove |
Yes |
| Update | none | - | Auto |
| Delete | none | - | Auto |
| Get | none | - | Auto |
| List | listGameMoves |
/v1/gamemoves |
Yes |
ChessGameInvitation Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createGameInvitation |
/v1/gameinvitation |
Yes |
| Update | updateGameInvitation |
/v1/gameinvitation/:chessGameInvitationId |
Yes |
| Delete | deleteGameInvitation |
/v1/gameinvitation/:chessGameInvitationId |
Auto |
| Get | none | - | Auto |
| List | listGameInvitations |
/v1/gameinvitations |
Yes |
CustomBoard Default APIs
Display Label Property: name — Use this property as the human-readable label when displaying records of this data object (e.g., in dropdowns, references).
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createCustomBoard |
/v1/customboards |
Yes |
| Update | updateCustomBoard |
/v1/customboards/:customBoardId |
Yes |
| Delete | deleteCustomBoard |
/v1/customboards/:customBoardId |
Yes |
| Get | getCustomBoard |
/v1/customboards/:customBoardId |
Yes |
| List | listCustomBoards |
/v1/customboards |
Yes |
BoardTheme Default APIs
Display Label Property: name — Use this property as the human-readable label when displaying records of this data object (e.g., in dropdowns, references).
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createBoardTheme |
/v1/boardthemes |
Yes |
| Update | updateBoardTheme |
/v1/boardthemes/:boardThemeId |
Yes |
| Delete | deleteBoardTheme |
/v1/boardthemes/:boardThemeId |
Yes |
| Get | none | - | Auto |
| List | listBoardThemes |
/v1/boardthemes |
Yes |
UserPreference Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createUserPreference |
/v1/userpreferences |
Yes |
| Update | updateUserPreference |
/v1/userpreferences/:userPreferenceId |
Yes |
| Delete | none | - | Auto |
| Get | getUserPreference |
/v1/userpreferences/:userPreferenceId |
Yes |
| List | listUserPreferences |
/v1/userpreferences |
Yes |
GameHubMessage Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | none | - | Auto |
| Update | updateGameHubMessage |
/v1/v1/gameHub-messages/:id |
Yes |
| Delete | deleteGameHubMessage |
/v1/v1/gameHub-messages/:id |
Yes |
| Get | getGameHubMessage |
/v1/v1/gameHub-messages/:id |
Yes |
| List | listGameHubMessages |
/v1/v1/gameHub-messages |
Yes |
GameHubModeration Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | none | - | Auto |
| Update | none | - | Auto |
| Delete | none | - | Auto |
| Get | none | - | Auto |
| List | none | - | Auto |
When building CRUD forms for a data object, use the default create/update APIs listed above. The form fields should correspond to the API’s body parameters. For relation fields, render a dropdown loaded from the related object’s list API using the display label property.
API Reference
Create Game API
[Default create API] — This is the designated default create API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Starts a new chess game session (public or private). Sets up all initial state, assigns player roles, and sets mode.
API Frontend Description By The Backend Architect
Called when matchmaking or private game is created. Invited/private games have invitationCode. Only logged-in users (guest or registered) can create games. Raise event for gameCreated for notification/bff.
Rest Route
The createGame API REST controller can be triggered via the following route:
/v1/game
Rest Request Parameters
The createGame api has got 18 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| playerWhiteId | ID | true | request.body?.[“playerWhiteId”] |
| playerBlackId | ID | false | request.body?.[“playerBlackId”] |
| createdById | ID | true | request.body?.[“createdById”] |
| status | Enum | true | request.body?.[“status”] |
| mode | Enum | true | request.body?.[“mode”] |
| invitationCode | String | false | request.body?.[“invitationCode”] |
| currentFEN | String | true | request.body?.[“currentFEN”] |
| gameType | Enum | true | request.body?.[“gameType”] |
| saveStatus | Enum | true | request.body?.[“saveStatus”] |
| saveRequestWhite | Boolean | false | request.body?.[“saveRequestWhite”] |
| saveRequestBlack | Boolean | false | request.body?.[“saveRequestBlack”] |
| movedAt | Date | false | request.body?.[“movedAt”] |
| result | Enum | false | request.body?.[“result”] |
| terminatedById | ID | false | request.body?.[“terminatedById”] |
| reportStatus | Enum | false | request.body?.[“reportStatus”] |
| guestPlayerWhite | Boolean | false | request.body?.[“guestPlayerWhite”] |
| guestPlayerBlack | Boolean | false | request.body?.[“guestPlayerBlack”] |
| initialFEN | String | false | request.body?.[“initialFEN”] |
| playerWhiteId : User ID of the player assigned White (guest or registered); references auth:user.id. | |||
| playerBlackId : | |||
| createdById : ID of the user who created the game (can be a guest or registered user). | |||
| status : Lifecycle status: pending, active, paused, completed, terminated | |||
| mode : Game mode: public (matchmaking), private (invitation-based) | |||
| invitationCode : | |||
| currentFEN : Current board state in FEN notation for restoration/resume. | |||
| gameType : Game type: timed, untimed, blitz, rapid | |||
| saveStatus : Game mutual-saving: notSaveable, requested, paused (both agreed) | |||
| saveRequestWhite : Whether white has requested save/resume; mutual save when both true. | |||
| saveRequestBlack : Whether black has requested save/resume; mutual save when both true. | |||
| movedAt : Timestamp of last move (heartbeat/game activity). | |||
| result : Game result/outcome: whiteWin, blackWin, draw, aborted | |||
| terminatedById : ID of administrator who forced terminated the game (if applicable). | |||
| reportStatus : Moderation/review status: none, reported, underReview | |||
| guestPlayerWhite : True if white is a guest (not a registered user); needed to distinguish guest/registered in history. | |||
| guestPlayerBlack : True if black is a guest (not a registered user); needed to distinguish guest/registered in history. | |||
| initialFEN : The starting FEN position when the game was created. Used to identify custom games. |
REST Request To access the api you can use the REST controller with the path POST /v1/game
axios({
method: 'POST',
url: '/v1/game',
data: {
playerWhiteId:"ID",
playerBlackId:"ID",
createdById:"ID",
status:"Enum",
mode:"Enum",
invitationCode:"String",
currentFEN:"String",
gameType:"Enum",
saveStatus:"Enum",
saveRequestWhite:"Boolean",
saveRequestBlack:"Boolean",
movedAt:"Date",
result:"Enum",
terminatedById:"ID",
reportStatus:"Enum",
guestPlayerWhite:"Boolean",
guestPlayerBlack:"Boolean",
initialFEN:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGame",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"chessGame": {
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Game API
[Default update API] — This is the designated default update API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Updates chess game state including board position, status, save flags etc. Auth: only participants or admin.
API Frontend Description By The Backend Architect
Used for updating board state, status, mutual saving, etc. Most fields are read-only after game completion/termination except by admin. Raise event for gameUpdated for notification/bff.
Rest Route
The updateGame API REST controller can be triggered via the following route:
/v1/game/:chessGameId
Rest Request Parameters
The updateGame api has got 13 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameId | ID | true | request.params?.[“chessGameId”] |
| playerBlackId | ID | request.body?.[“playerBlackId”] | |
| status | Enum | false | request.body?.[“status”] |
| currentFEN | String | false | request.body?.[“currentFEN”] |
| saveStatus | Enum | false | request.body?.[“saveStatus”] |
| saveRequestWhite | Boolean | false | request.body?.[“saveRequestWhite”] |
| saveRequestBlack | Boolean | false | request.body?.[“saveRequestBlack”] |
| movedAt | Date | false | request.body?.[“movedAt”] |
| result | Enum | false | request.body?.[“result”] |
| terminatedById | ID | false | request.body?.[“terminatedById”] |
| reportStatus | Enum | false | request.body?.[“reportStatus”] |
| guestPlayerWhite | Boolean | false | request.body?.[“guestPlayerWhite”] |
| guestPlayerBlack | Boolean | false | request.body?.[“guestPlayerBlack”] |
| chessGameId : This id paremeter is used to select the required data object that will be updated | |||
| playerBlackId : | |||
| status : Lifecycle status: pending, active, paused, completed, terminated | |||
| currentFEN : Current board state in FEN notation for restoration/resume. | |||
| saveStatus : Game mutual-saving: notSaveable, requested, paused (both agreed) | |||
| saveRequestWhite : Whether white has requested save/resume; mutual save when both true. | |||
| saveRequestBlack : Whether black has requested save/resume; mutual save when both true. | |||
| movedAt : Timestamp of last move (heartbeat/game activity). | |||
| result : Game result/outcome: whiteWin, blackWin, draw, aborted | |||
| terminatedById : ID of administrator who forced terminated the game (if applicable). | |||
| reportStatus : Moderation/review status: none, reported, underReview | |||
| guestPlayerWhite : True if white is a guest (not a registered user); needed to distinguish guest/registered in history. | |||
| guestPlayerBlack : True if black is a guest (not a registered user); needed to distinguish guest/registered in history. |
REST Request To access the api you can use the REST controller with the path PATCH /v1/game/:chessGameId
axios({
method: 'PATCH',
url: `/v1/game/${chessGameId}`,
data: {
playerBlackId:"ID",
status:"Enum",
currentFEN:"String",
saveStatus:"Enum",
saveRequestWhite:"Boolean",
saveRequestBlack:"Boolean",
movedAt:"Date",
result:"Enum",
terminatedById:"ID",
reportStatus:"Enum",
guestPlayerWhite:"Boolean",
guestPlayerBlack:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGame",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"chessGame": {
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Game API
[Default delete API] — This is the designated default delete API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Deletes a chess game (soft-delete). Only allowed for admins or system cleanup.
API Frontend Description By The Backend Architect
Hard deletion not recommended; soft-deletion disables user/game access. Used for moderation/cleanup only. Regular users cannot delete games. Raise event for gameDeleted for moderation/audit.
Rest Route
The deleteGame API REST controller can be triggered via the following route:
/v1/game/:chessGameId
Rest Request Parameters
The deleteGame api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameId | ID | true | request.params?.[“chessGameId”] |
| chessGameId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/game/:chessGameId
axios({
method: 'DELETE',
url: `/v1/game/${chessGameId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGame",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"chessGame": {
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Get Game API
[Default get API] — This is the designated default get API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch a single chess game by ID. Only participants, admin, or invitation recipient may access.
API Frontend Description By The Backend Architect
Retrieve all game details and limited move history for preview/study. If user is not participant, must check invitation. Raise event for gameFetched.
Rest Route
The getGame API REST controller can be triggered via the following route:
/v1/game/:chessGameId
Rest Request Parameters
The getGame api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameId | ID | true | request.params?.[“chessGameId”] |
| chessGameId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/game/:chessGameId
axios({
method: 'GET',
url: `/v1/game/${chessGameId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGame",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"chessGame": {
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"moves": [
{
"moveNumber": "Integer",
"moveNotation": "String",
"moveTime": "Integer",
"movedById": "ID",
"moveTimestamp": "Date"
},
{},
{}
]
}
}
List Games API
[Default list API] — This is the designated default list API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List chess games by participant or admin query. Supports filtering by status, participants, mode, etc.
API Frontend Description By The Backend Architect
Used for history browsing, admin review, or finding ongoing/mutually saved games. Raise event for gameListFetched for audit/UX.
Rest Route
The listGames API REST controller can be triggered via the following route:
/v1/games
Rest Request Parameters
Filter Parameters
The listGames api supports 2 optional filter parameters for filtering list results:
status (Enum): Lifecycle status: pending, active, paused, completed, terminated
- Single:
?status=<value>(case-insensitive) - Multiple:
?status=<value1>&status=<value2> - Null:
?status=null
invitationCode (String): Filter by invitationCode
- Single (partial match, case-insensitive):
?invitationCode=<value> - Multiple:
?invitationCode=<value1>&invitationCode=<value2> - Null:
?invitationCode=null
REST Request To access the api you can use the REST controller with the path GET /v1/games
axios({
method: 'GET',
url: '/v1/games',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// status: '<value>' // Filter by status
// invitationCode: '<value>' // Filter by invitationCode
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGames",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"chessGames": [
{
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Create Gamemove API
[Default create API] — This is the designated default create API for the chessGameMove data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Record a move in an ongoing chess game. Only participants or admin can add moves.
API Frontend Description By The Backend Architect
Called in-order for each legitimate move. Ensures move sequence is preserved. Move time and timestamp acquired on submit. Raises event for moveAdded.
Rest Route
The createGameMove API REST controller can be triggered via the following route:
/v1/gamemove
Rest Request Parameters
The createGameMove api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameId | ID | true | request.body?.[“gameId”] |
| moveNumber | Integer | true | request.body?.[“moveNumber”] |
| moveNotation | String | true | request.body?.[“moveNotation”] |
| moveTime | Integer | false | request.body?.[“moveTime”] |
| movedById | ID | true | request.body?.[“movedById”] |
| moveTimestamp | Date | true | request.body?.[“moveTimestamp”] |
| gameId : Reference to the chessGame this move belongs to. | |||
| moveNumber : Move number (starting from 1 in each game). | |||
| moveNotation : Chess move in either Standard Algebraic or Long Algebraic Notation (SAN/LAN). | |||
| moveTime : Time in milliseconds since the previous move (for time control, etc.). | |||
| movedById : User ID of the player who made the move (guest/registered); references auth:user.id. | |||
| moveTimestamp : Timestamp when move was made. |
REST Request To access the api you can use the REST controller with the path POST /v1/gamemove
axios({
method: 'POST',
url: '/v1/gamemove',
data: {
gameId:"ID",
moveNumber:"Integer",
moveNotation:"String",
moveTime:"Integer",
movedById:"ID",
moveTimestamp:"Date",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameMove",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"chessGameMove": {
"id": "ID",
"gameId": "ID",
"moveNumber": "Integer",
"moveNotation": "String",
"moveTime": "Integer",
"movedById": "ID",
"moveTimestamp": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Gamemoves API
[Default list API] — This is the designated default list API for the chessGameMove data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List moves for a given game. Only participants or admin can view.
API Frontend Description By The Backend Architect
Used for reviewing game history/study. Returns moves ordered by moveNumber asc.
Rest Route
The listGameMoves API REST controller can be triggered via the following route:
/v1/gamemoves
Rest Request Parameters
Filter Parameters
The listGameMoves api supports 1 optional filter parameter for filtering list results:
gameId (ID): Reference to the chessGame this move belongs to.
- Single:
?gameId=<value> - Multiple:
?gameId=<value1>&gameId=<value2> - Null:
?gameId=null
REST Request To access the api you can use the REST controller with the path GET /v1/gamemoves
axios({
method: 'GET',
url: '/v1/gamemoves',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// gameId: '<value>' // Filter by gameId
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameMoves",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"chessGameMoves": [
{
"id": "ID",
"gameId": "ID",
"moveNumber": "Integer",
"moveNotation": "String",
"moveTime": "Integer",
"movedById": "ID",
"moveTimestamp": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Create Gameinvitation API
[Default create API] — This is the designated default create API for the chessGameInvitation data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Send an invitation for a private chess game to a user (guest or registered).
API Frontend Description By The Backend Architect
Used for starting private games. Invitation auto-invalidates on expiry. Raise event for invitationSent for notification.
Rest Route
The createGameInvitation API REST controller can be triggered via the following route:
/v1/gameinvitation
Rest Request Parameters
The createGameInvitation api has got 5 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameId | ID | true | request.body?.[“gameId”] |
| senderId | ID | true | request.body?.[“senderId”] |
| recipientId | ID | true | request.body?.[“recipientId”] |
| status | Enum | true | request.body?.[“status”] |
| expiresAt | Date | true | request.body?.[“expiresAt”] |
| gameId : Game this invitation is linked to. | |||
| senderId : | |||
| recipientId : | |||
| status : | |||
| expiresAt : Expiration date/time for the invitation. |
REST Request To access the api you can use the REST controller with the path POST /v1/gameinvitation
axios({
method: 'POST',
url: '/v1/gameinvitation',
data: {
gameId:"ID",
senderId:"ID",
recipientId:"ID",
status:"Enum",
expiresAt:"Date",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameInvitation",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"chessGameInvitation": {
"id": "ID",
"gameId": "ID",
"senderId": "ID",
"recipientId": "ID",
"status": "Enum",
"status_idx": "Integer",
"expiresAt": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Gameinvitation API
[Default update API] — This is the designated default update API for the chessGameInvitation data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update the status or expiry of a game invitation (accept, decline, cancel, expire). Only sender, recipient, or admin can change status.
API Frontend Description By The Backend Architect
Used for invitation workflow (accept, decline, cancel); handled securely as only involved users or admin can update. Event is raised for notification.
Rest Route
The updateGameInvitation API REST controller can be triggered via the following route:
/v1/gameinvitation/:chessGameInvitationId
Rest Request Parameters
The updateGameInvitation api has got 5 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameInvitationId | ID | true | request.params?.[“chessGameInvitationId”] |
| senderId | ID | request.body?.[“senderId”] | |
| recipientId | ID | request.body?.[“recipientId”] | |
| status | Enum | request.body?.[“status”] | |
| expiresAt | Date | false | request.body?.[“expiresAt”] |
| chessGameInvitationId : This id paremeter is used to select the required data object that will be updated | |||
| senderId : | |||
| recipientId : | |||
| status : | |||
| expiresAt : Expiration date/time for the invitation. |
REST Request To access the api you can use the REST controller with the path PATCH /v1/gameinvitation/:chessGameInvitationId
axios({
method: 'PATCH',
url: `/v1/gameinvitation/${chessGameInvitationId}`,
data: {
senderId:"ID",
recipientId:"ID",
status:"Enum",
expiresAt:"Date",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameInvitation",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"chessGameInvitation": {
"id": "ID",
"gameId": "ID",
"senderId": "ID",
"recipientId": "ID",
"status": "Enum",
"status_idx": "Integer",
"expiresAt": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Gameinvitation API
Delete a game invitation (soft-deletes); only admin may do this for moderation/cleanup.
API Frontend Description By The Backend Architect
Not available to normal users. Moderation purposes only. Raise event for invitationRemoved for mods.
Rest Route
The deleteGameInvitation API REST controller can be triggered via the following route:
/v1/gameinvitation/:chessGameInvitationId
Rest Request Parameters
The deleteGameInvitation api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameInvitationId | ID | true | request.params?.[“chessGameInvitationId”] |
| chessGameInvitationId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/gameinvitation/:chessGameInvitationId
axios({
method: 'DELETE',
url: `/v1/gameinvitation/${chessGameInvitationId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameInvitation",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"chessGameInvitation": {
"id": "ID",
"gameId": "ID",
"senderId": "ID",
"recipientId": "ID",
"status": "Enum",
"status_idx": "Integer",
"expiresAt": "Date",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Gameinvitations API
[Default list API] — This is the designated default list API for the chessGameInvitation data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List game invitations. Supports filtering by recipientId, senderId, status, gameId.
API Frontend Description By The Backend Architect
Used to show pending invitations to a user, or to list all invitations for a game.
Rest Route
The listGameInvitations API REST controller can be triggered via the following route:
/v1/gameinvitations
Rest Request Parameters
Filter Parameters
The listGameInvitations api supports 3 optional filter parameters for filtering list results:
senderId (ID): Filter by senderId
- Single:
?senderId=<value> - Multiple:
?senderId=<value1>&senderId=<value2> - Null:
?senderId=null
recipientId (ID): Filter by recipientId
- Single:
?recipientId=<value> - Multiple:
?recipientId=<value1>&recipientId=<value2> - Null:
?recipientId=null
status (Enum): Filter by status
- Single:
?status=<value>(case-insensitive) - Multiple:
?status=<value1>&status=<value2> - Null:
?status=null
REST Request To access the api you can use the REST controller with the path GET /v1/gameinvitations
axios({
method: 'GET',
url: '/v1/gameinvitations',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// senderId: '<value>' // Filter by senderId
// recipientId: '<value>' // Filter by recipientId
// status: '<value>' // Filter by status
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameInvitations",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"chessGameInvitations": [
{
"id": "ID",
"gameId": "ID",
"senderId": "ID",
"recipientId": "ID",
"status": "Enum",
"status_idx": "Integer",
"expiresAt": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Create Customboard API
[Default create API] — This is the designated default create API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create a new custom chess board position. Any logged-in user can create boards.
API Frontend Description By The Backend Architect
Called when a user saves a custom board position from the board editor. createdById is auto-set from session.
Rest Route
The createCustomBoard API REST controller can be triggered via the following route:
/v1/customboards
Rest Request Parameters
The createCustomBoard api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| name | String | true | request.body?.[“name”] |
| fen | String | true | request.body?.[“fen”] |
| description | Text | false | request.body?.[“description”] |
| isPublished | Boolean | true | request.body?.[“isPublished”] |
| category | Enum | true | request.body?.[“category”] |
| createdById | ID | true | request.body?.[“createdById”] |
| name : Name of the custom board position | |||
| fen : FEN string representing the board position | |||
| description : Optional description of the custom board | |||
| isPublished : | |||
| category : | |||
| createdById : |
REST Request To access the api you can use the REST controller with the path POST /v1/customboards
axios({
method: 'POST',
url: '/v1/customboards',
data: {
name:"String",
fen:"String",
description:"Text",
isPublished:"Boolean",
category:"Enum",
createdById:"ID",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoard",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"customBoard": {
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Customboards API
[Default list API] — This is the designated default list API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List custom board positions. Supports filtering by isPublished, category, and createdById.
API Frontend Description By The Backend Architect
Used to browse published community boards or user’s own boards. Filter by isPublished=true for public boards.
Rest Route
The listCustomBoards API REST controller can be triggered via the following route:
/v1/customboards
Rest Request Parameters
Filter Parameters
The listCustomBoards api supports 3 optional filter parameters for filtering list results:
isPublished (Boolean): Filter by isPublished
- True:
?isPublished=true - False:
?isPublished=false - Null:
?isPublished=null
category (Enum): Filter by category
- Single:
?category=<value>(case-insensitive) - Multiple:
?category=<value1>&category=<value2> - Null:
?category=null
createdById (ID): Filter by createdById
- Single:
?createdById=<value> - Multiple:
?createdById=<value1>&createdById=<value2> - Null:
?createdById=null
REST Request To access the api you can use the REST controller with the path GET /v1/customboards
axios({
method: 'GET',
url: '/v1/customboards',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// isPublished: '<value>' // Filter by isPublished
// category: '<value>' // Filter by category
// createdById: '<value>' // Filter by createdById
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoards",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"customBoards": [
{
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Get Customboard API
[Default get API] — This is the designated default get API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch a single custom board position by ID.
API Frontend Description By The Backend Architect
Used to load a specific custom board for editing or playing.
Rest Route
The getCustomBoard API REST controller can be triggered via the following route:
/v1/customboards/:customBoardId
Rest Request Parameters
The getCustomBoard api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| customBoardId | ID | true | request.params?.[“customBoardId”] |
| customBoardId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/customboards/:customBoardId
axios({
method: 'GET',
url: `/v1/customboards/${customBoardId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoard",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"customBoard": {
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Customboard API
[Default update API] — This is the designated default update API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a custom board position. Only the creator can update their own boards.
API Frontend Description By The Backend Architect
Used to edit board name, description, FEN, category, or publish/unpublish.
Rest Route
The updateCustomBoard API REST controller can be triggered via the following route:
/v1/customboards/:customBoardId
Rest Request Parameters
The updateCustomBoard api has got 7 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| customBoardId | ID | true | request.params?.[“customBoardId”] |
| name | String | false | request.body?.[“name”] |
| fen | String | false | request.body?.[“fen”] |
| description | Text | false | request.body?.[“description”] |
| isPublished | Boolean | request.body?.[“isPublished”] | |
| category | Enum | request.body?.[“category”] | |
| createdById | ID | request.body?.[“createdById”] | |
| customBoardId : This id paremeter is used to select the required data object that will be updated | |||
| name : Name of the custom board position | |||
| fen : FEN string representing the board position | |||
| description : Optional description of the custom board | |||
| isPublished : | |||
| category : | |||
| createdById : |
REST Request To access the api you can use the REST controller with the path PATCH /v1/customboards/:customBoardId
axios({
method: 'PATCH',
url: `/v1/customboards/${customBoardId}`,
data: {
name:"String",
fen:"String",
description:"Text",
isPublished:"Boolean",
category:"Enum",
createdById:"ID",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoard",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"customBoard": {
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Customboard API
[Default delete API] — This is the designated default delete API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a custom board position (soft-delete). Only creator or admin can delete.
API Frontend Description By The Backend Architect
Used to remove a custom board. Soft-deletes so data can be recovered if needed.
Rest Route
The deleteCustomBoard API REST controller can be triggered via the following route:
/v1/customboards/:customBoardId
Rest Request Parameters
The deleteCustomBoard api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| customBoardId | ID | true | request.params?.[“customBoardId”] |
| customBoardId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/customboards/:customBoardId
axios({
method: 'DELETE',
url: `/v1/customboards/${customBoardId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoard",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"customBoard": {
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Create Boardtheme API
[Default create API] — This is the designated default create API for the boardTheme data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create a custom board color theme.
API Frontend Description By The Backend Architect
Called when user saves a new custom theme from the themes picker.
Rest Route
The createBoardTheme API REST controller can be triggered via the following route:
/v1/boardthemes
Rest Request Parameters
The createBoardTheme api has got 4 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| name | String | true | request.body?.[“name”] |
| lightSquare | String | true | request.body?.[“lightSquare”] |
| darkSquare | String | true | request.body?.[“darkSquare”] |
| createdById | ID | true | request.body?.[“createdById”] |
| name : Theme display name | |||
| lightSquare : Hex color for light squares | |||
| darkSquare : Hex color for dark squares | |||
| createdById : User who created this theme |
REST Request To access the api you can use the REST controller with the path POST /v1/boardthemes
axios({
method: 'POST',
url: '/v1/boardthemes',
data: {
name:"String",
lightSquare:"String",
darkSquare:"String",
createdById:"ID",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "boardTheme",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"boardTheme": {
"id": "ID",
"name": "String",
"lightSquare": "String",
"darkSquare": "String",
"isPublished": "Boolean",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Boardthemes API
[Default list API] — This is the designated default list API for the boardTheme data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List board themes. Filter by isPublished for community themes or createdById for user’s own.
API Frontend Description By The Backend Architect
Used to load user’s custom themes and community-published themes.
Rest Route
The listBoardThemes API REST controller can be triggered via the following route:
/v1/boardthemes
Rest Request Parameters
Filter Parameters
The listBoardThemes api supports 1 optional filter parameter for filtering list results:
isPublished (Boolean): Whether the theme is publicly visible
- True:
?isPublished=true - False:
?isPublished=false - Null:
?isPublished=null
REST Request To access the api you can use the REST controller with the path GET /v1/boardthemes
axios({
method: 'GET',
url: '/v1/boardthemes',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// isPublished: '<value>' // Filter by isPublished
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "boardThemes",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"boardThemes": [
{
"id": "ID",
"name": "String",
"lightSquare": "String",
"darkSquare": "String",
"isPublished": "Boolean",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Update Boardtheme API
[Default update API] — This is the designated default update API for the boardTheme data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a custom board theme. Only creator can update.
API Frontend Description By The Backend Architect
Used to edit theme colors/name or publish/unpublish.
Rest Route
The updateBoardTheme API REST controller can be triggered via the following route:
/v1/boardthemes/:boardThemeId
Rest Request Parameters
The updateBoardTheme api has got 5 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| boardThemeId | ID | true | request.params?.[“boardThemeId”] |
| name | String | false | request.body?.[“name”] |
| lightSquare | String | false | request.body?.[“lightSquare”] |
| darkSquare | String | false | request.body?.[“darkSquare”] |
| isPublished | Boolean | false | request.body?.[“isPublished”] |
| boardThemeId : This id paremeter is used to select the required data object that will be updated | |||
| name : Theme display name | |||
| lightSquare : Hex color for light squares | |||
| darkSquare : Hex color for dark squares | |||
| isPublished : Whether the theme is publicly visible |
REST Request To access the api you can use the REST controller with the path PATCH /v1/boardthemes/:boardThemeId
axios({
method: 'PATCH',
url: `/v1/boardthemes/${boardThemeId}`,
data: {
name:"String",
lightSquare:"String",
darkSquare:"String",
isPublished:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "boardTheme",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"boardTheme": {
"id": "ID",
"name": "String",
"lightSquare": "String",
"darkSquare": "String",
"isPublished": "Boolean",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Boardtheme API
[Default delete API] — This is the designated default delete API for the boardTheme data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a custom board theme (soft-delete). Only creator can delete.
API Frontend Description By The Backend Architect
Used to remove user’s custom theme.
Rest Route
The deleteBoardTheme API REST controller can be triggered via the following route:
/v1/boardthemes/:boardThemeId
Rest Request Parameters
The deleteBoardTheme api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| boardThemeId | ID | true | request.params?.[“boardThemeId”] |
| boardThemeId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/boardthemes/:boardThemeId
axios({
method: 'DELETE',
url: `/v1/boardthemes/${boardThemeId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "boardTheme",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"boardTheme": {
"id": "ID",
"name": "String",
"lightSquare": "String",
"darkSquare": "String",
"isPublished": "Boolean",
"createdById": "ID",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Create Userpreference API
[Default create API] — This is the designated default create API for the userPreference data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create user preferences record. One per user, auto-sets userId from session.
API Frontend Description By The Backend Architect
Called once when user first changes a preference. userId is auto-set.
Rest Route
The createUserPreference API REST controller can be triggered via the following route:
/v1/userpreferences
Rest Request Parameters
The createUserPreference api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.body?.[“userId”] |
| activeThemeId | String | false | request.body?.[“activeThemeId”] |
| soundEnabled | Boolean | false | request.body?.[“soundEnabled”] |
| showAnimations | Boolean | false | request.body?.[“showAnimations”] |
| boardOrientation | Enum | false | request.body?.[“boardOrientation”] |
| premoveEnabled | Boolean | false | request.body?.[“premoveEnabled”] |
| userId : The user this preferences record belongs to | |||
| activeThemeId : ID of the currently selected board theme (preset ID or custom theme ID) | |||
| soundEnabled : Whether game sounds are enabled | |||
| showAnimations : Whether board animations are shown | |||
| boardOrientation : Default board orientation preference | |||
| premoveEnabled : Whether premove feature is enabled |
REST Request To access the api you can use the REST controller with the path POST /v1/userpreferences
axios({
method: 'POST',
url: '/v1/userpreferences',
data: {
userId:"ID",
activeThemeId:"String",
soundEnabled:"Boolean",
showAnimations:"Boolean",
boardOrientation:"Enum",
premoveEnabled:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "userPreference",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"userPreference": {
"id": "ID",
"userId": "ID",
"activeThemeId": "String",
"soundEnabled": "Boolean",
"showAnimations": "Boolean",
"boardOrientation": "Enum",
"boardOrientation_idx": "Integer",
"premoveEnabled": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Userpreference API
[Default update API] — This is the designated default update API for the userPreference data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update user preferences. Only the owner can update their own preferences.
API Frontend Description By The Backend Architect
Called when user changes theme, sound, animation, or other settings.
Rest Route
The updateUserPreference API REST controller can be triggered via the following route:
/v1/userpreferences/:userPreferenceId
Rest Request Parameters
The updateUserPreference api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userPreferenceId | ID | true | request.params?.[“userPreferenceId”] |
| activeThemeId | String | false | request.body?.[“activeThemeId”] |
| soundEnabled | Boolean | false | request.body?.[“soundEnabled”] |
| showAnimations | Boolean | false | request.body?.[“showAnimations”] |
| boardOrientation | Enum | false | request.body?.[“boardOrientation”] |
| premoveEnabled | Boolean | false | request.body?.[“premoveEnabled”] |
| userPreferenceId : This id paremeter is used to select the required data object that will be updated | |||
| activeThemeId : ID of the currently selected board theme (preset ID or custom theme ID) | |||
| soundEnabled : Whether game sounds are enabled | |||
| showAnimations : Whether board animations are shown | |||
| boardOrientation : Default board orientation preference | |||
| premoveEnabled : Whether premove feature is enabled |
REST Request To access the api you can use the REST controller with the path PATCH /v1/userpreferences/:userPreferenceId
axios({
method: 'PATCH',
url: `/v1/userpreferences/${userPreferenceId}`,
data: {
activeThemeId:"String",
soundEnabled:"Boolean",
showAnimations:"Boolean",
boardOrientation:"Enum",
premoveEnabled:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "userPreference",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"userPreference": {
"id": "ID",
"userId": "ID",
"activeThemeId": "String",
"soundEnabled": "Boolean",
"showAnimations": "Boolean",
"boardOrientation": "Enum",
"boardOrientation_idx": "Integer",
"premoveEnabled": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Get Userpreference API
[Default get API] — This is the designated default get API for the userPreference data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Get a user’s preferences by ID.
API Frontend Description By The Backend Architect
Called on app load to restore user’s preferences.
Rest Route
The getUserPreference API REST controller can be triggered via the following route:
/v1/userpreferences/:userPreferenceId
Rest Request Parameters
The getUserPreference api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| userPreferenceId | ID | true | request.params?.[“userPreferenceId”] |
| userPreferenceId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/userpreferences/:userPreferenceId
axios({
method: 'GET',
url: `/v1/userpreferences/${userPreferenceId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "userPreference",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"userPreference": {
"id": "ID",
"userId": "ID",
"activeThemeId": "String",
"soundEnabled": "Boolean",
"showAnimations": "Boolean",
"boardOrientation": "Enum",
"boardOrientation_idx": "Integer",
"premoveEnabled": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Userpreferences API
[Default list API] — This is the designated default list API for the userPreference data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List user preferences. Filter by userId to get a specific user’s preferences.
API Frontend Description By The Backend Architect
Used to find user’s preference record by userId filter.
Rest Route
The listUserPreferences API REST controller can be triggered via the following route:
/v1/userpreferences
Rest Request Parameters
The listUserPreferences api has got no request parameters.
REST Request To access the api you can use the REST controller with the path GET /v1/userpreferences
axios({
method: 'GET',
url: '/v1/userpreferences',
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "userPreferences",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"userPreferences": [
{
"id": "ID",
"userId": "ID",
"activeThemeId": "String",
"soundEnabled": "Boolean",
"showAnimations": "Boolean",
"boardOrientation": "Enum",
"boardOrientation_idx": "Integer",
"premoveEnabled": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
List Gamehubmessages API
[Default list API] — This is the designated default list API for the gameHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List messages in a gameHub hub room. Accessible by admins and room participants.
Rest Route
The listGameHubMessages API REST controller can be triggered via the following route:
/v1/v1/gameHub-messages
Rest Request Parameters
Filter Parameters
The listGameHubMessages api supports 8 optional filter parameters for filtering list results:
roomId (ID): Reference to the room this message belongs to
- Single:
?roomId=<value> - Multiple:
?roomId=<value1>&roomId=<value2> - Null:
?roomId=null
senderId (ID): Reference to the user who sent this message
- Single:
?senderId=<value> - Multiple:
?senderId=<value1>&senderId=<value2> - Null:
?senderId=null
senderName (String): Display name of the sender (denormalized from user profile at send time)
- Single (partial match, case-insensitive):
?senderName=<value> - Multiple:
?senderName=<value1>&senderName=<value2> - Null:
?senderName=null
senderAvatar (String): Avatar URL of the sender (denormalized from user profile at send time)
- Single (partial match, case-insensitive):
?senderAvatar=<value> - Multiple:
?senderAvatar=<value1>&senderAvatar=<value2> - Null:
?senderAvatar=null
messageType (Enum): Content type discriminator for this message
- Single:
?messageType=<value>(case-insensitive) - Multiple:
?messageType=<value1>&messageType=<value2> - Null:
?messageType=null
content (Object): Type-specific content payload (structure depends on messageType)
- Single:
?content=<value> - Multiple:
?content=<value1>&content=<value2> - Null:
?content=null
timestamp (String): Message creation time
- Single (partial match, case-insensitive):
?timestamp=<value> - Multiple:
?timestamp=<value1>×tamp=<value2> - Null:
?timestamp=null
status (Enum): Message moderation status
- Single:
?status=<value>(case-insensitive) - Multiple:
?status=<value1>&status=<value2> - Null:
?status=null
REST Request To access the api you can use the REST controller with the path GET /v1/v1/gameHub-messages
axios({
method: 'GET',
url: '/v1/v1/gameHub-messages',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// roomId: '<value>' // Filter by roomId
// senderId: '<value>' // Filter by senderId
// senderName: '<value>' // Filter by senderName
// senderAvatar: '<value>' // Filter by senderAvatar
// messageType: '<value>' // Filter by messageType
// content: '<value>' // Filter by content
// timestamp: '<value>' // Filter by timestamp
// status: '<value>' // Filter by status
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "gameHubMessages",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"gameHubMessages": [
{
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Get Gamehubmessage API
[Default get API] — This is the designated default get API for the gameHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Get a single gameHub hub message by ID.
Rest Route
The getGameHubMessage API REST controller can be triggered via the following route:
/v1/v1/gameHub-messages/:id
Rest Request Parameters
The getGameHubMessage api has got 2 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameHubMessageId | ID | true | request.params?.[“gameHubMessageId”] |
| id | String | true | request.params?.[“id”] |
| gameHubMessageId : This id paremeter is used to query the required data object. | |||
| id : This parameter will be used to select the data object that is queried |
REST Request To access the api you can use the REST controller with the path GET /v1/v1/gameHub-messages/:id
axios({
method: 'GET',
url: `/v1/v1/gameHub-messages/${id}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "gameHubMessage",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"gameHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Gamehubmessage API
[Default delete API] — This is the designated default delete API for the gameHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a gameHub hub message. Admins can delete any message; users can delete their own.
Rest Route
The deleteGameHubMessage API REST controller can be triggered via the following route:
/v1/v1/gameHub-messages/:id
Rest Request Parameters
The deleteGameHubMessage api has got 2 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameHubMessageId | ID | true | request.params?.[“gameHubMessageId”] |
| id | String | true | request.params?.[“id”] |
| gameHubMessageId : This id paremeter is used to select the required data object that will be deleted | |||
| id : This parameter will be used to select the data object that want to be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/v1/gameHub-messages/:id
axios({
method: 'DELETE',
url: `/v1/v1/gameHub-messages/${id}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "gameHubMessage",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"gameHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Gamehubmessage API
[Default update API] — This is the designated default update API for the gameHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a gameHub hub message content. Only the message sender or admins can edit.
Rest Route
The updateGameHubMessage API REST controller can be triggered via the following route:
/v1/v1/gameHub-messages/:id
Rest Request Parameters
The updateGameHubMessage api has got 4 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameHubMessageId | ID | true | request.params?.[“gameHubMessageId”] |
| content | Object | false | request.body?.[“content”] |
| status | Enum | false | request.body?.[“status”] |
| id | String | true | request.params?.[“id”] |
| gameHubMessageId : This id paremeter is used to select the required data object that will be updated | |||
| content : Type-specific content payload (structure depends on messageType) | |||
| status : Message moderation status | |||
| id : This parameter will be used to select the data object that want to be updated |
REST Request To access the api you can use the REST controller with the path PATCH /v1/v1/gameHub-messages/:id
axios({
method: 'PATCH',
url: `/v1/v1/gameHub-messages/${id}`,
data: {
content:"Object",
status:"Enum",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "gameHubMessage",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"gameHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 8 - Gameplay Service Realtime Hubs
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document provides the Realtime Hub integration guide for the Gameplay service. Realtime Hubs use Socket.IO for bidirectional communication between clients and the server, enabling features like chat rooms, live collaboration, game lobbies, and dashboards.
Connection Setup
Service URLs
The Socket.IO server runs on the same host as the REST API for the gameplay service:
- Preview:
https://wechess.prw.mindbricks.com/gameplay-api - Staging:
https://wechess-stage.mindbricks.co/gameplay-api - Production:
https://wechess.mindbricks.co/gameplay-api
Authentication
Every Socket.IO connection must include the user’s access token and the correct path for the reverse proxy:
import { io } from "socket.io-client";
const socket = io("{baseUrl}/hub/{hubName}", {
path: "/gameplay-api/socket.io/", // HTTP transport path (reverse proxy)
auth: { token: accessToken }, // Bearer token from login
transports: ["websocket", "polling"], // prefer websocket
});
Where {baseUrl} is the service base URL (e.g., https://wechess.mindbricks.co/gameplay-api).
How Socket.IO works behind a reverse proxy:
- The URL passed to
io()is{baseUrl}/hub/{hubName}where{baseUrl}already includes the service prefix (e.g.,/gameplay-api). Socket.IO extracts the full path after the host as the namespace (/gameplay-api/hub/{hubName}). Namespaces are logical channels negotiated inside the Socket.IO protocol — the reverse proxy does not affect them. - The
pathoption (/gameplay-api/socket.io/) is the HTTP endpoint the browser sends for the Socket.IO handshake, polling, and WebSocket upgrade. The reverse proxy routes this to the correct service and strips the prefix, so the server internally matches on the default/socket.io/path.
The server validates the token and resolves the user session before allowing any interaction. If the token is invalid or missing, the connection is rejected with an "Authentication required" or "Invalid token" error.
Connection Lifecycle
connect → authenticate → join rooms → send/receive → leave rooms → disconnect
Listen for connection events:
socket.on("connect", () => {
console.log("Connected to hub", socket.id);
});
socket.on("connect_error", (err) => {
console.error("Connection failed:", err.message);
// Handle re-auth if token expired
});
socket.on("disconnect", (reason) => {
console.log("Disconnected:", reason);
});
Protocol Reference
All hub events use the hub: prefix. Below is the complete protocol that applies to every hub in this service.
Room Management
| Event | Direction | Payload | Description |
|---|---|---|---|
hub:join |
Client → Server | { roomId, meta? } |
Join a room. meta is optional user metadata broadcast to others. |
hub:joined |
Server → Client | { roomId, hubRole, userInfo } |
Confirmation that the client successfully joined. userInfo contains { fullname, avatar }. |
hub:leave |
Client → Server | { roomId } |
Leave a room. |
hub:error |
Server → Client | { roomId?, error } |
Error response for any failed operation. |
hub:presence |
Server → Room | { event, roomId, user } |
Broadcast when a user joins or leaves. event is "joined" or "left". user includes { id, fullname, avatar, hubRole }. |
Join a room:
socket.emit("hub:join", { roomId: "room-abc-123" });
socket.on("hub:joined", ({ roomId, hubRole, userInfo }) => {
console.log("Joined room", roomId, "as", hubRole);
// userInfo = { fullname: "John Doe", avatar: "https://..." }
});
socket.on("hub:presence", ({ event, roomId, user }) => {
// user = { id, fullname, avatar, hubRole }
if (event === "joined") showUserJoined(roomId, user);
if (event === "left") showUserLeft(roomId, user);
});
socket.on("hub:error", ({ error }) => {
console.error("Error:", error);
});
Sending Messages
| Event | Direction | Payload |
|---|---|---|
hub:send |
Client → Server | { roomId, messageType, content, replyTo?, forwarded? } |
hub:messageArrived |
Server → Room | { roomId, sender, message } — sender includes { id, fullname, avatar } |
Send a message:
socket.emit("hub:send", {
roomId: "room-abc-123",
messageType: "text",
content: { body: "Hello everyone!" }
});
Receive messages:
socket.on("hub:messageArrived", ({ roomId, sender, message }) => {
// sender = { id, fullname, avatar }
// message = { id, messageType, content, timestamp, senderName, senderAvatar, ... }
addMessageToUI(roomId, sender, message);
});
History
When joining a room (if history is enabled), the server automatically sends the most recent messages right after the hub:joined event. Each message in the history array includes senderName and senderAvatar fields, so the frontend can render user display names and avatars without additional lookups.
| Event | Direction | Payload |
|---|---|---|
hub:history |
Server → Client | { roomId, messages[] } |
Automatic history on join:
socket.on("hub:history", ({ roomId, messages }) => {
// messages are ordered newest-first, each has: id, roomId, senderId,
// senderName, senderAvatar, messageType, content, timestamp, status
renderMessageHistory(roomId, messages);
});
Paginated history via REST (for “load more” / scroll-up):
For older messages beyond the initial batch, use the REST endpoint:
GET /{hubKebabName}/{roomId}/messages?limit=50&offset=50
Authorization: Bearer {accessToken}
Response: { data: Message[], pagination: { total: number } }
Each message in the REST response also contains senderName and senderAvatar.
Custom Events
| Event | Direction | Payload |
|---|---|---|
hub:event |
Client → Server | { roomId, event, data } |
hub:{eventName} |
Server → Room | { roomId, userId, ...data } |
// Emit a custom event
socket.emit("hub:event", {
roomId: "room-abc-123",
event: "customAction",
data: { key: "value" }
});
// Listen for custom events
socket.on("hub:customAction", ({ roomId, userId, ...data }) => {
handleCustomEvent(roomId, userId, data);
});
Hub Definitions
Hub: gameHub
Namespace: /gameplay-api/hub/gameHub
Description: Real-time chess game hub. Each chessGame is a room where two players exchange moves, see board state, and receive game lifecycle events (draw offer, resign, timeout, save requests). Supports both guest and registered players.
Connection
const gameHubSocket = io("{baseUrl}/gameplay-api/hub/gameHub", {
path: "/gameplay-api/socket.io/",
auth: { token: accessToken },
transports: ["websocket", "polling"]
});
Room Settings
| Setting | Value |
|---|---|
| Room DataObject | chessGame |
| Room Eligibility | `chessGame.status == ‘active’ |
| Absolute Roles (bypass auth) | administrator |
Authorization Sources (checked in order, first match wins):
| # | Name | Source Object | User Field | Room Field | Hub Role | Condition |
|---|---|---|---|---|---|---|
| 1 | whitePlayer |
chessGame |
playerWhiteId |
id |
player |
— |
| 2 | blackPlayer |
chessGame |
playerBlackId |
id |
player |
— |
Hub Roles
| Role | Read | Send | Allowed Types | Moderated | Moderate | Delete Any | Manage Room |
|---|---|---|---|---|---|---|---|
player |
Yes | Yes | all | No | No | No | No |
Users with absoluteRoles get a built-in system role with all permissions.
Room Eligibility Check: Before joining, you can check if a room supports real-time features:
GET /game-hub/{roomId}/eligible
Response: { "success": true, "eligible": true/false }
Use this to conditionally show/hide the chat UI.
Message Types
Messages are stored in the gameHubMessage DataObject with the following structure:
| Field | Type | Description |
|---|---|---|
id |
ID | Primary key |
roomId |
ID | Reference to the room |
senderId |
ID | Reference to the sending user |
senderName |
String | Display name of the sender (denormalized at send time) |
senderAvatar |
String | Avatar URL of the sender (denormalized at send time) |
messageType |
Enum | One of: text, system, chessMove, drawOffer, drawAccepted, drawDeclined, resignation, saveRequest, saveAccepted, saveDeclined, resumeRequest, resumeAccepted, resumeDeclined |
content |
JSON | Type-specific payload (see below) |
timestamp |
DateTime | Message creation time |
Built-in Message Types
Each message type requires specific fields in the content object:
text
| Field | Type | Required |
|---|---|---|
body |
Text | Yes |
socket.emit("hub:send", {
roomId,
messageType: "text",
content: { body: "..." }
});
system
| Field | Type | Required |
|---|---|---|
systemAction |
String | Yes |
systemData |
JSON | No |
socket.emit("hub:send", {
roomId,
messageType: "system",
content: { systemAction: "..." }
});
Custom Message Types
chessMove —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "chessMove",
content: { }
});
drawOffer —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "drawOffer",
content: { }
});
drawAccepted —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "drawAccepted",
content: { }
});
drawDeclined —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "drawDeclined",
content: { }
});
resignation —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "resignation",
content: { }
});
saveRequest —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "saveRequest",
content: { }
});
saveAccepted —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "saveAccepted",
content: { }
});
saveDeclined —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "saveDeclined",
content: { }
});
resumeRequest —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "resumeRequest",
content: { }
});
resumeAccepted —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "resumeAccepted",
content: { }
});
resumeDeclined —
| Field | Type | Required |
|---|
socket.emit("hub:send", {
roomId,
messageType: "resumeDeclined",
content: { }
});
Cross-cutting Features
No cross-cutting features (reply, forward, reaction) are enabled for this hub.
Standard Events
| Event | Client Emits | Server Broadcasts |
|---|---|---|
| Presence Online | (automatic on connect) | hub:online { roomId, userId } |
| Presence Offline | (automatic on disconnect) | hub:offline { roomId, userId } |
Example — Typing indicator:
// Start typing
socket.emit("hub:event", { roomId, event: "typing" });
// Stop typing (call after a debounce timeout)
socket.emit("hub:event", { roomId, event: "stopTyping" });
// Listen for others typing
socket.on("hub:typing", ({ roomId, userId }) => {
showTypingIndicator(roomId, userId);
});
socket.on("hub:stopTyping", ({ roomId, userId }) => {
hideTypingIndicator(roomId, userId);
});
Custom Events
gameStateUpdate — Broadcast updated game state (status, result, timers) to both players when the game state changes server-side.
Direction: serverToRoom
// Emit
socket.emit("hub:event", {
roomId,
event: "gameStateUpdate",
data: { /* your payload */ }
});
// Listen
socket.on("hub:gameStateUpdate", ({ roomId, userId, ...data }) => {
// handle event
});
clockTick — Server broadcasts remaining time for each player (for timed/blitz/rapid games).
Direction: serverToRoom
// Emit
socket.emit("hub:event", {
roomId,
event: "clockTick",
data: { /* your payload */ }
});
// Listen
socket.on("hub:clockTick", ({ roomId, userId, ...data }) => {
// handle event
});
Auto-Bridged Server Events
These events are automatically emitted to rooms when DataObject changes occur on the backend (via Kafka). The frontend only needs to listen:
| Event | Trigger | Payload |
|---|---|---|
hub:messageEdited |
gameHubMessage updated |
DataObject record fields |
hub:messageDeleted |
gameHubMessage deleted |
DataObject record fields |
hub:roomUpdated |
chessGame updated |
DataObject record fields |
hub:roomClosed |
chessGame deleted |
DataObject record fields |
socket.on("hub:messageEdited", ({ roomId, ...data }) => {
handleMessageEdited(roomId, data);
});
socket.on("hub:messageDeleted", ({ roomId, ...data }) => {
handleMessageDeleted(roomId, data);
});
socket.on("hub:roomUpdated", ({ roomId, ...data }) => {
handleRoomUpdated(roomId, data);
});
socket.on("hub:roomClosed", ({ roomId, ...data }) => {
handleRoomClosed(roomId, data);
});
Moderation Commands
Users with canModerate permission can block, silence, and manage messages:
Block/Unblock a user:
socket.emit("hub:block", { roomId, userId: targetUserId, reason: "Spam", duration: 3600 });
socket.emit("hub:unblock", { roomId, userId: targetUserId });
Silence/Unsilence a user:
socket.emit("hub:silence", { roomId, userId: targetUserId, reason: "Off-topic", duration: 600 });
socket.emit("hub:unsilence", { roomId, userId: targetUserId });
Duration is in seconds. 0 or omitted = permanent.
Listen for moderation actions on your user:
socket.on("hub:blocked", ({ roomId, reason }) => {
// You have been blocked — leave UI, show message
});
socket.on("hub:unblocked", ({ roomId }) => {
// Block lifted — you may rejoin the room
});
socket.on("hub:silenced", ({ roomId, reason }) => {
// You have been silenced — disable send button
});
socket.on("hub:unsilenced", ({ roomId }) => {
// Silence lifted — re-enable send button
});
REST API Endpoints
In addition to Socket.IO, the hub exposes REST endpoints for message history and management:
Get message history:
GET /game-hub/{roomId}/messages?limit=50&offset=0
Response:
{
"success": true,
"data": [ /* message objects */ ],
"pagination": { "limit": 50, "offset": 0, "total": 120 }
}
Send a message via REST:
POST /game-hub/{roomId}/messages
Content-Type: application/json
Authorization: Bearer {accessToken}
{
"data": { "body": "Hello from REST" },
"replyTo": null
}
Messages sent via REST are also broadcast to all connected Socket.IO clients in the room.
Delete a message:
DELETE /game-hub/{roomId}/messages/{messageId}
Authorization: Bearer {accessToken}
Guardrails
| Limit | Value |
|---|---|
| Max users per room | 3 |
| Max rooms per user | 5 |
| Message rate limit | 120 msg/min |
| Max message size | 16384 bytes |
| Connection timeout | 600000 ms |
| History on join | Last 100 messages |
Frontend Integration Checklist
- Install socket.io-client:
npm install socket.io-client - Create a connection manager that handles connect/disconnect/reconnect with token refresh.
- Join rooms after connection. Listen for
hub:joinedbefore sending messages. Thehub:joinedevent includes the user’shubRoleanduserInfo(fullname, avatar). - Render chat history from the
hub:historyevent that arrives automatically after joining. Each message includessenderNameandsenderAvatarfor display. - Handle
hub:errorglobally for all error responses. - Use sender info from
hub:messageArrivedevents — thesenderobject includes{ id, fullname, avatar }. For history messages, use the storedsenderNameandsenderAvatarfields. - Parse
messageTypeto render different message bubbles (text, image, video, etc.). - Use REST endpoints for paginated history when scrolling up in a conversation (
GET /{hubKebabName}/{roomId}/messages?limit=50&offset=50). - Debounce typing indicators — emit
typingon keypress,stopTypingafter 2–3 seconds of inactivity. - Track read receipts per room to show unread counts and read status.
- Handle presence to show online/offline status. The
hub:presenceevent includesuser.fullnameanduser.avatarfor display. - Reconnect gracefully — re-join rooms and fetch missed messages via REST on reconnect.
Example: Full Chat Integration
import { io } from "socket.io-client";
class ChatHub {
constructor(baseUrl, token) {
this.socket = io(`${baseUrl}/gameplay-api/hub/gameHub`, {
path: "/gameplay-api/socket.io/",
auth: { token },
transports: ["websocket", "polling"]
});
this.rooms = new Map();
this._setupListeners();
}
_setupListeners() {
this.socket.on("hub:joined", ({ roomId, hubRole, userInfo }) => {
this.rooms.set(roomId, { joined: true, hubRole, userInfo, messages: [], members: new Map() });
});
this.socket.on("hub:history", ({ roomId, messages }) => {
const room = this.rooms.get(roomId);
if (room) room.messages = messages;
// Each message has senderName and senderAvatar for display
});
this.socket.on("hub:presence", ({ event, roomId, user }) => {
const room = this.rooms.get(roomId);
if (!room) return;
if (event === "joined") {
room.members.set(user.id, { fullname: user.fullname, avatar: user.avatar, hubRole: user.hubRole });
} else if (event === "left") {
room.members.delete(user.id);
}
});
this.socket.on("hub:messageArrived", ({ roomId, sender, message }) => {
// sender = { id, fullname, avatar }
const room = this.rooms.get(roomId);
if (room) room.messages.push(message);
this.onNewMessage?.(roomId, sender, message);
});
this.socket.on("hub:error", ({ error }) => {
console.error("[ChatHub]", error);
});
this.socket.on("hub:online", ({ roomId, userId }) => {
this.onPresence?.(userId, "online");
});
this.socket.on("hub:offline", ({ roomId, userId }) => {
this.onPresence?.(userId, "offline");
});
}
joinRoom(roomId) {
this.socket.emit("hub:join", { roomId });
}
leaveRoom(roomId) {
this.socket.emit("hub:leave", { roomId });
this.rooms.delete(roomId);
}
sendMessage(roomId, messageType, content, options = {}) {
this.socket.emit("hub:send", {
roomId,
messageType,
content,
...options
});
}
disconnect() {
this.socket.disconnect();
}
}
After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 9 - LobbyChat Service
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document provides extensive instruction for the usage of lobbyChat
Service Access
LobbyChat service management is handled through service specific base urls.
LobbyChat service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.).
For the lobbyChat service, the base URLs are:
- Preview:
https://wechess.prw.mindbricks.com/lobbychat-api - Staging:
https://wechess-stage.mindbricks.co/lobbychat-api - Production:
https://wechess.mindbricks.co/lobbychat-api
Scope
LobbyChat Service Description
Public lobby chat microservice. Manages create, list, reporting, moderation, and 24-hour message expiry for guest/registered users.
LobbyChat service provides apis and business logic for following data objects in wechess application. Each data object may be either a central domain of the application data structure or a related helper data object for a central concept. Note that data object concept is equal to table concept in the database, in the service database each data object is represented as a db table scheme and the object instances as table rows.
lobbyMessage Data Object: A single lobby/public chat message between any logged-in user (guest, registered, admin). Ephemeral (24h retention), with reporting and moderation support. Muting is tracked by senderId+mutedUntil for punishment management.
lobbyRoom Data Object: Daily lobby chat room. One record per day (roomId format: lobby-YYYY-MM-DD). Older rooms kept as history.
lobbyChatHubMessage Data Object: Auto-generated message DataObject for the lobbyChatHub RealtimeHub. Stores all messages with typed content payloads.
lobbyChatHubModeration Data Object: Auto-generated moderation DataObject for the lobbyChatHub RealtimeHub. Stores block and silence actions for room-level user moderation.
LobbyChat Service Frontend Description By The Backend Architect
Lobby Chat Service (lobbyChat)
- Provides the public chat visible to all players in the lobby.
- Messages appear in reverse chronological order, newest first.
- Messages older than 24 hours are not shown.
- Muted guests/players cannot send messages (see error on send UI).
- When a message is reported, UI updates indicator/badge for message and disables input for further reports until admin review/resolution.
- Administrators may remove/hide messages and mute senders via moderation UI.
- When a message is removed, frontend hides or overlays UI as “removed by moderation”.
- For guests, use session auth to avoid accidental message loss or spoofing.
- Scrolling/loading fetches messages from past 24 hours only.
- No message editing; messages are either visible (unremoved) or hidden/flagged.
API Structure
Object Structure of a Successful Response
When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client.
HTTP Status Codes:
- 200 OK: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully.
- 201 Created: Returned for CREATE operations, indicating that the resource was created successfully.
Success Response Format:
For successful operations, the response includes a "status": "OK" property, signaling that the request executed successfully. The structure of a successful response is outlined below:
{
"status":"OK",
"statusCode": 200,
"elapsedMs":126,
"ssoTime":120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName":"products",
"method":"GET",
"action":"list",
"appVersion":"Version",
"rowCount":3,
"products":[{},{},{}],
"paging": {
"pageNumber":1,
"pageRowCount":25,
"totalRowCount":3,
"pageCount":1
},
"filters": [],
"uiPermissions": []
}
products: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation.
Additional Data
Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature.
Error Response
If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity:
- 400 Bad Request: The request was improperly formatted or contained invalid parameters.
- 401 Unauthorized: The request lacked a valid authentication token; login is required.
- 403 Forbidden: The current token does not grant access to the requested resource.
- 404 Not Found: The requested resource was not found on the server.
- 500 Internal Server Error: The server encountered an unexpected condition.
Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution.
{
"result": "ERR",
"status": 400,
"message": "errMsg_organizationIdisNotAValidID",
"errCode": 400,
"date": "2024-03-19T12:13:54.124Z",
"detail": "String"
}
LobbyMessage Data Object
A single lobby/public chat message between any logged-in user (guest, registered, admin). Ephemeral (24h retention), with reporting and moderation support. Muting is tracked by senderId+mutedUntil for punishment management.
LobbyMessage Data Object Frontend Description By The Backend Architect
- Each message includes sender name and profile/avatar (provided by frontend via user context).
- Messages are visible to all online users for 24 hours. Older messages are not shown in the lobby chat UI.
- Guests and registered users appear in the same stream, with visual distinction only in the frontend if required.
- Messages flagged as removed are hidden or replaced visually as ‘removed by moderation.’
- Users who are muted (mutedUntil > now) are prevented from sending new messages and will see a mute notice on input.
- Reporting is instant; if a message is reported, UI disables repeat reports for that user on the message.
- No editing; removal (admin) and reporting (all users) are permanent per message.
LobbyMessage Data Object Properties
LobbyMessage data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
senderId |
ID | false | Yes | No | User ID (guest or registered) who sent the message. References auth:user.id. |
senderDisplayName |
String | false | Yes | No | Display name (from user fullname at send time; allows historical display even if name changes). |
content |
String | false | Yes | No | Chat message body (limited at UI, backend-enforces not empty; max 500 chars). |
sentAt |
Date | false | Yes | No | UTC timestamp when message was sent. Used to enforce 24h retention and sorting. |
reportStatus |
Enum | false | Yes | No | Moderation/report workflow state: none (default), reported (user), underReview (admin). |
mutedUntil |
Date | false | No | No | If set, the message sender is muted in the lobby until this timestamp. Only admins may set. Used with senderId for lookup on enforcement. |
removed |
Boolean | false | Yes | No | If true, message is hidden/removed by admin moderation (soft-remove). |
roomId |
String | false | Yes | No | Daily room identifier (lobby-YYYY-MM-DD). Scopes message to that day. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
- reportStatus: [none, reported, underReview]
Relation Properties
senderId
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- senderId: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: Yes
Filter Properties
senderId reportStatus removed
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
senderId: ID has a filter named
senderId -
reportStatus: Enum has a filter named
reportStatus -
removed: Boolean has a filter named
removed
LobbyRoom Data Object
Daily lobby chat room. One record per day (roomId format: lobby-YYYY-MM-DD). Older rooms kept as history.
LobbyRoom Data Object Properties
LobbyRoom data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
roomId |
String | false | Yes | No | Room identifier, e.g. lobby-2026-03-10 |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
LobbyChatHubMessage Data Object
Auto-generated message DataObject for the lobbyChatHub RealtimeHub. Stores all messages with typed content payloads.
LobbyChatHubMessage Data Object Properties
LobbyChatHubMessage data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
roomId |
ID | false | Yes | No | Reference to the room this message belongs to |
senderId |
ID | false | No | No | Reference to the user who sent this message |
senderName |
String | false | No | No | Display name of the sender (denormalized from user profile at send time) |
senderAvatar |
String | false | No | No | Avatar URL of the sender (denormalized from user profile at send time) |
messageType |
Enum | false | Yes | No | Content type discriminator for this message |
content |
Object | false | Yes | No | Type-specific content payload (structure depends on messageType) |
timestamp |
false | No | No | Message creation time | |
status |
Enum | false | No | No | Message moderation status |
reaction |
Object | false | No | No | Emoji reactions [{ emoji, userId, timestamp }] |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
-
messageType: [text, system]
-
status: [pending, approved, rejected]
Filter Properties
roomId senderId senderName senderAvatar messageType content timestamp status reaction
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
roomId: ID has a filter named
roomId -
senderId: ID has a filter named
senderId -
senderName: String has a filter named
senderName -
senderAvatar: String has a filter named
senderAvatar -
messageType: Enum has a filter named
messageType -
content: Object has a filter named
content -
timestamp: has a filter named
timestamp -
status: Enum has a filter named
status -
reaction: Object has a filter named
reaction
LobbyChatHubModeration Data Object
Auto-generated moderation DataObject for the lobbyChatHub RealtimeHub. Stores block and silence actions for room-level user moderation.
LobbyChatHubModeration Data Object Properties
LobbyChatHubModeration data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
roomId |
ID | false | Yes | No | Reference to the room where the moderation action applies |
userId |
ID | false | Yes | No | The user who is blocked or silenced |
action |
Enum | false | Yes | No | Moderation action type |
reason |
Text | false | No | No | Optional reason for the moderation action |
duration |
Integer | false | No | No | Duration in seconds. 0 means permanent |
expiresAt |
false | No | No | Expiry timestamp. Null means permanent | |
issuedBy |
ID | false | No | No | The moderator who issued the action |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
- action: [blocked, silenced]
Relation Properties
roomId
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- roomId: ID
Relation to
lobbyRoom.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: Yes
Filter Properties
roomId userId action reason duration expiresAt issuedBy
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
roomId: ID has a filter named
roomId -
userId: ID has a filter named
userId -
action: Enum has a filter named
action -
reason: Text has a filter named
reason -
duration: Integer has a filter named
duration -
expiresAt: has a filter named
expiresAt -
issuedBy: ID has a filter named
issuedBy
Default CRUD APIs
For each data object, the backend architect may designate default APIs for standard operations (create, update, delete, get, list). These are the APIs that frontend CRUD forms and AI agents should use for basic record management. If no default is explicitly set (isDefaultApi), the frontend generator auto-discovers the most general API for each operation.
LobbyMessage Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createLobbyMessage |
/v1/lobbymessages |
Yes |
| Update | updateLobbyMessageModeration |
/v1/lobbymessagemoderation/:lobbyMessageId |
Yes |
| Delete | deleteLobbyMessage |
/v1/lobbymessages/:lobbyMessageId |
Yes |
| Get | none | - | Auto |
| List | listLobbyMessages |
/v1/listlobbymessages/:roomId |
Yes |
LobbyRoom Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | ensureLobbyRoom |
/v1/ensurelobbyroom |
Auto |
| Update | none | - | Auto |
| Delete | none | - | Auto |
| Get | none | - | Auto |
| List | listLobbyRooms |
/v1/listlobbyrooms/:roomId |
Auto |
LobbyChatHubMessage Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | none | - | Auto |
| Update | updateLobbyChatHubMessage |
/v1/v1/lobbyChatHub-messages/:id |
Yes |
| Delete | deleteLobbyChatHubMessage |
/v1/v1/lobbyChatHub-messages/:id |
Yes |
| Get | getLobbyChatHubMessage |
/v1/v1/lobbyChatHub-messages/:id |
Yes |
| List | listLobbyChatHubMessages |
/v1/v1/lobbyChatHub-messages |
Yes |
LobbyChatHubModeration Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | none | - | Auto |
| Update | none | - | Auto |
| Delete | none | - | Auto |
| Get | none | - | Auto |
| List | none | - | Auto |
When building CRUD forms for a data object, use the default create/update APIs listed above. The form fields should correspond to the API’s body parameters. For relation fields, render a dropdown loaded from the related object’s list API using the display label property.
API Reference
Create Lobbymessage API
[Default create API] — This is the designated default create API for the lobbyMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Post a new lobby chat message. Enforces mute (mutedUntil > now), ensures message is not empty and under 500 chars. SenderId and senderDisplayName are populated from session.
API Frontend Description By The Backend Architect
- Attempts to send a message as a muted user yield an immediate error and UI block for sending.
- Messages must be non-empty, max 500 chars.
- Name shown is from session context at send time (persists if user later changes display name).
- Guests allowed; no editing or “threading”.
- No images/files — plain text only.
Rest Route
The createLobbyMessage API REST controller can be triggered via the following route:
/v1/lobbymessages
Rest Request Parameters
The createLobbyMessage api has got 8 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| senderId | ID | true | request.body?.[“senderId”] |
| senderDisplayName | String | true | request.body?.[“senderDisplayName”] |
| content | String | true | request.body?.[“content”] |
| sentAt | Date | true | request.body?.[“sentAt”] |
| reportStatus | Enum | true | request.body?.[“reportStatus”] |
| mutedUntil | Date | false | request.body?.[“mutedUntil”] |
| removed | Boolean | true | request.body?.[“removed”] |
| roomId | String | true | request.body?.[“roomId”] |
| senderId : User ID (guest or registered) who sent the message. References auth:user.id. | |||
| senderDisplayName : Display name (from user fullname at send time; allows historical display even if name changes). | |||
| content : Chat message body (limited at UI, backend-enforces not empty; max 500 chars). | |||
| sentAt : UTC timestamp when message was sent. Used to enforce 24h retention and sorting. | |||
| reportStatus : Moderation/report workflow state: none (default), reported (user), underReview (admin). | |||
| mutedUntil : If set, the message sender is muted in the lobby until this timestamp. Only admins may set. Used with senderId for lookup on enforcement. | |||
| removed : If true, message is hidden/removed by admin moderation (soft-remove). | |||
| roomId : Daily room identifier (lobby-YYYY-MM-DD). Scopes message to that day. |
REST Request To access the api you can use the REST controller with the path POST /v1/lobbymessages
axios({
method: 'POST',
url: '/v1/lobbymessages',
data: {
senderId:"ID",
senderDisplayName:"String",
content:"String",
sentAt:"Date",
reportStatus:"Enum",
mutedUntil:"Date",
removed:"Boolean",
roomId:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyMessage",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"lobbyMessage": {
"id": "ID",
"senderId": "ID",
"senderDisplayName": "String",
"content": "String",
"sentAt": "Date",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"mutedUntil": "Date",
"removed": "Boolean",
"roomId": "String",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
}
}
List Lobbymessages API
[Default list API] — This is the designated default list API for the lobbyMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch latest lobby chat messages from the last 24 hours (not removed). Sorted sentAt desc. Paginated by default (50 per page).
API Frontend Description By The Backend Architect
- Displays newest messages first (descending by sentAt).
- Returns only unremoved messages from last 24h.
- Loading more (scroll/pagination) only fetches within valid 24h window.
- Guests and registered users can access.
- If no messages available, renders empty chat UI.
- Default page size: 50.
Rest Route
The listLobbyMessages API REST controller can be triggered via the following route:
/v1/listlobbymessages/:roomId
Rest Request Parameters
The listLobbyMessages api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| roomId | String | true | request.params?.[“roomId”] |
| roomId : Daily room identifier (lobby-YYYY-MM-DD). Scopes message to that day… The parameter is used to query data. |
REST Request To access the api you can use the REST controller with the path GET /v1/listlobbymessages/:roomId
axios({
method: 'GET',
url: `/v1/listlobbymessages/${roomId}`,
data: {
},
params: {
}
});
REST Response
This route’s response is constrained to a select list of properties, and therefore does not encompass all attributes of the resource.
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyMessages",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"lobbyMessages": [
{
"isActive": true
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Update Lobbymessagemoderation API
[Default update API] — This is the designated default update API for the lobbyMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update message for moderation: only admins may set removed (true), mutedUntil, or set reportStatus to underReview. All users may set reportStatus to reported on a message they wish to report. Message owner may not update content or displayName.
API Frontend Description By The Backend Architect
- If admin sets removed, UI and API should treat as deleted for all users.
- Admins can mute a sender (sets mutedUntil on relevant messages; for send-prevention, check most recent value).
- Users may only set reportStatus to ‘reported’ for reporting flows, only once per message. Duplication is tolerated silently.
- No editing of content allowed.
Rest Route
The updateLobbyMessageModeration API REST controller can be triggered via the following route:
/v1/lobbymessagemoderation/:lobbyMessageId
Rest Request Parameters
The updateLobbyMessageModeration api has got 5 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| lobbyMessageId | ID | true | request.params?.[“lobbyMessageId”] |
| reportStatus | Enum | false | request.body?.[“reportStatus”] |
| mutedUntil | Date | false | request.body?.[“mutedUntil”] |
| removed | Boolean | false | request.body?.[“removed”] |
| roomId | String | false | request.body?.[“roomId”] |
| lobbyMessageId : This id paremeter is used to select the required data object that will be updated | |||
| reportStatus : Moderation/report workflow state: none (default), reported (user), underReview (admin). | |||
| mutedUntil : If set, the message sender is muted in the lobby until this timestamp. Only admins may set. Used with senderId for lookup on enforcement. | |||
| removed : If true, message is hidden/removed by admin moderation (soft-remove). | |||
| roomId : Daily room identifier (lobby-YYYY-MM-DD). Scopes message to that day. |
REST Request To access the api you can use the REST controller with the path PATCH /v1/lobbymessagemoderation/:lobbyMessageId
axios({
method: 'PATCH',
url: `/v1/lobbymessagemoderation/${lobbyMessageId}`,
data: {
reportStatus:"Enum",
mutedUntil:"Date",
removed:"Boolean",
roomId:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyMessage",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"lobbyMessage": {
"id": "ID",
"senderId": "ID",
"senderDisplayName": "String",
"content": "String",
"sentAt": "Date",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"mutedUntil": "Date",
"removed": "Boolean",
"roomId": "String",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
}
}
Delete Lobbymessage API
[Default delete API] — This is the designated default delete API for the lobbyMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Physical delete of a lobby message (should only be possible for admin batch/cleanup or hard moderation). In practice, most moderation is via removed:true.
API Frontend Description By The Backend Architect
- Admin-only; normal users cannot hard-delete any message.
- UI presents “removed” status using removed:true; only admin ‘expunge’ actually deletes DB row.
- Cron clean/purge uses this API to destroy messages older than 24h.
Rest Route
The deleteLobbyMessage API REST controller can be triggered via the following route:
/v1/lobbymessages/:lobbyMessageId
Rest Request Parameters
The deleteLobbyMessage api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| lobbyMessageId | ID | true | request.params?.[“lobbyMessageId”] |
| lobbyMessageId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/lobbymessages/:lobbyMessageId
axios({
method: 'DELETE',
url: `/v1/lobbymessages/${lobbyMessageId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyMessage",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"lobbyMessage": {
"id": "ID",
"senderId": "ID",
"senderDisplayName": "String",
"content": "String",
"sentAt": "Date",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"mutedUntil": "Date",
"removed": "Boolean",
"roomId": "String",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": false
}
}
Ensure Lobbyroom API
Rest Route
The ensureLobbyRoom API REST controller can be triggered via the following route:
/v1/ensurelobbyroom
Rest Request Parameters
The ensureLobbyRoom api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| roomId | String | true | request.body?.[“roomId”] |
| roomId : Room identifier, e.g. lobby-2026-03-10 |
REST Request To access the api you can use the REST controller with the path POST /v1/ensurelobbyroom
axios({
method: 'POST',
url: '/v1/ensurelobbyroom',
data: {
roomId:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyRoom",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"lobbyRoom": {
"id": "ID",
"roomId": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Lobbyrooms API
Rest Route
The listLobbyRooms API REST controller can be triggered via the following route:
/v1/listlobbyrooms/:roomId
Rest Request Parameters
The listLobbyRooms api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| roomId | String | true | request.params?.[“roomId”] |
| roomId : Room identifier, e.g. lobby-2026-03-10. The parameter is used to query data. |
REST Request To access the api you can use the REST controller with the path GET /v1/listlobbyrooms/:roomId
axios({
method: 'GET',
url: `/v1/listlobbyrooms/${roomId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyRooms",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"lobbyRooms": [
{
"id": "ID",
"roomId": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
List Lobbychathubmessages API
[Default list API] — This is the designated default list API for the lobbyChatHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List messages in a lobbyChatHub hub room. Accessible by admins and room participants.
Rest Route
The listLobbyChatHubMessages API REST controller can be triggered via the following route:
/v1/v1/lobbyChatHub-messages
Rest Request Parameters
Filter Parameters
The listLobbyChatHubMessages api supports 9 optional filter parameters for filtering list results:
roomId (ID): Reference to the room this message belongs to
- Single:
?roomId=<value> - Multiple:
?roomId=<value1>&roomId=<value2> - Null:
?roomId=null
senderId (ID): Reference to the user who sent this message
- Single:
?senderId=<value> - Multiple:
?senderId=<value1>&senderId=<value2> - Null:
?senderId=null
senderName (String): Display name of the sender (denormalized from user profile at send time)
- Single (partial match, case-insensitive):
?senderName=<value> - Multiple:
?senderName=<value1>&senderName=<value2> - Null:
?senderName=null
senderAvatar (String): Avatar URL of the sender (denormalized from user profile at send time)
- Single (partial match, case-insensitive):
?senderAvatar=<value> - Multiple:
?senderAvatar=<value1>&senderAvatar=<value2> - Null:
?senderAvatar=null
messageType (Enum): Content type discriminator for this message
- Single:
?messageType=<value>(case-insensitive) - Multiple:
?messageType=<value1>&messageType=<value2> - Null:
?messageType=null
content (Object): Type-specific content payload (structure depends on messageType)
- Single:
?content=<value> - Multiple:
?content=<value1>&content=<value2> - Null:
?content=null
timestamp (String): Message creation time
- Single (partial match, case-insensitive):
?timestamp=<value> - Multiple:
?timestamp=<value1>×tamp=<value2> - Null:
?timestamp=null
status (Enum): Message moderation status
- Single:
?status=<value>(case-insensitive) - Multiple:
?status=<value1>&status=<value2> - Null:
?status=null
reaction (Object): Emoji reactions [{ emoji, userId, timestamp }]
- Single:
?reaction=<value> - Multiple:
?reaction=<value1>&reaction=<value2> - Null:
?reaction=null
REST Request To access the api you can use the REST controller with the path GET /v1/v1/lobbyChatHub-messages
axios({
method: 'GET',
url: '/v1/v1/lobbyChatHub-messages',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// roomId: '<value>' // Filter by roomId
// senderId: '<value>' // Filter by senderId
// senderName: '<value>' // Filter by senderName
// senderAvatar: '<value>' // Filter by senderAvatar
// messageType: '<value>' // Filter by messageType
// content: '<value>' // Filter by content
// timestamp: '<value>' // Filter by timestamp
// status: '<value>' // Filter by status
// reaction: '<value>' // Filter by reaction
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyChatHubMessages",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"lobbyChatHubMessages": [
{
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"reaction": "Object",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Get Lobbychathubmessage API
[Default get API] — This is the designated default get API for the lobbyChatHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Get a single lobbyChatHub hub message by ID.
Rest Route
The getLobbyChatHubMessage API REST controller can be triggered via the following route:
/v1/v1/lobbyChatHub-messages/:id
Rest Request Parameters
The getLobbyChatHubMessage api has got 2 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| lobbyChatHubMessageId | ID | true | request.params?.[“lobbyChatHubMessageId”] |
| id | String | true | request.params?.[“id”] |
| lobbyChatHubMessageId : This id paremeter is used to query the required data object. | |||
| id : This parameter will be used to select the data object that is queried |
REST Request To access the api you can use the REST controller with the path GET /v1/v1/lobbyChatHub-messages/:id
axios({
method: 'GET',
url: `/v1/v1/lobbyChatHub-messages/${id}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyChatHubMessage",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"lobbyChatHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"reaction": "Object",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Lobbychathubmessage API
[Default delete API] — This is the designated default delete API for the lobbyChatHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a lobbyChatHub hub message. Admins can delete any message; users can delete their own.
Rest Route
The deleteLobbyChatHubMessage API REST controller can be triggered via the following route:
/v1/v1/lobbyChatHub-messages/:id
Rest Request Parameters
The deleteLobbyChatHubMessage api has got 2 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| lobbyChatHubMessageId | ID | true | request.params?.[“lobbyChatHubMessageId”] |
| id | String | true | request.params?.[“id”] |
| lobbyChatHubMessageId : This id paremeter is used to select the required data object that will be deleted | |||
| id : This parameter will be used to select the data object that want to be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/v1/lobbyChatHub-messages/:id
axios({
method: 'DELETE',
url: `/v1/v1/lobbyChatHub-messages/${id}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyChatHubMessage",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"lobbyChatHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"reaction": "Object",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Lobbychathubmessage API
[Default update API] — This is the designated default update API for the lobbyChatHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a lobbyChatHub hub message content. Only the message sender or admins can edit.
Rest Route
The updateLobbyChatHubMessage API REST controller can be triggered via the following route:
/v1/v1/lobbyChatHub-messages/:id
Rest Request Parameters
The updateLobbyChatHubMessage api has got 5 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| lobbyChatHubMessageId | ID | true | request.params?.[“lobbyChatHubMessageId”] |
| content | Object | false | request.body?.[“content”] |
| status | Enum | false | request.body?.[“status”] |
| reaction | Object | false | request.body?.[“reaction”] |
| id | String | true | request.params?.[“id”] |
| lobbyChatHubMessageId : This id paremeter is used to select the required data object that will be updated | |||
| content : Type-specific content payload (structure depends on messageType) | |||
| status : Message moderation status | |||
| reaction : Emoji reactions [{ emoji, userId, timestamp }] | |||
| id : This parameter will be used to select the data object that want to be updated |
REST Request To access the api you can use the REST controller with the path PATCH /v1/v1/lobbyChatHub-messages/:id
axios({
method: 'PATCH',
url: `/v1/v1/lobbyChatHub-messages/${id}`,
data: {
content:"Object",
status:"Enum",
reaction:"Object",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "lobbyChatHubMessage",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"lobbyChatHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"reaction": "Object",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 10 - LobbyChat Service Realtime Hubs
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document provides the Realtime Hub integration guide for the LobbyChat service. Realtime Hubs use Socket.IO for bidirectional communication between clients and the server, enabling features like chat rooms, live collaboration, game lobbies, and dashboards.
Connection Setup
Service URLs
The Socket.IO server runs on the same host as the REST API for the lobbyChat service:
- Preview:
https://wechess.prw.mindbricks.com/lobbychat-api - Staging:
https://wechess-stage.mindbricks.co/lobbychat-api - Production:
https://wechess.mindbricks.co/lobbychat-api
Authentication
Every Socket.IO connection must include the user’s access token and the correct path for the reverse proxy:
import { io } from "socket.io-client";
const socket = io("{baseUrl}/hub/{hubName}", {
path: "/lobbychat-api/socket.io/", // HTTP transport path (reverse proxy)
auth: { token: accessToken }, // Bearer token from login
transports: ["websocket", "polling"], // prefer websocket
});
Where {baseUrl} is the service base URL (e.g., https://wechess.mindbricks.co/lobbychat-api).
How Socket.IO works behind a reverse proxy:
- The URL passed to
io()is{baseUrl}/hub/{hubName}where{baseUrl}already includes the service prefix (e.g.,/lobbychat-api). Socket.IO extracts the full path after the host as the namespace (/lobbychat-api/hub/{hubName}). Namespaces are logical channels negotiated inside the Socket.IO protocol — the reverse proxy does not affect them. - The
pathoption (/lobbychat-api/socket.io/) is the HTTP endpoint the browser sends for the Socket.IO handshake, polling, and WebSocket upgrade. The reverse proxy routes this to the correct service and strips the prefix, so the server internally matches on the default/socket.io/path.
The server validates the token and resolves the user session before allowing any interaction. If the token is invalid or missing, the connection is rejected with an "Authentication required" or "Invalid token" error.
Connection Lifecycle
connect → authenticate → join rooms → send/receive → leave rooms → disconnect
Listen for connection events:
socket.on("connect", () => {
console.log("Connected to hub", socket.id);
});
socket.on("connect_error", (err) => {
console.error("Connection failed:", err.message);
// Handle re-auth if token expired
});
socket.on("disconnect", (reason) => {
console.log("Disconnected:", reason);
});
Protocol Reference
All hub events use the hub: prefix. Below is the complete protocol that applies to every hub in this service.
Room Management
| Event | Direction | Payload | Description |
|---|---|---|---|
hub:join |
Client → Server | { roomId, meta? } |
Join a room. meta is optional user metadata broadcast to others. |
hub:joined |
Server → Client | { roomId, hubRole, userInfo } |
Confirmation that the client successfully joined. userInfo contains { fullname, avatar }. |
hub:leave |
Client → Server | { roomId } |
Leave a room. |
hub:error |
Server → Client | { roomId?, error } |
Error response for any failed operation. |
hub:presence |
Server → Room | { event, roomId, user } |
Broadcast when a user joins or leaves. event is "joined" or "left". user includes { id, fullname, avatar, hubRole }. |
Join a room:
socket.emit("hub:join", { roomId: "room-abc-123" });
socket.on("hub:joined", ({ roomId, hubRole, userInfo }) => {
console.log("Joined room", roomId, "as", hubRole);
// userInfo = { fullname: "John Doe", avatar: "https://..." }
});
socket.on("hub:presence", ({ event, roomId, user }) => {
// user = { id, fullname, avatar, hubRole }
if (event === "joined") showUserJoined(roomId, user);
if (event === "left") showUserLeft(roomId, user);
});
socket.on("hub:error", ({ error }) => {
console.error("Error:", error);
});
Sending Messages
| Event | Direction | Payload |
|---|---|---|
hub:send |
Client → Server | { roomId, messageType, content, replyTo?, forwarded? } |
hub:messageArrived |
Server → Room | { roomId, sender, message } — sender includes { id, fullname, avatar } |
Send a message:
socket.emit("hub:send", {
roomId: "room-abc-123",
messageType: "text",
content: { body: "Hello everyone!" }
});
Receive messages:
socket.on("hub:messageArrived", ({ roomId, sender, message }) => {
// sender = { id, fullname, avatar }
// message = { id, messageType, content, timestamp, senderName, senderAvatar, ... }
addMessageToUI(roomId, sender, message);
});
History
When joining a room (if history is enabled), the server automatically sends the most recent messages right after the hub:joined event. Each message in the history array includes senderName and senderAvatar fields, so the frontend can render user display names and avatars without additional lookups.
| Event | Direction | Payload |
|---|---|---|
hub:history |
Server → Client | { roomId, messages[] } |
Automatic history on join:
socket.on("hub:history", ({ roomId, messages }) => {
// messages are ordered newest-first, each has: id, roomId, senderId,
// senderName, senderAvatar, messageType, content, timestamp, status
renderMessageHistory(roomId, messages);
});
Paginated history via REST (for “load more” / scroll-up):
For older messages beyond the initial batch, use the REST endpoint:
GET /{hubKebabName}/{roomId}/messages?limit=50&offset=50
Authorization: Bearer {accessToken}
Response: { data: Message[], pagination: { total: number } }
Each message in the REST response also contains senderName and senderAvatar.
Custom Events
| Event | Direction | Payload |
|---|---|---|
hub:event |
Client → Server | { roomId, event, data } |
hub:{eventName} |
Server → Room | { roomId, userId, ...data } |
// Emit a custom event
socket.emit("hub:event", {
roomId: "room-abc-123",
event: "customAction",
data: { key: "value" }
});
// Listen for custom events
socket.on("hub:customAction", ({ roomId, userId, ...data }) => {
handleCustomEvent(roomId, userId, data);
});
Hub Definitions
Hub: lobbyChatHub
Namespace: /lobbychat-api/hub/lobbyChatHub
Description: Public lobby chat hub. A single shared room where all authenticated users (guests and registered) can chat in real-time. Messages have 24-hour retention. Supports moderation: report, mute, and admin removal.
Connection
const lobbyChatHubSocket = io("{baseUrl}/lobbychat-api/hub/lobbyChatHub", {
path: "/lobbychat-api/socket.io/",
auth: { token: accessToken },
transports: ["websocket", "polling"]
});
Room Settings
| Setting | Value |
|---|---|
| Room DataObject | lobbyRoom |
| Absolute Roles (bypass auth) | administrator |
Authorization Sources (checked in order, first match wins):
| # | Name | Source Object | User Field | Room Field | Hub Role | Condition |
|---|---|---|---|---|---|---|
| 1 | allowAllAuthenticated |
lobbyRoom |
id |
id |
lobbyUser |
— |
Hub Roles
| Role | Read | Send | Allowed Types | Moderated | Moderate | Delete Any | Manage Room |
|---|---|---|---|---|---|---|---|
lobbyUser |
Yes | Yes | text | No | No | No | No |
moderator |
Yes | Yes | all | No | Yes | Yes | No |
Users with absoluteRoles get a built-in system role with all permissions.
Message Types
Messages are stored in the lobbyChatHubMessage DataObject with the following structure:
| Field | Type | Description |
|---|---|---|
id |
ID | Primary key |
roomId |
ID | Reference to the room |
senderId |
ID | Reference to the sending user |
senderName |
String | Display name of the sender (denormalized at send time) |
senderAvatar |
String | Avatar URL of the sender (denormalized at send time) |
messageType |
Enum | One of: text, system |
content |
JSON | Type-specific payload (see below) |
timestamp |
DateTime | Message creation time |
reaction |
JSON | Emoji reactions [{ emoji, userId, timestamp }] |
Built-in Message Types
Each message type requires specific fields in the content object:
text
| Field | Type | Required |
|---|---|---|
body |
Text | Yes |
socket.emit("hub:send", {
roomId,
messageType: "text",
content: { body: "..." }
});
system
| Field | Type | Required |
|---|---|---|
systemAction |
String | Yes |
systemData |
JSON | No |
socket.emit("hub:send", {
roomId,
messageType: "system",
content: { systemAction: "..." }
});
Cross-cutting Features
Reactions: Reactions are stored on the message object. Use the message DataObject’s update API to add/remove reactions.
Standard Events
| Event | Client Emits | Server Broadcasts |
|---|---|---|
| Typing | hub:event with event: "typing" |
hub:typing { roomId, userId } |
| Stop Typing | hub:event with event: "stopTyping" |
hub:stopTyping { roomId, userId } |
| Presence Online | (automatic on connect) | hub:online { roomId, userId } |
| Presence Offline | (automatic on disconnect) | hub:offline { roomId, userId } |
Example — Typing indicator:
// Start typing
socket.emit("hub:event", { roomId, event: "typing" });
// Stop typing (call after a debounce timeout)
socket.emit("hub:event", { roomId, event: "stopTyping" });
// Listen for others typing
socket.on("hub:typing", ({ roomId, userId }) => {
showTypingIndicator(roomId, userId);
});
socket.on("hub:stopTyping", ({ roomId, userId }) => {
hideTypingIndicator(roomId, userId);
});
Custom Events
userMuted — Broadcast when a user is muted in the lobby by an admin.
Direction: serverToRoom
// Emit
socket.emit("hub:event", {
roomId,
event: "userMuted",
data: { /* your payload */ }
});
// Listen
socket.on("hub:userMuted", ({ roomId, userId, ...data }) => {
// handle event
});
messageModerated — Broadcast when a message is removed by admin moderation, so all users can hide it.
Direction: serverToRoom
// Emit
socket.emit("hub:event", {
roomId,
event: "messageModerated",
data: { /* your payload */ }
});
// Listen
socket.on("hub:messageModerated", ({ roomId, userId, ...data }) => {
// handle event
});
Auto-Bridged Server Events
These events are automatically emitted to rooms when DataObject changes occur on the backend (via Kafka). The frontend only needs to listen:
| Event | Trigger | Payload |
|---|---|---|
hub:messageEdited |
lobbyChatHubMessage updated |
DataObject record fields |
hub:messageDeleted |
lobbyChatHubMessage deleted |
DataObject record fields |
hub:roomUpdated |
lobbyRoom updated |
DataObject record fields |
hub:roomClosed |
lobbyRoom deleted |
DataObject record fields |
socket.on("hub:messageEdited", ({ roomId, ...data }) => {
handleMessageEdited(roomId, data);
});
socket.on("hub:messageDeleted", ({ roomId, ...data }) => {
handleMessageDeleted(roomId, data);
});
socket.on("hub:roomUpdated", ({ roomId, ...data }) => {
handleRoomUpdated(roomId, data);
});
socket.on("hub:roomClosed", ({ roomId, ...data }) => {
handleRoomClosed(roomId, data);
});
Moderation Commands
Users with canModerate permission can block, silence, and manage messages:
Block/Unblock a user:
socket.emit("hub:block", { roomId, userId: targetUserId, reason: "Spam", duration: 3600 });
socket.emit("hub:unblock", { roomId, userId: targetUserId });
Silence/Unsilence a user:
socket.emit("hub:silence", { roomId, userId: targetUserId, reason: "Off-topic", duration: 600 });
socket.emit("hub:unsilence", { roomId, userId: targetUserId });
Duration is in seconds. 0 or omitted = permanent.
Listen for moderation actions on your user:
socket.on("hub:blocked", ({ roomId, reason }) => {
// You have been blocked — leave UI, show message
});
socket.on("hub:unblocked", ({ roomId }) => {
// Block lifted — you may rejoin the room
});
socket.on("hub:silenced", ({ roomId, reason }) => {
// You have been silenced — disable send button
});
socket.on("hub:unsilenced", ({ roomId }) => {
// Silence lifted — re-enable send button
});
REST API Endpoints
In addition to Socket.IO, the hub exposes REST endpoints for message history and management:
Get message history:
GET /lobby-chat-hub/{roomId}/messages?limit=50&offset=0
Response:
{
"success": true,
"data": [ /* message objects */ ],
"pagination": { "limit": 50, "offset": 0, "total": 120 }
}
Send a message via REST:
POST /lobby-chat-hub/{roomId}/messages
Content-Type: application/json
Authorization: Bearer {accessToken}
{
"data": { "body": "Hello from REST" },
"replyTo": null
}
Messages sent via REST are also broadcast to all connected Socket.IO clients in the room.
Delete a message:
DELETE /lobby-chat-hub/{roomId}/messages/{messageId}
Authorization: Bearer {accessToken}
Guardrails
| Limit | Value |
|---|---|
| Max users per room | 1000 |
| Max rooms per user | 3 |
| Message rate limit | 20 msg/min |
| Max message size | 4096 bytes |
| Connection timeout | 300000 ms |
| History on join | Last 50 messages |
Frontend Integration Checklist
- Install socket.io-client:
npm install socket.io-client - Create a connection manager that handles connect/disconnect/reconnect with token refresh.
- Join rooms after connection. Listen for
hub:joinedbefore sending messages. Thehub:joinedevent includes the user’shubRoleanduserInfo(fullname, avatar). - Render chat history from the
hub:historyevent that arrives automatically after joining. Each message includessenderNameandsenderAvatarfor display. - Handle
hub:errorglobally for all error responses. - Use sender info from
hub:messageArrivedevents — thesenderobject includes{ id, fullname, avatar }. For history messages, use the storedsenderNameandsenderAvatarfields. - Parse
messageTypeto render different message bubbles (text, image, video, etc.). - Use REST endpoints for paginated history when scrolling up in a conversation (
GET /{hubKebabName}/{roomId}/messages?limit=50&offset=50). - Debounce typing indicators — emit
typingon keypress,stopTypingafter 2–3 seconds of inactivity. - Track read receipts per room to show unread counts and read status.
- Handle presence to show online/offline status. The
hub:presenceevent includesuser.fullnameanduser.avatarfor display. - Reconnect gracefully — re-join rooms and fetch missed messages via REST on reconnect.
Example: Full Chat Integration
import { io } from "socket.io-client";
class ChatHub {
constructor(baseUrl, token) {
this.socket = io(`${baseUrl}/lobbychat-api/hub/lobbyChatHub`, {
path: "/lobbychat-api/socket.io/",
auth: { token },
transports: ["websocket", "polling"]
});
this.rooms = new Map();
this._setupListeners();
}
_setupListeners() {
this.socket.on("hub:joined", ({ roomId, hubRole, userInfo }) => {
this.rooms.set(roomId, { joined: true, hubRole, userInfo, messages: [], members: new Map() });
});
this.socket.on("hub:history", ({ roomId, messages }) => {
const room = this.rooms.get(roomId);
if (room) room.messages = messages;
// Each message has senderName and senderAvatar for display
});
this.socket.on("hub:presence", ({ event, roomId, user }) => {
const room = this.rooms.get(roomId);
if (!room) return;
if (event === "joined") {
room.members.set(user.id, { fullname: user.fullname, avatar: user.avatar, hubRole: user.hubRole });
} else if (event === "left") {
room.members.delete(user.id);
}
});
this.socket.on("hub:messageArrived", ({ roomId, sender, message }) => {
// sender = { id, fullname, avatar }
const room = this.rooms.get(roomId);
if (room) room.messages.push(message);
this.onNewMessage?.(roomId, sender, message);
});
this.socket.on("hub:error", ({ error }) => {
console.error("[ChatHub]", error);
});
this.socket.on("hub:typing", ({ roomId, userId }) => {
this.onTyping?.(roomId, userId, true);
});
this.socket.on("hub:stopTyping", ({ roomId, userId }) => {
this.onTyping?.(roomId, userId, false);
});
this.socket.on("hub:online", ({ roomId, userId }) => {
this.onPresence?.(userId, "online");
});
this.socket.on("hub:offline", ({ roomId, userId }) => {
this.onPresence?.(userId, "offline");
});
}
joinRoom(roomId) {
this.socket.emit("hub:join", { roomId });
}
leaveRoom(roomId) {
this.socket.emit("hub:leave", { roomId });
this.rooms.delete(roomId);
}
sendMessage(roomId, messageType, content, options = {}) {
this.socket.emit("hub:send", {
roomId,
messageType,
content,
...options
});
}
sendTyping(roomId) {
this.socket.emit("hub:event", { roomId, event: "typing" });
}
sendStopTyping(roomId) {
this.socket.emit("hub:event", { roomId, event: "stopTyping" });
}
disconnect() {
this.socket.disconnect();
}
}
After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 11 - Leaderboard Service
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document provides extensive instruction for the usage of leaderboard
Service Access
Leaderboard service management is handled through service specific base urls.
Leaderboard service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.).
For the leaderboard service, the base URLs are:
- Preview:
https://wechess.prw.mindbricks.com/leaderboard-api - Staging:
https://wechess-stage.mindbricks.co/leaderboard-api - Production:
https://wechess.mindbricks.co/leaderboard-api
Scope
Leaderboard Service Description
Handles ELO/stat computation and leaderboard management for registered players only. Excludes guest users entirely.
Leaderboard service provides apis and business logic for following data objects in wechess application. Each data object may be either a central domain of the application data structure or a related helper data object for a central concept. Note that data object concept is equal to table concept in the database, in the service database each data object is represented as a db table scheme and the object instances as table rows.
playerStats Data Object: Stores aggregate stats for a registered chess player: ELO, win/loss history, streak, last game, etc. Excludes guests. One per registered user.
leaderboardEntry Data Object: Holds global leaderboard standings for registered players. Rank, ELO, and season support. Excludes guests.
Leaderboard Service Frontend Description By The Backend Architect
Leaderboard Service Frontend Guide
- All leaderboard and stats display data is available exclusively for registered players.
- Guest users never appear in leaderboards or have persistent stats—show transient post-game values only.
- “playerStats” provides core user stats for profile/stats pages.
- “leaderboardEntry” provides sorted user rankings (optionally seasonal).
- Use API responses that include “user” info when available for richer UX (e.g., display name, avatar).
API Structure
Object Structure of a Successful Response
When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client.
HTTP Status Codes:
- 200 OK: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully.
- 201 Created: Returned for CREATE operations, indicating that the resource was created successfully.
Success Response Format:
For successful operations, the response includes a "status": "OK" property, signaling that the request executed successfully. The structure of a successful response is outlined below:
{
"status":"OK",
"statusCode": 200,
"elapsedMs":126,
"ssoTime":120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName":"products",
"method":"GET",
"action":"list",
"appVersion":"Version",
"rowCount":3,
"products":[{},{},{}],
"paging": {
"pageNumber":1,
"pageRowCount":25,
"totalRowCount":3,
"pageCount":1
},
"filters": [],
"uiPermissions": []
}
products: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation.
Additional Data
Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature.
Error Response
If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity:
- 400 Bad Request: The request was improperly formatted or contained invalid parameters.
- 401 Unauthorized: The request lacked a valid authentication token; login is required.
- 403 Forbidden: The current token does not grant access to the requested resource.
- 404 Not Found: The requested resource was not found on the server.
- 500 Internal Server Error: The server encountered an unexpected condition.
Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution.
{
"result": "ERR",
"status": 400,
"message": "errMsg_organizationIdisNotAValidID",
"errCode": 400,
"date": "2024-03-19T12:13:54.124Z",
"detail": "String"
}
PlayerStats Data Object
Stores aggregate stats for a registered chess player: ELO, win/loss history, streak, last game, etc. Excludes guests. One per registered user.
PlayerStats Data Object Frontend Description By The Backend Architect
Display these stats on the user’s profile and stats page. Guests never have a playerStats object. All stats are global (no season).
PlayerStats Data Object Properties
PlayerStats data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
userId |
ID | false | Yes | No | The registered user this record belongs to (auth:user.id). |
eloRating |
Integer | false | Yes | No | Current ELO rating for registered player. |
totalGames |
Integer | false | Yes | No | Total completed games (wins + losses + draws) for this player. |
wins |
Integer | false | Yes | No | Number of games won by the player. |
losses |
Integer | false | Yes | No | Number of games lost by the player. |
draws |
Integer | false | Yes | No | Number of drawn games by the player. |
streak |
Integer | false | Yes | No | Current win or loss streak. Positive=win streak, negative=loss streak, 0=none/neutral. |
lastGameAt |
Date | false | No | No | Timestamp of last completed game for user. |
username |
String | false | No | No | Display name for the player, publicly visible. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Relation Properties
userId
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- userId: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: Yes
LeaderboardEntry Data Object
Holds global leaderboard standings for registered players. Rank, ELO, and season support. Excludes guests.
LeaderboardEntry Data Object Frontend Description By The Backend Architect
Use for leaderboard views and global player ranking displays. userId relates to registered player; can include fullname/avatar when needed for display. Season field may be used for future seasonal leaderboard resets.
LeaderboardEntry Data Object Properties
LeaderboardEntry data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
userId |
ID | false | Yes | No | The registered user this leaderboard entry represents. |
currentRank |
Integer | false | Yes | No | Current leaderboard rank (1=top). Lower is better. |
eloRating |
Integer | false | Yes | No | Player’s current ELO rating (copy from playerStats). |
season |
String | false | No | No | Leaderboard season identifier (null for all-time/global, can be set for seasonal leaderboards as needed). |
lastRankChangeAt |
Date | false | No | No | Timestamp of last rank change/leaderboard update. |
username |
String | false | No | No | Display name for the player, publicly visible on leaderboard. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Relation Properties
userId
Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one.
In frontend, please ensure that,
1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field.
- userId: ID
Relation to
user.id
The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object.
Required: Yes
Default CRUD APIs
For each data object, the backend architect may designate default APIs for standard operations (create, update, delete, get, list). These are the APIs that frontend CRUD forms and AI agents should use for basic record management. If no default is explicitly set (isDefaultApi), the frontend generator auto-discovers the most general API for each operation.
PlayerStats Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createPlayerStats |
/v1/playerstatses |
Yes |
| Update | updatePlayerStats |
/v1/playerstatses/:playerStatsId |
Yes |
| Delete | none | - | Auto |
| Get | getPlayerStats |
/v1/playerstatses/:userId |
Yes |
| List | none | - | Auto |
LeaderboardEntry Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createLeaderboardEntry |
/v1/leaderboardentries |
Auto |
| Update | none | - | Auto |
| Delete | none | - | Auto |
| Get | getLeaderboardEntry |
/v1/leaderboardentries/:userId |
Yes |
| List | listLeaderboardTopN |
/v1/leaderboardtopn |
Yes |
When building CRUD forms for a data object, use the default create/update APIs listed above. The form fields should correspond to the API’s body parameters. For relation fields, render a dropdown loaded from the related object’s list API using the display label property.
Event Subscriptions
This service exposes 1 event subscription that allow clients to receive real-time Kafka events. Each subscription groups related topics with built-in authorization derived from the linked DataObject’s access configuration.
Subscription Overview
| Subscription | Transport | Topics | Auth |
|---|---|---|---|
gameEvents |
websocket |
1 | Absolute: administrator |
Subscription: gameEvents
Subscribes to gameplay events so the leaderboard can update ELO ratings, player stats, and rankings when games are completed.
- Transport:
websocket(Socket.IO WebSocket) - Namespace:
/leaderboard-api/events/gameEvents - Absolute Roles (bypass all checks):
administrator
Available Topics
| Event Name | DataObject | Access Level | Tenant Filter | Owner Filter | Description |
|---|---|---|---|---|---|
gameCompleted |
playerStats |
accessPrivate |
No | No | Fires when a chess game is updated (status changes to completed/terminated). Used to trigger ELO recalculation and leaderboard rank updates for both players. |
Connection & Subscription
import { io } from "socket.io-client";
const socket = io(`${baseUrl}/leaderboard-api/events/gameEvents`, {
auth: {
token: `Bearer ${accessToken}`,
},
transports: ["websocket"],
});
socket.on("connect", () => {
// Subscribe to a subset (or all) of the available topics
socket.emit("subscribe", {
topics: ["gameCompleted"],
});
});
// Server confirms which topics were allowed and which were rejected
socket.on("subscribed", ({ topics, rejected }) => {
console.log("Subscribed to:", topics);
if (rejected.length > 0) {
// Some topics may be rejected based on authorization
// Resubscribe with the allowed subset if needed
console.warn("Rejected:", rejected);
}
});
// Receive events
socket.on("event", ({ topic, name, data }) => {
switch (name) {
case "gameCompleted":
// Handle gameCompleted — data from playerStats
break;
}
});
// Unsubscribe from topics you no longer need
socket.emit("unsubscribe", { topics: ["gameCompleted"] });
socket.on("unsubscribed", ({ topics }) => {
console.log("Unsubscribed from:", topics);
});
socket.on("error", ({ message }) => {
console.error("Subscription error:", message);
});
socket.on("connect_error", (err) => {
console.error("Connection failed:", err.message);
});
Authorization Details
Each topic’s authorization is derived from its linked DataObject:
accessPublic— Events delivered to all subscribers without filtering.accessProtected— Events delivered to authenticated subscribers.accessPrivate— Events filtered by_owner. Only the data owner receives the event. If the DataObject has no ownership field, admin roles (superAdmin,admin,saasAdmin) are required.
API Reference
Create Playerstats API
[Default create API] — This is the designated default create API for the playerStats data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create a player stats record for a newly registered player. Only registered users (never guests) should have this object. Typically used at registration or conversion.
API Frontend Description By The Backend Architect
Called only at registration or on converting guest to registered. Prepares stats for profile display.
Rest Route
The createPlayerStats API REST controller can be triggered via the following route:
/v1/playerstatses
Rest Request Parameters
The createPlayerStats api has got 9 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.body?.[“userId”] |
| eloRating | Integer | true | request.body?.[“eloRating”] |
| totalGames | Integer | true | request.body?.[“totalGames”] |
| wins | Integer | true | request.body?.[“wins”] |
| losses | Integer | true | request.body?.[“losses”] |
| draws | Integer | true | request.body?.[“draws”] |
| streak | Integer | true | request.body?.[“streak”] |
| lastGameAt | Date | false | request.body?.[“lastGameAt”] |
| username | String | false | request.body?.[“username”] |
| userId : The registered user this record belongs to (auth:user.id). | |||
| eloRating : Current ELO rating for registered player. | |||
| totalGames : Total completed games (wins + losses + draws) for this player. | |||
| wins : Number of games won by the player. | |||
| losses : Number of games lost by the player. | |||
| draws : Number of drawn games by the player. | |||
| streak : Current win or loss streak. Positive=win streak, negative=loss streak, 0=none/neutral. | |||
| lastGameAt : Timestamp of last completed game for user. | |||
| username : Display name for the player, publicly visible. |
REST Request To access the api you can use the REST controller with the path POST /v1/playerstatses
axios({
method: 'POST',
url: '/v1/playerstatses',
data: {
userId:"ID",
eloRating:"Integer",
totalGames:"Integer",
wins:"Integer",
losses:"Integer",
draws:"Integer",
streak:"Integer",
lastGameAt:"Date",
username:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "playerStats",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"playerStats": {
"id": "ID",
"userId": "ID",
"eloRating": "Integer",
"totalGames": "Integer",
"wins": "Integer",
"losses": "Integer",
"draws": "Integer",
"streak": "Integer",
"lastGameAt": "Date",
"username": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Playerstats API
[Default update API] — This is the designated default update API for the playerStats data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update player statistics when a game completes. Only called for registered users by gameplay service (M2M) or admin; guests not allowed.
API Frontend Description By The Backend Architect
System/gameplay triggers this to update stats at game end. Never called for guests.
Rest Route
The updatePlayerStats API REST controller can be triggered via the following route:
/v1/playerstatses/:playerStatsId
Rest Request Parameters
The updatePlayerStats api has got 9 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| playerStatsId | ID | true | request.params?.[“playerStatsId”] |
| eloRating | Integer | true | request.body?.[“eloRating”] |
| totalGames | Integer | true | request.body?.[“totalGames”] |
| wins | Integer | true | request.body?.[“wins”] |
| losses | Integer | true | request.body?.[“losses”] |
| draws | Integer | true | request.body?.[“draws”] |
| streak | Integer | true | request.body?.[“streak”] |
| lastGameAt | Date | false | request.body?.[“lastGameAt”] |
| username | String | false | request.body?.[“username”] |
| playerStatsId : This id paremeter is used to select the required data object that will be updated | |||
| eloRating : Current ELO rating for registered player. | |||
| totalGames : Total completed games (wins + losses + draws) for this player. | |||
| wins : Number of games won by the player. | |||
| losses : Number of games lost by the player. | |||
| draws : Number of drawn games by the player. | |||
| streak : Current win or loss streak. Positive=win streak, negative=loss streak, 0=none/neutral. | |||
| lastGameAt : Timestamp of last completed game for user. | |||
| username : Display name for the player, publicly visible. |
REST Request To access the api you can use the REST controller with the path PATCH /v1/playerstatses/:playerStatsId
axios({
method: 'PATCH',
url: `/v1/playerstatses/${playerStatsId}`,
data: {
eloRating:"Integer",
totalGames:"Integer",
wins:"Integer",
losses:"Integer",
draws:"Integer",
streak:"Integer",
lastGameAt:"Date",
username:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "playerStats",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"playerStats": {
"id": "ID",
"userId": "ID",
"eloRating": "Integer",
"totalGames": "Integer",
"wins": "Integer",
"losses": "Integer",
"draws": "Integer",
"streak": "Integer",
"lastGameAt": "Date",
"username": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Get Playerstats API
[Default get API] — This is the designated default get API for the playerStats data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch a single registered user’s player stats (private to user or admin).
API Frontend Description By The Backend Architect
Used to display profile stats. User can only view own; admin can view any.
Rest Route
The getPlayerStats API REST controller can be triggered via the following route:
/v1/playerstatses/:userId
Rest Request Parameters
The getPlayerStats api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| userId : The registered user this record belongs to (auth:user.id)… The parameter is used to query data. |
REST Request To access the api you can use the REST controller with the path GET /v1/playerstatses/:userId
axios({
method: 'GET',
url: `/v1/playerstatses/${userId}`,
data: {
},
params: {
}
});
REST Response
This route’s response is constrained to a select list of properties, and therefore does not encompass all attributes of the resource.
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "playerStats",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"playerStats": {
"isActive": true
}
}
Get Leaderboardentry API
[Default get API] — This is the designated default get API for the leaderboardEntry data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch this player’s leaderboard rank entry (registered users only).
API Frontend Description By The Backend Architect
Allow user to view their own leaderboard position (or admin to view any user). Entry includes user info for display.
Rest Route
The getLeaderboardEntry API REST controller can be triggered via the following route:
/v1/leaderboardentries/:userId
Rest Request Parameters
The getLeaderboardEntry api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.params?.[“userId”] |
| userId : The registered user this leaderboard entry represents… The parameter is used to query data. |
REST Request To access the api you can use the REST controller with the path GET /v1/leaderboardentries/:userId
axios({
method: 'GET',
url: `/v1/leaderboardentries/${userId}`,
data: {
},
params: {
}
});
REST Response
This route’s response is constrained to a select list of properties, and therefore does not encompass all attributes of the resource.
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "leaderboardEntry",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"leaderboardEntry": {
"isActive": true
}
}
List Leaderboardtopn API
[Default list API] — This is the designated default list API for the leaderboardEntry data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List top N players for leaderboard display (e.g., leaderboard page top 100). Sorted by currentRank ascending (best = 1).
API Frontend Description By The Backend Architect
Leaderboard screen populates using this API; accessible to all authenticated users (guests see empty/null result).
Rest Route
The listLeaderboardTopN API REST controller can be triggered via the following route:
/v1/leaderboardtopn
Rest Request Parameters
The listLeaderboardTopN api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| topN | Integer | false | request.query?.[“topN”] |
| topN : Number of top players to return (max 500) |
REST Request To access the api you can use the REST controller with the path GET /v1/leaderboardtopn
axios({
method: 'GET',
url: '/v1/leaderboardtopn',
data: {
},
params: {
topN:'"Integer"',
}
});
REST Response
This route’s response is constrained to a select list of properties, and therefore does not encompass all attributes of the resource.
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "leaderboardEntries",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"leaderboardEntries": [
{
"isActive": true
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Create Leaderboardentry API
Create a leaderboard entry for a registered player. Called when PlayerStats exists but LeaderboardEntry is missing.
API Frontend Description By The Backend Architect
Called by ensureLeaderboardEntry when a user has PlayerStats but no LeaderboardEntry.
Rest Route
The createLeaderboardEntry API REST controller can be triggered via the following route:
/v1/leaderboardentries
Rest Request Parameters
The createLeaderboardEntry api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.body?.[“userId”] |
| currentRank | Integer | true | request.body?.[“currentRank”] |
| eloRating | Integer | true | request.body?.[“eloRating”] |
| season | String | false | request.body?.[“season”] |
| lastRankChangeAt | Date | false | request.body?.[“lastRankChangeAt”] |
| username | String | false | request.body?.[“username”] |
| userId : The registered user this leaderboard entry represents. | |||
| currentRank : Current leaderboard rank (1=top). Lower is better. | |||
| eloRating : Player’s current ELO rating (copy from playerStats). | |||
| season : Leaderboard season identifier (null for all-time/global, can be set for seasonal leaderboards as needed). | |||
| lastRankChangeAt : Timestamp of last rank change/leaderboard update. | |||
| username : Display name for the player, publicly visible on leaderboard. |
REST Request To access the api you can use the REST controller with the path POST /v1/leaderboardentries
axios({
method: 'POST',
url: '/v1/leaderboardentries',
data: {
userId:"ID",
currentRank:"Integer",
eloRating:"Integer",
season:"String",
lastRankChangeAt:"Date",
username:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "leaderboardEntry",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"leaderboardEntry": {
"id": "ID",
"userId": "ID",
"currentRank": "Integer",
"eloRating": "Integer",
"season": "String",
"lastRankChangeAt": "Date",
"username": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.
WECHESS
FRONTEND GUIDE FOR AI CODING AGENTS - PART 12 - AgentHub Service
This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend.
This document provides extensive instruction for the usage of agentHub
Service Access
AgentHub service management is handled through service specific base urls.
AgentHub service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.).
For the agentHub service, the base URLs are:
- Preview:
https://wechess.prw.mindbricks.com/agenthub-api - Staging:
https://wechess-stage.mindbricks.co/agenthub-api - Production:
https://wechess.mindbricks.co/agenthub-api
Scope
AgentHub Service Description
AI Agent Hub
AgentHub service provides apis and business logic for following data objects in wechess application. Each data object may be either a central domain of the application data structure or a related helper data object for a central concept. Note that data object concept is equal to table concept in the database, in the service database each data object is represented as a db table scheme and the object instances as table rows.
sys_agentOverride Data Object: Runtime overrides for design-time agents. Null fields use the design default.
sys_agentExecution Data Object: Agent execution log. Records each agent invocation with input, output, and performance metrics.
sys_toolCatalog Data Object: Cached tool catalog discovered from project services. Refreshed periodically.
API Structure
Object Structure of a Successful Response
When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client.
HTTP Status Codes:
- 200 OK: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully.
- 201 Created: Returned for CREATE operations, indicating that the resource was created successfully.
Success Response Format:
For successful operations, the response includes a "status": "OK" property, signaling that the request executed successfully. The structure of a successful response is outlined below:
{
"status":"OK",
"statusCode": 200,
"elapsedMs":126,
"ssoTime":120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName":"products",
"method":"GET",
"action":"list",
"appVersion":"Version",
"rowCount":3,
"products":[{},{},{}],
"paging": {
"pageNumber":1,
"pageRowCount":25,
"totalRowCount":3,
"pageCount":1
},
"filters": [],
"uiPermissions": []
}
products: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation.
Additional Data
Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature.
Error Response
If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity:
- 400 Bad Request: The request was improperly formatted or contained invalid parameters.
- 401 Unauthorized: The request lacked a valid authentication token; login is required.
- 403 Forbidden: The current token does not grant access to the requested resource.
- 404 Not Found: The requested resource was not found on the server.
- 500 Internal Server Error: The server encountered an unexpected condition.
Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution.
{
"result": "ERR",
"status": 400,
"message": "errMsg_organizationIdisNotAValidID",
"errCode": 400,
"date": "2024-03-19T12:13:54.124Z",
"detail": "String"
}
Sys_agentOverride Data Object
Runtime overrides for design-time agents. Null fields use the design default.
Sys_agentOverride Data Object Properties
Sys_agentOverride data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
agentName |
String | Yes | No | Design-time agent name this override applies to. | |
provider |
String | No | No | Override AI provider (e.g., openai, anthropic). | |
model |
String | No | No | Override model name. | |
systemPrompt |
Text | No | No | Override system prompt. | |
temperature |
Double | No | No | Override temperature (0-2). | |
maxTokens |
Integer | No | No | Override max tokens. | |
responseFormat |
String | No | No | Override response format (text/json). | |
selectedTools |
Object | No | No | Array of tool names from the catalog that this agent can use. | |
guardrails |
Object | No | No | Override guardrails: { maxToolCalls, timeout, maxTokenBudget }. | |
enabled |
Boolean | Yes | No | Enable or disable this agent. | |
updatedBy |
ID | No | No | User who last updated this override. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Sys_agentExecution Data Object
Agent execution log. Records each agent invocation with input, output, and performance metrics.
Sys_agentExecution Data Object Properties
Sys_agentExecution data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
agentName |
String | Yes | No | Agent that was executed. | |
agentType |
Enum | Yes | No | Whether this was a design-time or dynamic agent. | |
source |
Enum | Yes | No | How the agent was triggered. | |
userId |
ID | No | No | User who triggered the execution. | |
input |
Object | No | No | Request input (truncated for large payloads). | |
output |
Object | No | No | Response output (truncated for large payloads). | |
toolCalls |
Integer | No | No | Number of tool calls made during execution. | |
tokenUsage |
Object | No | No | Token usage: { prompt, completion, total }. | |
durationMs |
Integer | No | No | Execution time in milliseconds. | |
status |
Enum | Yes | No | Execution status. | |
error |
Text | No | No | Error message if execution failed. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Enum Properties
Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options.
-
agentType: [design, dynamic]
-
source: [rest, sse, kafka, agent]
-
status: [success, error, timeout]
Filter Properties
agentName agentType source userId status
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
-
agentName: String has a filter named
agentName -
agentType: Enum has a filter named
agentType -
source: Enum has a filter named
source -
userId: ID has a filter named
userId -
status: Enum has a filter named
status
Sys_toolCatalog Data Object
Cached tool catalog discovered from project services. Refreshed periodically.
Sys_toolCatalog Data Object Properties
Sys_toolCatalog data object has got following properties that are represented as table fields in the database scheme. These properties don’t stand just for data storage, but each may have different settings to manage the business logic.
| Property | Type | IsArray | Required | Secret | Description |
|---|---|---|---|---|---|
toolName |
String | Yes | No | Full tool name (e.g., service:apiName). | |
serviceName |
String | Yes | No | Source service name. | |
description |
Text | No | No | Tool description. | |
parameters |
Object | No | No | JSON Schema of tool parameters. | |
lastRefreshed |
Date | No | No | When this tool was last discovered/refreshed. |
- Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set.
Filter Properties
serviceName
Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API’s.
- serviceName: String has a filter named
serviceName
Default CRUD APIs
For each data object, the backend architect may designate default APIs for standard operations (create, update, delete, get, list). These are the APIs that frontend CRUD forms and AI agents should use for basic record management. If no default is explicitly set (isDefaultApi), the frontend generator auto-discovers the most general API for each operation.
Sys_agentOverride Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | createAgentOverride |
/v1/agentoverride |
Yes |
| Update | updateAgentOverride |
/v1/agentoverride/:sys_agentOverrideId |
Yes |
| Delete | deleteAgentOverride |
/v1/agentoverride/:sys_agentOverrideId |
Yes |
| Get | getAgentOverride |
/v1/agentoverride/:sys_agentOverrideId |
Yes |
| List | listAgentOverrides |
/v1/agentoverrides |
Yes |
Sys_agentExecution Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | none | - | Auto |
| Update | none | - | Auto |
| Delete | none | - | Auto |
| Get | getAgentExecution |
/v1/agentexecution/:sys_agentExecutionId |
Yes |
| List | listAgentExecutions |
/v1/agentexecutions |
Yes |
Sys_toolCatalog Default APIs
| Operation | API Name | Route | Explicitly Set |
|---|---|---|---|
| Create | none | - | Auto |
| Update | none | - | Auto |
| Delete | none | - | Auto |
| Get | getToolCatalogEntry |
/v1/toolcatalogentry/:sys_toolCatalogId |
Yes |
| List | listToolCatalog |
/v1/toolcatalog |
Yes |
When building CRUD forms for a data object, use the default create/update APIs listed above. The form fields should correspond to the API’s body parameters. For relation fields, render a dropdown loaded from the related object’s list API using the display label property.
API Reference
Get Agentoverride API
[Default get API] — This is the designated default get API for the sys_agentOverride data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The getAgentOverride API REST controller can be triggered via the following route:
/v1/agentoverride/:sys_agentOverrideId
Rest Request Parameters
The getAgentOverride api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| sys_agentOverrideId | ID | true | request.params?.[“sys_agentOverrideId”] |
| sys_agentOverrideId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/agentoverride/:sys_agentOverrideId
axios({
method: 'GET',
url: `/v1/agentoverride/${sys_agentOverrideId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_agentOverride",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"sys_agentOverride": {
"id": "ID",
"agentName": "String",
"provider": "String",
"model": "String",
"systemPrompt": "Text",
"temperature": "Double",
"maxTokens": "Integer",
"responseFormat": "String",
"selectedTools": "Object",
"guardrails": "Object",
"enabled": "Boolean",
"updatedBy": "ID",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
}
}
List Agentoverrides API
[Default list API] — This is the designated default list API for the sys_agentOverride data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The listAgentOverrides API REST controller can be triggered via the following route:
/v1/agentoverrides
Rest Request Parameters
The listAgentOverrides api has got no request parameters.
REST Request To access the api you can use the REST controller with the path GET /v1/agentoverrides
axios({
method: 'GET',
url: '/v1/agentoverrides',
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_agentOverrides",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"sys_agentOverrides": [
{
"id": "ID",
"agentName": "String",
"provider": "String",
"model": "String",
"systemPrompt": "Text",
"temperature": "Double",
"maxTokens": "Integer",
"responseFormat": "String",
"selectedTools": "Object",
"guardrails": "Object",
"enabled": "Boolean",
"updatedBy": "ID",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Update Agentoverride API
[Default update API] — This is the designated default update API for the sys_agentOverride data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The updateAgentOverride API REST controller can be triggered via the following route:
/v1/agentoverride/:sys_agentOverrideId
Rest Request Parameters
The updateAgentOverride api has got 10 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| sys_agentOverrideId | ID | true | request.params?.[“sys_agentOverrideId”] |
| provider | String | request.body?.[“provider”] | |
| model | String | request.body?.[“model”] | |
| systemPrompt | Text | request.body?.[“systemPrompt”] | |
| temperature | Double | request.body?.[“temperature”] | |
| maxTokens | Integer | request.body?.[“maxTokens”] | |
| responseFormat | String | request.body?.[“responseFormat”] | |
| selectedTools | Object | request.body?.[“selectedTools”] | |
| guardrails | Object | request.body?.[“guardrails”] | |
| enabled | Boolean | request.body?.[“enabled”] | |
| sys_agentOverrideId : This id paremeter is used to select the required data object that will be updated | |||
| provider : Override AI provider (e.g., openai, anthropic). | |||
| model : Override model name. | |||
| systemPrompt : Override system prompt. | |||
| temperature : Override temperature (0-2). | |||
| maxTokens : Override max tokens. | |||
| responseFormat : Override response format (text/json). | |||
| selectedTools : Array of tool names from the catalog that this agent can use. | |||
| guardrails : Override guardrails: { maxToolCalls, timeout, maxTokenBudget }. | |||
| enabled : Enable or disable this agent. |
REST Request To access the api you can use the REST controller with the path PATCH /v1/agentoverride/:sys_agentOverrideId
axios({
method: 'PATCH',
url: `/v1/agentoverride/${sys_agentOverrideId}`,
data: {
provider:"String",
model:"String",
systemPrompt:"Text",
temperature:"Double",
maxTokens:"Integer",
responseFormat:"String",
selectedTools:"Object",
guardrails:"Object",
enabled:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_agentOverride",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"sys_agentOverride": {
"id": "ID",
"agentName": "String",
"provider": "String",
"model": "String",
"systemPrompt": "Text",
"temperature": "Double",
"maxTokens": "Integer",
"responseFormat": "String",
"selectedTools": "Object",
"guardrails": "Object",
"enabled": "Boolean",
"updatedBy": "ID",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
}
}
Create Agentoverride API
[Default create API] — This is the designated default create API for the sys_agentOverride data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The createAgentOverride API REST controller can be triggered via the following route:
/v1/agentoverride
Rest Request Parameters
The createAgentOverride api has got 9 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| agentName | String | true | request.body?.[“agentName”] |
| provider | String | false | request.body?.[“provider”] |
| model | String | false | request.body?.[“model”] |
| systemPrompt | Text | false | request.body?.[“systemPrompt”] |
| temperature | Double | false | request.body?.[“temperature”] |
| maxTokens | Integer | false | request.body?.[“maxTokens”] |
| responseFormat | String | false | request.body?.[“responseFormat”] |
| selectedTools | Object | false | request.body?.[“selectedTools”] |
| guardrails | Object | false | request.body?.[“guardrails”] |
| agentName : Design-time agent name this override applies to. | |||
| provider : Override AI provider (e.g., openai, anthropic). | |||
| model : Override model name. | |||
| systemPrompt : Override system prompt. | |||
| temperature : Override temperature (0-2). | |||
| maxTokens : Override max tokens. | |||
| responseFormat : Override response format (text/json). | |||
| selectedTools : Array of tool names from the catalog that this agent can use. | |||
| guardrails : Override guardrails: { maxToolCalls, timeout, maxTokenBudget }. |
REST Request To access the api you can use the REST controller with the path POST /v1/agentoverride
axios({
method: 'POST',
url: '/v1/agentoverride',
data: {
agentName:"String",
provider:"String",
model:"String",
systemPrompt:"Text",
temperature:"Double",
maxTokens:"Integer",
responseFormat:"String",
selectedTools:"Object",
guardrails:"Object",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_agentOverride",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"sys_agentOverride": {
"id": "ID",
"agentName": "String",
"provider": "String",
"model": "String",
"systemPrompt": "Text",
"temperature": "Double",
"maxTokens": "Integer",
"responseFormat": "String",
"selectedTools": "Object",
"guardrails": "Object",
"enabled": "Boolean",
"updatedBy": "ID",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
}
}
Delete Agentoverride API
[Default delete API] — This is the designated default delete API for the sys_agentOverride data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The deleteAgentOverride API REST controller can be triggered via the following route:
/v1/agentoverride/:sys_agentOverrideId
Rest Request Parameters
The deleteAgentOverride api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| sys_agentOverrideId | ID | true | request.params?.[“sys_agentOverrideId”] |
| sys_agentOverrideId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/agentoverride/:sys_agentOverrideId
axios({
method: 'DELETE',
url: `/v1/agentoverride/${sys_agentOverrideId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_agentOverride",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"sys_agentOverride": {
"id": "ID",
"agentName": "String",
"provider": "String",
"model": "String",
"systemPrompt": "Text",
"temperature": "Double",
"maxTokens": "Integer",
"responseFormat": "String",
"selectedTools": "Object",
"guardrails": "Object",
"enabled": "Boolean",
"updatedBy": "ID",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": false
}
}
List Toolcatalog API
[Default list API] — This is the designated default list API for the sys_toolCatalog data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The listToolCatalog API REST controller can be triggered via the following route:
/v1/toolcatalog
Rest Request Parameters
Filter Parameters
The listToolCatalog api supports 1 optional filter parameter for filtering list results:
serviceName (String): Source service name.
- Single (partial match, case-insensitive):
?serviceName=<value> - Multiple:
?serviceName=<value1>&serviceName=<value2> - Null:
?serviceName=null
REST Request To access the api you can use the REST controller with the path GET /v1/toolcatalog
axios({
method: 'GET',
url: '/v1/toolcatalog',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// serviceName: '<value>' // Filter by serviceName
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_toolCatalogs",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"sys_toolCatalogs": [
{
"id": "ID",
"toolName": "String",
"serviceName": "String",
"description": "Text",
"parameters": "Object",
"lastRefreshed": "Date",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Get Toolcatalogentry API
[Default get API] — This is the designated default get API for the sys_toolCatalog data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The getToolCatalogEntry API REST controller can be triggered via the following route:
/v1/toolcatalogentry/:sys_toolCatalogId
Rest Request Parameters
The getToolCatalogEntry api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| sys_toolCatalogId | ID | true | request.params?.[“sys_toolCatalogId”] |
| sys_toolCatalogId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/toolcatalogentry/:sys_toolCatalogId
axios({
method: 'GET',
url: `/v1/toolcatalogentry/${sys_toolCatalogId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_toolCatalog",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"sys_toolCatalog": {
"id": "ID",
"toolName": "String",
"serviceName": "String",
"description": "Text",
"parameters": "Object",
"lastRefreshed": "Date",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
}
}
List Agentexecutions API
[Default list API] — This is the designated default list API for the sys_agentExecution data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The listAgentExecutions API REST controller can be triggered via the following route:
/v1/agentexecutions
Rest Request Parameters
Filter Parameters
The listAgentExecutions api supports 5 optional filter parameters for filtering list results:
agentName (String): Agent that was executed.
- Single (partial match, case-insensitive):
?agentName=<value> - Multiple:
?agentName=<value1>&agentName=<value2> - Null:
?agentName=null
agentType (Enum): Whether this was a design-time or dynamic agent.
- Single:
?agentType=<value>(case-insensitive) - Multiple:
?agentType=<value1>&agentType=<value2> - Null:
?agentType=null
source (Enum): How the agent was triggered.
- Single:
?source=<value>(case-insensitive) - Multiple:
?source=<value1>&source=<value2> - Null:
?source=null
userId (ID): User who triggered the execution.
- Single:
?userId=<value> - Multiple:
?userId=<value1>&userId=<value2> - Null:
?userId=null
status (Enum): Execution status.
- Single:
?status=<value>(case-insensitive) - Multiple:
?status=<value1>&status=<value2> - Null:
?status=null
REST Request To access the api you can use the REST controller with the path GET /v1/agentexecutions
axios({
method: 'GET',
url: '/v1/agentexecutions',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// agentName: '<value>' // Filter by agentName
// agentType: '<value>' // Filter by agentType
// source: '<value>' // Filter by source
// userId: '<value>' // Filter by userId
// status: '<value>' // Filter by status
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_agentExecutions",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"sys_agentExecutions": [
{
"id": "ID",
"agentName": "String",
"agentType": "Enum",
"agentType_idx": "Integer",
"source": "Enum",
"source_idx": "Integer",
"userId": "ID",
"input": "Object",
"output": "Object",
"toolCalls": "Integer",
"tokenUsage": "Object",
"durationMs": "Integer",
"status": "Enum",
"status_idx": "Integer",
"error": "Text",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Get Agentexecution API
[Default get API] — This is the designated default get API for the sys_agentExecution data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Rest Route
The getAgentExecution API REST controller can be triggered via the following route:
/v1/agentexecution/:sys_agentExecutionId
Rest Request Parameters
The getAgentExecution api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| sys_agentExecutionId | ID | true | request.params?.[“sys_agentExecutionId”] |
| sys_agentExecutionId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/agentexecution/:sys_agentExecutionId
axios({
method: 'GET',
url: `/v1/agentexecution/${sys_agentExecutionId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "sys_agentExecution",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"sys_agentExecution": {
"id": "ID",
"agentName": "String",
"agentType": "Enum",
"agentType_idx": "Integer",
"source": "Enum",
"source_idx": "Integer",
"userId": "ID",
"input": "Object",
"output": "Object",
"toolCalls": "Integer",
"tokenUsage": "Object",
"durationMs": "Integer",
"status": "Enum",
"status_idx": "Integer",
"error": "Text",
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"isActive": true
}
}
After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.
Related Documentation
For more detailed information, refer to:
- llms.txt - Documentation overview and index
- llms-restapi.txt - Complete REST API reference
- llms-full.txt - Complete documentation
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