# weChess Multiplayer Chess Platform - Frontend Development Prompts > AI-assisted frontend development prompts for weChess Multiplayer Chess Platform This document contains all frontend development prompts that can be used to build the user interface for this project. Each prompt provides detailed specifications for implementing specific frontend features. --- ## Table of Contents - [Introduction](#introduction) - [Project Introduction & Setup](#frontend-prompts-frontend-prompt-1-projectintroduction) - [Authentication Management](#frontend-prompts-frontend-prompt-2-authmanagement) - [Verification Management](#frontend-prompts-frontend-prompt-3-verification) - [Profile Management](#frontend-prompts-frontend-prompt-4-profile) - [User Management](#frontend-prompts-frontend-prompt-5-usermanagement) - [MCP BFF Integration](#frontend-prompts-frontend-prompt-6-mcpbffintegration) - [Gameplay Service](#frontend-prompts-frontend-prompt-7-gameplayservice) - [Gameplay Service Realtime Hubs](#frontend-prompts-frontend-prompt-8-gameplay-realtimehubs) - [LobbyChat Service](#frontend-prompts-frontend-prompt-9-lobbychatservice) - [LobbyChat Service Realtime Hubs](#frontend-prompts-frontend-prompt-10-lobbychat-realtimehubs) - [Leaderboard Service](#frontend-prompts-frontend-prompt-11-leaderboardservice) - [AgentHub Service](#frontend-prompts-frontend-prompt-12-agenthubservice) --- ## Introduction ### Project Overview # weChess Multiplayer Chess Platform Version : 1.0.174 weChess is a real-time multiplayer chess platform featuring lobby and in-game chat, leaderboards, and support for both guest and registered players. The system provides chat moderation, matchmaking (public and private games), ongoing/resumable matches, and administrative tools for game and user management. ## How to Use Project Documents The `Wechess` project has been designed and generated using **Mindbricks**, a powerful microservice-based backend generation platform. All documentation is automatically produced by the **Mindbricks Genesis Engine**, based on the high-level architectural patterns defined by the user or inferred by AI. This documentation set is intended for both **AI agents** and **human developers**—including frontend and backend engineers—who need precise and structured information about how to interact with the backend services of this project. Each document reflects the live architecture of the system, providing a reliable reference for API consumption, data models, authentication flows, and business logic. By following this documentation, developers can seamlessly integrate with the backend, while AI agents can use it to reason about the service structure, make accurate decisions, or even generate compatible client-side code. ## Accessing Project Services Each service generated by Mindbricks is exposed via a **dedicated REST API** endpoint. Every service documentation set includes the **base URL** of that service along with the **specific API paths** for each available route. Before consuming any API, developers or agents must understand the service URL structure and environment-specific endpoints. ### Service Endpoint Structure | Environment | URL Pattern Example | |-------------|---------------------| | **Preview** | `https://wechess.prw.mindbricks.com/auth-api` | | **Staging** | `https://wechess-stage.mindbricks.co/auth-api` | | **Production** | `https://wechess.mindbricks.co/auth-api` | Replace `auth` with the actual service name as lower case (e.g., `order-api`, `bff-service`, customermanagement-api etc.). ### Environment Usage Notes * **Preview APIs** become accessible after a project is previewed inside the Mindbricks platform. These are ideal for development and testing. * **Staging** and **Production** APIs are only accessible after the project is deployed to cloud environments provisioned via Mindbricks. * In some cases, the project owner may choose to deploy services on their **own infrastructure**. In such scenarios, the service base URLs will be **custom** and should be communicated manually by the project owner to developers or AI agents. > **Frontend applications** should be designed to **easily switch between environments**, allowing dynamic endpoint targeting for Preview, Staging, and Production. ## Getting Started: Use the Auth Service First Before interacting with other services in the `Wechess` project, **AI agents and developers should begin by integrating with the Auth Service**. Mindbricks automatically generates a dedicated authentication microservice based on the project’s authentication definitions provided by the architect. This service provides the essential user and access management foundation for the project. Agents should first utilize the Auth Service to: * Register and authenticate users (login) * Manage users, roles, and permissions * Handle user groups (if defined) * Support multi-tenancy logic (if configured) * Perform Policy-Based Access Control (PBAC), if activated by the architect ### Auth Service Documentation Use the following resources to understand and integrate the Auth Service: * **REST API Guide** – ideal for frontend and direct HTTP usage [Auth REST API Guide](/document/docs/auth-service/rest-api-guide.html) * **Event Guide** – helpful for event-driven or cross-service integrations [Auth Event Guide](/document/docs/auth-service/event-guide.html) * **Service Design Document** – overall structure, patterns, and logic [Auth Service Design](/document/docs/auth-service/service-design.html) > **Note:** For most frontend use cases, the **REST API Guide** will be the primary source. The **Event Guide** and **Service Design** documents are especially useful when integrating with other backend microservices or building systems that interact with the auth service indirectly. ## Using the BFF (Backend-for-Frontend) Service In Mindbricks, all backend services are designed with an advanced **CQRS (Command Query Responsibility Segregation)** architecture. Within this architecture, **business services** are responsible for managing their respective domains and ensuring the accuracy and freshness of domain data. The **BFF service** complements these business services by providing a **read-only** aggregation and query layer tailored specifically for frontend and client-side applications. ### Key Principles of the BFF Service * **Elasticsearch Replicas for Fast Queries:** Each data object managed by a business service is automatically replicated as an **Elasticsearch index**, making it accessible for fast, frontend-oriented queries through the BFF. * **Cross-Service Data Aggregation:** The BFF offers an **aggregation layer** capable of combining data across multiple services, enabling complex filters, searches, and unified views of related data. * **Read-Only by Design:** The BFF service is **strictly read-only**. All create, update, or delete operations must be performed through the relevant business services, or via event-driven sagas if designed. ### BFF Service Documentation * **REST API Guide** – querying aggregated and indexed data [BFF REST API Guide](/document/docs/bff-service/rest-api-guide.html) * **Event Guide** – syncing strategies across replicas [BFF Event Guide](/document/docs/bff-service/event-guide.html) * **Service Design** – aggregation patterns and index structures [BFF Service Design](/document/docs/bff-service/service-design.html) > **Tip:** Use the BFF service as the **main entry point for all frontend data queries**. It simplifies access, reduces round-trips, and ensures that data is shaped appropriately for the UI layer. ## Business Services Overview The `weChess Multiplayer Chess Platform` project consists of multiple **business services**, each responsible for managing a specific domain within the system. These services expose their own REST APIs and documentation sets, and are accessible based on the environment (Preview, Staging, Production). ### Usage Guidance Business services are primarily designed to: * Handle the **state and operations of domain data** * Offer **Create, Update, Delete** operations over owned entities * Serve **direct data queries** (`get`, `list`) for their own objects when needed For advanced query needs across multiple services or aggregated views, prefer using the [BFF service](#using-the-bff-backend-for-frontend-service). ### Available Business Services ### gameplay Service **Description:** Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results. **Documentation:** * [REST API Guide](/document/docs/gameplay-service/rest-api-guide.html) * [Event Guide](/document/docs/gameplay-service/event-guide.html) * [Service Design](/document/docs/gameplay-service/service-design.html) **Base URL Examples:** | Environment | URL | |-------------|---------------------| | **Preview** | `https://wechess.prw.mindbricks.com/gameplay-api` | | **Staging** | `https://wechess-stage.mindbricks.co/gameplay-api` | | **Production** | `https://wechess.mindbricks.co/gameplay-api` | ### lobbyChat Service **Description:** Public lobby chat microservice. Manages create, list, reporting, moderation, and 24-hour message expiry for guest/registered users. **Documentation:** * [REST API Guide](/document/docs/lobbyChat-service/rest-api-guide.html) * [Event Guide](/document/docs/lobbyChat-service/event-guide.html) * [Service Design](/document/docs/lobbyChat-service/service-design.html) **Base URL Examples:** | Environment | URL | |-------------|---------------------| | **Preview** | `https://wechess.prw.mindbricks.com/lobbychat-api` | | **Staging** | `https://wechess-stage.mindbricks.co/lobbychat-api` | | **Production** | `https://wechess.mindbricks.co/lobbychat-api` | ### leaderboard Service **Description:** Handles ELO/stat computation and leaderboard management for registered players only. Excludes guest users entirely. **Documentation:** * [REST API Guide](/document/docs/leaderboard-service/rest-api-guide.html) * [Event Guide](/document/docs/leaderboard-service/event-guide.html) * [Service Design](/document/docs/leaderboard-service/service-design.html) **Base URL Examples:** | Environment | URL | |-------------|---------------------| | **Preview** | `https://wechess.prw.mindbricks.com/leaderboard-api` | | **Staging** | `https://wechess-stage.mindbricks.co/leaderboard-api` | | **Production** | `https://wechess.mindbricks.co/leaderboard-api` | ### agentHub Service **Description:** AI Agent Hub **Documentation:** * [REST API Guide](/document/docs/agentHub-service/rest-api-guide.html) * [Event Guide](/document/docs/agentHub-service/event-guide.html) * [Service Design](/document/docs/agentHub-service/service-design.html) **Base URL Examples:** | Environment | URL | |-------------|---------------------| | **Preview** | `https://wechess.prw.mindbricks.com/agenthub-api` | | **Staging** | `https://wechess-stage.mindbricks.co/agenthub-api` | | **Production** | `https://wechess.mindbricks.co/agenthub-api` | ## Connect via MCP (Model Context Protocol) All backend services in the `Wechess` project expose their Business APIs as **MCP tools**. These tools are aggregated by the **MCP-BFF** service into a single unified endpoint that external AI tools can connect to. ### Unified MCP Endpoint | Environment | StreamableHTTP (recommended) | SSE (legacy fallback) | |-------------|------------------------------|------------------------| | **Preview** | `https://wechess.prw.mindbricks.com/mcpbff-api/mcp` | `https://wechess.prw.mindbricks.com/mcpbff-api/mcp/sse` | | **Staging** | `https://wechess-stage.mindbricks.co/mcpbff-api/mcp` | `https://wechess-stage.mindbricks.co/mcpbff-api/mcp/sse` | | **Production** | `https://wechess.mindbricks.co/mcpbff-api/mcp` | `https://wechess.mindbricks.co/mcpbff-api/mcp/sse` | ### Authentication MCP connections require authentication via the `Authorization` header: - **API Key (recommended for AI agents):** `Authorization: Bearer sk_mbx_your_api_key_here` API keys are long-lived and don't expire like JWT tokens. Create one from the profile page. - **JWT Token:** `Authorization: Bearer {accessToken}` Use a valid access token obtained from the login API. > **OAuth is not supported** for MCP connections at this time. ### Connecting from Cursor Add the following to your project's `.cursor/mcp.json`: ```json { "mcpServers": { "wechess": { "url": "https://wechess.prw.mindbricks.com/mcpbff-api/mcp", "headers": { "Authorization": "Bearer sk_mbx_your_api_key_here" } } } } ``` ### Connecting from Claude Desktop Add to your Claude Desktop configuration (`claude_desktop_config.json`): ```json { "mcpServers": { "wechess": { "url": "https://wechess.prw.mindbricks.com/mcpbff-api/mcp", "headers": { "Authorization": "Bearer sk_mbx_your_api_key_here" } } } } ``` ### What's Available Once connected, the AI tool can discover and call all Business API tools from all services — CRUD operations, custom queries, file operations, and more. The MCP-BFF handles routing each tool call to the correct backend service and propagates your authentication context. --- ## Conclusion This documentation set provides a comprehensive guide for understanding and consuming the `weChess Multiplayer Chess Platform` backend, generated by the Mindbricks platform. It is structured to support both AI agents and human developers in navigating authentication, data access, service responsibilities, and system architecture. To summarize: * Start with the **Auth Service** to manage users, roles, sessions, and permissions. * Use the **BFF Service** for optimized, read-only data queries and cross-service aggregation. * Refer to the **Business Services** when you need to manage domain-specific data or perform direct CRUD operations. Each service offers a complete set of documentation—REST API guides, event interface definitions, and design insights—to help you integrate efficiently and confidently. Whether you are building a frontend application, configuring an automation agent, or simply exploring the architecture, this documentation is your primary reference for working with the backend of this project. > For environment-specific access, ensure you're using the correct base URLs (Preview, Staging, Production), and coordinate with the project owner for any custom deployments. --- ### How to Use These Prompts These prompts are designed to be used with AI coding assistants to help build frontend features. Each prompt includes: 1. **Feature Description** - What the feature does and its purpose 2. **Data Models** - The backend data structures to work with 3. **API Endpoints** - Available REST APIs for the feature 4. **UI Requirements** - Specific user interface requirements 5. **Implementation Guidelines** - Best practices and patterns to follow When using these prompts with an AI assistant: - Copy the relevant prompt section - Provide context about your frontend framework (React, Vue, Angular, etc.) - Reference the REST API documentation for endpoint details --- ## Frontend Development Prompts # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 1 - Project Introduction & Setup** This is the introductory document for the **wechess** frontend project. It is designed for AI agents that will generate frontend code to consume the project's backend. Read it carefully — it describes the project scope, architecture, API conventions, and initial screens you must build before proceeding to the feature-specific prompts that follow. This prompt will help you set up the project infrastructure, create the initial layout, home page, navigation, and any dummy screens. The subsequent prompts will provide detailed API documentation for each feature area. ## Project Introduction weChess is a real-time multiplayer chess platform featuring lobby and in-game chat, leaderboards, and support for both guest and registered players. The system provides chat moderation, matchmaking (public and private games), ongoing/resumable matches, and administrative tools for game and user management. ## Project Services Overview The project has **1 auth service**, **1 notification service**, **1 BFF service**, and **4 business services**, plus other helper services such as bucket and realtime. Each service is a separate microservice application and listens for HTTP requests at different service URLs. | # | Service | Description | API Prefix | |---|---------|-------------|------------| | 1 | auth | Authentication and user management | `/auth-api` | | 2 | gameplay | Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results. | `/gameplay-api` | | 3 | lobbyChat | Public lobby chat microservice. Manages create, list, reporting, moderation, and 24-hour message expiry for guest/registered users. | `/lobbyChat-api` | | 4 | leaderboard | Handles ELO/stat computation and leaderboard management for registered players only. Excludes guest users entirely. | `/leaderboard-api` | | 5 | agentHub | AI Agent Hub | `/agentHub-api` | Detailed API documentation for each service will be given in the following prompts. In this document, you will build the initial project structure, home pages, and navigation. ## API Structure ### Object Structure of a Successful Response When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client. **HTTP Status Codes:** * **200 OK**: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully. * **201 Created**: Returned for CREATE operations, indicating that the resource was created successfully. **Success Response Format:** For successful operations, the response includes a `"status": "OK"` property, signaling that the request executed successfully. The structure of a successful response is outlined below: ```json { "status":"OK", "statusCode": 200, "elapsedMs":126, "ssoTime":120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName":"products", "method":"GET", "action":"list", "appVersion":"Version", "rowCount":3, "products":[{},{},{}], "paging": { "pageNumber":1, "pageRowCount":25, "totalRowCount":3, "pageCount":1 }, "filters": [], "uiPermissions": [] } ``` * **`products`**: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation. ### Additional Data Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API's response signature. ### Error Response If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity: * **400 Bad Request**: The request was improperly formatted or contained invalid parameters. * **401 Unauthorized**: The request lacked a valid authentication token; login is required. * **403 Forbidden**: The current token does not grant access to the requested resource. * **404 Not Found**: The requested resource was not found on the server. * **500 Internal Server Error**: The server encountered an unexpected condition. Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution. ```js { "result": "ERR", "status": 400, "message": "errMsg_organizationIdisNotAValidID", "errCode": 400, "date": "2024-03-19T12:13:54.124Z", "detail": "String" } ``` ## Accessing the Backend Each backend service has its own URL for each deployment environment. Users may want to test the frontend in one of the three deployments—preview, staging, or production. Please ensure that the home page includes a deployment server selection option so that, as the frontend coding agent, you can set the base URL for all services. The base URL of the application in each environment is as follows: * **Preview:** `https://wechess.prw.mindbricks.com` * **Staging:** `https://wechess-stage.mindbricks.co` * **Production:** `https://wechess.mindbricks.co` For the auth service, the base URLs are: * **Preview:** `https://wechess.prw.mindbricks.com/auth-api` * **Staging:** `https://wechess-stage.mindbricks.co/auth-api` * **Production:** `https://wechess.mindbricks.co/auth-api` For each other service, append `/{serviceName}-api` to the environment base URL. Any request that requires login must include a valid token in the Bearer authorization header. Please note that for each service in the project (which will be introduced in following prompts) will use a different address so it is a good practice to define a separate client for each service in the frontend application lib source. Not only the different base urls, some services even may need different access rules when shaping the request. Services may be deployed to the preview server, staging server, or production server. Therefore, each service has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the home page. ## Home Page First build a home page which shows some static content about the application, and has got login and registration (if is public) buttons. The home page should be updated later according to the content that each service provides, as a frontend developer use best and common practices to reflect the service content to the home page. User may also give extra information for the home page content in addition to this prompt. Note that this page should include a deployment (environment) selection option to set the base URL. Set the default to `production`. After user logs in, page header should show the current login state as in modern web pages, logged in user fullname, avatar, email and with a logout link, make a fancy current user component. The home page may have different views before and after login. ## Initial Navigation Structure Build the initial navigation/sidebar with placeholder pages for each area of the application. These will be implemented in detail by the subsequent prompts: - Home / Landing - Login - Register - Profile - User Management (admin) - Gameplay Service Pages - LobbyChat Service Pages - Leaderboard Service Pages - AgentHub Service Pages Create these as placeholder/dummy pages with a title and "Coming soon" note. They will be filled in by the following prompts. ## What To Build Now With this prompt, build: 1. **Project infrastructure** — routing, layout, environment config, API client setup (one client per service) 2. **Home page** with environment selector, login/register buttons, project description 4. **Placeholder pages** for all navigation items listed above 5. **Common components** — header with user info, navigation sidebar/menu, layout wrapper Do **not** implement authentication flows, registration, or any service-specific features yet — those will be covered in the next prompts. ## Common Reminders 1. When the application starts, please ensure that the `baseUrl` is set to the production server URL, and that the environment selector dropdown has the **Production** option selected by default. 2. Note that any API call to the application backend is based on a service base URL. Auth APIs use `/auth-api` prefix, and each business service uses `/{serviceName}-api` prefix after the application's base URL. 3. The deployment environment selector will only be used in the home page. If any page is called directly bypassing the home page, the page will use the stored or default environment. --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 2 - Authentication Management** This document covers the authentication features of the **wechess** project: registration, login, logout, and session management. The project introduction, API conventions, base URLs, home page, and multi-tenancy setup were covered in the previous introductory prompt — make sure those are implemented before proceeding. All auth APIs use the auth service base URL with the `/auth-api` prefix (e.g., `https://wechess.mindbricks.co/auth-api`). ### FRONTEND_URL The `FRONTEND_URL` environment variable is automatically set on the auth service from the project's **frontendUrl** setting in Basic Project Settings. It contains the base URL of the frontend application for the current deployment environment (e.g., `http://localhost:5173` for dev, `https://myapp.com` for production). Defaults if not configured: | Environment | Default | |-------------|---------| | dev | `http://localhost:5173` | | test | `https://wechess.prw.mindbricks.com` | | stage | `https://wechess-stage.mindbricks.co` | | prod | `https://wechess.mindbricks.co` | This variable is used by the auth service for: - **Social login redirects** — after OAuth processing, the auth service redirects to `FRONTEND_URL + /auth/callback` (the frontend must have a page at this route; see the Social Login prompt for details) - **Email notification links** — verification, password reset, and other links in emails point back to the frontend You can customize `FRONTEND_URL` per environment by configuring the `frontendUrl` field in your project's Basic Project Settings (e.g., when using a custom domain). ## Registration Management ### User Registration User registration is public in the application. Please create a simple and polished registration page that includes only the necessary fields of the registration API. Using the `registeruser` route of the auth API, send the required fields from your registration page. The `registerUser` API in the `auth` service is described with the request and response structure below. Note that since the `registerUser` API is a business API, it is versioned; call it with the given version like `/v1/registeruser`. ### `Register User` API This api is used by public users to register themselves **Rest Route** The `registerUser` API REST controller can be triggered via the following route: `/v1/registeruser` **Rest Request Parameters** The `registerUser` api has got 4 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | avatar | String | false | request.body?.["avatar"] | | password | String | true | request.body?.["password"] | | fullname | String | true | request.body?.["fullname"] | | email | String | true | request.body?.["email"] | **avatar** : The avatar url of the user. If not sent, a default random one will be generated. **password** : The password defined by the the user that is being registered. **fullname** : The fullname defined by the the user that is being registered. **email** : The email defined by the the user that is being registered. **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/registeruser** ```js axios({ method: 'POST', url: '/v1/registeruser', data: { avatar:"String", password:"String", fullname:"String", email:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` After a successful registration, the frontend code should handle any verification requirements. Verification Management will be given in the next prompt. The registration response will include a `user` object in the root envelope; this object contains user information with an `id` field. ## Login Management ### Login Identifier Model The **primary login identifier** for this application is the **email address**. Users register and log in using their email and password. No mobile field is stored in the user data model. The login page should include an email input and a password input. ### Login Flow After successful registration and completing any required verifications, the user can log in. Please create a minimal, polished login page as described above. Note that this page should respect the deployment (environment) selection option made in the home page to set the base URL. If the user reaches this page directly skipping home page, the default `production` deployment will be used. The login API returns a created session. This session can be retrieved later with the access token using the `/currentuser` system route. Any request that requires login must include a valid token. When a user logs in successfully, the response JSON includes a JWT access token in the `accessToken` field. Under normal conditions, this token is also set as a cookie and consumed automatically. However, since AI coding agents' preview options may fail to use cookies, ensure that each request includes the access token in the Bearer authorization header. If the login fails due to verification requirements, the response JSON includes an `errCode`. If it is `EmailVerificationNeeded`, start the email verification flow; if it is `MobileVerificationNeeded`, start the mobile verification flow. After a successful login, you can access session (user) information at any time with the `/currentuser` API. On inner pages, show brief profile information (avatar, name, etc.) using the session information from this API. Note that the `currentuser` API returns a session object, so there is no `id` property; instead, the values for the user and session are exposed as `userId` and `sessionId`. The response combines user and session information. The login, logout, and currentuser APIs are as follows. They are system routes and are not versioned. ### `POST /login` — User Login **Purpose:** Verifies user credentials and creates an authenticated session with a JWT access token. **Access Routes:** #### Request Parameters | Parameter | Type | Required | Source | | ---------- | ------ | -------- | ----------------------- | | `username` | String | Yes | `request.body.username` | | `password` | String | Yes | `request.body.password` | #### Behavior * Authenticates credentials and returns a session object. * Sets cookie: `projectname-access-token[-tenantCodename]` * Adds the same token in response headers. * Accepts either `username` or `email` fields (if both exist, `username` is prioritized). The `mobile` field is also accepted when the user has a mobile number on file. #### Example ```js axios.post("/login", { email: "user@example.com", password: "securePassword" }); ``` #### Success Response ```json { "sessionId": "e81c7d2b-4e95-9b1e-842e-3fb9c8c1df38", "userId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38", "email": "user@example.com", "fullname": "John Doe", //... "accessToken": "ey7....", "userBucketToken": "e56d....", "sessionNeedsEmail2FA": true, "sessionNeedsMobile2FA": true, } ``` > **Note on bucket tokens:** The `userBucketToken` is for the **external bucket service** (used for general file uploads like documents and product images). **User avatars do not use the external bucket service** — they are uploaded via database buckets (dbBuckets) built into the auth service using the regular `accessToken`. See the Profile or Bucket Management sections for dbBucket avatar upload details. > **Two-Factor Authentication (2FA):** When the login response contains `sessionNeedsEmail2FA: true or sessionNeedsMobile2FA: true`, the session is **not yet fully authorized**. The `accessToken` is valid but all protected API calls will return `403` until 2FA is completed. **Do not treat this login as successful** — instead, store the `accessToken`, `userId`, and `sessionId`, and navigate the user to a 2FA verification page. The 2FA flow details are covered in the **Verification Management** prompt. ### Error Responses * `401 Unauthorized`: Invalid credentials * `403 Forbidden`: Email/mobile verification or 2FA pending * `400 Bad Request`: Missing parameters --- ### `POST /logout` — User Logout **Purpose:** Terminates the current session and clears associated authentication tokens. #### Behavior * Invalidates the session (if it exists). * Clears cookie `projectname-access-token[-tenantCodename]`. * Returns a confirmation response (always `200 OK`). #### Example ```js axios.post("/logout", {}, { headers: { "Authorization": "Bearer your-jwt-token" } }); ``` #### Notes * Can be called without a session (idempotent behavior). * Works for both cookie-based and token-based sessions. #### Success Response ```json { "status": "OK", "message": "User logged out successfully" } ``` ### `GET /currentuser` — Current Session **Purpose** Returns the currently authenticated user's session. **Route Type** `sessionInfo` **Authentication** Requires a valid access token (header or cookie). #### Request *No parameters.* #### Example ```js axios.get("/currentuser", { headers: { Authorization: "Bearer " } }); ``` #### Success (200) Returns the session object (identity, tenancy, token metadata): ```json { "sessionId": "9cf23fa8-07d4-4e7c-80a6-ec6d6ac96bb9", "userId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38", "email": "user@example.com", "fullname": "John Doe", "roleId": "user", "tenantId": "abc123", "accessToken": "jwt-token-string", "...": "..." } ``` Note that the `currentuser` API returns a session object, so there is no `id` property, instead, the values for the user and session are exposed as `userId` and `sessionId`. The response is a mix of user and session information. #### Errors * **401 Unauthorized** — No active session/token ```json { "status": "ERR", "message": "No login found" } ``` **Notes** * Commonly called by web/mobile clients after login to hydrate session state. * Includes key identity/tenant fields and a token reference (if applicable). * Ensure a valid token is supplied to receive a 200 response. After you complete this step, please ensure you have not made the following common mistakes: 1. The `/currentuser` API returns a mix of session and user data. There is no `id` property —use `userId` and `sessionId`. 2. Note that any API call to the auth service should use the `/auth-api` prefix after the application's base URL. **After this prompt, the user may give you new instructions to update your output or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 3 - Verification Management** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project's backend. This document includes the verification processes for the autheitcation flow. Please read it carefully and implement all requirements described here. The project has 1 auth service, 1 notification service, 1 BFF service, and 4 business services, plus other helper services such as bucket and realtime. In this document you will be informed only about the auth service. Each service is a separate microservice application and listens for HTTP requests at different service URLs. Services may be deployed to the preview server, staging server, or production server. Therefore, each service has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the home page. ## Accessing the backend Each backend service has its own URL for each deployment environment. Users may want to test the frontend in one of the three deployments—preview, staging, or production. Please ensure that the home page includes a deployment server selection option so that, as the frontend coding agent, you can set the base URL for all services. For the auth service, the base URLs are: * **Preview:** `https://wechess.prw.mindbricks.com/auth-api` * **Staging:** `https://wechess-stage.mindbricks.co/auth-api` * **Production:** `https://wechess.mindbricks.co/auth-api` Any request that requires login must include a valid token in the Bearer authorization header. ## After User Registration Frontend should also be aware of verification after any login attempt. The login request may return a 401 or 403 with the error codes that indicates the verification needs. ```json { //... "errCode": "EmailVerificationNeeded", // or "errCode": "MobileVerificationNeeded", } ``` ## Email Verification In the registration response, check the `emailVerificationNeeded` property in the response root. If it is `true`, start the email verification flow. After the login process, if you receive an HTTP error and the response contains an `errCode` with the value `EmailVerificationNeeded`, start the email verification flow. 1. Call the email verification `start` route of the backend (described below) with the user's email. The backend will send a secret code to the provided email address. **The backend can send the email if the architect has configured a real mail service or SMTP server. During development, the backend also returns the secret code to the frontend. You can read this code from the `secretCode` property of the response.** 2. The secret code in the email will be a hexadecimal string. Provide an input page so the user can paste this code into the frontend application. Navigate to this input page after starting the verification process. **If the `secretCode` is sent to the frontend for testing, display it on the input page so the user can copy and paste it.** 3. The `start` response includes a `codeIndex` property. Display its value on the input page so the user can match the index in the message with the one on the screen. 4. When the user submits the code, complete the email verification using the `complete` route of the backend (described below) with the user's email and the secret code. 5. After a successful email verification response, please check the response object to have the property 'mobileVerificationNeeded' as `true`, if so navigate to the mobile verification flow as described below. **If no mobile verification is needed then just navigate the login page.** Below are the `start` and `complete` routes for email verification. These are system routes and therefore are not versioned. #### `POST /verification-services/email-verification/start` **Purpose:** Starts email verification by generating and sending a secret code. | Parameter | Type | Required | Description | | --------- | ------ | -------- | ------------------------------ | | `email` | String | Yes | User's email address to verify | **Example Request** ```json { "email": "user@example.com" } ``` **Success Response** ```json { "status": "OK", "codeIndex": 1, // timeStamp : Milliseconds since Jan 1, 1970, 00:00:00.000 GMT "timeStamp": 1784578660000, "date": "Mon Jul 20 2026 23:17:40 GMT+0300 (GMT+03:00)", // expireTime: in seconds "expireTime": 86400, "verificationType": "byLink", // in testMode "secretCode": "123456", "userId": "user-uuid" } ``` > ⚠️ In production, `secretCode` is **not** returned — it is only sent via email. **Error Responses** * `400 Bad Request`: Already verified * `403 Forbidden`: Too many attempts (rate limit) --- #### `POST /verification-services/email-verification/complete` **Purpose:** Completes verification using the received code. | Parameter | Type | Required | Description | | ------------ | ------ | -------- | ----------------- | | `email` | String | Yes | User's email | | `secretCode` | String | Yes | Verification code | **Success Response** ```json { "status": "OK", "isVerified": true, "email": "user@email.com", // in testMode "userId": "user-uuid" } ``` **Error Responses** * `403 Forbidden`: Code expired or mismatched * `404 Not Found`: No verification in progress --- ## Mobile Verification > **Mobile numbers must be in E.164 format** (`+` followed by country code and subscriber number, e.g. `+905551234567`). Use the `PhoneInput` component for mobile number inputs on verification pages. In the registration response, check the `mobileVerificationNeeded` property in the response root. If it is `true`, start the mobile verification flow. After the login process, if you receive a 403 error and the response contains an `errCode` with the value `MobileVerificationNeeded`, start the mobile verification flow. 1. Call the mobile verification `start` route of the backend (described below) with the user's email. The backend will send a secret code to the user's mobile number. **If a real texting service is configured, the backend sends the SMS. During development, the backend also returns the secret code to the frontend in the `secretCode` property.** 2. The secret code in the SMS will be a hexadecimal string. Provide an input page so the user can paste this code. Navigate to this input page after starting the verification process. **If the `secretCode` is returned for testing, display it on the input page for easy copy/paste.** 3. When the user submits the code, complete mobile verification using the `complete` route of the backend (described below) with the user's email and the secret code. 4. The `start` response includes a `codeIndex` property. Display its value on the input page so the user can match the index shown in the message with the one on the screen. 5. After a successful mobile verification response, navigate to the login page. **Verification Order** If both `emailVerificationNeeded` and `mobileVerificationNeeded` are `true`, handle both verification flows in order. First complete email verification, then mobile verification. Below are the `start` and `complete` routes for mobile verification. These are system routes and therefore are not versioned. #### `POST /verification-services/mobile-verification/start` | Parameter | Type | Required | Description | | --------- | ------ | -------- | ------------------------------------ | | `email` | String | Yes | User's email to locate mobile record | **Success Response** ```json { "status": "OK", "codeIndex": 1, // timeStamp : Milliseconds since Jan 1, 1970, 00:00:00.000 GMT "timeStamp": 1784578660000, "date": "Mon Jul 20 2026 23:17:40 GMT+0300 (GMT+03:00)", // expireTime: in seconds "expireTime": 180, "verificationType": "byCode", // in testMode "secretCode": "123456", "userId": "user-uuid" } ``` > ⚠️ `secretCode` is returned only in development. **Errors** * `400 Bad Request`: Already verified * `403 Forbidden`: Rate-limited --- #### `POST /verification-services/mobile-verification/complete` | Parameter | Type | Required | Description | | ------------ | ------ | -------- | --------------------- | | `email` | String | Yes | Associated email | | `secretCode` | String | Yes | Code received via SMS | **Success Response** ```json { "status": "OK", "isVerified": true, "mobile": "+1 333 ...", // in testMode "userId": "user-uuid" } ``` --- ## Resetting Password Users can reset their forgotten passwords without a login required, through email and mobile verification. To be able to start a password reset flow, users will click on the "Reset Password" link in the login page. Since there are two verification methods, by email or by mobile, for password reset, when the reset password link is clicked, frontend should ask user if they want to make the verification through email of mobile. According to the users selection the frontend shoudl start the related flow as explaned below step by step. ## Password Reset By Email Flow 1. Call the password reset by email verification `start` route of the backend (described below) with the user's email. The backend will send a secret code to the provided email address. **The backend can send the email if the architect has configured a real mail service or SMTP server. During development, the backend also returns the secret code to the frontend. You can read this code from the `secretCode` property of the response.** 2. The secret code in the email will be a hexadecimal string. Provide an input page so the user can paste this code into the frontend application. Navigate to this input page after starting the verification process. **If the `secretCode` is sent to the frontend for testing, display it on the input page so the user can copy and paste it.** 3. The `start` response includes a `codeIndex` property. Display its value on the input page so the user can match the index in the message with the one on the screen. 4. The input page should also include a double input area for the user to enter and confirm their new password. 5. When the user submits the code and the new password, complete the password reset by email using the `complete` route of the backend (described below) with the user's email , the secret code and new password. 6. After a successful verification response, navigate to the login page. Below are the `start` and `complete` routes for password reset by email verification. These are system routes and therefore are not versioned. #### POST `/verification-services/password-reset-by-email/start` **Purpose**: Starts the password reset process by generating and sending a secret verification code. #### Request Body | Parameter | Type | Required | Description | |-----------|--------|----------|-------------------------------------| | email | String | Yes | The email address of the user | ```json { "email": "user@example.com" } ``` **Success Response** Returns secret code details (only in development environment) and confirmation that the verification step has been started. ```json { "userId": "user-uuid", "email": "user@example.com", "codeIndex": 1, "secretCode": "123456", "timeStamp": 1765484354, "expireTime": 86400, "date": "2024-04-29T10:00:00.000Z", "verificationType": "byLink", } ``` ⚠️ In production, the secret code is only sent via email and not exposed in the API response. **Error Responses** - `401 NotAuthenticated`: Email address not found or not associated with a user. - `403 Forbidden`: Sending a code too frequently (spam prevention). --- #### POST `/verification-services/password-reset-by-email/complete` **Purpose**: Completes the password reset process by validating the secret code and updating the user's password. #### Request Body | Parameter | Type | Required | Description | |-------------|--------|----------|----------------------------------------------| | email | String | Yes | The email address of the user | | secretCode | String | Yes | The code received via email | | password | String | Yes | The new password the user wants to set | ```json { "email": "user@example.com", "secretCode": "123456", "password": "newSecurePassword123" } ``` **Success Response** ```json { "userId": "user-uuid", "email": "user@example.com", "isVerified": true } ``` **Error Responses** - `403 Forbidden`: - Secret code mismatch - Secret code expired - No ongoing verification found --- ## Password Reset By Mobile Flow 1. Call the password reset by mobile verification `start` route of the backend (described below) with the user's email. The backend will send a secret code to the user's mobile number. **If a real texting service is configured, the backend sends the SMS. During development, the backend also returns the secret code to the frontend in the `secretCode` property.** 2. The secret code in the SMS will be a hexadecimal string. Provide an input page so the user can paste this code. Navigate to this input page after starting the verification process. **If the `secretCode` is returned for testing, display it on the input page for easy copy/paste.** 3. The `start` response includes a `codeIndex` property. Display its value on the input page so the user can match the index in the message with the one on the screen. Also display the half masked `mobile`number that comes in the response, to tell the user that their code is sent to this number. 4. The input page should also include a double input area for the user to enter and confirm their new password. 5. When the user submits the code, complete mobile verification using the `complete` route of the backend (described below) with the user's email and the secret code. 6. After a successful mobile verification response, navigate to the login page. Below are the `start` and `complete` routes for password reset by mobile verification. These are system routes and therefore are not versioned. #### POST `/verification-services/password-reset-by-mobile/start` **Purpose**: Initiates the mobile-based password reset by sending a verification code to the user's mobile. #### Request Body | Parameter | Type | Required | Description | |-----------|--------|----------|------------------------------| | email | String | Yes | The email of the user that resets the password | ```json { "email": "user@user.com" } ``` ### Success Response Returns the verification context (code returned only in development): ```json { "status": "OK", "codeIndex": 1, timeStamp: 133241255, "mobile": "+905.....67", "secretCode": "123456", "expireTime": 86400, "date": "2024-04-29T10:00:00.000Z", verificationType: "byLink" } ``` ⚠️ In production, the `secretCode` is not included in the response and is only sent via SMS. ### Error Responses - **400 Bad Request**: Mobile already verified - **403 Forbidden**: Rate-limited (code already sent recently) - **404 Not Found**: User with provided mobile not found --- #### POST `/verification-services/password-reset-by-mobile/complete` **Purpose**: Finalizes the password reset process by validating the received verification code and updating the user's password. #### Request Body | Parameter | Type | Required | Description | |-------------|--------|----------|-------------------------------------------------| | email | String | Yes | The email address of the user | | secretCode | String | Yes | The code received via SMS | | password | String | Yes | The new password to assign | ```json { "email": "user@example.com", "secretCode": "123456", "password": "NewSecurePassword123!" } ``` ### Success Response ```json { "userId": "user-uuid", "isVerified": true } ``` --- ## Two-Factor Authentication (2FA) **This project has email and mobile two-factor authentication enabled.** 2FA is different from email/mobile verification: verification proves ownership during registration (one-time), while **2FA runs on every login** as an additional security layer. ### How 2FA Works After Login When a user logs in successfully, the login response includes `accessToken`, `userId`, `sessionId`, and all session data. However, when 2FA is active, the response **also** contains one or both of these flags: * `sessionNeedsEmail2FA: true` — email 2FA is required * `sessionNeedsMobile2FA: true` — mobile 2FA is required **When any of these flags are `true`, the session is NOT fully authorized.** The `accessToken` is valid only for calling the 2FA verification endpoints. All other protected API calls will return `403 Forbidden` with error code `EmailTwoFactorNeeded` or `MobileTwoFactorNeeded` until 2FA is completed. ### 2FA Frontend Flow 1. After a successful login, check the response for `sessionNeedsEmail2FA` or `sessionNeedsMobile2FA`. 2. If either is `true`, **do not treat the user as authenticated**. Store the `accessToken`, `userId`, and `sessionId` temporarily. 3. Navigate the user to a **2FA verification page**. 4. On the 2FA page, immediately call the 2FA `start` endpoint (described below) with the `userId` and `sessionId`. This triggers sending the verification code to the user's email or mobile. 5. Display a 6-digit code input. **If the response contains `secretCode` (test/development mode), display it on the page so the user can copy and paste it.** 6. The `start` response includes a `codeIndex` property. Display its value on the page so the user can match the index in the message with the one on the screen. 7. When the user submits the code, call the 2FA `complete` endpoint with `userId`, `sessionId`, and `secretCode`. 8. On success, the `complete` endpoint returns the **updated session object** with the 2FA flag cleared. Now set the user as fully authenticated and navigate to the main application page. 9. Provide a "Resend Code" button with a **60-second cooldown** to prevent spam. 10. Provide a "Cancel" option that discards the partial session and returns the user to the login page. ### 2FA Type Selection When both email and mobile 2FA are enabled, the login response may have both `sessionNeedsEmail2FA: true` and `sessionNeedsMobile2FA: true`. In this case, handle email 2FA first, then mobile 2FA — similar to the verification order for email and mobile verification. ### Email 2FA Endpoints #### `POST /verification-services/email-2factor-verification/start` **Purpose:** Starts email-based 2FA by generating and sending a verification code to the user's email. | Parameter | Type | Required | Description | | ----------- | ------ | -------- | ------------------------------ | | `userId` | String | Yes | The user's ID | | `sessionId` | String | Yes | The current session ID | **Example Request** ```json { "userId": "user-uuid", "sessionId": "session-uuid" } ``` **Success Response** ```json { "status": "OK", "sessionId": "session-uuid", "userId": "user-uuid", "codeIndex": 1, "timeStamp": 1784578660000, "date": "Mon Jul 20 2026 23:17:40 GMT+0300", "expireTime": 86400, "verificationType": "byLink", // in testMode only "secretCode": "123456" } ``` > ⚠️ In production, `secretCode` is **not** returned — it is only sent via email. **Error Responses** * `403 Forbidden`: Code resend attempted before cooldown (60s) * `401 Unauthorized`: Session not found --- #### `POST /verification-services/email-2factor-verification/complete` **Purpose:** Completes email 2FA by validating the code and clearing the session 2FA flag. | Parameter | Type | Required | Description | | ------------ | ------ | -------- | ----------------------------- | | `userId` | String | Yes | The user's ID | | `sessionId` | String | Yes | The session ID | | `secretCode` | String | Yes | Verification code from email | **Success Response** Returns the updated session with `sessionNeedsEmail2FA: false`: ```json { "sessionId": "session-uuid", "userId": "user-uuid", "email": "user@example.com", "fullname": "John Doe", "roleId": "user", "sessionNeedsEmail2FA": false, "accessToken": "jwt-token", "...": "..." } ``` **Error Responses** * `403 Forbidden`: Code mismatch or expired * `403 Forbidden`: No ongoing verification found * `401 Unauthorized`: Session does not exist --- ### Mobile 2FA Endpoints > **Important:** Mobile 2FA requires that the user has a **verified mobile number**. If the user's mobile is not verified, the start endpoint will return a `403` error. #### `POST /verification-services/mobile-2factor-verification/start` **Purpose:** Starts mobile-based 2FA by generating and sending a verification code via SMS. | Parameter | Type | Required | Description | | ----------- | ------ | -------- | ------------------------------ | | `userId` | String | Yes | The user's ID | | `sessionId` | String | Yes | The current session ID | **Example Request** ```json { "userId": "user-uuid", "sessionId": "session-uuid" } ``` **Success Response** ```json { "status": "OK", "sessionId": "session-uuid", "userId": "user-uuid", "codeIndex": 1, "timeStamp": 1784578660000, "date": "Mon Jul 20 2026 23:17:40 GMT+0300", "expireTime": 300, "verificationType": "byCode", // in testMode only "secretCode": "654321" } ``` > ⚠️ In production, `secretCode` is **not** returned — it is only sent via SMS. **Error Responses** * `403 Forbidden`: Mobile number not verified * `403 Forbidden`: Code resend attempted before cooldown (60s) * `401 Unauthorized`: Session not found --- #### `POST /verification-services/mobile-2factor-verification/complete` **Purpose:** Completes mobile 2FA by validating the code and clearing the session 2FA flag. | Parameter | Type | Required | Description | | ------------ | ------ | -------- | ---------------------------- | | `userId` | String | Yes | The user's ID | | `sessionId` | String | Yes | The session ID | | `secretCode` | String | Yes | Code received via SMS | **Success Response** Returns the updated session with `sessionNeedsMobile2FA: false`: ```json { "sessionId": "session-uuid", "userId": "user-uuid", "mobile": "+15551234567", "fullname": "John Doe", "roleId": "user", "sessionNeedsMobile2FA": false, "accessToken": "jwt-token", "...": "..." } ``` **Error Responses** * `403 Forbidden`: Code mismatch or expired * `403 Forbidden`: No ongoing verification found * `401 Unauthorized`: Session does not exist --- ### Important 2FA Notes * **One code per session**: Only one active verification code exists per session at a time. * **Resend throttling**: Code requests are throttled — wait at least 60 seconds between resend attempts. * **Code expiration**: Codes expire after 86400 seconds. * **Session stays valid**: The `accessToken` from login remains the same throughout the 2FA flow — you do not get a new token. The `complete` response returns the same session with the 2FA flag cleared. * **`/currentuser` works during 2FA**: The `/currentuser` endpoint does **not** enforce 2FA, so it can be called during the 2FA flow. However, all other protected endpoints will return `403`. ** Please dont forget to arrange the code to be able to navigate to the verification pages both after registrations and login attempts if verification is needed.** **After this prompt, the user may give you new instructions to update your first output or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 4 - Profile Management** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project's backend. This document includes information and api descriptions about building a **profile page** in the frontend using the auth service profile api calls. Avatar images are stored in the auth service's database buckets — no external bucket service is needed for avatars. The project has 1 auth service, 1 notification service, 1 BFF service, and 4 business services, plus other helper services such as bucket and realtime. In this document you will use the auth service (including its database bucket endpoints for avatar uploads). Each service is a separate microservice application and listens for HTTP requests at different service URLs. Services may be deployed to the preview server, staging server, or production server. Therefore, each service has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the home page. ## Accessing the backend Each backend service has its own URL for each deployment environment. Users may want to test the frontend in one of the three deployments—preview, staging, or production. Please ensure that the register and login pages include a deployment server selection option so that, as the frontend coding agent, you can set the base URL for all services. The base URL of the application in each environment is as follows: * **Preview:** `https://wechess.prw.mindbricks.com` * **Staging:** `https://wechess-stage.mindbricks.co` * **Production:** `https://wechess.mindbricks.co` For the auth service, service urls are as follows: * **Preview:** `https://wechess.prw.mindbricks.com/auth-api` * **Staging:** `https://wechess-stage.mindbricks.co/auth-api` * **Production:** `https://wechess.mindbricks.co/auth-api` For each other service, the service URL will be given in the service sections. Any request that requires login must include a valid token in the Bearer authorization header. ## Avatar Storage (Database Buckets) User avatars and tenant avatars are stored directly in the auth service database using **database buckets** (dbBuckets). This means avatar files are uploaded to and downloaded from the **auth service itself** — no external bucket service is needed. The auth service provides these avatar buckets: ### User Avatar Bucket **Upload:** `POST {authBaseUrl}/bucket/userAvatars/upload` **Download by ID:** `GET {authBaseUrl}/bucket/userAvatars/download/{fileId}` **Download by Key:** `GET {authBaseUrl}/bucket/userAvatars/download/key/{accessKey}` - **Read access:** Public (anyone can view avatars, no auth needed for download) - **Write access:** Authenticated (any logged-in user can upload their own avatar) - **Allowed types:** image/png, image/jpeg, image/webp, image/gif - **Max size:** 5 MB - **Access key:** Each uploaded file gets a 12-character random key for shareable links **Upload example (multipart/form-data):** ```js const formData = new FormData(); formData.append('file', croppedImageBlob, 'avatar.png'); const response = await fetch(`${authBaseUrl}/bucket/userAvatars/upload`, { method: 'POST', headers: { 'Authorization': `Bearer ${accessToken}`, }, body: formData, }); const result = await response.json(); // result.file.id — the file ID (use for download URL) // result.file.accessKey — 12-char key for public sharing // result.file.fileName, result.file.mimeType, result.file.fileSize ``` **After uploading, update the user's avatar field** with the download URL: ```js const avatarUrl = `${authBaseUrl}/bucket/userAvatars/download/${result.file.id}`; // OR use the access key for a shorter, shareable URL: const avatarUrl = `${authBaseUrl}/bucket/userAvatars/download/key/${result.file.accessKey}`; await updateProfile({ avatar: avatarUrl }); ``` **Displaying avatars:** Since read access is public, avatar URLs can be used directly in `` tags without any authentication token: ```jsx Avatar ``` ### Listing and Deleting Avatars The auth service also provides metadata APIs for each bucket (auto-generated): | API | Method | Path | Description | |-----|--------|------|-------------| | `getUserAvatarsFile` | GET | `/v1/userAvatarsFiles/:id` | Get file metadata (no binary) | | `listUserAvatarsFiles` | GET | `/v1/userAvatarsFiles` | List files with filtering | | `deleteUserAvatarsFile` | DELETE | `/v1/userAvatarsFiles/:id` | Delete file and its data | ## Profile Page Design a profile page to manage (view and edit) user information. The profile page should include an avatar upload component that uploads to the database bucket. On the profile page, you will need 4 business APIs: `getUser` , `updateProfile`, `updateUserPassword` and `archiveProfile`. Do not rely on the `/currentuser` response for profile data, because it contains session information. The most recent user data is in the user database and should be accessed via the `getUser` business API. The `updateProfile`, `updateUserPassword` and `archiveProfile` api can only be called by the users themselves. They are designed specific to the profile page. **Avatar upload workflow:** 1. User selects an image → crop with `react-easy-crop` (install it, do not implement your own) 2. Convert cropped area to a Blob 3. Upload to `POST {authBaseUrl}/bucket/userAvatars/upload` with the access token 4. Get back the file metadata (id, accessKey) 5. Construct the download URL: `{authBaseUrl}/bucket/userAvatars/download/key/{accessKey}` 6. Call `updateProfile({ avatar: downloadUrl })` to save it **Note that the user cannot change/update their `email` or `roleId`.** For password update you should make a separate block in the UI, so that user can enter old password, new password and confirm new password before calling the `updateUserPassword`. Here are the 3 auth APIs—`getUser` , `updateProfile` and `updateUserPassword`— as follows: You can access these APIs through the auth service base URL, `{appUrl}/auth-api`. ### `Get User` API This api is used by admin roles or the users themselves to get the user profile information. **Rest Route** The `getUser` API REST controller can be triggered via the following route: `/v1/users/:userId` **Rest Request Parameters** The `getUser` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | **userId** : This id paremeter is used to query the required data object. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/users/:userId** ```js axios({ method: 'GET', url: `/v1/users/${userId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Profile` API This route is used by users to update their profiles. **Rest Route** The `updateProfile` API REST controller can be triggered via the following route: `/v1/profile/:userId` **Rest Request Parameters** The `updateProfile` api has got 3 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | | fullname | String | false | request.body?.["fullname"] | | avatar | String | false | request.body?.["avatar"] | **userId** : This id paremeter is used to select the required data object that will be updated **fullname** : A string value to represent the fullname of the user **avatar** : The avatar url of the user. A random avatar will be generated if not provided **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/profile/:userId** ```js axios({ method: 'PATCH', url: `/v1/profile/${userId}`, data: { fullname:"String", avatar:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Userpassword` API This route is used to update the password of users in the profile page by users themselves **Rest Route** The `updateUserPassword` API REST controller can be triggered via the following route: `/v1/userpassword/:userId` **Rest Request Parameters** The `updateUserPassword` api has got 3 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | | oldPassword | String | true | request.body?.["oldPassword"] | | newPassword | String | true | request.body?.["newPassword"] | **userId** : This id paremeter is used to select the required data object that will be updated **oldPassword** : The old password of the user that will be overridden bu the new one. Send for double check. **newPassword** : The new password of the user to be updated **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/userpassword/:userId** ```js axios({ method: 'PATCH', url: `/v1/userpassword/${userId}`, data: { oldPassword:"String", newPassword:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### Archiving A Profile A user may want to archive their profile. So the profile page should include an archive section for the users to archive their accounts. When an account is archived, it is marked as archived and an aarchiveDate is atteched to the profile. All user data is kept in the database for 1 month after user archived. If user tries to login or register with the same email, the account will be activated again. But if no login or register occures in 1 month after archiving, the profile and its related data will be deleted permanenetly. So in the profile page, 1. The arcihve options should be accepted after user writes a text like ("ARCHİVE MY ACCOUNT") to a confirmation dialog, so that frontend UX can ensure this is not an unconscious request. 2. The user should be warned about the process, that his account will be available for a restore for 1 month. The archive api, can only be called by the users themselves and its used as follows. ### `Archive Profile` API This api is used by users to archive their profiles. **Rest Route** The `archiveProfile` API REST controller can be triggered via the following route: `/v1/archiveprofile/:userId` **Rest Request Parameters** The `archiveProfile` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | **userId** : This id paremeter is used to select the required data object that will be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/archiveprofile/:userId** ```js axios({ method: 'DELETE', url: `/v1/archiveprofile/${userId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": false, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` --- After you complete this step, please ensure you have not made the following common mistakes: 1. Avatar uploads go to the **auth service's database bucket** endpoints (`/bucket/userAvatars/upload`), not to an external bucket service. Use the same `accessToken` (Bearer header) for both auth APIs and avatar bucket uploads — no bucket-specific tokens are needed. 2. Note that any api call to the application backend is based on a service base url, in this prompt all auth apis (including avatar bucket endpoints) should be called by the auth service base url. 3. On the profile page, fetch the latest user data from the service using `getUser`. The `/currentuser` API is session-stored data; the latest data is in the database. 4. When you upload the avatar image on the profile page, use the returned download URL as the user's `avatar` property and update the user record when the Save button is clicked. **After this prompt, the user may give you new instructions to update your first output or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 5 - User Management** This document is the 2nd part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project's backend. This document provides extensive instruction for administrative user management. ## Service Access User management is handled through auth service again. Auth service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.). For the auth service, the base URLs are: * **Preview:** `https://wechess.prw.mindbricks.com/auth-api` * **Staging:** `https://wechess-stage.mindbricks.co/auth-api` * **Production:** `https://wechess.mindbricks.co/auth-api` Please note that any feature in this document is open to admins only. When the user logins, the response includes a roleId field. This roleId should one of these following admin roles. `superAdmin`, `admin`, ## Scope Auth service provides following feature for user management in wechess application. These features are already handled in the previous part. 1. User Registration 2. User Authentication 3. Password Reset 3. Email (and/or) Mobile Verification 4. Profile Management These features will be handled in this part. - User Management - User Groups Management - Permission Manageemnt ## API Structure ### Object Structure of a Successful Response When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client. **HTTP Status Codes:** * **200 OK**: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully. * **201 Created**: Returned for CREATE operations, indicating that the resource was created successfully. **Success Response Format:** For successful operations, the response includes a `"status": "OK"` property, signaling that the request executed successfully. The structure of a successful response is outlined below: ```json { "status":"OK", "statusCode": 200, "elapsedMs":126, "ssoTime":120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName":"products", "method":"GET", "action":"list", "appVersion":"Version", "rowCount":3, "products":[{},{},{}], "paging": { "pageNumber":1, "pageRowCount":25, "totalRowCount":3, "pageCount":1 }, "filters": [], "uiPermissions": [] } ``` * **`products`**: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation. ### Additional Data Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API's response signature. ### Error Response If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity: * **400 Bad Request**: The request was improperly formatted or contained invalid parameters. * **401 Unauthorized**: The request lacked a valid authentication token; login is required. * **403 Forbidden**: The current token does not grant access to the requested resource. * **404 Not Found**: The requested resource was not found on the server. * **500 Internal Server Error**: The server encountered an unexpected condition. Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution. ```js { "result": "ERR", "status": 400, "message": "errMsg_organizationIdisNotAValidID", "errCode": 400, "date": "2024-03-19T12:13:54.124Z", "detail": "String" } ``` ## User Management User management will be one of the main parts of the administrative manageemnts, so there will be a minimal but fancy `users` page in the admin dashboard. ### User Roles - `superadmin` : The first creator of the backend, the owner of the application, root user, has got an absolute authroization on all actions. It can not be assgined any other user. It can't be unassigned. Super admin user can not be deleted in any way. - `admin` : The role that can be assigned to any user by the super admin. This role includes most permissions that super admin have, but admins can't assign admin roles, can't unassign an admin role, can't delete other users who have admin role. In addition to these limitations, some critical actions in the business services may also be open to only super admin. - `user` : The standard role that is assgined to every user when first created or registered. This role doesnt have any privilages and can access to their own data or public data. Along with the default roles, this project also configured to have the following roles: `guest` `registeredPlayer` `administrator` The roles object is a hardcoded object in the generated code, and it contains the following roles: ```json { "superAdmin": "'superAdmin'", "admin": "'admin'", "user": "'user'", "guest": "'guest'", "registeredPlayer": "'registeredPlayer'", "administrator": "'administrator'" } ``` Each user may have only one role, and it is given in `/login` , `/currentuser` or `/users/:userId` response as follows ```json { // ... "roleId":"superAdmin", // ... } ``` ## Listing Users You can list users using the `listUsers` api. ### `List Users` API The list of users is filtered by the tenantId. **Rest Route** The `listUsers` API REST controller can be triggered via the following route: `/v1/users` **Rest Request Parameters** **Filter Parameters** The `listUsers` api supports 3 optional filter parameters for filtering list results: **email** (`String`): A string value to represent the user's email. - Single (partial match, case-insensitive): `?email=` - Multiple: `?email=&email=` - Null: `?email=null` **fullname** (`String`): A string value to represent the fullname of the user - Single (partial match, case-insensitive): `?fullname=` - Multiple: `?fullname=&fullname=` - Null: `?fullname=null` **roleId** (`String`): A string value to represent the roleId of the user. - Single (partial match, case-insensitive): `?roleId=` - Multiple: `?roleId=&roleId=` - Null: `?roleId=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/users** ```js axios({ method: 'GET', url: '/v1/users', data: { }, params: { // Filter parameters (see Filter Parameters section above) // email: '' // Filter by email // fullname: '' // Filter by fullname // roleId: '' // Filter by roleId } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "users", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "users": [ { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ## Searching Users You may search users with their full names, emails. The search is done in elasticsearch index of the user table so a fast response is provided by the backend. You can send search request on each character update in the search box but start searching after 3 chars. The keyword parameter that is used in the business logic of the api, is read from the keyword query parameter. eg: `GET /v1/searchusers?keyword=Joe` When the user deletes the search keyword, use the `listUsers` api to get the full list again. ### `Search Users` API The list of users is filtered by the tenantId. **Rest Route** The `searchUsers` API REST controller can be triggered via the following route: `/v1/searchusers` **Rest Request Parameters** The `searchUsers` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | keyword | String | true | request.query?.["keyword"] | **keyword** : **Filter Parameters** The `searchUsers` api supports 1 optional filter parameter for filtering list results: **roleId** (`String`): A string value to represent the roleId of the user. - Single (partial match, case-insensitive): `?roleId=` - Multiple: `?roleId=&roleId=` - Null: `?roleId=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/searchusers** ```js axios({ method: 'GET', url: '/v1/searchusers', data: { }, params: { keyword:'"String"', // Filter parameters (see Filter Parameters section above) // roleId: '' // Filter by roleId } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "users", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "users": [ { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` #### Pagination When you list the users please use pagination. To be able to use pagination you should provide a `pageNumber` paramater in the query. The default row count for one page is 25, add an option for user to change it to 50 or 100. You can provide this value to the api through the `pageRowCount` parameter; `GET /users?pageNumber=1&pageRowCount=50` ## Creating Users The user management console in the admin dashboard should provide UX components for user creating by admins. When creating users, it should also be possible to upload user avatar. Note that when creating, updating users, admins can not set emailVerified as true, since it is a logical mechanism and should be verified only through verification processes. ### `Create User` API This api is used by admin roles to create a new user manually from admin panels **Rest Route** The `createUser` API REST controller can be triggered via the following route: `/v1/users` **Rest Request Parameters** The `createUser` api has got 4 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | avatar | String | false | request.body?.["avatar"] | | email | String | true | request.body?.["email"] | | password | String | true | request.body?.["password"] | | fullname | String | true | request.body?.["fullname"] | **avatar** : The avatar url of the user. If not sent, a default random one will be generated. **email** : A string value to represent the user's email. **password** : A string value to represent the user's password. It will be stored as hashed. **fullname** : A string value to represent the fullname of the user **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/users** ```js axios({ method: 'POST', url: '/v1/users', data: { avatar:"String", email:"String", password:"String", fullname:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### Avatar Upload Avatars are stored in the auth service's **database bucket** — no external bucket service needed. Upload the avatar image to the auth service's userAvatars bucket endpoint: `POST {authBaseUrl}/bucket/userAvatars/upload` Use the regular access token (Bearer header) for authentication — the same token used for all other API calls. The upload body is `multipart/form-data` with a `file` field. After upload, the response returns file metadata including `id` and `accessKey`. Construct a public download URL and save it in the user's `avatar` field: ```js const avatarUrl = `${authBaseUrl}/bucket/userAvatars/download/key/${result.file.accessKey}`; await updateUser(userId, { avatar: avatarUrl }); ``` Since the userAvatars bucket has public read access, avatar URLs work directly in `` tags without auth. Before the avatar upload, use the `react-easy-crop` lib for zoom, pan and crop. This component is also used in the profile page — reuse the existing code. ## Updating Users User update is possible by `updateUser`api. However since this update api is also called by teh user themselves it is lmited with name and avatar change (or any other user related property). For roleId and password updates seperate apis are used. So arrange the user update UI as to update the user info, as to set roleId and as to update password. ### `Update User` API This route is used by admins to update user profiles. **Rest Route** The `updateUser` API REST controller can be triggered via the following route: `/v1/users/:userId` **Rest Request Parameters** The `updateUser` api has got 3 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | | fullname | String | false | request.body?.["fullname"] | | avatar | String | false | request.body?.["avatar"] | **userId** : This id paremeter is used to select the required data object that will be updated **fullname** : A string value to represent the fullname of the user **avatar** : The avatar url of the user. A random avatar will be generated if not provided **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/users/:userId** ```js axios({ method: 'PATCH', url: `/v1/users/${userId}`, data: { fullname:"String", avatar:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` For role updates there are some rules. 1. Superadmin role can not be unassigned even by superadmin. 2. Admin roles can be assgined or unassgined only by superadmin. 3. All other roles can be assigned and unassgined by admins and superadmin. For password updates there are some rules. 1. Superadmin and admin passwords can be updated only by superadmin. 2. Admins can update only non-admin passwords. ### `Update Userrole` API This route is used by admin roles to update the user role.The default role is user when a user is registered. A user's role can be updated by superAdmin or admin **Rest Route** The `updateUserRole` API REST controller can be triggered via the following route: `/v1/userrole/:userId` **Rest Request Parameters** The `updateUserRole` api has got 2 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | | roleId | String | true | request.body?.["roleId"] | **userId** : This id paremeter is used to select the required data object that will be updated **roleId** : The new roleId of the user to be updated **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/userrole/:userId** ```js axios({ method: 'PATCH', url: `/v1/userrole/${userId}`, data: { roleId:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Userpasswordbyadmin` API This route is used to change any user password by admins only. Superadmin can chnage all passwords, admins can change only nonadmin passwords **Rest Route** The `updateUserPasswordByAdmin` API REST controller can be triggered via the following route: `/v1/userpasswordbyadmin/:userId` **Rest Request Parameters** The `updateUserPasswordByAdmin` api has got 2 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | | password | String | true | request.body?.["password"] | **userId** : This id paremeter is used to select the required data object that will be updated **password** : The new password of the user to be updated **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/userpasswordbyadmin/:userId** ```js axios({ method: 'PATCH', url: `/v1/userpasswordbyadmin/${userId}`, data: { password:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### Deleting Users Deleting users is possible in certain conditions. 1. SuperAdmin can not be deleted. 2. Admins can be deleted by only superadmin. 3. Users can be deleted by admins or superadmin. ### `Delete User` API This api is used by admins to delete user profiles. **Rest Route** The `deleteUser` API REST controller can be triggered via the following route: `/v1/users/:userId` **Rest Request Parameters** The `deleteUser` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | **userId** : This id paremeter is used to select the required data object that will be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/users/:userId** ```js axios({ method: 'DELETE', url: `/v1/users/${userId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "user", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "user": { "id": "ID", "email": "String", "password": "String", "fullname": "String", "avatar": "String", "roleId": "String", "emailVerified": "Boolean", "isActive": false, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` --- When you list user group members, a `user` object will also be inserted in each userGroupMember object, with fullname, avatar, email. ## Avatar Storage (Database Buckets) (This information is also covered in the Profile prompt.) Avatars are stored in the auth service's **database buckets** — uploaded to and downloaded from the auth service directly using the regular access token. **User Avatar Bucket:** - Upload: `POST {authBaseUrl}/bucket/userAvatars/upload` (multipart/form-data, `file` field) - Download: `GET {authBaseUrl}/bucket/userAvatars/download/key/{accessKey}` (public, no auth needed) - Allowed: image/png, image/jpeg, image/webp, image/gif (max 5 MB) When uploading an avatar (for user creation or update), send the image to the bucket, get back the `accessKey`, construct the download URL, and store it in the user's `avatar` field via the update API. **After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 6 - MCP BFF Integration** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project's backend. This document provides comprehensive instructions for integrating the **MCP BFF** (Model Context Protocol - Backend for Frontend) service into the frontend application. The MCP BFF is the central gateway between the frontend AI chat and all backend services. --- ## MCP BFF Architecture Overview The Wechess application uses an **MCP BFF** service that aggregates multiple backend MCP servers into a single frontend-facing API. Instead of the frontend connecting to each service's MCP endpoint directly, it communicates exclusively through the MCP BFF. ``` ┌────────────┐ ┌───────────┐ ┌─────────────────┐ │ Frontend │────▶│ MCP BFF │────▶│ Auth Service │ │ (Chat UI) │ │ :3005 │────▶│ Business Svc 1 │ │ │◀────│ │────▶│ Business Svc N │ └────────────┘ SSE └───────────┘ └─────────────────┘ ``` ### Key Responsibilities - **Tool Aggregation**: Discovers and registers tools from all connected MCP services - **Session Forwarding**: Injects the user's `accessToken` into every MCP tool call - **AI Orchestration**: Routes user messages to the AI model, which decides which tools to call - **SSE Streaming**: Streams chat responses, tool executions, and results to the frontend in real-time - **Elasticsearch**: Provides direct search/aggregation endpoints across all project indices - **Logging**: Provides log viewing and real-time console streaming endpoints ## MCP BFF Service URLs For the MCP BFF service, the base URLs are: * **Preview:** `https://wechess.prw.mindbricks.com/mcpbff-api` * **Staging:** `https://wechess-stage.mindbricks.co/mcpbff-api` * **Production:** `https://wechess.mindbricks.co/mcpbff-api` All endpoints below are relative to the MCP BFF base URL. --- ## Authentication All MCP BFF endpoints require authentication. The user's access token (obtained from the Auth service login) must be included in every request: ```js const headers = { 'Content-Type': 'application/json', 'Authorization': `Bearer ${accessToken}`, }; ``` --- ## Chat API (AI Interaction) The chat API is the primary interface for AI-powered conversations. It supports both regular HTTP responses and **SSE streaming** for real-time output. ### POST /api/chat — Regular Chat Send a message and receive the complete AI response. ```js const response = await fetch(`${mcpBffUrl}/api/chat`, { method: 'POST', headers, body: JSON.stringify({ message: "Show me all orders from last week", conversationId: "optional-conversation-id", // for conversation context context: {} // additional context }), }); ``` ### POST /api/chat/stream — SSE Streaming Chat (Recommended) Stream the AI response in real-time using Server-Sent Events (SSE). This is the recommended approach for chat UIs as it provides immediate feedback while the AI is thinking, calling tools, and generating text. **Request:** ```js const response = await fetch(`${mcpBffUrl}/api/chat/stream`, { method: 'POST', headers, body: JSON.stringify({ message: "Create a new product called Widget", conversationId: conversationId, // optional, auto-generated if omitted disabledServices: [], // optional, service names to exclude }), }); ``` **Response:** The server responds with `Content-Type: text/event-stream`. Each SSE frame follows the standard format: ``` event: \n data: \n \n ``` ### SSE Event Types The streaming endpoint emits the following event types in order: | Event | When | Data Shape | |-------|------|------------| | `start` | First event, once per stream | `{ conversationId, provider, aliasMapSummary }` | | `text` | AI text token streamed (many per response) | `{ content }` | | `tool_start` | AI decided to call a tool | `{ tool }` | | `tool_executing` | Tool invocation started with resolved args | `{ tool, args }` | | `tool_result` | Tool execution completed | `{ tool, result, success, error? }` — **check for `__frontendAction`** | | `error` | Unrecoverable error | `{ message }` | | `done` | Last event, once per stream | `{ conversationId, toolCalls, processingTime, aliasMapSummary }` | ### SSE Event Data Reference **`start`** — Always the first event. Use `conversationId` for subsequent requests in the same conversation. ```json { "conversationId": "1d143df6-29fd-49f6-823b-524b8b3b4453", "provider": "anthropic", "aliasMapSummary": { "enabled": true, "count": 0, "samples": [] } } ``` **`text`** — Streamed token-by-token as the AI generates its response. Concatenate `content` fields to build the full markdown message. ```json { "content": "Here" } { "content": "'s your" } { "content": " current session info" } ``` **`tool_start`** — The AI decided to call a tool. Use this to show a loading/spinner UI for the tool. ```json { "tool": "currentuser" } ``` **`tool_executing`** — Tool is now executing with these arguments. Use this to display what the tool is doing. ```json { "tool": "currentuser", "args": { "organizationCodename": "babil" } } ``` **`tool_result`** — Tool finished. Check `success` to determine if it succeeded. The `result` field contains the MCP tool response envelope. ```json { "tool": "currentuser", "result": { "success": true, "service": "auth", "tool": "currentuser", "result": { "content": [{ "type": "text", "text": "{...JSON...}" }] } }, "success": true } ``` On failure, `success` is `false` and an `error` string is present: ```json { "tool": "listProducts", "error": "Connection refused", "success": false } ``` **`done`** — Always the last event. Contains a summary of all tool calls made and total processing time in milliseconds. ```json { "conversationId": "1d143df6-29fd-49f6-823b-524b8b3b4453", "toolCalls": [ { "tool": "currentuser", "result": { "success": true, "..." : "..." } } ], "processingTime": 10026, "aliasMapSummary": { "enabled": true, "count": 6, "samples": [{ "alias": "user_admin_admin_com" }, { "alias": "tenant_admin_admin_com" }] } } ``` **`error`** — Sent when an unrecoverable error occurs (e.g., AI service unavailable). The stream ends after this event. ```json { "message": "AI service not configured. Please configure OPENAI_API_KEY or ANTHROPIC_API_KEY in environment variables" } ``` ### SSE Event Lifecycle A typical conversation stream follows this lifecycle: ``` start ├── text (repeated) ← AI's initial text tokens ├── tool_start ← AI decides to call a tool ├── tool_executing ← tool running with resolved args ├── tool_result ← tool finished ├── text (repeated) ← AI continues writing after tool result ├── tool_start → tool_executing → tool_result ← may repeat ├── text (repeated) ← AI's final text tokens done ``` Multiple tool calls can happen in a single stream. The AI interleaves text and tool calls — text before tools (explanation), tools in the middle (data retrieval), and text after tools (formatted response using the tool results). ### Inline Segment Rendering (Critical UX Pattern) **Tool cards MUST be rendered inline inside the assistant message bubble, at the exact position where they occur in the stream — not grouped at the top, not grouped at the bottom, and not outside the bubble.** The assistant message is an ordered list of **segments**: text segments and tool segments, interleaved in the order they arrive. Each segment appears inside the same message bubble, in sequence: ``` ┌─────────────────────────────────────────────────┐ │ [Rendered Markdown — text before tool call] │ │ │ │ ┌─ Tool Card ─────────────────────────────────┐ │ │ │ 🔧 currentuser ✓ success │ │ │ │ args: { organizationCodename: "babil" } │ │ │ └─────────────────────────────────────────────┘ │ │ │ │ [Rendered Markdown — text after tool call] │ │ │ │ ┌─ Tool Card ─────────────────────────────────┐ │ │ │ 🔧 listProducts ✓ success │ │ │ └─────────────────────────────────────────────┘ │ │ │ │ [Rendered Markdown — final text] │ └─────────────────────────────────────────────────┘ ``` To achieve this, maintain an **ordered segments array**. Each segment is either `{ type: 'text', content: string }` or `{ type: 'tool', ... }`. When SSE events arrive: 1. **`text`** — Append to the last segment if it is a text segment; otherwise push a new text segment. 2. **`tool_start`** — Push a new tool segment (status: `running`). This "cuts" the current text segment — any further `text` events after the tool completes will start a new text segment. 3. **`tool_executing`** — Update the current tool segment with `args`. 4. **`tool_result`** — Update the current tool segment with `result`, `success`, `error`. Check for `__frontendAction`. 5. After `tool_result`, the next `text` event creates a **new** text segment (the AI is now responding after reviewing the tool result). Render the message bubble by mapping over the segments array in order, rendering each text segment as markdown and each tool segment as a collapsible tool card. ### Parsing SSE Events (Frontend Implementation) Use the `fetch` API with a streaming reader. SSE frames can arrive split across chunks, so buffer partial lines: ```js async function streamChat(mcpBffUrl, headers, message, conversationId, onEvent) { const response = await fetch(`${mcpBffUrl}/api/chat/stream`, { method: 'POST', headers, body: JSON.stringify({ message, conversationId }), }); const reader = response.body.getReader(); const decoder = new TextDecoder(); let buffer = ''; while (true) { const { done, value } = await reader.read(); if (done) break; buffer += decoder.decode(value, { stream: true }); const parts = buffer.split('\n\n'); buffer = parts.pop(); // keep incomplete frame in buffer for (const part of parts) { let eventType = 'message'; let dataStr = ''; for (const line of part.split('\n')) { if (line.startsWith('event: ')) { eventType = line.slice(7).trim(); } else if (line.startsWith('data: ')) { dataStr += line.slice(6); } } if (dataStr) { try { const data = JSON.parse(dataStr); onEvent(eventType, data); } catch (e) { console.warn('Failed to parse SSE data:', dataStr); } } } } } ``` ### Building the Segments Array (React Example) ```js // segments: Array<{ type: 'text', content: string } | { type: 'tool', tool, args?, result?, success?, error?, status }> let segments = []; streamChat(mcpBffUrl, headers, userMessage, conversationId, (event, data) => { switch (event) { case 'start': conversationId = data.conversationId; segments = []; break; case 'text': { const last = segments[segments.length - 1]; if (last && last.type === 'text') { last.content += data.content; // append to current text segment } else { segments.push({ type: 'text', content: data.content }); // new text segment } rerenderBubble(segments); break; } case 'tool_start': // push a new tool segment — this "cuts" the text flow segments.push({ type: 'tool', tool: data.tool, status: 'running' }); rerenderBubble(segments); break; case 'tool_executing': { const toolSeg = findLastToolSegment(segments, data.tool); if (toolSeg) toolSeg.args = data.args; rerenderBubble(segments); break; } case 'tool_result': { const toolSeg = findLastToolSegment(segments, data.tool); if (toolSeg) { toolSeg.status = data.success ? 'complete' : 'error'; toolSeg.result = data.result; toolSeg.error = data.error; toolSeg.success = data.success; // Check for frontend action (QR code, data view, payment, secret) toolSeg.frontendAction = extractFrontendAction(data.result); } rerenderBubble(segments); break; } case 'error': segments.push({ type: 'text', content: `**Error:** ${data.message}` }); rerenderBubble(segments); break; case 'done': // Store final metadata (processingTime, aliasMapSummary) for the message finalizeMessage(segments, data); break; } }); function findLastToolSegment(segments, toolName) { for (let i = segments.length - 1; i >= 0; i--) { if (segments[i].type === 'tool' && segments[i].tool === toolName) return segments[i]; } return null; } ``` ### Rendering the Message Bubble Render each segment in order inside a single assistant message bubble: ```jsx function AssistantMessageBubble({ segments }) { return (
{segments.map((segment, i) => { if (segment.type === 'text') { return ; } if (segment.type === 'tool') { if (segment.frontendAction) { return ; } return ; } return null; })}
); } function ToolCard({ segment }) { const isRunning = segment.status === 'running'; const isError = segment.status === 'error'; return (
{isRunning && } {segment.tool} {!isRunning && (isError ? : )}
{segment.args && (
{JSON.stringify(segment.args, null, 2)}
)} {segment.result && (
{JSON.stringify(segment.result, null, 2)}
)} {segment.error &&
{segment.error}
}
); } ``` The tool card should be compact by default (just tool name + status icon) with collapsible sections for args and result, so it doesn't dominate the reading flow. While a tool is running (`status: 'running'`), show a spinner. When complete, show a check or error icon. ### Handling `__frontendAction` in Tool Results When the AI calls certain tools (e.g., QR code, data view, payment, secret reveal), the tool result contains a `__frontendAction` object. This signals the frontend to render a special UI component **inline in the bubble at the tool segment's position** instead of the default collapsible ToolCard. This is already handled in the segments code above — when `segment.frontendAction` is present, render an `ActionCard` instead of a `ToolCard`. The `extractFrontendAction` helper unwraps the action from various MCP response formats: ```js function extractFrontendAction(result) { if (!result) return null; if (result.__frontendAction) return result.__frontendAction; // Unwrap MCP wrapper format: result → result.result → content[].text → JSON let data = result; if (result?.result?.content) data = result.result; if (data?.content && Array.isArray(data.content)) { const textContent = data.content.find(c => c.type === 'text'); if (textContent?.text) { try { const parsed = JSON.parse(textContent.text); if (parsed?.__frontendAction) return parsed.__frontendAction; } catch { /* not JSON */ } } } return null; } ``` ### Frontend Action Types | Action Type | Component | Description | |-------------|-----------|-------------| | `qrcode` | `QrCodeActionCard` | Renders any string value as a QR code card | | `dataView` | `DataViewActionCard` | Fetches a Business API route and renders a grid or gallery | | `payment` | `PaymentActionCard` | "Pay Now" button that opens Stripe checkout modal | #### QR Code Action (`type: "qrcode"`) Triggered by the `showQrCode` MCP tool. Renders a QR code card from any string value. ```json { "__frontendAction": { "type": "qrcode", "value": "https://example.com/invite/ABC123", "title": "Invite Link", "subtitle": "Scan to open" } } ``` #### Data View Action (`type: "dataView"`) Triggered by `showBusinessApiListInFrontEnd` or `showBusinessApiGalleryInFrontEnd`. Frontend calls the provided Business API route using the user's bearer token, then renders: - `viewType: "grid"` as tabular rows/columns - `viewType: "gallery"` as image-first cards ```json { "__frontendAction": { "type": "dataView", "viewType": "grid", "title": "Recent Orders", "serviceName": "commerce", "apiName": "listOrders", "routePath": "/v1/listorders", "httpMethod": "GET", "queryParams": { "pageNo": 1, "pageRowCount": 10 }, "columns": [ { "field": "id", "label": "Order ID" }, { "field": "orderAmount", "label": "Amount", "format": "currency" } ] } } ``` #### Payment Action (`type: "payment"`) Triggered by the `initiatePayment` MCP tool. Renders a payment card with amount and a "Pay Now" button. ```json { "__frontendAction": { "type": "payment", "orderId": "uuid", "orderType": "order", "serviceName": "commerce", "amount": 99.99, "currency": "USD", "description": "Order #abc123" } } ``` ### Conversation Management ```js // List user's conversations GET /api/chat/conversations // Get conversation history GET /api/chat/conversations/:conversationId // Delete a conversation DELETE /api/chat/conversations/:conversationId ``` --- ## MCP Tool Discovery & Direct Invocation The MCP BFF exposes endpoints for discovering and directly calling MCP tools (useful for debugging or building custom UIs). ### GET /api/tools — List All Tools ```js const response = await fetch(`${mcpBffUrl}/api/tools`, { headers }); const { tools, count } = await response.json(); // tools: [{ name, description, inputSchema, service }, ...] ``` ### GET /api/tools/service/:serviceName — List Service Tools ```js const response = await fetch(`${mcpBffUrl}/api/tools/service/commerce`, { headers }); const { tools } = await response.json(); ``` ### POST /api/tools/call — Call a Tool Directly ```js const response = await fetch(`${mcpBffUrl}/api/tools/call`, { method: 'POST', headers, body: JSON.stringify({ toolName: "listProducts", args: { page: 1, limit: 10 }, }), }); const result = await response.json(); ``` ### GET /api/tools/status — Connection Status ```js const status = await fetch(`${mcpBffUrl}/api/tools/status`, { headers }); // Returns health of each MCP service connection ``` ### POST /api/tools/refresh — Reconnect Services ```js await fetch(`${mcpBffUrl}/api/tools/refresh`, { method: 'POST', headers }); // Reconnects to all MCP services and refreshes the tool registry ``` --- ## Elasticsearch API The MCP BFF provides direct access to Elasticsearch for searching, filtering, and aggregating data across all project indices. All Elasticsearch endpoints are under `/api/elastic`. ### GET /api/elastic/allIndices — List Project Indices Returns all Elasticsearch indices belonging to this project (prefixed with `wechess_`). ```js const indices = await fetch(`${mcpBffUrl}/api/elastic/allIndices`, { headers }); // ["wechess_products", "wechess_orders", ...] ``` ### POST /api/elastic/:indexName/rawsearch — Raw Elasticsearch Query Execute a raw Elasticsearch query on a specific index. ```js const response = await fetch(`${mcpBffUrl}/api/elastic/products/rawsearch`, { method: 'POST', headers, body: JSON.stringify({ query: { bool: { must: [ { match: { status: "active" } }, { range: { price: { gte: 10, lte: 100 } } } ] } }, size: 20, from: 0, sort: [{ createdAt: "desc" }] }), }); const { total, hits, aggregations, took } = await response.json(); // hits: [{ _id, _index, _score, _source: { ...document... } }, ...] ``` Note: The index name is automatically prefixed with `wechess_` if not already prefixed. ### POST /api/elastic/:indexName/search — Simplified Search A higher-level search API with built-in support for filters, sorting, and pagination. ```js const response = await fetch(`${mcpBffUrl}/api/elastic/products/search`, { method: 'POST', headers, body: JSON.stringify({ search: "wireless headphones", // Full-text search filters: { status: "active" }, // Field filters sort: { field: "createdAt", order: "desc" }, page: 1, limit: 25, }), }); ``` ### POST /api/elastic/:indexName/aggregate — Aggregations Run aggregation queries for analytics and dashboards. ```js const response = await fetch(`${mcpBffUrl}/api/elastic/orders/aggregate`, { method: 'POST', headers, body: JSON.stringify({ aggs: { status_counts: { terms: { field: "status.keyword" } }, total_revenue: { sum: { field: "amount" } }, monthly_orders: { date_histogram: { field: "createdAt", calendar_interval: "month" } } }, query: { range: { createdAt: { gte: "now-1y" } } } }), }); ``` ### GET /api/elastic/:indexName/mapping — Index Mapping Get the field mapping for an index (useful for building dynamic filter UIs). ```js const mapping = await fetch(`${mcpBffUrl}/api/elastic/products/mapping`, { headers }); ``` ### POST /api/elastic/:indexName/ai-search — AI-Assisted Search Uses the configured AI model to convert a natural-language query into an Elasticsearch query. ```js const response = await fetch(`${mcpBffUrl}/api/elastic/orders/ai-search`, { method: 'POST', headers, body: JSON.stringify({ query: "orders over $100 from last month that are still pending", }), }); // Returns: { total, hits, generatedQuery, ... } ``` --- ## Log API The MCP BFF provides log viewing endpoints for monitoring application behavior. ### GET /api/logs — Query Logs ```js const response = await fetch(`${mcpBffUrl}/api/logs?page=1&limit=50&logType=2&service=commerce&search=payment`, { headers, }); ``` **Query Parameters:** - `page` — Page number (default: 1) - `limit` — Items per page (default: 50) - `logType` — 0=INFO, 1=WARNING, 2=ERROR - `service` — Filter by service name - `search` — Search in subject and message - `from` / `to` — Date range (ISO strings) - `requestId` — Filter by request ID ### GET /api/logs/stream — Real-time Console Stream (SSE) Streams real-time console output from all services via Server-Sent Events. ```js const eventSource = new EventSource(`${mcpBffUrl}/api/logs/stream?services=commerce,auth`, { headers: { 'Authorization': `Bearer ${accessToken}` }, }); eventSource.addEventListener('log', (event) => { const logEntry = JSON.parse(event.data); // { service, timestamp, level, message, ... } }); ``` --- ## Available Services The MCP BFF connects to the following backend services: | Service | Description | |---------|-------------| | `auth` | Authentication, user management, sessions | | `gameplay` | Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results. | | `lobbyChat` | Public lobby chat microservice. Manages create, list, reporting, moderation, and 24-hour message expiry for guest/registered users. | | `leaderboard` | Handles ELO/stat computation and leaderboard management for registered players only. Excludes guest users entirely. | | `agentHub` | AI Agent Hub | Each service exposes MCP tools that the AI can call through the BFF. Use `GET /api/tools` to discover all available tools at runtime, or `GET /api/tools/service/:serviceName` to list tools for a specific service. --- ## MCP as Internal API Gateway The MCP-BFF service can also be used by the frontend as an **internal API gateway** for tool-based interactions. This is separate from external AI tool connections — it is meant for frontend code that needs to call backend tools programmatically. ### Direct Tool Calls (REST) Use the REST tool invocation endpoints for programmatic access from frontend code: ```js // List all available tools const tools = await fetch(`${mcpBffUrl}/api/tools`, { headers }); // Call a specific tool directly const result = await fetch(`${mcpBffUrl}/api/tools/call`, { method: 'POST', headers, body: JSON.stringify({ toolName: 'listProducts', args: { page: 1, limit: 10 }, }), }); ``` ### AI-Orchestrated Calls (Chat API) For AI-driven interactions, use the chat streaming API documented above (`POST /api/chat/stream`). The AI model decides which tools to call based on the user's message. Both approaches use the user's JWT access token for authentication — the MCP-BFF forwards it to the correct backend service. --- ## MCP Connection Info for Profile Page The user's **profile page** should include an informational section explaining how to connect external AI tools (Cursor, Claude Desktop, Lovable, Windsurf, etc.) to this application's backend via MCP. ### What to Display The MCP-BFF exposes a **unified MCP endpoint** that aggregates tools from all backend services into a single connection point: | Environment | URL | |-------------|-----| | **Preview** | `https://wechess.prw.mindbricks.com/mcpbff-api/mcp` | | **Staging** | `https://wechess-stage.mindbricks.co/mcpbff-api/mcp` | | **Production** | `https://wechess.mindbricks.co/mcpbff-api/mcp` | For legacy MCP clients that don't support StreamableHTTP, an SSE fallback is available at the same URL with `/sse` appended (e.g., `.../mcpbff-api/mcp/sse`). ### Profile Page UI Requirements Add an **"MCP Connection"** or **"Connect External AI Tools"** card/section to the profile page with: 1. **Endpoint URL** — Display the MCP endpoint URL for the current environment with a copy-to-clipboard button. 2. **Ready-to-Copy Configs** — Show copy-to-clipboard config snippets for popular tools: **Cursor** (`.cursor/mcp.json`): ```json { "mcpServers": { "wechess": { "url": "https://wechess.prw.mindbricks.com/mcpbff-api/mcp", "headers": { "Authorization": "Bearer your_access_token_here" } } } } ``` **Claude Desktop** (`claude_desktop_config.json`): ```json { "mcpServers": { "wechess": { "url": "https://wechess.prw.mindbricks.com/mcpbff-api/mcp", "headers": { "Authorization": "Bearer your_access_token_here" } } } } ``` 3. **Auth Note** — Note that users should replace `your_access_token_here` with a valid JWT access token from the login API. 4. **OAuth Note** — Display a note that OAuth authentication is not currently supported for MCP connections. 5. **Available Tools** — Optionally show a summary of available tool categories (e.g., "CRUD operations for all data objects, custom business APIs, file operations") or link to the tools discovery endpoint (`GET /api/tools`). --- **After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 7 - Gameplay Service** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend. This document provides extensive instruction for the usage of gameplay ## Service Access Gameplay service management is handled through service specific base urls. Gameplay service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.). For the gameplay service, the base URLs are: * **Preview:** `https://wechess.prw.mindbricks.com/gameplay-api` * **Staging:** `https://wechess-stage.mindbricks.co/gameplay-api` * **Production:** `https://wechess.mindbricks.co/gameplay-api` ## Scope **Gameplay Service Description** Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results. Gameplay service provides apis and business logic for following data objects in wechess application. Each data object may be either a central domain of the application data structure or a related helper data object for a central concept. Note that data object concept is equal to table concept in the database, in the service database each data object is represented as a db table scheme and the object instances as table rows. **`chessGame` Data Object**: **`chessGameMove` Data Object**: Represents a single move in a chess game (FIDE-compliant SAN/LAN representation, timestamp, player, time, move number). **`chessGameInvitation` Data Object**: An invitation for a private chess game between two players; status tracked; expires at set time or when accepted/declined. **`customBoard` Data Object**: **`boardTheme` Data Object**: **`userPreference` Data Object**: **`gameHubMessage` Data Object**: Auto-generated message DataObject for the gameHub RealtimeHub. Stores all messages with typed content payloads. **`gameHubModeration` Data Object**: Auto-generated moderation DataObject for the gameHub RealtimeHub. Stores block and silence actions for room-level user moderation. ## Gameplay Service Frontend Description By The Backend Architect Focuses on all server-side logic for chess sessions, matchmaking flows, move recording, lifecycle events, and admin moderation features. Games may be public (matched) or private (via invitation code); history and result calculations are managed herein. Guests are supported in games but leaderboards/stats are maintained only for registered players (handled by leaderboard service). Admin UIs use advanced query/list/review APIs for game and event history. Special actions are available for mutual save/resume agreements and forced admin interrupts. ## API Structure ### Object Structure of a Successful Response When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client. **HTTP Status Codes:** * **200 OK**: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully. * **201 Created**: Returned for CREATE operations, indicating that the resource was created successfully. **Success Response Format:** For successful operations, the response includes a `"status": "OK"` property, signaling that the request executed successfully. The structure of a successful response is outlined below: ```json { "status":"OK", "statusCode": 200, "elapsedMs":126, "ssoTime":120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName":"products", "method":"GET", "action":"list", "appVersion":"Version", "rowCount":3, "products":[{},{},{}], "paging": { "pageNumber":1, "pageRowCount":25, "totalRowCount":3, "pageCount":1 }, "filters": [], "uiPermissions": [] } ``` * **`products`**: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation. ### Additional Data Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature. ### Error Response If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity: * **400 Bad Request**: The request was improperly formatted or contained invalid parameters. * **401 Unauthorized**: The request lacked a valid authentication token; login is required. * **403 Forbidden**: The current token does not grant access to the requested resource. * **404 Not Found**: The requested resource was not found on the server. * **500 Internal Server Error**: The server encountered an unexpected condition. Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution. ```js { "result": "ERR", "status": 400, "message": "errMsg_organizationIdisNotAValidID", "errCode": 400, "date": "2024-03-19T12:13:54.124Z", "detail": "String" } ``` ## ChessGame Data Object ### ChessGame Data Object Properties ChessGame data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `playerWhiteId` | ID | false | Yes | No | User ID of the player assigned White (guest or registered); references auth:user.id. | | `playerBlackId` | ID | | No | No | - | | `createdById` | ID | false | Yes | No | ID of the user who created the game (can be a guest or registered user). | | `status` | Enum | false | Yes | No | Lifecycle status: pending, active, paused, completed, terminated | | `mode` | Enum | false | Yes | No | Game mode: public (matchmaking), private (invitation-based) | | `invitationCode` | String | | No | No | - | | `currentFEN` | String | false | Yes | No | Current board state in FEN notation for restoration/resume. | | `gameType` | Enum | false | Yes | No | Game type: timed, untimed, blitz, rapid | | `saveStatus` | Enum | false | Yes | No | Game mutual-saving: notSaveable, requested, paused (both agreed) | | `saveRequestWhite` | Boolean | false | No | No | Whether white has requested save/resume; mutual save when both true. | | `saveRequestBlack` | Boolean | false | No | No | Whether black has requested save/resume; mutual save when both true. | | `movedAt` | Date | false | No | No | Timestamp of last move (heartbeat/game activity). | | `result` | Enum | false | No | No | Game result/outcome: whiteWin, blackWin, draw, aborted | | `terminatedById` | ID | false | No | No | ID of administrator who forced terminated the game (if applicable). | | `reportStatus` | Enum | false | No | No | Moderation/review status: none, reported, underReview | | `guestPlayerWhite` | Boolean | false | No | No | True if white is a guest (not a registered user); needed to distinguish guest/registered in history. | | `guestPlayerBlack` | Boolean | false | No | No | True if black is a guest (not a registered user); needed to distinguish guest/registered in history. | | `initialFEN` | String | false | No | No | The starting FEN position when the game was created. Used to identify custom games. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **status**: [pending, active, paused, completed, terminated] - **mode**: [public, private] - **gameType**: [timed, untimed, blitz, rapid] - **saveStatus**: [notSaveable, requested, paused] - **result**: [whiteWin, blackWin, draw, aborted] - **reportStatus**: [none, reported, underReview] ### Relation Properties `playerWhiteId` `playerBlackId` `createdById` `terminatedById` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **playerWhiteId**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No - **playerBlackId**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No - **createdById**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No - **terminatedById**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No ### Filter Properties `status` `invitationCode` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **status**: Enum has a filter named `status` - **invitationCode**: String has a filter named `invitationCode` ## ChessGameMove Data Object Represents a single move in a chess game (FIDE-compliant SAN/LAN representation, timestamp, player, time, move number). ### ChessGameMove Data Object Frontend Description By The Backend Architect Every legal move in a chess game is stored as its own chessGameMove. Only admins or participants can create (add) moves. Used for reconstructing history and post-game analysis. Move time is stored for potential time control. ### ChessGameMove Data Object Properties ChessGameMove data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `gameId` | ID | false | Yes | No | Reference to the chessGame this move belongs to. | | `moveNumber` | Integer | false | Yes | No | Move number (starting from 1 in each game). | | `moveNotation` | String | false | Yes | No | Chess move in either Standard Algebraic or Long Algebraic Notation (SAN/LAN). | | `moveTime` | Integer | false | No | No | Time in milliseconds since the previous move (for time control, etc.). | | `movedById` | ID | false | Yes | No | User ID of the player who made the move (guest/registered); references auth:user.id. | | `moveTimestamp` | Date | false | Yes | No | Timestamp when move was made. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Relation Properties `gameId` `movedById` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **gameId**: ID Relation to `chessGame`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: Yes - **movedById**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No ### Filter Properties `gameId` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **gameId**: ID has a filter named `gameId` ## ChessGameInvitation Data Object An invitation for a private chess game between two players; status tracked; expires at set time or when accepted/declined. ### ChessGameInvitation Data Object Frontend Description By The Backend Architect Create chessGameInvitation for private games. Used to notify recipient, with acceptance establishing game session. Expiration is enforced. Sender/recipient are references to user (guest or registered). Invalidation logic on decline/cancel/expiry. Invitation code is managed with target game. ### ChessGameInvitation Data Object Properties ChessGameInvitation data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `gameId` | ID | false | Yes | No | Game this invitation is linked to. | | `senderId` | ID | | Yes | No | - | | `recipientId` | ID | | Yes | No | - | | `status` | Enum | | Yes | No | - | | `expiresAt` | Date | false | Yes | No | Expiration date/time for the invitation. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **status**: [pending, accepted, declined, cancelled] ### Relation Properties `gameId` `senderId` `recipientId` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **gameId**: ID Relation to `chessGame`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: Yes - **senderId**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No - **recipientId**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No ### Filter Properties `senderId` `recipientId` `status` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **senderId**: ID has a filter named `senderId` - **recipientId**: ID has a filter named `recipientId` - **status**: Enum has a filter named `status` ## CustomBoard Data Object ### CustomBoard Data Object Properties CustomBoard data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `name` | String | false | Yes | No | Name of the custom board position | | `fen` | String | false | Yes | No | FEN string representing the board position | | `description` | Text | false | No | No | Optional description of the custom board | | `isPublished` | Boolean | | Yes | No | - | | `category` | Enum | | Yes | No | - | | `createdById` | ID | | Yes | No | - | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **category**: [endgame, opening, puzzle, custom] ### Relation Properties `createdById` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **createdById**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No ### Filter Properties `isPublished` `category` `createdById` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **isPublished**: Boolean has a filter named `isPublished` - **category**: Enum has a filter named `category` - **createdById**: ID has a filter named `createdById` ## BoardTheme Data Object ### BoardTheme Data Object Properties BoardTheme data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `name` | String | false | Yes | No | Theme display name | | `lightSquare` | String | false | Yes | No | Hex color for light squares | | `darkSquare` | String | false | Yes | No | Hex color for dark squares | | `isPublished` | Boolean | false | No | No | Whether the theme is publicly visible | | `createdById` | ID | false | Yes | No | User who created this theme | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Relation Properties `createdById` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **createdById**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No ### Filter Properties `isPublished` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **isPublished**: Boolean has a filter named `isPublished` ## UserPreference Data Object ### UserPreference Data Object Properties UserPreference data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `userId` | ID | false | Yes | No | The user this preferences record belongs to | | `activeThemeId` | String | false | No | No | ID of the currently selected board theme (preset ID or custom theme ID) | | `soundEnabled` | Boolean | false | No | No | Whether game sounds are enabled | | `showAnimations` | Boolean | false | No | No | Whether board animations are shown | | `boardOrientation` | Enum | false | No | No | Default board orientation preference | | `premoveEnabled` | Boolean | false | No | No | Whether premove feature is enabled | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **boardOrientation**: [auto, white, black] ### Relation Properties `userId` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **userId**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: No ## GameHubMessage Data Object Auto-generated message DataObject for the gameHub RealtimeHub. Stores all messages with typed content payloads. ### GameHubMessage Data Object Properties GameHubMessage data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `roomId` | ID | false | Yes | No | Reference to the room this message belongs to | | `senderId` | ID | false | No | No | Reference to the user who sent this message | | `senderName` | String | false | No | No | Display name of the sender (denormalized from user profile at send time) | | `senderAvatar` | String | false | No | No | Avatar URL of the sender (denormalized from user profile at send time) | | `messageType` | Enum | false | Yes | No | Content type discriminator for this message | | `content` | Object | false | Yes | No | Type-specific content payload (structure depends on messageType) | | `timestamp` | | false | No | No | Message creation time | | `status` | Enum | false | No | No | Message moderation status | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **messageType**: [text, system, chessMove, drawOffer, drawAccepted, drawDeclined, resignation, saveRequest, saveAccepted, saveDeclined, resumeRequest, resumeAccepted, resumeDeclined] - **status**: [pending, approved, rejected] ### Filter Properties `roomId` `senderId` `senderName` `senderAvatar` `messageType` `content` `timestamp` `status` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **roomId**: ID has a filter named `roomId` - **senderId**: ID has a filter named `senderId` - **senderName**: String has a filter named `senderName` - **senderAvatar**: String has a filter named `senderAvatar` - **messageType**: Enum has a filter named `messageType` - **content**: Object has a filter named `content` - **timestamp**: has a filter named `timestamp` - **status**: Enum has a filter named `status` ## GameHubModeration Data Object Auto-generated moderation DataObject for the gameHub RealtimeHub. Stores block and silence actions for room-level user moderation. ### GameHubModeration Data Object Properties GameHubModeration data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `roomId` | ID | false | Yes | No | Reference to the room where the moderation action applies | | `userId` | ID | false | Yes | No | The user who is blocked or silenced | | `action` | Enum | false | Yes | No | Moderation action type | | `reason` | Text | false | No | No | Optional reason for the moderation action | | `duration` | Integer | false | No | No | Duration in seconds. 0 means permanent | | `expiresAt` | | false | No | No | Expiry timestamp. Null means permanent | | `issuedBy` | ID | false | No | No | The moderator who issued the action | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **action**: [blocked, silenced] ### Relation Properties `roomId` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **roomId**: ID Relation to `chessGame`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: Yes ### Filter Properties `roomId` `userId` `action` `reason` `duration` `expiresAt` `issuedBy` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **roomId**: ID has a filter named `roomId` - **userId**: ID has a filter named `userId` - **action**: Enum has a filter named `action` - **reason**: Text has a filter named `reason` - **duration**: Integer has a filter named `duration` - **expiresAt**: has a filter named `expiresAt` - **issuedBy**: ID has a filter named `issuedBy` ## Default CRUD APIs For each data object, the backend architect may designate **default APIs** for standard operations (create, update, delete, get, list). These are the APIs that frontend CRUD forms and AI agents should use for basic record management. If no default is explicitly set (`isDefaultApi`), the frontend generator auto-discovers the most general API for each operation. ### ChessGame Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createGame` | `/v1/game` | Yes | | Update | `updateGame` | `/v1/game/:chessGameId` | Yes | | Delete | `deleteGame` | `/v1/game/:chessGameId` | Yes | | Get | `getGame` | `/v1/game/:chessGameId` | Yes | | List | `listGames` | `/v1/games` | Yes | ### ChessGameMove Default APIs **Display Label Property:** `moveNotation` — Use this property as the human-readable label when displaying records of this data object (e.g., in dropdowns, references). | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createGameMove` | `/v1/gamemove` | Yes | | Update | _none_ | - | Auto | | Delete | _none_ | - | Auto | | Get | _none_ | - | Auto | | List | `listGameMoves` | `/v1/gamemoves` | Yes | ### ChessGameInvitation Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createGameInvitation` | `/v1/gameinvitation` | Yes | | Update | `updateGameInvitation` | `/v1/gameinvitation/:chessGameInvitationId` | Yes | | Delete | `deleteGameInvitation` | `/v1/gameinvitation/:chessGameInvitationId` | Auto | | Get | _none_ | - | Auto | | List | `listGameInvitations` | `/v1/gameinvitations` | Yes | ### CustomBoard Default APIs **Display Label Property:** `name` — Use this property as the human-readable label when displaying records of this data object (e.g., in dropdowns, references). | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createCustomBoard` | `/v1/customboards` | Yes | | Update | `updateCustomBoard` | `/v1/customboards/:customBoardId` | Yes | | Delete | `deleteCustomBoard` | `/v1/customboards/:customBoardId` | Yes | | Get | `getCustomBoard` | `/v1/customboards/:customBoardId` | Yes | | List | `listCustomBoards` | `/v1/customboards` | Yes | ### BoardTheme Default APIs **Display Label Property:** `name` — Use this property as the human-readable label when displaying records of this data object (e.g., in dropdowns, references). | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createBoardTheme` | `/v1/boardthemes` | Yes | | Update | `updateBoardTheme` | `/v1/boardthemes/:boardThemeId` | Yes | | Delete | `deleteBoardTheme` | `/v1/boardthemes/:boardThemeId` | Yes | | Get | _none_ | - | Auto | | List | `listBoardThemes` | `/v1/boardthemes` | Yes | ### UserPreference Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createUserPreference` | `/v1/userpreferences` | Yes | | Update | `updateUserPreference` | `/v1/userpreferences/:userPreferenceId` | Yes | | Delete | _none_ | - | Auto | | Get | `getUserPreference` | `/v1/userpreferences/:userPreferenceId` | Yes | | List | `listUserPreferences` | `/v1/userpreferences` | Yes | ### GameHubMessage Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | _none_ | - | Auto | | Update | `updateGameHubMessage` | `/v1/v1/gameHub-messages/:id` | Yes | | Delete | `deleteGameHubMessage` | `/v1/v1/gameHub-messages/:id` | Yes | | Get | `getGameHubMessage` | `/v1/v1/gameHub-messages/:id` | Yes | | List | `listGameHubMessages` | `/v1/v1/gameHub-messages` | Yes | ### GameHubModeration Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | _none_ | - | Auto | | Update | _none_ | - | Auto | | Delete | _none_ | - | Auto | | Get | _none_ | - | Auto | | List | _none_ | - | Auto | When building CRUD forms for a data object, use the default create/update APIs listed above. The form fields should correspond to the API's body parameters. For relation fields, render a dropdown loaded from the related object's list API using the display label property. ## API Reference ### `Create Game` API **[Default create API]** — This is the designated default `create` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Starts a new chess game session (public or private). Sets up all initial state, assigns player roles, and sets mode. **API Frontend Description By The Backend Architect** Called when matchmaking or private game is created. Invited/private games have invitationCode. Only logged-in users (guest or registered) can create games. Raise event for gameCreated for notification/bff. **Rest Route** The `createGame` API REST controller can be triggered via the following route: `/v1/game` **Rest Request Parameters** The `createGame` api has got 18 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | playerWhiteId | ID | true | request.body?.["playerWhiteId"] | | playerBlackId | ID | false | request.body?.["playerBlackId"] | | createdById | ID | true | request.body?.["createdById"] | | status | Enum | true | request.body?.["status"] | | mode | Enum | true | request.body?.["mode"] | | invitationCode | String | false | request.body?.["invitationCode"] | | currentFEN | String | true | request.body?.["currentFEN"] | | gameType | Enum | true | request.body?.["gameType"] | | saveStatus | Enum | true | request.body?.["saveStatus"] | | saveRequestWhite | Boolean | false | request.body?.["saveRequestWhite"] | | saveRequestBlack | Boolean | false | request.body?.["saveRequestBlack"] | | movedAt | Date | false | request.body?.["movedAt"] | | result | Enum | false | request.body?.["result"] | | terminatedById | ID | false | request.body?.["terminatedById"] | | reportStatus | Enum | false | request.body?.["reportStatus"] | | guestPlayerWhite | Boolean | false | request.body?.["guestPlayerWhite"] | | guestPlayerBlack | Boolean | false | request.body?.["guestPlayerBlack"] | | initialFEN | String | false | request.body?.["initialFEN"] | **playerWhiteId** : User ID of the player assigned White (guest or registered); references auth:user.id. **playerBlackId** : **createdById** : ID of the user who created the game (can be a guest or registered user). **status** : Lifecycle status: pending, active, paused, completed, terminated **mode** : Game mode: public (matchmaking), private (invitation-based) **invitationCode** : **currentFEN** : Current board state in FEN notation for restoration/resume. **gameType** : Game type: timed, untimed, blitz, rapid **saveStatus** : Game mutual-saving: notSaveable, requested, paused (both agreed) **saveRequestWhite** : Whether white has requested save/resume; mutual save when both true. **saveRequestBlack** : Whether black has requested save/resume; mutual save when both true. **movedAt** : Timestamp of last move (heartbeat/game activity). **result** : Game result/outcome: whiteWin, blackWin, draw, aborted **terminatedById** : ID of administrator who forced terminated the game (if applicable). **reportStatus** : Moderation/review status: none, reported, underReview **guestPlayerWhite** : True if white is a guest (not a registered user); needed to distinguish guest/registered in history. **guestPlayerBlack** : True if black is a guest (not a registered user); needed to distinguish guest/registered in history. **initialFEN** : The starting FEN position when the game was created. Used to identify custom games. **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/game** ```js axios({ method: 'POST', url: '/v1/game', data: { playerWhiteId:"ID", playerBlackId:"ID", createdById:"ID", status:"Enum", mode:"Enum", invitationCode:"String", currentFEN:"String", gameType:"Enum", saveStatus:"Enum", saveRequestWhite:"Boolean", saveRequestBlack:"Boolean", movedAt:"Date", result:"Enum", terminatedById:"ID", reportStatus:"Enum", guestPlayerWhite:"Boolean", guestPlayerBlack:"Boolean", initialFEN:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGame", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "chessGame": { "id": "ID", "playerWhiteId": "ID", "playerBlackId": "ID", "createdById": "ID", "status": "Enum", "status_idx": "Integer", "mode": "Enum", "mode_idx": "Integer", "invitationCode": "String", "currentFEN": "String", "gameType": "Enum", "gameType_idx": "Integer", "saveStatus": "Enum", "saveStatus_idx": "Integer", "saveRequestWhite": "Boolean", "saveRequestBlack": "Boolean", "movedAt": "Date", "result": "Enum", "result_idx": "Integer", "terminatedById": "ID", "reportStatus": "Enum", "reportStatus_idx": "Integer", "guestPlayerWhite": "Boolean", "guestPlayerBlack": "Boolean", "initialFEN": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Game` API **[Default update API]** — This is the designated default `update` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Updates chess game state including board position, status, save flags etc. Auth: only participants or admin. **API Frontend Description By The Backend Architect** Used for updating board state, status, mutual saving, etc. Most fields are read-only after game completion/termination except by admin. Raise event for gameUpdated for notification/bff. **Rest Route** The `updateGame` API REST controller can be triggered via the following route: `/v1/game/:chessGameId` **Rest Request Parameters** The `updateGame` api has got 13 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | chessGameId | ID | true | request.params?.["chessGameId"] | | playerBlackId | ID | | request.body?.["playerBlackId"] | | status | Enum | false | request.body?.["status"] | | currentFEN | String | false | request.body?.["currentFEN"] | | saveStatus | Enum | false | request.body?.["saveStatus"] | | saveRequestWhite | Boolean | false | request.body?.["saveRequestWhite"] | | saveRequestBlack | Boolean | false | request.body?.["saveRequestBlack"] | | movedAt | Date | false | request.body?.["movedAt"] | | result | Enum | false | request.body?.["result"] | | terminatedById | ID | false | request.body?.["terminatedById"] | | reportStatus | Enum | false | request.body?.["reportStatus"] | | guestPlayerWhite | Boolean | false | request.body?.["guestPlayerWhite"] | | guestPlayerBlack | Boolean | false | request.body?.["guestPlayerBlack"] | **chessGameId** : This id paremeter is used to select the required data object that will be updated **playerBlackId** : **status** : Lifecycle status: pending, active, paused, completed, terminated **currentFEN** : Current board state in FEN notation for restoration/resume. **saveStatus** : Game mutual-saving: notSaveable, requested, paused (both agreed) **saveRequestWhite** : Whether white has requested save/resume; mutual save when both true. **saveRequestBlack** : Whether black has requested save/resume; mutual save when both true. **movedAt** : Timestamp of last move (heartbeat/game activity). **result** : Game result/outcome: whiteWin, blackWin, draw, aborted **terminatedById** : ID of administrator who forced terminated the game (if applicable). **reportStatus** : Moderation/review status: none, reported, underReview **guestPlayerWhite** : True if white is a guest (not a registered user); needed to distinguish guest/registered in history. **guestPlayerBlack** : True if black is a guest (not a registered user); needed to distinguish guest/registered in history. **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/game/:chessGameId** ```js axios({ method: 'PATCH', url: `/v1/game/${chessGameId}`, data: { playerBlackId:"ID", status:"Enum", currentFEN:"String", saveStatus:"Enum", saveRequestWhite:"Boolean", saveRequestBlack:"Boolean", movedAt:"Date", result:"Enum", terminatedById:"ID", reportStatus:"Enum", guestPlayerWhite:"Boolean", guestPlayerBlack:"Boolean", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGame", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "chessGame": { "id": "ID", "playerWhiteId": "ID", "playerBlackId": "ID", "createdById": "ID", "status": "Enum", "status_idx": "Integer", "mode": "Enum", "mode_idx": "Integer", "invitationCode": "String", "currentFEN": "String", "gameType": "Enum", "gameType_idx": "Integer", "saveStatus": "Enum", "saveStatus_idx": "Integer", "saveRequestWhite": "Boolean", "saveRequestBlack": "Boolean", "movedAt": "Date", "result": "Enum", "result_idx": "Integer", "terminatedById": "ID", "reportStatus": "Enum", "reportStatus_idx": "Integer", "guestPlayerWhite": "Boolean", "guestPlayerBlack": "Boolean", "initialFEN": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Delete Game` API **[Default delete API]** — This is the designated default `delete` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Deletes a chess game (soft-delete). Only allowed for admins or system cleanup. **API Frontend Description By The Backend Architect** Hard deletion not recommended; soft-deletion disables user/game access. Used for moderation/cleanup only. Regular users cannot delete games. Raise event for gameDeleted for moderation/audit. **Rest Route** The `deleteGame` API REST controller can be triggered via the following route: `/v1/game/:chessGameId` **Rest Request Parameters** The `deleteGame` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | chessGameId | ID | true | request.params?.["chessGameId"] | **chessGameId** : This id paremeter is used to select the required data object that will be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/game/:chessGameId** ```js axios({ method: 'DELETE', url: `/v1/game/${chessGameId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGame", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "chessGame": { "id": "ID", "playerWhiteId": "ID", "playerBlackId": "ID", "createdById": "ID", "status": "Enum", "status_idx": "Integer", "mode": "Enum", "mode_idx": "Integer", "invitationCode": "String", "currentFEN": "String", "gameType": "Enum", "gameType_idx": "Integer", "saveStatus": "Enum", "saveStatus_idx": "Integer", "saveRequestWhite": "Boolean", "saveRequestBlack": "Boolean", "movedAt": "Date", "result": "Enum", "result_idx": "Integer", "terminatedById": "ID", "reportStatus": "Enum", "reportStatus_idx": "Integer", "guestPlayerWhite": "Boolean", "guestPlayerBlack": "Boolean", "initialFEN": "String", "isActive": false, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Get Game` API **[Default get API]** — This is the designated default `get` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Fetch a single chess game by ID. Only participants, admin, or invitation recipient may access. **API Frontend Description By The Backend Architect** Retrieve all game details and limited move history for preview/study. If user is not participant, must check invitation. Raise event for gameFetched. **Rest Route** The `getGame` API REST controller can be triggered via the following route: `/v1/game/:chessGameId` **Rest Request Parameters** The `getGame` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | chessGameId | ID | true | request.params?.["chessGameId"] | **chessGameId** : This id paremeter is used to query the required data object. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/game/:chessGameId** ```js axios({ method: 'GET', url: `/v1/game/${chessGameId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGame", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "chessGame": { "id": "ID", "playerWhiteId": "ID", "playerBlackId": "ID", "createdById": "ID", "status": "Enum", "status_idx": "Integer", "mode": "Enum", "mode_idx": "Integer", "invitationCode": "String", "currentFEN": "String", "gameType": "Enum", "gameType_idx": "Integer", "saveStatus": "Enum", "saveStatus_idx": "Integer", "saveRequestWhite": "Boolean", "saveRequestBlack": "Boolean", "movedAt": "Date", "result": "Enum", "result_idx": "Integer", "terminatedById": "ID", "reportStatus": "Enum", "reportStatus_idx": "Integer", "guestPlayerWhite": "Boolean", "guestPlayerBlack": "Boolean", "initialFEN": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "moves": [ { "moveNumber": "Integer", "moveNotation": "String", "moveTime": "Integer", "movedById": "ID", "moveTimestamp": "Date" }, {}, {} ] } } ``` ### `List Games` API **[Default list API]** — This is the designated default `list` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List chess games by participant or admin query. Supports filtering by status, participants, mode, etc. **API Frontend Description By The Backend Architect** Used for history browsing, admin review, or finding ongoing/mutually saved games. Raise event for gameListFetched for audit/UX. **Rest Route** The `listGames` API REST controller can be triggered via the following route: `/v1/games` **Rest Request Parameters** **Filter Parameters** The `listGames` api supports 2 optional filter parameters for filtering list results: **status** (`Enum`): Lifecycle status: pending, active, paused, completed, terminated - Single: `?status=` (case-insensitive) - Multiple: `?status=&status=` - Null: `?status=null` **invitationCode** (`String`): Filter by invitationCode - Single (partial match, case-insensitive): `?invitationCode=` - Multiple: `?invitationCode=&invitationCode=` - Null: `?invitationCode=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/games** ```js axios({ method: 'GET', url: '/v1/games', data: { }, params: { // Filter parameters (see Filter Parameters section above) // status: '' // Filter by status // invitationCode: '' // Filter by invitationCode } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGames", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "chessGames": [ { "id": "ID", "playerWhiteId": "ID", "playerBlackId": "ID", "createdById": "ID", "status": "Enum", "status_idx": "Integer", "mode": "Enum", "mode_idx": "Integer", "invitationCode": "String", "currentFEN": "String", "gameType": "Enum", "gameType_idx": "Integer", "saveStatus": "Enum", "saveStatus_idx": "Integer", "saveRequestWhite": "Boolean", "saveRequestBlack": "Boolean", "movedAt": "Date", "result": "Enum", "result_idx": "Integer", "terminatedById": "ID", "reportStatus": "Enum", "reportStatus_idx": "Integer", "guestPlayerWhite": "Boolean", "guestPlayerBlack": "Boolean", "initialFEN": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Create Gamemove` API **[Default create API]** — This is the designated default `create` API for the `chessGameMove` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Record a move in an ongoing chess game. Only participants or admin can add moves. **API Frontend Description By The Backend Architect** Called in-order for each legitimate move. Ensures move sequence is preserved. Move time and timestamp acquired on submit. Raises event for moveAdded. **Rest Route** The `createGameMove` API REST controller can be triggered via the following route: `/v1/gamemove` **Rest Request Parameters** The `createGameMove` api has got 6 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | gameId | ID | true | request.body?.["gameId"] | | moveNumber | Integer | true | request.body?.["moveNumber"] | | moveNotation | String | true | request.body?.["moveNotation"] | | moveTime | Integer | false | request.body?.["moveTime"] | | movedById | ID | true | request.body?.["movedById"] | | moveTimestamp | Date | true | request.body?.["moveTimestamp"] | **gameId** : Reference to the chessGame this move belongs to. **moveNumber** : Move number (starting from 1 in each game). **moveNotation** : Chess move in either Standard Algebraic or Long Algebraic Notation (SAN/LAN). **moveTime** : Time in milliseconds since the previous move (for time control, etc.). **movedById** : User ID of the player who made the move (guest/registered); references auth:user.id. **moveTimestamp** : Timestamp when move was made. **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/gamemove** ```js axios({ method: 'POST', url: '/v1/gamemove', data: { gameId:"ID", moveNumber:"Integer", moveNotation:"String", moveTime:"Integer", movedById:"ID", moveTimestamp:"Date", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGameMove", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "chessGameMove": { "id": "ID", "gameId": "ID", "moveNumber": "Integer", "moveNotation": "String", "moveTime": "Integer", "movedById": "ID", "moveTimestamp": "Date", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `List Gamemoves` API **[Default list API]** — This is the designated default `list` API for the `chessGameMove` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List moves for a given game. Only participants or admin can view. **API Frontend Description By The Backend Architect** Used for reviewing game history/study. Returns moves ordered by moveNumber asc. **Rest Route** The `listGameMoves` API REST controller can be triggered via the following route: `/v1/gamemoves` **Rest Request Parameters** **Filter Parameters** The `listGameMoves` api supports 1 optional filter parameter for filtering list results: **gameId** (`ID`): Reference to the chessGame this move belongs to. - Single: `?gameId=` - Multiple: `?gameId=&gameId=` - Null: `?gameId=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/gamemoves** ```js axios({ method: 'GET', url: '/v1/gamemoves', data: { }, params: { // Filter parameters (see Filter Parameters section above) // gameId: '' // Filter by gameId } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGameMoves", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "chessGameMoves": [ { "id": "ID", "gameId": "ID", "moveNumber": "Integer", "moveNotation": "String", "moveTime": "Integer", "movedById": "ID", "moveTimestamp": "Date", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Create Gameinvitation` API **[Default create API]** — This is the designated default `create` API for the `chessGameInvitation` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Send an invitation for a private chess game to a user (guest or registered). **API Frontend Description By The Backend Architect** Used for starting private games. Invitation auto-invalidates on expiry. Raise event for invitationSent for notification. **Rest Route** The `createGameInvitation` API REST controller can be triggered via the following route: `/v1/gameinvitation` **Rest Request Parameters** The `createGameInvitation` api has got 5 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | gameId | ID | true | request.body?.["gameId"] | | senderId | ID | true | request.body?.["senderId"] | | recipientId | ID | true | request.body?.["recipientId"] | | status | Enum | true | request.body?.["status"] | | expiresAt | Date | true | request.body?.["expiresAt"] | **gameId** : Game this invitation is linked to. **senderId** : **recipientId** : **status** : **expiresAt** : Expiration date/time for the invitation. **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/gameinvitation** ```js axios({ method: 'POST', url: '/v1/gameinvitation', data: { gameId:"ID", senderId:"ID", recipientId:"ID", status:"Enum", expiresAt:"Date", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGameInvitation", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "chessGameInvitation": { "id": "ID", "gameId": "ID", "senderId": "ID", "recipientId": "ID", "status": "Enum", "status_idx": "Integer", "expiresAt": "Date", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Gameinvitation` API **[Default update API]** — This is the designated default `update` API for the `chessGameInvitation` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Update the status or expiry of a game invitation (accept, decline, cancel, expire). Only sender, recipient, or admin can change status. **API Frontend Description By The Backend Architect** Used for invitation workflow (accept, decline, cancel); handled securely as only involved users or admin can update. Event is raised for notification. **Rest Route** The `updateGameInvitation` API REST controller can be triggered via the following route: `/v1/gameinvitation/:chessGameInvitationId` **Rest Request Parameters** The `updateGameInvitation` api has got 5 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | chessGameInvitationId | ID | true | request.params?.["chessGameInvitationId"] | | senderId | ID | | request.body?.["senderId"] | | recipientId | ID | | request.body?.["recipientId"] | | status | Enum | | request.body?.["status"] | | expiresAt | Date | false | request.body?.["expiresAt"] | **chessGameInvitationId** : This id paremeter is used to select the required data object that will be updated **senderId** : **recipientId** : **status** : **expiresAt** : Expiration date/time for the invitation. **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/gameinvitation/:chessGameInvitationId** ```js axios({ method: 'PATCH', url: `/v1/gameinvitation/${chessGameInvitationId}`, data: { senderId:"ID", recipientId:"ID", status:"Enum", expiresAt:"Date", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGameInvitation", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "chessGameInvitation": { "id": "ID", "gameId": "ID", "senderId": "ID", "recipientId": "ID", "status": "Enum", "status_idx": "Integer", "expiresAt": "Date", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Delete Gameinvitation` API Delete a game invitation (soft-deletes); only admin may do this for moderation/cleanup. **API Frontend Description By The Backend Architect** Not available to normal users. Moderation purposes only. Raise event for invitationRemoved for mods. **Rest Route** The `deleteGameInvitation` API REST controller can be triggered via the following route: `/v1/gameinvitation/:chessGameInvitationId` **Rest Request Parameters** The `deleteGameInvitation` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | chessGameInvitationId | ID | true | request.params?.["chessGameInvitationId"] | **chessGameInvitationId** : This id paremeter is used to select the required data object that will be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/gameinvitation/:chessGameInvitationId** ```js axios({ method: 'DELETE', url: `/v1/gameinvitation/${chessGameInvitationId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGameInvitation", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "chessGameInvitation": { "id": "ID", "gameId": "ID", "senderId": "ID", "recipientId": "ID", "status": "Enum", "status_idx": "Integer", "expiresAt": "Date", "isActive": false, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `List Gameinvitations` API **[Default list API]** — This is the designated default `list` API for the `chessGameInvitation` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List game invitations. Supports filtering by recipientId, senderId, status, gameId. **API Frontend Description By The Backend Architect** Used to show pending invitations to a user, or to list all invitations for a game. **Rest Route** The `listGameInvitations` API REST controller can be triggered via the following route: `/v1/gameinvitations` **Rest Request Parameters** **Filter Parameters** The `listGameInvitations` api supports 3 optional filter parameters for filtering list results: **senderId** (`ID`): Filter by senderId - Single: `?senderId=` - Multiple: `?senderId=&senderId=` - Null: `?senderId=null` **recipientId** (`ID`): Filter by recipientId - Single: `?recipientId=` - Multiple: `?recipientId=&recipientId=` - Null: `?recipientId=null` **status** (`Enum`): Filter by status - Single: `?status=` (case-insensitive) - Multiple: `?status=&status=` - Null: `?status=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/gameinvitations** ```js axios({ method: 'GET', url: '/v1/gameinvitations', data: { }, params: { // Filter parameters (see Filter Parameters section above) // senderId: '' // Filter by senderId // recipientId: '' // Filter by recipientId // status: '' // Filter by status } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "chessGameInvitations", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "chessGameInvitations": [ { "id": "ID", "gameId": "ID", "senderId": "ID", "recipientId": "ID", "status": "Enum", "status_idx": "Integer", "expiresAt": "Date", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Create Customboard` API **[Default create API]** — This is the designated default `create` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Create a new custom chess board position. Any logged-in user can create boards. **API Frontend Description By The Backend Architect** Called when a user saves a custom board position from the board editor. createdById is auto-set from session. **Rest Route** The `createCustomBoard` API REST controller can be triggered via the following route: `/v1/customboards` **Rest Request Parameters** The `createCustomBoard` api has got 6 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | name | String | true | request.body?.["name"] | | fen | String | true | request.body?.["fen"] | | description | Text | false | request.body?.["description"] | | isPublished | Boolean | true | request.body?.["isPublished"] | | category | Enum | true | request.body?.["category"] | | createdById | ID | true | request.body?.["createdById"] | **name** : Name of the custom board position **fen** : FEN string representing the board position **description** : Optional description of the custom board **isPublished** : **category** : **createdById** : **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/customboards** ```js axios({ method: 'POST', url: '/v1/customboards', data: { name:"String", fen:"String", description:"Text", isPublished:"Boolean", category:"Enum", createdById:"ID", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "customBoard", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "customBoard": { "id": "ID", "name": "String", "fen": "String", "description": "Text", "isPublished": "Boolean", "category": "Enum", "category_idx": "Integer", "createdById": "ID", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `List Customboards` API **[Default list API]** — This is the designated default `list` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List custom board positions. Supports filtering by isPublished, category, and createdById. **API Frontend Description By The Backend Architect** Used to browse published community boards or user's own boards. Filter by isPublished=true for public boards. **Rest Route** The `listCustomBoards` API REST controller can be triggered via the following route: `/v1/customboards` **Rest Request Parameters** **Filter Parameters** The `listCustomBoards` api supports 3 optional filter parameters for filtering list results: **isPublished** (`Boolean`): Filter by isPublished - True: `?isPublished=true` - False: `?isPublished=false` - Null: `?isPublished=null` **category** (`Enum`): Filter by category - Single: `?category=` (case-insensitive) - Multiple: `?category=&category=` - Null: `?category=null` **createdById** (`ID`): Filter by createdById - Single: `?createdById=` - Multiple: `?createdById=&createdById=` - Null: `?createdById=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/customboards** ```js axios({ method: 'GET', url: '/v1/customboards', data: { }, params: { // Filter parameters (see Filter Parameters section above) // isPublished: '' // Filter by isPublished // category: '' // Filter by category // createdById: '' // Filter by createdById } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "customBoards", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "customBoards": [ { "id": "ID", "name": "String", "fen": "String", "description": "Text", "isPublished": "Boolean", "category": "Enum", "category_idx": "Integer", "createdById": "ID", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Get Customboard` API **[Default get API]** — This is the designated default `get` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Fetch a single custom board position by ID. **API Frontend Description By The Backend Architect** Used to load a specific custom board for editing or playing. **Rest Route** The `getCustomBoard` API REST controller can be triggered via the following route: `/v1/customboards/:customBoardId` **Rest Request Parameters** The `getCustomBoard` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | customBoardId | ID | true | request.params?.["customBoardId"] | **customBoardId** : This id paremeter is used to query the required data object. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/customboards/:customBoardId** ```js axios({ method: 'GET', url: `/v1/customboards/${customBoardId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "customBoard", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "customBoard": { "id": "ID", "name": "String", "fen": "String", "description": "Text", "isPublished": "Boolean", "category": "Enum", "category_idx": "Integer", "createdById": "ID", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Customboard` API **[Default update API]** — This is the designated default `update` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Update a custom board position. Only the creator can update their own boards. **API Frontend Description By The Backend Architect** Used to edit board name, description, FEN, category, or publish/unpublish. **Rest Route** The `updateCustomBoard` API REST controller can be triggered via the following route: `/v1/customboards/:customBoardId` **Rest Request Parameters** The `updateCustomBoard` api has got 7 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | customBoardId | ID | true | request.params?.["customBoardId"] | | name | String | false | request.body?.["name"] | | fen | String | false | request.body?.["fen"] | | description | Text | false | request.body?.["description"] | | isPublished | Boolean | | request.body?.["isPublished"] | | category | Enum | | request.body?.["category"] | | createdById | ID | | request.body?.["createdById"] | **customBoardId** : This id paremeter is used to select the required data object that will be updated **name** : Name of the custom board position **fen** : FEN string representing the board position **description** : Optional description of the custom board **isPublished** : **category** : **createdById** : **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/customboards/:customBoardId** ```js axios({ method: 'PATCH', url: `/v1/customboards/${customBoardId}`, data: { name:"String", fen:"String", description:"Text", isPublished:"Boolean", category:"Enum", createdById:"ID", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "customBoard", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "customBoard": { "id": "ID", "name": "String", "fen": "String", "description": "Text", "isPublished": "Boolean", "category": "Enum", "category_idx": "Integer", "createdById": "ID", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Delete Customboard` API **[Default delete API]** — This is the designated default `delete` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Delete a custom board position (soft-delete). Only creator or admin can delete. **API Frontend Description By The Backend Architect** Used to remove a custom board. Soft-deletes so data can be recovered if needed. **Rest Route** The `deleteCustomBoard` API REST controller can be triggered via the following route: `/v1/customboards/:customBoardId` **Rest Request Parameters** The `deleteCustomBoard` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | customBoardId | ID | true | request.params?.["customBoardId"] | **customBoardId** : This id paremeter is used to select the required data object that will be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/customboards/:customBoardId** ```js axios({ method: 'DELETE', url: `/v1/customboards/${customBoardId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "customBoard", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "customBoard": { "id": "ID", "name": "String", "fen": "String", "description": "Text", "isPublished": "Boolean", "category": "Enum", "category_idx": "Integer", "createdById": "ID", "isActive": false, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Create Boardtheme` API **[Default create API]** — This is the designated default `create` API for the `boardTheme` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Create a custom board color theme. **API Frontend Description By The Backend Architect** Called when user saves a new custom theme from the themes picker. **Rest Route** The `createBoardTheme` API REST controller can be triggered via the following route: `/v1/boardthemes` **Rest Request Parameters** The `createBoardTheme` api has got 4 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | name | String | true | request.body?.["name"] | | lightSquare | String | true | request.body?.["lightSquare"] | | darkSquare | String | true | request.body?.["darkSquare"] | | createdById | ID | true | request.body?.["createdById"] | **name** : Theme display name **lightSquare** : Hex color for light squares **darkSquare** : Hex color for dark squares **createdById** : User who created this theme **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/boardthemes** ```js axios({ method: 'POST', url: '/v1/boardthemes', data: { name:"String", lightSquare:"String", darkSquare:"String", createdById:"ID", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "boardTheme", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "boardTheme": { "id": "ID", "name": "String", "lightSquare": "String", "darkSquare": "String", "isPublished": "Boolean", "createdById": "ID", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `List Boardthemes` API **[Default list API]** — This is the designated default `list` API for the `boardTheme` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List board themes. Filter by isPublished for community themes or createdById for user's own. **API Frontend Description By The Backend Architect** Used to load user's custom themes and community-published themes. **Rest Route** The `listBoardThemes` API REST controller can be triggered via the following route: `/v1/boardthemes` **Rest Request Parameters** **Filter Parameters** The `listBoardThemes` api supports 1 optional filter parameter for filtering list results: **isPublished** (`Boolean`): Whether the theme is publicly visible - True: `?isPublished=true` - False: `?isPublished=false` - Null: `?isPublished=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/boardthemes** ```js axios({ method: 'GET', url: '/v1/boardthemes', data: { }, params: { // Filter parameters (see Filter Parameters section above) // isPublished: '' // Filter by isPublished } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "boardThemes", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "boardThemes": [ { "id": "ID", "name": "String", "lightSquare": "String", "darkSquare": "String", "isPublished": "Boolean", "createdById": "ID", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Update Boardtheme` API **[Default update API]** — This is the designated default `update` API for the `boardTheme` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Update a custom board theme. Only creator can update. **API Frontend Description By The Backend Architect** Used to edit theme colors/name or publish/unpublish. **Rest Route** The `updateBoardTheme` API REST controller can be triggered via the following route: `/v1/boardthemes/:boardThemeId` **Rest Request Parameters** The `updateBoardTheme` api has got 5 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | boardThemeId | ID | true | request.params?.["boardThemeId"] | | name | String | false | request.body?.["name"] | | lightSquare | String | false | request.body?.["lightSquare"] | | darkSquare | String | false | request.body?.["darkSquare"] | | isPublished | Boolean | false | request.body?.["isPublished"] | **boardThemeId** : This id paremeter is used to select the required data object that will be updated **name** : Theme display name **lightSquare** : Hex color for light squares **darkSquare** : Hex color for dark squares **isPublished** : Whether the theme is publicly visible **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/boardthemes/:boardThemeId** ```js axios({ method: 'PATCH', url: `/v1/boardthemes/${boardThemeId}`, data: { name:"String", lightSquare:"String", darkSquare:"String", isPublished:"Boolean", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "boardTheme", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "boardTheme": { "id": "ID", "name": "String", "lightSquare": "String", "darkSquare": "String", "isPublished": "Boolean", "createdById": "ID", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Delete Boardtheme` API **[Default delete API]** — This is the designated default `delete` API for the `boardTheme` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Delete a custom board theme (soft-delete). Only creator can delete. **API Frontend Description By The Backend Architect** Used to remove user's custom theme. **Rest Route** The `deleteBoardTheme` API REST controller can be triggered via the following route: `/v1/boardthemes/:boardThemeId` **Rest Request Parameters** The `deleteBoardTheme` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | boardThemeId | ID | true | request.params?.["boardThemeId"] | **boardThemeId** : This id paremeter is used to select the required data object that will be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/boardthemes/:boardThemeId** ```js axios({ method: 'DELETE', url: `/v1/boardthemes/${boardThemeId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "boardTheme", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "boardTheme": { "id": "ID", "name": "String", "lightSquare": "String", "darkSquare": "String", "isPublished": "Boolean", "createdById": "ID", "isActive": false, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Create Userpreference` API **[Default create API]** — This is the designated default `create` API for the `userPreference` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Create user preferences record. One per user, auto-sets userId from session. **API Frontend Description By The Backend Architect** Called once when user first changes a preference. userId is auto-set. **Rest Route** The `createUserPreference` API REST controller can be triggered via the following route: `/v1/userpreferences` **Rest Request Parameters** The `createUserPreference` api has got 6 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.body?.["userId"] | | activeThemeId | String | false | request.body?.["activeThemeId"] | | soundEnabled | Boolean | false | request.body?.["soundEnabled"] | | showAnimations | Boolean | false | request.body?.["showAnimations"] | | boardOrientation | Enum | false | request.body?.["boardOrientation"] | | premoveEnabled | Boolean | false | request.body?.["premoveEnabled"] | **userId** : The user this preferences record belongs to **activeThemeId** : ID of the currently selected board theme (preset ID or custom theme ID) **soundEnabled** : Whether game sounds are enabled **showAnimations** : Whether board animations are shown **boardOrientation** : Default board orientation preference **premoveEnabled** : Whether premove feature is enabled **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/userpreferences** ```js axios({ method: 'POST', url: '/v1/userpreferences', data: { userId:"ID", activeThemeId:"String", soundEnabled:"Boolean", showAnimations:"Boolean", boardOrientation:"Enum", premoveEnabled:"Boolean", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "userPreference", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "userPreference": { "id": "ID", "userId": "ID", "activeThemeId": "String", "soundEnabled": "Boolean", "showAnimations": "Boolean", "boardOrientation": "Enum", "boardOrientation_idx": "Integer", "premoveEnabled": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Userpreference` API **[Default update API]** — This is the designated default `update` API for the `userPreference` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Update user preferences. Only the owner can update their own preferences. **API Frontend Description By The Backend Architect** Called when user changes theme, sound, animation, or other settings. **Rest Route** The `updateUserPreference` API REST controller can be triggered via the following route: `/v1/userpreferences/:userPreferenceId` **Rest Request Parameters** The `updateUserPreference` api has got 6 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userPreferenceId | ID | true | request.params?.["userPreferenceId"] | | activeThemeId | String | false | request.body?.["activeThemeId"] | | soundEnabled | Boolean | false | request.body?.["soundEnabled"] | | showAnimations | Boolean | false | request.body?.["showAnimations"] | | boardOrientation | Enum | false | request.body?.["boardOrientation"] | | premoveEnabled | Boolean | false | request.body?.["premoveEnabled"] | **userPreferenceId** : This id paremeter is used to select the required data object that will be updated **activeThemeId** : ID of the currently selected board theme (preset ID or custom theme ID) **soundEnabled** : Whether game sounds are enabled **showAnimations** : Whether board animations are shown **boardOrientation** : Default board orientation preference **premoveEnabled** : Whether premove feature is enabled **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/userpreferences/:userPreferenceId** ```js axios({ method: 'PATCH', url: `/v1/userpreferences/${userPreferenceId}`, data: { activeThemeId:"String", soundEnabled:"Boolean", showAnimations:"Boolean", boardOrientation:"Enum", premoveEnabled:"Boolean", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "userPreference", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "userPreference": { "id": "ID", "userId": "ID", "activeThemeId": "String", "soundEnabled": "Boolean", "showAnimations": "Boolean", "boardOrientation": "Enum", "boardOrientation_idx": "Integer", "premoveEnabled": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Get Userpreference` API **[Default get API]** — This is the designated default `get` API for the `userPreference` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Get a user's preferences by ID. **API Frontend Description By The Backend Architect** Called on app load to restore user's preferences. **Rest Route** The `getUserPreference` API REST controller can be triggered via the following route: `/v1/userpreferences/:userPreferenceId` **Rest Request Parameters** The `getUserPreference` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userPreferenceId | ID | true | request.params?.["userPreferenceId"] | **userPreferenceId** : This id paremeter is used to query the required data object. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/userpreferences/:userPreferenceId** ```js axios({ method: 'GET', url: `/v1/userpreferences/${userPreferenceId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "userPreference", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "userPreference": { "id": "ID", "userId": "ID", "activeThemeId": "String", "soundEnabled": "Boolean", "showAnimations": "Boolean", "boardOrientation": "Enum", "boardOrientation_idx": "Integer", "premoveEnabled": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `List Userpreferences` API **[Default list API]** — This is the designated default `list` API for the `userPreference` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List user preferences. Filter by userId to get a specific user's preferences. **API Frontend Description By The Backend Architect** Used to find user's preference record by userId filter. **Rest Route** The `listUserPreferences` API REST controller can be triggered via the following route: `/v1/userpreferences` **Rest Request Parameters** The `listUserPreferences` api has got no request parameters. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/userpreferences** ```js axios({ method: 'GET', url: '/v1/userpreferences', data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "userPreferences", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "userPreferences": [ { "id": "ID", "userId": "ID", "activeThemeId": "String", "soundEnabled": "Boolean", "showAnimations": "Boolean", "boardOrientation": "Enum", "boardOrientation_idx": "Integer", "premoveEnabled": "Boolean", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `List Gamehubmessages` API **[Default list API]** — This is the designated default `list` API for the `gameHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List messages in a gameHub hub room. Accessible by admins and room participants. **Rest Route** The `listGameHubMessages` API REST controller can be triggered via the following route: `/v1/v1/gameHub-messages` **Rest Request Parameters** **Filter Parameters** The `listGameHubMessages` api supports 8 optional filter parameters for filtering list results: **roomId** (`ID`): Reference to the room this message belongs to - Single: `?roomId=` - Multiple: `?roomId=&roomId=` - Null: `?roomId=null` **senderId** (`ID`): Reference to the user who sent this message - Single: `?senderId=` - Multiple: `?senderId=&senderId=` - Null: `?senderId=null` **senderName** (`String`): Display name of the sender (denormalized from user profile at send time) - Single (partial match, case-insensitive): `?senderName=` - Multiple: `?senderName=&senderName=` - Null: `?senderName=null` **senderAvatar** (`String`): Avatar URL of the sender (denormalized from user profile at send time) - Single (partial match, case-insensitive): `?senderAvatar=` - Multiple: `?senderAvatar=&senderAvatar=` - Null: `?senderAvatar=null` **messageType** (`Enum`): Content type discriminator for this message - Single: `?messageType=` (case-insensitive) - Multiple: `?messageType=&messageType=` - Null: `?messageType=null` **content** (`Object`): Type-specific content payload (structure depends on messageType) - Single: `?content=` - Multiple: `?content=&content=` - Null: `?content=null` **timestamp** (`String`): Message creation time - Single (partial match, case-insensitive): `?timestamp=` - Multiple: `?timestamp=×tamp=` - Null: `?timestamp=null` **status** (`Enum`): Message moderation status - Single: `?status=` (case-insensitive) - Multiple: `?status=&status=` - Null: `?status=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/v1/gameHub-messages** ```js axios({ method: 'GET', url: '/v1/v1/gameHub-messages', data: { }, params: { // Filter parameters (see Filter Parameters section above) // roomId: '' // Filter by roomId // senderId: '' // Filter by senderId // senderName: '' // Filter by senderName // senderAvatar: '' // Filter by senderAvatar // messageType: '' // Filter by messageType // content: '' // Filter by content // timestamp: '' // Filter by timestamp // status: '' // Filter by status } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "gameHubMessages", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "gameHubMessages": [ { "id": "ID", "roomId": "ID", "senderId": "ID", "senderName": "String", "senderAvatar": "String", "messageType": "Enum", "messageType_idx": "Integer", "content": "Object", "timestamp": null, "status": "Enum", "status_idx": "Integer", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Get Gamehubmessage` API **[Default get API]** — This is the designated default `get` API for the `gameHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Get a single gameHub hub message by ID. **Rest Route** The `getGameHubMessage` API REST controller can be triggered via the following route: `/v1/v1/gameHub-messages/:id` **Rest Request Parameters** The `getGameHubMessage` api has got 2 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | gameHubMessageId | ID | true | request.params?.["gameHubMessageId"] | | id | String | true | request.params?.["id"] | **gameHubMessageId** : This id paremeter is used to query the required data object. **id** : This parameter will be used to select the data object that is queried **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/v1/gameHub-messages/:id** ```js axios({ method: 'GET', url: `/v1/v1/gameHub-messages/${id}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "gameHubMessage", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "gameHubMessage": { "id": "ID", "roomId": "ID", "senderId": "ID", "senderName": "String", "senderAvatar": "String", "messageType": "Enum", "messageType_idx": "Integer", "content": "Object", "timestamp": null, "status": "Enum", "status_idx": "Integer", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Delete Gamehubmessage` API **[Default delete API]** — This is the designated default `delete` API for the `gameHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Delete a gameHub hub message. Admins can delete any message; users can delete their own. **Rest Route** The `deleteGameHubMessage` API REST controller can be triggered via the following route: `/v1/v1/gameHub-messages/:id` **Rest Request Parameters** The `deleteGameHubMessage` api has got 2 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | gameHubMessageId | ID | true | request.params?.["gameHubMessageId"] | | id | String | true | request.params?.["id"] | **gameHubMessageId** : This id paremeter is used to select the required data object that will be deleted **id** : This parameter will be used to select the data object that want to be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/v1/gameHub-messages/:id** ```js axios({ method: 'DELETE', url: `/v1/v1/gameHub-messages/${id}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "gameHubMessage", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "gameHubMessage": { "id": "ID", "roomId": "ID", "senderId": "ID", "senderName": "String", "senderAvatar": "String", "messageType": "Enum", "messageType_idx": "Integer", "content": "Object", "timestamp": null, "status": "Enum", "status_idx": "Integer", "isActive": false, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Gamehubmessage` API **[Default update API]** — This is the designated default `update` API for the `gameHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Update a gameHub hub message content. Only the message sender or admins can edit. **Rest Route** The `updateGameHubMessage` API REST controller can be triggered via the following route: `/v1/v1/gameHub-messages/:id` **Rest Request Parameters** The `updateGameHubMessage` api has got 4 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | gameHubMessageId | ID | true | request.params?.["gameHubMessageId"] | | content | Object | false | request.body?.["content"] | | status | Enum | false | request.body?.["status"] | | id | String | true | request.params?.["id"] | **gameHubMessageId** : This id paremeter is used to select the required data object that will be updated **content** : Type-specific content payload (structure depends on messageType) **status** : Message moderation status **id** : This parameter will be used to select the data object that want to be updated **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/v1/gameHub-messages/:id** ```js axios({ method: 'PATCH', url: `/v1/v1/gameHub-messages/${id}`, data: { content:"Object", status:"Enum", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "gameHubMessage", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "gameHubMessage": { "id": "ID", "roomId": "ID", "senderId": "ID", "senderName": "String", "senderAvatar": "String", "messageType": "Enum", "messageType_idx": "Integer", "content": "Object", "timestamp": null, "status": "Enum", "status_idx": "Integer", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` **After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 8 - Gameplay Service Realtime Hubs** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project's backend. This document provides the **Realtime Hub** integration guide for the **Gameplay** service. Realtime Hubs use **Socket.IO** for bidirectional communication between clients and the server, enabling features like chat rooms, live collaboration, game lobbies, and dashboards. ## Connection Setup ### Service URLs The Socket.IO server runs on the same host as the REST API for the **gameplay** service: * **Preview:** `https://wechess.prw.mindbricks.com/gameplay-api` * **Staging:** `https://wechess-stage.mindbricks.co/gameplay-api` * **Production:** `https://wechess.mindbricks.co/gameplay-api` ### Authentication Every Socket.IO connection **must** include the user's access token and the correct `path` for the reverse proxy: ```js import { io } from "socket.io-client"; const socket = io("{baseUrl}/hub/{hubName}", { path: "/gameplay-api/socket.io/", // HTTP transport path (reverse proxy) auth: { token: accessToken }, // Bearer token from login transports: ["websocket", "polling"], // prefer websocket }); ``` Where `{baseUrl}` is the service base URL (e.g., `https://wechess.mindbricks.co/gameplay-api`). **How Socket.IO works behind a reverse proxy:** - The URL passed to `io()` is `{baseUrl}/hub/{hubName}` where `{baseUrl}` already includes the service prefix (e.g., `/gameplay-api`). Socket.IO extracts the full path after the host as the **namespace** (`/gameplay-api/hub/{hubName}`). Namespaces are logical channels negotiated inside the Socket.IO protocol — the reverse proxy does not affect them. - The `path` option (`/gameplay-api/socket.io/`) is the **HTTP endpoint** the browser sends for the Socket.IO handshake, polling, and WebSocket upgrade. The reverse proxy routes this to the correct service and strips the prefix, so the server internally matches on the default `/socket.io/` path. The server validates the token and resolves the user session before allowing any interaction. If the token is invalid or missing, the connection is rejected with an `"Authentication required"` or `"Invalid token"` error. ### Connection Lifecycle ``` connect → authenticate → join rooms → send/receive → leave rooms → disconnect ``` Listen for connection events: ```js socket.on("connect", () => { console.log("Connected to hub", socket.id); }); socket.on("connect_error", (err) => { console.error("Connection failed:", err.message); // Handle re-auth if token expired }); socket.on("disconnect", (reason) => { console.log("Disconnected:", reason); }); ``` ## Protocol Reference All hub events use the `hub:` prefix. Below is the complete protocol that applies to every hub in this service. ### Room Management | Event | Direction | Payload | Description | |-------|-----------|---------|-------------| | `hub:join` | Client → Server | `{ roomId, meta? }` | Join a room. `meta` is optional user metadata broadcast to others. | | `hub:joined` | Server → Client | `{ roomId, hubRole, userInfo }` | Confirmation that the client successfully joined. `userInfo` contains `{ fullname, avatar }`. | | `hub:leave` | Client → Server | `{ roomId }` | Leave a room. | | `hub:error` | Server → Client | `{ roomId?, error }` | Error response for any failed operation. | | `hub:presence` | Server → Room | `{ event, roomId, user }` | Broadcast when a user joins or leaves. `event` is `"joined"` or `"left"`. `user` includes `{ id, fullname, avatar, hubRole }`. | **Join a room:** ```js socket.emit("hub:join", { roomId: "room-abc-123" }); socket.on("hub:joined", ({ roomId, hubRole, userInfo }) => { console.log("Joined room", roomId, "as", hubRole); // userInfo = { fullname: "John Doe", avatar: "https://..." } }); socket.on("hub:presence", ({ event, roomId, user }) => { // user = { id, fullname, avatar, hubRole } if (event === "joined") showUserJoined(roomId, user); if (event === "left") showUserLeft(roomId, user); }); socket.on("hub:error", ({ error }) => { console.error("Error:", error); }); ``` ### Sending Messages | Event | Direction | Payload | |-------|-----------|---------| | `hub:send` | Client → Server | `{ roomId, messageType, content, replyTo?, forwarded? }` | | `hub:messageArrived` | Server → Room | `{ roomId, sender, message }` — `sender` includes `{ id, fullname, avatar }` | **Send a message:** ```js socket.emit("hub:send", { roomId: "room-abc-123", messageType: "text", content: { body: "Hello everyone!" } }); ``` **Receive messages:** ```js socket.on("hub:messageArrived", ({ roomId, sender, message }) => { // sender = { id, fullname, avatar } // message = { id, messageType, content, timestamp, senderName, senderAvatar, ... } addMessageToUI(roomId, sender, message); }); ``` ### History When joining a room (if history is enabled), the server **automatically** sends the most recent messages right after the `hub:joined` event. Each message in the history array includes `senderName` and `senderAvatar` fields, so the frontend can render user display names and avatars without additional lookups. | Event | Direction | Payload | |-------|-----------|---------| | `hub:history` | Server → Client | `{ roomId, messages[] }` | **Automatic history on join:** ```js socket.on("hub:history", ({ roomId, messages }) => { // messages are ordered newest-first, each has: id, roomId, senderId, // senderName, senderAvatar, messageType, content, timestamp, status renderMessageHistory(roomId, messages); }); ``` **Paginated history via REST (for "load more" / scroll-up):** For older messages beyond the initial batch, use the REST endpoint: ``` GET /{hubKebabName}/{roomId}/messages?limit=50&offset=50 Authorization: Bearer {accessToken} ``` Response: `{ data: Message[], pagination: { total: number } }` Each message in the REST response also contains `senderName` and `senderAvatar`. ### Custom Events | Event | Direction | Payload | |-------|-----------|---------| | `hub:event` | Client → Server | `{ roomId, event, data }` | | `hub:{eventName}` | Server → Room | `{ roomId, userId, ...data }` | ```js // Emit a custom event socket.emit("hub:event", { roomId: "room-abc-123", event: "customAction", data: { key: "value" } }); // Listen for custom events socket.on("hub:customAction", ({ roomId, userId, ...data }) => { handleCustomEvent(roomId, userId, data); }); ``` --- ## Hub Definitions ## Hub: `gameHub` **Namespace:** `/gameplay-api/hub/gameHub` **Description:** Real-time chess game hub. Each chessGame is a room where two players exchange moves, see board state, and receive game lifecycle events (draw offer, resign, timeout, save requests). Supports both guest and registered players. ### Connection ```js const gameHubSocket = io("{baseUrl}/gameplay-api/hub/gameHub", { path: "/gameplay-api/socket.io/", auth: { token: accessToken }, transports: ["websocket", "polling"] }); ``` ### Room Settings | Setting | Value | |---------|-------| | Room DataObject | `chessGame` | | Room Eligibility | `chessGame.status == 'active' || chessGame.status == 'pending' || chessGame.status == 'paused'` | | Absolute Roles (bypass auth) | `administrator` | **Authorization Sources** (checked in order, first match wins): | # | Name | Source Object | User Field | Room Field | Hub Role | Condition | |---|------|-----------|------------|------------|----------|-----------| | 1 | `whitePlayer` | `chessGame` | `playerWhiteId` | `id` | `player` | — | | 2 | `blackPlayer` | `chessGame` | `playerBlackId` | `id` | `player` | — | ### Hub Roles | Role | Read | Send | Allowed Types | Moderated | Moderate | Delete Any | Manage Room | |------|------|------|---------------|-----------|----------|------------|-------------| | `player` | Yes | Yes | all | No | No | No | No | Users with `absoluteRoles` get a built-in **system** role with all permissions. **Room Eligibility Check:** Before joining, you can check if a room supports real-time features: ``` GET /game-hub/{roomId}/eligible ``` Response: `{ "success": true, "eligible": true/false }` Use this to conditionally show/hide the chat UI. ### Message Types Messages are stored in the **`gameHubMessage`** DataObject with the following structure: | Field | Type | Description | |-------|------|-------------| | `id` | ID | Primary key | | `roomId` | ID | Reference to the room | | `senderId` | ID | Reference to the sending user | | `senderName` | String | Display name of the sender (denormalized at send time) | | `senderAvatar` | String | Avatar URL of the sender (denormalized at send time) | | `messageType` | Enum | One of: `text`, `system`, `chessMove`, `drawOffer`, `drawAccepted`, `drawDeclined`, `resignation`, `saveRequest`, `saveAccepted`, `saveDeclined`, `resumeRequest`, `resumeAccepted`, `resumeDeclined` | | `content` | JSON | Type-specific payload (see below) | | `timestamp` | DateTime | Message creation time | #### Built-in Message Types Each message type requires specific fields in the `content` object: **`text`** | Field | Type | Required | |-------|------|----------| | `body` | Text | Yes | ```js socket.emit("hub:send", { roomId, messageType: "text", content: { body: "..." } }); ``` **`system`** | Field | Type | Required | |-------|------|----------| | `systemAction` | String | Yes | | `systemData` | JSON | No | ```js socket.emit("hub:send", { roomId, messageType: "system", content: { systemAction: "..." } }); ``` #### Custom Message Types **`chessMove`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "chessMove", content: { } }); ``` **`drawOffer`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "drawOffer", content: { } }); ``` **`drawAccepted`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "drawAccepted", content: { } }); ``` **`drawDeclined`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "drawDeclined", content: { } }); ``` **`resignation`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "resignation", content: { } }); ``` **`saveRequest`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "saveRequest", content: { } }); ``` **`saveAccepted`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "saveAccepted", content: { } }); ``` **`saveDeclined`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "saveDeclined", content: { } }); ``` **`resumeRequest`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "resumeRequest", content: { } }); ``` **`resumeAccepted`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "resumeAccepted", content: { } }); ``` **`resumeDeclined`** — | Field | Type | Required | |-------|------|----------| ```js socket.emit("hub:send", { roomId, messageType: "resumeDeclined", content: { } }); ``` ### Cross-cutting Features No cross-cutting features (reply, forward, reaction) are enabled for this hub. ### Standard Events | Event | Client Emits | Server Broadcasts | |-------|-------------|-------------------| | Presence Online | _(automatic on connect)_ | `hub:online` `{ roomId, userId }` | | Presence Offline | _(automatic on disconnect)_ | `hub:offline` `{ roomId, userId }` | **Example — Typing indicator:** ```js // Start typing socket.emit("hub:event", { roomId, event: "typing" }); // Stop typing (call after a debounce timeout) socket.emit("hub:event", { roomId, event: "stopTyping" }); // Listen for others typing socket.on("hub:typing", ({ roomId, userId }) => { showTypingIndicator(roomId, userId); }); socket.on("hub:stopTyping", ({ roomId, userId }) => { hideTypingIndicator(roomId, userId); }); ``` ### Custom Events **`gameStateUpdate`** — Broadcast updated game state (status, result, timers) to both players when the game state changes server-side. Direction: `serverToRoom` ```js // Emit socket.emit("hub:event", { roomId, event: "gameStateUpdate", data: { /* your payload */ } }); // Listen socket.on("hub:gameStateUpdate", ({ roomId, userId, ...data }) => { // handle event }); ``` **`clockTick`** — Server broadcasts remaining time for each player (for timed/blitz/rapid games). Direction: `serverToRoom` ```js // Emit socket.emit("hub:event", { roomId, event: "clockTick", data: { /* your payload */ } }); // Listen socket.on("hub:clockTick", ({ roomId, userId, ...data }) => { // handle event }); ``` ### Auto-Bridged Server Events These events are **automatically** emitted to rooms when DataObject changes occur on the backend (via Kafka). The frontend only needs to **listen**: | Event | Trigger | Payload | |-------|---------|---------| | `hub:messageEdited` | `gameHubMessage` updated | DataObject record fields | | `hub:messageDeleted` | `gameHubMessage` deleted | DataObject record fields | | `hub:roomUpdated` | `chessGame` updated | DataObject record fields | | `hub:roomClosed` | `chessGame` deleted | DataObject record fields | ```js socket.on("hub:messageEdited", ({ roomId, ...data }) => { handleMessageEdited(roomId, data); }); socket.on("hub:messageDeleted", ({ roomId, ...data }) => { handleMessageDeleted(roomId, data); }); socket.on("hub:roomUpdated", ({ roomId, ...data }) => { handleRoomUpdated(roomId, data); }); socket.on("hub:roomClosed", ({ roomId, ...data }) => { handleRoomClosed(roomId, data); }); ``` ### Moderation Commands Users with `canModerate` permission can block, silence, and manage messages: **Block/Unblock a user:** ```js socket.emit("hub:block", { roomId, userId: targetUserId, reason: "Spam", duration: 3600 }); socket.emit("hub:unblock", { roomId, userId: targetUserId }); ``` **Silence/Unsilence a user:** ```js socket.emit("hub:silence", { roomId, userId: targetUserId, reason: "Off-topic", duration: 600 }); socket.emit("hub:unsilence", { roomId, userId: targetUserId }); ``` Duration is in seconds. `0` or omitted = permanent. **Listen for moderation actions on your user:** ```js socket.on("hub:blocked", ({ roomId, reason }) => { // You have been blocked — leave UI, show message }); socket.on("hub:unblocked", ({ roomId }) => { // Block lifted — you may rejoin the room }); socket.on("hub:silenced", ({ roomId, reason }) => { // You have been silenced — disable send button }); socket.on("hub:unsilenced", ({ roomId }) => { // Silence lifted — re-enable send button }); ``` ### REST API Endpoints In addition to Socket.IO, the hub exposes REST endpoints for message history and management: **Get message history:** ``` GET /game-hub/{roomId}/messages?limit=50&offset=0 ``` Response: ```json { "success": true, "data": [ /* message objects */ ], "pagination": { "limit": 50, "offset": 0, "total": 120 } } ``` **Send a message via REST:** ``` POST /game-hub/{roomId}/messages Content-Type: application/json Authorization: Bearer {accessToken} { "data": { "body": "Hello from REST" }, "replyTo": null } ``` Messages sent via REST are also broadcast to all connected Socket.IO clients in the room. **Delete a message:** ``` DELETE /game-hub/{roomId}/messages/{messageId} Authorization: Bearer {accessToken} ``` ### Guardrails | Limit | Value | |-------|-------| | Max users per room | 3 | | Max rooms per user | 5 | | Message rate limit | 120 msg/min | | Max message size | 16384 bytes | | Connection timeout | 600000 ms | | History on join | Last 100 messages | ## Frontend Integration Checklist 1. **Install socket.io-client:** `npm install socket.io-client` 2. **Create a connection manager** that handles connect/disconnect/reconnect with token refresh. 3. **Join rooms** after connection. Listen for `hub:joined` before sending messages. The `hub:joined` event includes the user's `hubRole` and `userInfo` (fullname, avatar). 4. **Render chat history** from the `hub:history` event that arrives automatically after joining. Each message includes `senderName` and `senderAvatar` for display. 5. **Handle `hub:error`** globally for all error responses. 6. **Use sender info** from `hub:messageArrived` events — the `sender` object includes `{ id, fullname, avatar }`. For history messages, use the stored `senderName` and `senderAvatar` fields. 7. **Parse `messageType`** to render different message bubbles (text, image, video, etc.). 8. **Use REST endpoints** for paginated history when scrolling up in a conversation (`GET /{hubKebabName}/{roomId}/messages?limit=50&offset=50`). 9. **Debounce typing indicators** — emit `typing` on keypress, `stopTyping` after 2–3 seconds of inactivity. 10. **Track read receipts** per room to show unread counts and read status. 11. **Handle presence** to show online/offline status. The `hub:presence` event includes `user.fullname` and `user.avatar` for display. 12. **Reconnect gracefully** — re-join rooms and fetch missed messages via REST on reconnect. ## Example: Full Chat Integration ```js import { io } from "socket.io-client"; class ChatHub { constructor(baseUrl, token) { this.socket = io(`${baseUrl}/gameplay-api/hub/gameHub`, { path: "/gameplay-api/socket.io/", auth: { token }, transports: ["websocket", "polling"] }); this.rooms = new Map(); this._setupListeners(); } _setupListeners() { this.socket.on("hub:joined", ({ roomId, hubRole, userInfo }) => { this.rooms.set(roomId, { joined: true, hubRole, userInfo, messages: [], members: new Map() }); }); this.socket.on("hub:history", ({ roomId, messages }) => { const room = this.rooms.get(roomId); if (room) room.messages = messages; // Each message has senderName and senderAvatar for display }); this.socket.on("hub:presence", ({ event, roomId, user }) => { const room = this.rooms.get(roomId); if (!room) return; if (event === "joined") { room.members.set(user.id, { fullname: user.fullname, avatar: user.avatar, hubRole: user.hubRole }); } else if (event === "left") { room.members.delete(user.id); } }); this.socket.on("hub:messageArrived", ({ roomId, sender, message }) => { // sender = { id, fullname, avatar } const room = this.rooms.get(roomId); if (room) room.messages.push(message); this.onNewMessage?.(roomId, sender, message); }); this.socket.on("hub:error", ({ error }) => { console.error("[ChatHub]", error); }); this.socket.on("hub:online", ({ roomId, userId }) => { this.onPresence?.(userId, "online"); }); this.socket.on("hub:offline", ({ roomId, userId }) => { this.onPresence?.(userId, "offline"); }); } joinRoom(roomId) { this.socket.emit("hub:join", { roomId }); } leaveRoom(roomId) { this.socket.emit("hub:leave", { roomId }); this.rooms.delete(roomId); } sendMessage(roomId, messageType, content, options = {}) { this.socket.emit("hub:send", { roomId, messageType, content, ...options }); } disconnect() { this.socket.disconnect(); } } ``` **After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 9 - LobbyChat Service** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend. This document provides extensive instruction for the usage of lobbyChat ## Service Access LobbyChat service management is handled through service specific base urls. LobbyChat service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.). For the lobbyChat service, the base URLs are: * **Preview:** `https://wechess.prw.mindbricks.com/lobbychat-api` * **Staging:** `https://wechess-stage.mindbricks.co/lobbychat-api` * **Production:** `https://wechess.mindbricks.co/lobbychat-api` ## Scope **LobbyChat Service Description** Public lobby chat microservice. Manages create, list, reporting, moderation, and 24-hour message expiry for guest/registered users. LobbyChat service provides apis and business logic for following data objects in wechess application. Each data object may be either a central domain of the application data structure or a related helper data object for a central concept. Note that data object concept is equal to table concept in the database, in the service database each data object is represented as a db table scheme and the object instances as table rows. **`lobbyMessage` Data Object**: A single lobby/public chat message between any logged-in user (guest, registered, admin). Ephemeral (24h retention), with reporting and moderation support. Muting is tracked by senderId+mutedUntil for punishment management. **`lobbyRoom` Data Object**: Daily lobby chat room. One record per day (roomId format: lobby-YYYY-MM-DD). Older rooms kept as history. **`lobbyChatHubMessage` Data Object**: Auto-generated message DataObject for the lobbyChatHub RealtimeHub. Stores all messages with typed content payloads. **`lobbyChatHubModeration` Data Object**: Auto-generated moderation DataObject for the lobbyChatHub RealtimeHub. Stores block and silence actions for room-level user moderation. ## LobbyChat Service Frontend Description By The Backend Architect # Lobby Chat Service (lobbyChat) - Provides the public chat visible to all players in the lobby. - Messages appear in reverse chronological order, newest first. - Messages older than 24 hours are not shown. - Muted guests/players cannot send messages (see error on send UI). - When a message is reported, UI updates indicator/badge for message and disables input for further reports until admin review/resolution. - Administrators may remove/hide messages and mute senders via moderation UI. - When a message is removed, frontend hides or overlays UI as "removed by moderation". - For guests, use session auth to avoid accidental message loss or spoofing. - Scrolling/loading fetches messages from past 24 hours only. - No message editing; messages are either visible (unremoved) or hidden/flagged. ## API Structure ### Object Structure of a Successful Response When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client. **HTTP Status Codes:** * **200 OK**: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully. * **201 Created**: Returned for CREATE operations, indicating that the resource was created successfully. **Success Response Format:** For successful operations, the response includes a `"status": "OK"` property, signaling that the request executed successfully. The structure of a successful response is outlined below: ```json { "status":"OK", "statusCode": 200, "elapsedMs":126, "ssoTime":120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName":"products", "method":"GET", "action":"list", "appVersion":"Version", "rowCount":3, "products":[{},{},{}], "paging": { "pageNumber":1, "pageRowCount":25, "totalRowCount":3, "pageCount":1 }, "filters": [], "uiPermissions": [] } ``` * **`products`**: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation. ### Additional Data Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature. ### Error Response If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity: * **400 Bad Request**: The request was improperly formatted or contained invalid parameters. * **401 Unauthorized**: The request lacked a valid authentication token; login is required. * **403 Forbidden**: The current token does not grant access to the requested resource. * **404 Not Found**: The requested resource was not found on the server. * **500 Internal Server Error**: The server encountered an unexpected condition. Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution. ```js { "result": "ERR", "status": 400, "message": "errMsg_organizationIdisNotAValidID", "errCode": 400, "date": "2024-03-19T12:13:54.124Z", "detail": "String" } ``` ## LobbyMessage Data Object A single lobby/public chat message between any logged-in user (guest, registered, admin). Ephemeral (24h retention), with reporting and moderation support. Muting is tracked by senderId+mutedUntil for punishment management. ### LobbyMessage Data Object Frontend Description By The Backend Architect - Each message includes sender name and profile/avatar (provided by frontend via user context). - Messages are visible to all online users for 24 hours. Older messages are not shown in the lobby chat UI. - Guests and registered users appear in the same stream, with visual distinction only in the frontend if required. - Messages flagged as removed are hidden or replaced visually as 'removed by moderation.' - Users who are muted (mutedUntil > now) are prevented from sending new messages and will see a mute notice on input. - Reporting is instant; if a message is reported, UI disables repeat reports for that user on the message. - No editing; removal (admin) and reporting (all users) are permanent per message. ### LobbyMessage Data Object Properties LobbyMessage data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `senderId` | ID | false | Yes | No | User ID (guest or registered) who sent the message. References auth:user.id. | | `senderDisplayName` | String | false | Yes | No | Display name (from user fullname at send time; allows historical display even if name changes). | | `content` | String | false | Yes | No | Chat message body (limited at UI, backend-enforces not empty; max 500 chars). | | `sentAt` | Date | false | Yes | No | UTC timestamp when message was sent. Used to enforce 24h retention and sorting. | | `reportStatus` | Enum | false | Yes | No | Moderation/report workflow state: none (default), reported (user), underReview (admin). | | `mutedUntil` | Date | false | No | No | If set, the message sender is muted in the lobby until this timestamp. Only admins may set. Used with senderId for lookup on enforcement. | | `removed` | Boolean | false | Yes | No | If true, message is hidden/removed by admin moderation (soft-remove). | | `roomId` | String | false | Yes | No | Daily room identifier (lobby-YYYY-MM-DD). Scopes message to that day. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **reportStatus**: [none, reported, underReview] ### Relation Properties `senderId` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **senderId**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: Yes ### Filter Properties `senderId` `reportStatus` `removed` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **senderId**: ID has a filter named `senderId` - **reportStatus**: Enum has a filter named `reportStatus` - **removed**: Boolean has a filter named `removed` ## LobbyRoom Data Object Daily lobby chat room. One record per day (roomId format: lobby-YYYY-MM-DD). Older rooms kept as history. ### LobbyRoom Data Object Properties LobbyRoom data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `roomId` | String | false | Yes | No | Room identifier, e.g. lobby-2026-03-10 | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ## LobbyChatHubMessage Data Object Auto-generated message DataObject for the lobbyChatHub RealtimeHub. Stores all messages with typed content payloads. ### LobbyChatHubMessage Data Object Properties LobbyChatHubMessage data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `roomId` | ID | false | Yes | No | Reference to the room this message belongs to | | `senderId` | ID | false | No | No | Reference to the user who sent this message | | `senderName` | String | false | No | No | Display name of the sender (denormalized from user profile at send time) | | `senderAvatar` | String | false | No | No | Avatar URL of the sender (denormalized from user profile at send time) | | `messageType` | Enum | false | Yes | No | Content type discriminator for this message | | `content` | Object | false | Yes | No | Type-specific content payload (structure depends on messageType) | | `timestamp` | | false | No | No | Message creation time | | `status` | Enum | false | No | No | Message moderation status | | `reaction` | Object | false | No | No | Emoji reactions [{ emoji, userId, timestamp }] | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **messageType**: [text, system] - **status**: [pending, approved, rejected] ### Filter Properties `roomId` `senderId` `senderName` `senderAvatar` `messageType` `content` `timestamp` `status` `reaction` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **roomId**: ID has a filter named `roomId` - **senderId**: ID has a filter named `senderId` - **senderName**: String has a filter named `senderName` - **senderAvatar**: String has a filter named `senderAvatar` - **messageType**: Enum has a filter named `messageType` - **content**: Object has a filter named `content` - **timestamp**: has a filter named `timestamp` - **status**: Enum has a filter named `status` - **reaction**: Object has a filter named `reaction` ## LobbyChatHubModeration Data Object Auto-generated moderation DataObject for the lobbyChatHub RealtimeHub. Stores block and silence actions for room-level user moderation. ### LobbyChatHubModeration Data Object Properties LobbyChatHubModeration data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `roomId` | ID | false | Yes | No | Reference to the room where the moderation action applies | | `userId` | ID | false | Yes | No | The user who is blocked or silenced | | `action` | Enum | false | Yes | No | Moderation action type | | `reason` | Text | false | No | No | Optional reason for the moderation action | | `duration` | Integer | false | No | No | Duration in seconds. 0 means permanent | | `expiresAt` | | false | No | No | Expiry timestamp. Null means permanent | | `issuedBy` | ID | false | No | No | The moderator who issued the action | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **action**: [blocked, silenced] ### Relation Properties `roomId` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **roomId**: ID Relation to `lobbyRoom`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: Yes ### Filter Properties `roomId` `userId` `action` `reason` `duration` `expiresAt` `issuedBy` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **roomId**: ID has a filter named `roomId` - **userId**: ID has a filter named `userId` - **action**: Enum has a filter named `action` - **reason**: Text has a filter named `reason` - **duration**: Integer has a filter named `duration` - **expiresAt**: has a filter named `expiresAt` - **issuedBy**: ID has a filter named `issuedBy` ## Default CRUD APIs For each data object, the backend architect may designate **default APIs** for standard operations (create, update, delete, get, list). These are the APIs that frontend CRUD forms and AI agents should use for basic record management. If no default is explicitly set (`isDefaultApi`), the frontend generator auto-discovers the most general API for each operation. ### LobbyMessage Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createLobbyMessage` | `/v1/lobbymessages` | Yes | | Update | `updateLobbyMessageModeration` | `/v1/lobbymessagemoderation/:lobbyMessageId` | Yes | | Delete | `deleteLobbyMessage` | `/v1/lobbymessages/:lobbyMessageId` | Yes | | Get | _none_ | - | Auto | | List | `listLobbyMessages` | `/v1/listlobbymessages/:roomId` | Yes | ### LobbyRoom Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `ensureLobbyRoom` | `/v1/ensurelobbyroom` | Auto | | Update | _none_ | - | Auto | | Delete | _none_ | - | Auto | | Get | _none_ | - | Auto | | List | `listLobbyRooms` | `/v1/listlobbyrooms/:roomId` | Auto | ### LobbyChatHubMessage Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | _none_ | - | Auto | | Update | `updateLobbyChatHubMessage` | `/v1/v1/lobbyChatHub-messages/:id` | Yes | | Delete | `deleteLobbyChatHubMessage` | `/v1/v1/lobbyChatHub-messages/:id` | Yes | | Get | `getLobbyChatHubMessage` | `/v1/v1/lobbyChatHub-messages/:id` | Yes | | List | `listLobbyChatHubMessages` | `/v1/v1/lobbyChatHub-messages` | Yes | ### LobbyChatHubModeration Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | _none_ | - | Auto | | Update | _none_ | - | Auto | | Delete | _none_ | - | Auto | | Get | _none_ | - | Auto | | List | _none_ | - | Auto | When building CRUD forms for a data object, use the default create/update APIs listed above. The form fields should correspond to the API's body parameters. For relation fields, render a dropdown loaded from the related object's list API using the display label property. ## API Reference ### `Create Lobbymessage` API **[Default create API]** — This is the designated default `create` API for the `lobbyMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Post a new lobby chat message. Enforces mute (mutedUntil > now), ensures message is not empty and under 500 chars. SenderId and senderDisplayName are populated from session. **API Frontend Description By The Backend Architect** - Attempts to send a message as a muted user yield an immediate error and UI block for sending. - Messages must be non-empty, max 500 chars. - Name shown is from session context at send time (persists if user later changes display name). - Guests allowed; no editing or "threading". - No images/files — plain text only. **Rest Route** The `createLobbyMessage` API REST controller can be triggered via the following route: `/v1/lobbymessages` **Rest Request Parameters** The `createLobbyMessage` api has got 8 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | senderId | ID | true | request.body?.["senderId"] | | senderDisplayName | String | true | request.body?.["senderDisplayName"] | | content | String | true | request.body?.["content"] | | sentAt | Date | true | request.body?.["sentAt"] | | reportStatus | Enum | true | request.body?.["reportStatus"] | | mutedUntil | Date | false | request.body?.["mutedUntil"] | | removed | Boolean | true | request.body?.["removed"] | | roomId | String | true | request.body?.["roomId"] | **senderId** : User ID (guest or registered) who sent the message. References auth:user.id. **senderDisplayName** : Display name (from user fullname at send time; allows historical display even if name changes). **content** : Chat message body (limited at UI, backend-enforces not empty; max 500 chars). **sentAt** : UTC timestamp when message was sent. Used to enforce 24h retention and sorting. **reportStatus** : Moderation/report workflow state: none (default), reported (user), underReview (admin). **mutedUntil** : If set, the message sender is muted in the lobby until this timestamp. Only admins may set. Used with senderId for lookup on enforcement. **removed** : If true, message is hidden/removed by admin moderation (soft-remove). **roomId** : Daily room identifier (lobby-YYYY-MM-DD). Scopes message to that day. **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/lobbymessages** ```js axios({ method: 'POST', url: '/v1/lobbymessages', data: { senderId:"ID", senderDisplayName:"String", content:"String", sentAt:"Date", reportStatus:"Enum", mutedUntil:"Date", removed:"Boolean", roomId:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyMessage", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "lobbyMessage": { "id": "ID", "senderId": "ID", "senderDisplayName": "String", "content": "String", "sentAt": "Date", "reportStatus": "Enum", "reportStatus_idx": "Integer", "mutedUntil": "Date", "removed": "Boolean", "roomId": "String", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true } } ``` ### `List Lobbymessages` API **[Default list API]** — This is the designated default `list` API for the `lobbyMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Fetch latest lobby chat messages from the last 24 hours (not removed). Sorted sentAt desc. Paginated by default (50 per page). **API Frontend Description By The Backend Architect** - Displays newest messages first (descending by sentAt). - Returns only unremoved messages from last 24h. - Loading more (scroll/pagination) only fetches within valid 24h window. - Guests and registered users can access. - If no messages available, renders empty chat UI. - Default page size: 50. **Rest Route** The `listLobbyMessages` API REST controller can be triggered via the following route: `/v1/listlobbymessages/:roomId` **Rest Request Parameters** The `listLobbyMessages` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | roomId | String | true | request.params?.["roomId"] | **roomId** : Daily room identifier (lobby-YYYY-MM-DD). Scopes message to that day.. The parameter is used to query data. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/listlobbymessages/:roomId** ```js axios({ method: 'GET', url: `/v1/listlobbymessages/${roomId}`, data: { }, params: { } }); ``` **REST Response** This route's response is constrained to a select list of properties, and therefore does not encompass all attributes of the resource. ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyMessages", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "lobbyMessages": [ { "isActive": true }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Update Lobbymessagemoderation` API **[Default update API]** — This is the designated default `update` API for the `lobbyMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Update message for moderation: only admins may set removed (true), mutedUntil, or set reportStatus to underReview. All users may set reportStatus to reported on a message they wish to report. Message owner may not update content or displayName. **API Frontend Description By The Backend Architect** - If admin sets removed, UI and API should treat as deleted for all users. - Admins can mute a sender (sets mutedUntil on relevant messages; for send-prevention, check most recent value). - Users may only set reportStatus to 'reported' for reporting flows, only once per message. Duplication is tolerated silently. - No editing of content allowed. **Rest Route** The `updateLobbyMessageModeration` API REST controller can be triggered via the following route: `/v1/lobbymessagemoderation/:lobbyMessageId` **Rest Request Parameters** The `updateLobbyMessageModeration` api has got 5 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | lobbyMessageId | ID | true | request.params?.["lobbyMessageId"] | | reportStatus | Enum | false | request.body?.["reportStatus"] | | mutedUntil | Date | false | request.body?.["mutedUntil"] | | removed | Boolean | false | request.body?.["removed"] | | roomId | String | false | request.body?.["roomId"] | **lobbyMessageId** : This id paremeter is used to select the required data object that will be updated **reportStatus** : Moderation/report workflow state: none (default), reported (user), underReview (admin). **mutedUntil** : If set, the message sender is muted in the lobby until this timestamp. Only admins may set. Used with senderId for lookup on enforcement. **removed** : If true, message is hidden/removed by admin moderation (soft-remove). **roomId** : Daily room identifier (lobby-YYYY-MM-DD). Scopes message to that day. **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/lobbymessagemoderation/:lobbyMessageId** ```js axios({ method: 'PATCH', url: `/v1/lobbymessagemoderation/${lobbyMessageId}`, data: { reportStatus:"Enum", mutedUntil:"Date", removed:"Boolean", roomId:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyMessage", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "lobbyMessage": { "id": "ID", "senderId": "ID", "senderDisplayName": "String", "content": "String", "sentAt": "Date", "reportStatus": "Enum", "reportStatus_idx": "Integer", "mutedUntil": "Date", "removed": "Boolean", "roomId": "String", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true } } ``` ### `Delete Lobbymessage` API **[Default delete API]** — This is the designated default `delete` API for the `lobbyMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Physical delete of a lobby message (should only be possible for admin batch/cleanup or hard moderation). In practice, most moderation is via `removed:true`. **API Frontend Description By The Backend Architect** - Admin-only; normal users cannot hard-delete any message. - UI presents "removed" status using removed:true; only admin 'expunge' actually deletes DB row. - Cron clean/purge uses this API to destroy messages older than 24h. **Rest Route** The `deleteLobbyMessage` API REST controller can be triggered via the following route: `/v1/lobbymessages/:lobbyMessageId` **Rest Request Parameters** The `deleteLobbyMessage` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | lobbyMessageId | ID | true | request.params?.["lobbyMessageId"] | **lobbyMessageId** : This id paremeter is used to select the required data object that will be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/lobbymessages/:lobbyMessageId** ```js axios({ method: 'DELETE', url: `/v1/lobbymessages/${lobbyMessageId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyMessage", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "lobbyMessage": { "id": "ID", "senderId": "ID", "senderDisplayName": "String", "content": "String", "sentAt": "Date", "reportStatus": "Enum", "reportStatus_idx": "Integer", "mutedUntil": "Date", "removed": "Boolean", "roomId": "String", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": false } } ``` ### `Ensure Lobbyroom` API **Rest Route** The `ensureLobbyRoom` API REST controller can be triggered via the following route: `/v1/ensurelobbyroom` **Rest Request Parameters** The `ensureLobbyRoom` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | roomId | String | true | request.body?.["roomId"] | **roomId** : Room identifier, e.g. lobby-2026-03-10 **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/ensurelobbyroom** ```js axios({ method: 'POST', url: '/v1/ensurelobbyroom', data: { roomId:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyRoom", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "lobbyRoom": { "id": "ID", "roomId": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `List Lobbyrooms` API **Rest Route** The `listLobbyRooms` API REST controller can be triggered via the following route: `/v1/listlobbyrooms/:roomId` **Rest Request Parameters** The `listLobbyRooms` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | roomId | String | true | request.params?.["roomId"] | **roomId** : Room identifier, e.g. lobby-2026-03-10. The parameter is used to query data. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/listlobbyrooms/:roomId** ```js axios({ method: 'GET', url: `/v1/listlobbyrooms/${roomId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyRooms", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "lobbyRooms": [ { "id": "ID", "roomId": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `List Lobbychathubmessages` API **[Default list API]** — This is the designated default `list` API for the `lobbyChatHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List messages in a lobbyChatHub hub room. Accessible by admins and room participants. **Rest Route** The `listLobbyChatHubMessages` API REST controller can be triggered via the following route: `/v1/v1/lobbyChatHub-messages` **Rest Request Parameters** **Filter Parameters** The `listLobbyChatHubMessages` api supports 9 optional filter parameters for filtering list results: **roomId** (`ID`): Reference to the room this message belongs to - Single: `?roomId=` - Multiple: `?roomId=&roomId=` - Null: `?roomId=null` **senderId** (`ID`): Reference to the user who sent this message - Single: `?senderId=` - Multiple: `?senderId=&senderId=` - Null: `?senderId=null` **senderName** (`String`): Display name of the sender (denormalized from user profile at send time) - Single (partial match, case-insensitive): `?senderName=` - Multiple: `?senderName=&senderName=` - Null: `?senderName=null` **senderAvatar** (`String`): Avatar URL of the sender (denormalized from user profile at send time) - Single (partial match, case-insensitive): `?senderAvatar=` - Multiple: `?senderAvatar=&senderAvatar=` - Null: `?senderAvatar=null` **messageType** (`Enum`): Content type discriminator for this message - Single: `?messageType=` (case-insensitive) - Multiple: `?messageType=&messageType=` - Null: `?messageType=null` **content** (`Object`): Type-specific content payload (structure depends on messageType) - Single: `?content=` - Multiple: `?content=&content=` - Null: `?content=null` **timestamp** (`String`): Message creation time - Single (partial match, case-insensitive): `?timestamp=` - Multiple: `?timestamp=×tamp=` - Null: `?timestamp=null` **status** (`Enum`): Message moderation status - Single: `?status=` (case-insensitive) - Multiple: `?status=&status=` - Null: `?status=null` **reaction** (`Object`): Emoji reactions [{ emoji, userId, timestamp }] - Single: `?reaction=` - Multiple: `?reaction=&reaction=` - Null: `?reaction=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/v1/lobbyChatHub-messages** ```js axios({ method: 'GET', url: '/v1/v1/lobbyChatHub-messages', data: { }, params: { // Filter parameters (see Filter Parameters section above) // roomId: '' // Filter by roomId // senderId: '' // Filter by senderId // senderName: '' // Filter by senderName // senderAvatar: '' // Filter by senderAvatar // messageType: '' // Filter by messageType // content: '' // Filter by content // timestamp: '' // Filter by timestamp // status: '' // Filter by status // reaction: '' // Filter by reaction } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyChatHubMessages", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "lobbyChatHubMessages": [ { "id": "ID", "roomId": "ID", "senderId": "ID", "senderName": "String", "senderAvatar": "String", "messageType": "Enum", "messageType_idx": "Integer", "content": "Object", "timestamp": null, "status": "Enum", "status_idx": "Integer", "reaction": "Object", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Get Lobbychathubmessage` API **[Default get API]** — This is the designated default `get` API for the `lobbyChatHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Get a single lobbyChatHub hub message by ID. **Rest Route** The `getLobbyChatHubMessage` API REST controller can be triggered via the following route: `/v1/v1/lobbyChatHub-messages/:id` **Rest Request Parameters** The `getLobbyChatHubMessage` api has got 2 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | lobbyChatHubMessageId | ID | true | request.params?.["lobbyChatHubMessageId"] | | id | String | true | request.params?.["id"] | **lobbyChatHubMessageId** : This id paremeter is used to query the required data object. **id** : This parameter will be used to select the data object that is queried **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/v1/lobbyChatHub-messages/:id** ```js axios({ method: 'GET', url: `/v1/v1/lobbyChatHub-messages/${id}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyChatHubMessage", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "lobbyChatHubMessage": { "id": "ID", "roomId": "ID", "senderId": "ID", "senderName": "String", "senderAvatar": "String", "messageType": "Enum", "messageType_idx": "Integer", "content": "Object", "timestamp": null, "status": "Enum", "status_idx": "Integer", "reaction": "Object", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Delete Lobbychathubmessage` API **[Default delete API]** — This is the designated default `delete` API for the `lobbyChatHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Delete a lobbyChatHub hub message. Admins can delete any message; users can delete their own. **Rest Route** The `deleteLobbyChatHubMessage` API REST controller can be triggered via the following route: `/v1/v1/lobbyChatHub-messages/:id` **Rest Request Parameters** The `deleteLobbyChatHubMessage` api has got 2 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | lobbyChatHubMessageId | ID | true | request.params?.["lobbyChatHubMessageId"] | | id | String | true | request.params?.["id"] | **lobbyChatHubMessageId** : This id paremeter is used to select the required data object that will be deleted **id** : This parameter will be used to select the data object that want to be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/v1/lobbyChatHub-messages/:id** ```js axios({ method: 'DELETE', url: `/v1/v1/lobbyChatHub-messages/${id}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyChatHubMessage", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "lobbyChatHubMessage": { "id": "ID", "roomId": "ID", "senderId": "ID", "senderName": "String", "senderAvatar": "String", "messageType": "Enum", "messageType_idx": "Integer", "content": "Object", "timestamp": null, "status": "Enum", "status_idx": "Integer", "reaction": "Object", "isActive": false, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Lobbychathubmessage` API **[Default update API]** — This is the designated default `update` API for the `lobbyChatHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Update a lobbyChatHub hub message content. Only the message sender or admins can edit. **Rest Route** The `updateLobbyChatHubMessage` API REST controller can be triggered via the following route: `/v1/v1/lobbyChatHub-messages/:id` **Rest Request Parameters** The `updateLobbyChatHubMessage` api has got 5 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | lobbyChatHubMessageId | ID | true | request.params?.["lobbyChatHubMessageId"] | | content | Object | false | request.body?.["content"] | | status | Enum | false | request.body?.["status"] | | reaction | Object | false | request.body?.["reaction"] | | id | String | true | request.params?.["id"] | **lobbyChatHubMessageId** : This id paremeter is used to select the required data object that will be updated **content** : Type-specific content payload (structure depends on messageType) **status** : Message moderation status **reaction** : Emoji reactions [{ emoji, userId, timestamp }] **id** : This parameter will be used to select the data object that want to be updated **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/v1/lobbyChatHub-messages/:id** ```js axios({ method: 'PATCH', url: `/v1/v1/lobbyChatHub-messages/${id}`, data: { content:"Object", status:"Enum", reaction:"Object", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "lobbyChatHubMessage", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "lobbyChatHubMessage": { "id": "ID", "roomId": "ID", "senderId": "ID", "senderName": "String", "senderAvatar": "String", "messageType": "Enum", "messageType_idx": "Integer", "content": "Object", "timestamp": null, "status": "Enum", "status_idx": "Integer", "reaction": "Object", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` **After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 10 - LobbyChat Service Realtime Hubs** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project's backend. This document provides the **Realtime Hub** integration guide for the **LobbyChat** service. Realtime Hubs use **Socket.IO** for bidirectional communication between clients and the server, enabling features like chat rooms, live collaboration, game lobbies, and dashboards. ## Connection Setup ### Service URLs The Socket.IO server runs on the same host as the REST API for the **lobbyChat** service: * **Preview:** `https://wechess.prw.mindbricks.com/lobbychat-api` * **Staging:** `https://wechess-stage.mindbricks.co/lobbychat-api` * **Production:** `https://wechess.mindbricks.co/lobbychat-api` ### Authentication Every Socket.IO connection **must** include the user's access token and the correct `path` for the reverse proxy: ```js import { io } from "socket.io-client"; const socket = io("{baseUrl}/hub/{hubName}", { path: "/lobbychat-api/socket.io/", // HTTP transport path (reverse proxy) auth: { token: accessToken }, // Bearer token from login transports: ["websocket", "polling"], // prefer websocket }); ``` Where `{baseUrl}` is the service base URL (e.g., `https://wechess.mindbricks.co/lobbychat-api`). **How Socket.IO works behind a reverse proxy:** - The URL passed to `io()` is `{baseUrl}/hub/{hubName}` where `{baseUrl}` already includes the service prefix (e.g., `/lobbychat-api`). Socket.IO extracts the full path after the host as the **namespace** (`/lobbychat-api/hub/{hubName}`). Namespaces are logical channels negotiated inside the Socket.IO protocol — the reverse proxy does not affect them. - The `path` option (`/lobbychat-api/socket.io/`) is the **HTTP endpoint** the browser sends for the Socket.IO handshake, polling, and WebSocket upgrade. The reverse proxy routes this to the correct service and strips the prefix, so the server internally matches on the default `/socket.io/` path. The server validates the token and resolves the user session before allowing any interaction. If the token is invalid or missing, the connection is rejected with an `"Authentication required"` or `"Invalid token"` error. ### Connection Lifecycle ``` connect → authenticate → join rooms → send/receive → leave rooms → disconnect ``` Listen for connection events: ```js socket.on("connect", () => { console.log("Connected to hub", socket.id); }); socket.on("connect_error", (err) => { console.error("Connection failed:", err.message); // Handle re-auth if token expired }); socket.on("disconnect", (reason) => { console.log("Disconnected:", reason); }); ``` ## Protocol Reference All hub events use the `hub:` prefix. Below is the complete protocol that applies to every hub in this service. ### Room Management | Event | Direction | Payload | Description | |-------|-----------|---------|-------------| | `hub:join` | Client → Server | `{ roomId, meta? }` | Join a room. `meta` is optional user metadata broadcast to others. | | `hub:joined` | Server → Client | `{ roomId, hubRole, userInfo }` | Confirmation that the client successfully joined. `userInfo` contains `{ fullname, avatar }`. | | `hub:leave` | Client → Server | `{ roomId }` | Leave a room. | | `hub:error` | Server → Client | `{ roomId?, error }` | Error response for any failed operation. | | `hub:presence` | Server → Room | `{ event, roomId, user }` | Broadcast when a user joins or leaves. `event` is `"joined"` or `"left"`. `user` includes `{ id, fullname, avatar, hubRole }`. | **Join a room:** ```js socket.emit("hub:join", { roomId: "room-abc-123" }); socket.on("hub:joined", ({ roomId, hubRole, userInfo }) => { console.log("Joined room", roomId, "as", hubRole); // userInfo = { fullname: "John Doe", avatar: "https://..." } }); socket.on("hub:presence", ({ event, roomId, user }) => { // user = { id, fullname, avatar, hubRole } if (event === "joined") showUserJoined(roomId, user); if (event === "left") showUserLeft(roomId, user); }); socket.on("hub:error", ({ error }) => { console.error("Error:", error); }); ``` ### Sending Messages | Event | Direction | Payload | |-------|-----------|---------| | `hub:send` | Client → Server | `{ roomId, messageType, content, replyTo?, forwarded? }` | | `hub:messageArrived` | Server → Room | `{ roomId, sender, message }` — `sender` includes `{ id, fullname, avatar }` | **Send a message:** ```js socket.emit("hub:send", { roomId: "room-abc-123", messageType: "text", content: { body: "Hello everyone!" } }); ``` **Receive messages:** ```js socket.on("hub:messageArrived", ({ roomId, sender, message }) => { // sender = { id, fullname, avatar } // message = { id, messageType, content, timestamp, senderName, senderAvatar, ... } addMessageToUI(roomId, sender, message); }); ``` ### History When joining a room (if history is enabled), the server **automatically** sends the most recent messages right after the `hub:joined` event. Each message in the history array includes `senderName` and `senderAvatar` fields, so the frontend can render user display names and avatars without additional lookups. | Event | Direction | Payload | |-------|-----------|---------| | `hub:history` | Server → Client | `{ roomId, messages[] }` | **Automatic history on join:** ```js socket.on("hub:history", ({ roomId, messages }) => { // messages are ordered newest-first, each has: id, roomId, senderId, // senderName, senderAvatar, messageType, content, timestamp, status renderMessageHistory(roomId, messages); }); ``` **Paginated history via REST (for "load more" / scroll-up):** For older messages beyond the initial batch, use the REST endpoint: ``` GET /{hubKebabName}/{roomId}/messages?limit=50&offset=50 Authorization: Bearer {accessToken} ``` Response: `{ data: Message[], pagination: { total: number } }` Each message in the REST response also contains `senderName` and `senderAvatar`. ### Custom Events | Event | Direction | Payload | |-------|-----------|---------| | `hub:event` | Client → Server | `{ roomId, event, data }` | | `hub:{eventName}` | Server → Room | `{ roomId, userId, ...data }` | ```js // Emit a custom event socket.emit("hub:event", { roomId: "room-abc-123", event: "customAction", data: { key: "value" } }); // Listen for custom events socket.on("hub:customAction", ({ roomId, userId, ...data }) => { handleCustomEvent(roomId, userId, data); }); ``` --- ## Hub Definitions ## Hub: `lobbyChatHub` **Namespace:** `/lobbychat-api/hub/lobbyChatHub` **Description:** Public lobby chat hub. A single shared room where all authenticated users (guests and registered) can chat in real-time. Messages have 24-hour retention. Supports moderation: report, mute, and admin removal. ### Connection ```js const lobbyChatHubSocket = io("{baseUrl}/lobbychat-api/hub/lobbyChatHub", { path: "/lobbychat-api/socket.io/", auth: { token: accessToken }, transports: ["websocket", "polling"] }); ``` ### Room Settings | Setting | Value | |---------|-------| | Room DataObject | `lobbyRoom` | | Absolute Roles (bypass auth) | `administrator` | **Authorization Sources** (checked in order, first match wins): | # | Name | Source Object | User Field | Room Field | Hub Role | Condition | |---|------|-----------|------------|------------|----------|-----------| | 1 | `allowAllAuthenticated` | `lobbyRoom` | `id` | `id` | `lobbyUser` | — | ### Hub Roles | Role | Read | Send | Allowed Types | Moderated | Moderate | Delete Any | Manage Room | |------|------|------|---------------|-----------|----------|------------|-------------| | `lobbyUser` | Yes | Yes | text | No | No | No | No | | `moderator` | Yes | Yes | all | No | Yes | Yes | No | Users with `absoluteRoles` get a built-in **system** role with all permissions. ### Message Types Messages are stored in the **`lobbyChatHubMessage`** DataObject with the following structure: | Field | Type | Description | |-------|------|-------------| | `id` | ID | Primary key | | `roomId` | ID | Reference to the room | | `senderId` | ID | Reference to the sending user | | `senderName` | String | Display name of the sender (denormalized at send time) | | `senderAvatar` | String | Avatar URL of the sender (denormalized at send time) | | `messageType` | Enum | One of: `text`, `system` | | `content` | JSON | Type-specific payload (see below) | | `timestamp` | DateTime | Message creation time | | `reaction` | JSON | Emoji reactions `[{ emoji, userId, timestamp }]` | #### Built-in Message Types Each message type requires specific fields in the `content` object: **`text`** | Field | Type | Required | |-------|------|----------| | `body` | Text | Yes | ```js socket.emit("hub:send", { roomId, messageType: "text", content: { body: "..." } }); ``` **`system`** | Field | Type | Required | |-------|------|----------| | `systemAction` | String | Yes | | `systemData` | JSON | No | ```js socket.emit("hub:send", { roomId, messageType: "system", content: { systemAction: "..." } }); ``` ### Cross-cutting Features **Reactions:** Reactions are stored on the message object. Use the message DataObject's update API to add/remove reactions. ### Standard Events | Event | Client Emits | Server Broadcasts | |-------|-------------|-------------------| | Typing | `hub:event` with `event: "typing"` | `hub:typing` `{ roomId, userId }` | | Stop Typing | `hub:event` with `event: "stopTyping"` | `hub:stopTyping` `{ roomId, userId }` | | Presence Online | _(automatic on connect)_ | `hub:online` `{ roomId, userId }` | | Presence Offline | _(automatic on disconnect)_ | `hub:offline` `{ roomId, userId }` | **Example — Typing indicator:** ```js // Start typing socket.emit("hub:event", { roomId, event: "typing" }); // Stop typing (call after a debounce timeout) socket.emit("hub:event", { roomId, event: "stopTyping" }); // Listen for others typing socket.on("hub:typing", ({ roomId, userId }) => { showTypingIndicator(roomId, userId); }); socket.on("hub:stopTyping", ({ roomId, userId }) => { hideTypingIndicator(roomId, userId); }); ``` ### Custom Events **`userMuted`** — Broadcast when a user is muted in the lobby by an admin. Direction: `serverToRoom` ```js // Emit socket.emit("hub:event", { roomId, event: "userMuted", data: { /* your payload */ } }); // Listen socket.on("hub:userMuted", ({ roomId, userId, ...data }) => { // handle event }); ``` **`messageModerated`** — Broadcast when a message is removed by admin moderation, so all users can hide it. Direction: `serverToRoom` ```js // Emit socket.emit("hub:event", { roomId, event: "messageModerated", data: { /* your payload */ } }); // Listen socket.on("hub:messageModerated", ({ roomId, userId, ...data }) => { // handle event }); ``` ### Auto-Bridged Server Events These events are **automatically** emitted to rooms when DataObject changes occur on the backend (via Kafka). The frontend only needs to **listen**: | Event | Trigger | Payload | |-------|---------|---------| | `hub:messageEdited` | `lobbyChatHubMessage` updated | DataObject record fields | | `hub:messageDeleted` | `lobbyChatHubMessage` deleted | DataObject record fields | | `hub:roomUpdated` | `lobbyRoom` updated | DataObject record fields | | `hub:roomClosed` | `lobbyRoom` deleted | DataObject record fields | ```js socket.on("hub:messageEdited", ({ roomId, ...data }) => { handleMessageEdited(roomId, data); }); socket.on("hub:messageDeleted", ({ roomId, ...data }) => { handleMessageDeleted(roomId, data); }); socket.on("hub:roomUpdated", ({ roomId, ...data }) => { handleRoomUpdated(roomId, data); }); socket.on("hub:roomClosed", ({ roomId, ...data }) => { handleRoomClosed(roomId, data); }); ``` ### Moderation Commands Users with `canModerate` permission can block, silence, and manage messages: **Block/Unblock a user:** ```js socket.emit("hub:block", { roomId, userId: targetUserId, reason: "Spam", duration: 3600 }); socket.emit("hub:unblock", { roomId, userId: targetUserId }); ``` **Silence/Unsilence a user:** ```js socket.emit("hub:silence", { roomId, userId: targetUserId, reason: "Off-topic", duration: 600 }); socket.emit("hub:unsilence", { roomId, userId: targetUserId }); ``` Duration is in seconds. `0` or omitted = permanent. **Listen for moderation actions on your user:** ```js socket.on("hub:blocked", ({ roomId, reason }) => { // You have been blocked — leave UI, show message }); socket.on("hub:unblocked", ({ roomId }) => { // Block lifted — you may rejoin the room }); socket.on("hub:silenced", ({ roomId, reason }) => { // You have been silenced — disable send button }); socket.on("hub:unsilenced", ({ roomId }) => { // Silence lifted — re-enable send button }); ``` ### REST API Endpoints In addition to Socket.IO, the hub exposes REST endpoints for message history and management: **Get message history:** ``` GET /lobby-chat-hub/{roomId}/messages?limit=50&offset=0 ``` Response: ```json { "success": true, "data": [ /* message objects */ ], "pagination": { "limit": 50, "offset": 0, "total": 120 } } ``` **Send a message via REST:** ``` POST /lobby-chat-hub/{roomId}/messages Content-Type: application/json Authorization: Bearer {accessToken} { "data": { "body": "Hello from REST" }, "replyTo": null } ``` Messages sent via REST are also broadcast to all connected Socket.IO clients in the room. **Delete a message:** ``` DELETE /lobby-chat-hub/{roomId}/messages/{messageId} Authorization: Bearer {accessToken} ``` ### Guardrails | Limit | Value | |-------|-------| | Max users per room | 1000 | | Max rooms per user | 3 | | Message rate limit | 20 msg/min | | Max message size | 4096 bytes | | Connection timeout | 300000 ms | | History on join | Last 50 messages | ## Frontend Integration Checklist 1. **Install socket.io-client:** `npm install socket.io-client` 2. **Create a connection manager** that handles connect/disconnect/reconnect with token refresh. 3. **Join rooms** after connection. Listen for `hub:joined` before sending messages. The `hub:joined` event includes the user's `hubRole` and `userInfo` (fullname, avatar). 4. **Render chat history** from the `hub:history` event that arrives automatically after joining. Each message includes `senderName` and `senderAvatar` for display. 5. **Handle `hub:error`** globally for all error responses. 6. **Use sender info** from `hub:messageArrived` events — the `sender` object includes `{ id, fullname, avatar }`. For history messages, use the stored `senderName` and `senderAvatar` fields. 7. **Parse `messageType`** to render different message bubbles (text, image, video, etc.). 8. **Use REST endpoints** for paginated history when scrolling up in a conversation (`GET /{hubKebabName}/{roomId}/messages?limit=50&offset=50`). 9. **Debounce typing indicators** — emit `typing` on keypress, `stopTyping` after 2–3 seconds of inactivity. 10. **Track read receipts** per room to show unread counts and read status. 11. **Handle presence** to show online/offline status. The `hub:presence` event includes `user.fullname` and `user.avatar` for display. 12. **Reconnect gracefully** — re-join rooms and fetch missed messages via REST on reconnect. ## Example: Full Chat Integration ```js import { io } from "socket.io-client"; class ChatHub { constructor(baseUrl, token) { this.socket = io(`${baseUrl}/lobbychat-api/hub/lobbyChatHub`, { path: "/lobbychat-api/socket.io/", auth: { token }, transports: ["websocket", "polling"] }); this.rooms = new Map(); this._setupListeners(); } _setupListeners() { this.socket.on("hub:joined", ({ roomId, hubRole, userInfo }) => { this.rooms.set(roomId, { joined: true, hubRole, userInfo, messages: [], members: new Map() }); }); this.socket.on("hub:history", ({ roomId, messages }) => { const room = this.rooms.get(roomId); if (room) room.messages = messages; // Each message has senderName and senderAvatar for display }); this.socket.on("hub:presence", ({ event, roomId, user }) => { const room = this.rooms.get(roomId); if (!room) return; if (event === "joined") { room.members.set(user.id, { fullname: user.fullname, avatar: user.avatar, hubRole: user.hubRole }); } else if (event === "left") { room.members.delete(user.id); } }); this.socket.on("hub:messageArrived", ({ roomId, sender, message }) => { // sender = { id, fullname, avatar } const room = this.rooms.get(roomId); if (room) room.messages.push(message); this.onNewMessage?.(roomId, sender, message); }); this.socket.on("hub:error", ({ error }) => { console.error("[ChatHub]", error); }); this.socket.on("hub:typing", ({ roomId, userId }) => { this.onTyping?.(roomId, userId, true); }); this.socket.on("hub:stopTyping", ({ roomId, userId }) => { this.onTyping?.(roomId, userId, false); }); this.socket.on("hub:online", ({ roomId, userId }) => { this.onPresence?.(userId, "online"); }); this.socket.on("hub:offline", ({ roomId, userId }) => { this.onPresence?.(userId, "offline"); }); } joinRoom(roomId) { this.socket.emit("hub:join", { roomId }); } leaveRoom(roomId) { this.socket.emit("hub:leave", { roomId }); this.rooms.delete(roomId); } sendMessage(roomId, messageType, content, options = {}) { this.socket.emit("hub:send", { roomId, messageType, content, ...options }); } sendTyping(roomId) { this.socket.emit("hub:event", { roomId, event: "typing" }); } sendStopTyping(roomId) { this.socket.emit("hub:event", { roomId, event: "stopTyping" }); } disconnect() { this.socket.disconnect(); } } ``` **After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 11 - Leaderboard Service** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend. This document provides extensive instruction for the usage of leaderboard ## Service Access Leaderboard service management is handled through service specific base urls. Leaderboard service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.). For the leaderboard service, the base URLs are: * **Preview:** `https://wechess.prw.mindbricks.com/leaderboard-api` * **Staging:** `https://wechess-stage.mindbricks.co/leaderboard-api` * **Production:** `https://wechess.mindbricks.co/leaderboard-api` ## Scope **Leaderboard Service Description** Handles ELO/stat computation and leaderboard management for registered players only. Excludes guest users entirely. Leaderboard service provides apis and business logic for following data objects in wechess application. Each data object may be either a central domain of the application data structure or a related helper data object for a central concept. Note that data object concept is equal to table concept in the database, in the service database each data object is represented as a db table scheme and the object instances as table rows. **`playerStats` Data Object**: Stores aggregate stats for a registered chess player: ELO, win/loss history, streak, last game, etc. Excludes guests. One per registered user. **`leaderboardEntry` Data Object**: Holds global leaderboard standings for registered players. Rank, ELO, and season support. Excludes guests. ## Leaderboard Service Frontend Description By The Backend Architect # Leaderboard Service Frontend Guide - All leaderboard and stats display data is available exclusively for registered players. - Guest users never appear in leaderboards or have persistent stats—show transient post-game values only. - "playerStats" provides core user stats for profile/stats pages. - "leaderboardEntry" provides sorted user rankings (optionally seasonal). - Use API responses that include "user" info when available for richer UX (e.g., display name, avatar). ## API Structure ### Object Structure of a Successful Response When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client. **HTTP Status Codes:** * **200 OK**: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully. * **201 Created**: Returned for CREATE operations, indicating that the resource was created successfully. **Success Response Format:** For successful operations, the response includes a `"status": "OK"` property, signaling that the request executed successfully. The structure of a successful response is outlined below: ```json { "status":"OK", "statusCode": 200, "elapsedMs":126, "ssoTime":120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName":"products", "method":"GET", "action":"list", "appVersion":"Version", "rowCount":3, "products":[{},{},{}], "paging": { "pageNumber":1, "pageRowCount":25, "totalRowCount":3, "pageCount":1 }, "filters": [], "uiPermissions": [] } ``` * **`products`**: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation. ### Additional Data Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature. ### Error Response If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity: * **400 Bad Request**: The request was improperly formatted or contained invalid parameters. * **401 Unauthorized**: The request lacked a valid authentication token; login is required. * **403 Forbidden**: The current token does not grant access to the requested resource. * **404 Not Found**: The requested resource was not found on the server. * **500 Internal Server Error**: The server encountered an unexpected condition. Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution. ```js { "result": "ERR", "status": 400, "message": "errMsg_organizationIdisNotAValidID", "errCode": 400, "date": "2024-03-19T12:13:54.124Z", "detail": "String" } ``` ## PlayerStats Data Object Stores aggregate stats for a registered chess player: ELO, win/loss history, streak, last game, etc. Excludes guests. One per registered user. ### PlayerStats Data Object Frontend Description By The Backend Architect Display these stats on the user's profile and stats page. Guests never have a playerStats object. All stats are global (no season). ### PlayerStats Data Object Properties PlayerStats data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `userId` | ID | false | Yes | No | The registered user this record belongs to (auth:user.id). | | `eloRating` | Integer | false | Yes | No | Current ELO rating for registered player. | | `totalGames` | Integer | false | Yes | No | Total completed games (wins + losses + draws) for this player. | | `wins` | Integer | false | Yes | No | Number of games won by the player. | | `losses` | Integer | false | Yes | No | Number of games lost by the player. | | `draws` | Integer | false | Yes | No | Number of drawn games by the player. | | `streak` | Integer | false | Yes | No | Current win or loss streak. Positive=win streak, negative=loss streak, 0=none/neutral. | | `lastGameAt` | Date | false | No | No | Timestamp of last completed game for user. | | `username` | String | false | No | No | Display name for the player, publicly visible. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Relation Properties `userId` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **userId**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: Yes ## LeaderboardEntry Data Object Holds global leaderboard standings for registered players. Rank, ELO, and season support. Excludes guests. ### LeaderboardEntry Data Object Frontend Description By The Backend Architect Use for leaderboard views and global player ranking displays. userId relates to registered player; can include fullname/avatar when needed for display. Season field may be used for future seasonal leaderboard resets. ### LeaderboardEntry Data Object Properties LeaderboardEntry data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `userId` | ID | false | Yes | No | The registered user this leaderboard entry represents. | | `currentRank` | Integer | false | Yes | No | Current leaderboard rank (1=top). Lower is better. | | `eloRating` | Integer | false | Yes | No | Player's current ELO rating (copy from playerStats). | | `season` | String | false | No | No | Leaderboard season identifier (null for all-time/global, can be set for seasonal leaderboards as needed). | | `lastRankChangeAt` | Date | false | No | No | Timestamp of last rank change/leaderboard update. | | `username` | String | false | No | No | Display name for the player, publicly visible on leaderboard. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Relation Properties `userId` Mindbricks supports relations between data objects, allowing you to define how objects are linked together. The relations may reference to a data object either in this service or in another service. Id the reference is remote, backend handles the relations through service communication or elastic search. These relations should be respected in the frontend so that instaead of showing the related objects id, the frontend should list human readable values from other data objects. If the relation points to another service, frontend should use the referenced service api in case it needs related data. The relation logic is montly handled in backend so the api responses feeds the frontend about the relational data. In mmost cases the api response will provide the relational data as well as the main one. In frontend, please ensure that, 1- instaead of these relational ids you show the main human readable field of the related target data (like name), 2- if this data object needs a user input of these relational ids, you should provide a combobox with the list of possible records or (a searchbox) to select with the realted target data object main human readable field. - **userId**: ID Relation to `user`.id The target object is a parent object, meaning that the relation is a one-to-many relationship from target to this object. Required: Yes ## Default CRUD APIs For each data object, the backend architect may designate **default APIs** for standard operations (create, update, delete, get, list). These are the APIs that frontend CRUD forms and AI agents should use for basic record management. If no default is explicitly set (`isDefaultApi`), the frontend generator auto-discovers the most general API for each operation. ### PlayerStats Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createPlayerStats` | `/v1/playerstatses` | Yes | | Update | `updatePlayerStats` | `/v1/playerstatses/:playerStatsId` | Yes | | Delete | _none_ | - | Auto | | Get | `getPlayerStats` | `/v1/playerstatses/:userId` | Yes | | List | _none_ | - | Auto | ### LeaderboardEntry Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createLeaderboardEntry` | `/v1/leaderboardentries` | Auto | | Update | _none_ | - | Auto | | Delete | _none_ | - | Auto | | Get | `getLeaderboardEntry` | `/v1/leaderboardentries/:userId` | Yes | | List | `listLeaderboardTopN` | `/v1/leaderboardtopn` | Yes | When building CRUD forms for a data object, use the default create/update APIs listed above. The form fields should correspond to the API's body parameters. For relation fields, render a dropdown loaded from the related object's list API using the display label property. ## Event Subscriptions This service exposes **1** event subscription that allow clients to receive real-time Kafka events. Each subscription groups related topics with built-in authorization derived from the linked DataObject's access configuration. ### Subscription Overview | Subscription | Transport | Topics | Auth | |-------------|-----------|--------|------| | `gameEvents` | `websocket` | 1 | Absolute: administrator | ### Subscription: `gameEvents` Subscribes to gameplay events so the leaderboard can update ELO ratings, player stats, and rankings when games are completed. - **Transport:** `websocket` (Socket.IO WebSocket) - **Namespace:** `/leaderboard-api/events/gameEvents` - **Absolute Roles (bypass all checks):** `administrator` #### Available Topics | Event Name | DataObject | Access Level | Tenant Filter | Owner Filter | Description | |-----------|-----------|-------------|---------------|-------------|-------------| | `gameCompleted` | `playerStats` | `accessPrivate` | No | No | Fires when a chess game is updated (status changes to completed/terminated). Used to trigger ELO recalculation and leaderboard rank updates for both players. | #### Connection & Subscription ```js import { io } from "socket.io-client"; const socket = io(`${baseUrl}/leaderboard-api/events/gameEvents`, { auth: { token: `Bearer ${accessToken}`, }, transports: ["websocket"], }); socket.on("connect", () => { // Subscribe to a subset (or all) of the available topics socket.emit("subscribe", { topics: ["gameCompleted"], }); }); // Server confirms which topics were allowed and which were rejected socket.on("subscribed", ({ topics, rejected }) => { console.log("Subscribed to:", topics); if (rejected.length > 0) { // Some topics may be rejected based on authorization // Resubscribe with the allowed subset if needed console.warn("Rejected:", rejected); } }); // Receive events socket.on("event", ({ topic, name, data }) => { switch (name) { case "gameCompleted": // Handle gameCompleted — data from playerStats break; } }); // Unsubscribe from topics you no longer need socket.emit("unsubscribe", { topics: ["gameCompleted"] }); socket.on("unsubscribed", ({ topics }) => { console.log("Unsubscribed from:", topics); }); socket.on("error", ({ message }) => { console.error("Subscription error:", message); }); socket.on("connect_error", (err) => { console.error("Connection failed:", err.message); }); ``` #### Authorization Details Each topic's authorization is derived from its linked DataObject: - **`accessPublic`** — Events delivered to all subscribers without filtering. - **`accessProtected`** — Events delivered to authenticated subscribers. - **`accessPrivate`** — Events filtered by `_owner`. Only the data owner receives the event. If the DataObject has no ownership field, admin roles (`superAdmin`, `admin`, `saasAdmin`) are required. ## API Reference ### `Create Playerstats` API **[Default create API]** — This is the designated default `create` API for the `playerStats` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Create a player stats record for a newly registered player. Only registered users (never guests) should have this object. Typically used at registration or conversion. **API Frontend Description By The Backend Architect** Called only at registration or on converting guest to registered. Prepares stats for profile display. **Rest Route** The `createPlayerStats` API REST controller can be triggered via the following route: `/v1/playerstatses` **Rest Request Parameters** The `createPlayerStats` api has got 9 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.body?.["userId"] | | eloRating | Integer | true | request.body?.["eloRating"] | | totalGames | Integer | true | request.body?.["totalGames"] | | wins | Integer | true | request.body?.["wins"] | | losses | Integer | true | request.body?.["losses"] | | draws | Integer | true | request.body?.["draws"] | | streak | Integer | true | request.body?.["streak"] | | lastGameAt | Date | false | request.body?.["lastGameAt"] | | username | String | false | request.body?.["username"] | **userId** : The registered user this record belongs to (auth:user.id). **eloRating** : Current ELO rating for registered player. **totalGames** : Total completed games (wins + losses + draws) for this player. **wins** : Number of games won by the player. **losses** : Number of games lost by the player. **draws** : Number of drawn games by the player. **streak** : Current win or loss streak. Positive=win streak, negative=loss streak, 0=none/neutral. **lastGameAt** : Timestamp of last completed game for user. **username** : Display name for the player, publicly visible. **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/playerstatses** ```js axios({ method: 'POST', url: '/v1/playerstatses', data: { userId:"ID", eloRating:"Integer", totalGames:"Integer", wins:"Integer", losses:"Integer", draws:"Integer", streak:"Integer", lastGameAt:"Date", username:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "playerStats", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "playerStats": { "id": "ID", "userId": "ID", "eloRating": "Integer", "totalGames": "Integer", "wins": "Integer", "losses": "Integer", "draws": "Integer", "streak": "Integer", "lastGameAt": "Date", "username": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Update Playerstats` API **[Default update API]** — This is the designated default `update` API for the `playerStats` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Update player statistics when a game completes. Only called for registered users by gameplay service (M2M) or admin; guests not allowed. **API Frontend Description By The Backend Architect** System/gameplay triggers this to update stats at game end. Never called for guests. **Rest Route** The `updatePlayerStats` API REST controller can be triggered via the following route: `/v1/playerstatses/:playerStatsId` **Rest Request Parameters** The `updatePlayerStats` api has got 9 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | playerStatsId | ID | true | request.params?.["playerStatsId"] | | eloRating | Integer | true | request.body?.["eloRating"] | | totalGames | Integer | true | request.body?.["totalGames"] | | wins | Integer | true | request.body?.["wins"] | | losses | Integer | true | request.body?.["losses"] | | draws | Integer | true | request.body?.["draws"] | | streak | Integer | true | request.body?.["streak"] | | lastGameAt | Date | false | request.body?.["lastGameAt"] | | username | String | false | request.body?.["username"] | **playerStatsId** : This id paremeter is used to select the required data object that will be updated **eloRating** : Current ELO rating for registered player. **totalGames** : Total completed games (wins + losses + draws) for this player. **wins** : Number of games won by the player. **losses** : Number of games lost by the player. **draws** : Number of drawn games by the player. **streak** : Current win or loss streak. Positive=win streak, negative=loss streak, 0=none/neutral. **lastGameAt** : Timestamp of last completed game for user. **username** : Display name for the player, publicly visible. **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/playerstatses/:playerStatsId** ```js axios({ method: 'PATCH', url: `/v1/playerstatses/${playerStatsId}`, data: { eloRating:"Integer", totalGames:"Integer", wins:"Integer", losses:"Integer", draws:"Integer", streak:"Integer", lastGameAt:"Date", username:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "playerStats", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "playerStats": { "id": "ID", "userId": "ID", "eloRating": "Integer", "totalGames": "Integer", "wins": "Integer", "losses": "Integer", "draws": "Integer", "streak": "Integer", "lastGameAt": "Date", "username": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` ### `Get Playerstats` API **[Default get API]** — This is the designated default `get` API for the `playerStats` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Fetch a single registered user's player stats (private to user or admin). **API Frontend Description By The Backend Architect** Used to display profile stats. User can only view own; admin can view any. **Rest Route** The `getPlayerStats` API REST controller can be triggered via the following route: `/v1/playerstatses/:userId` **Rest Request Parameters** The `getPlayerStats` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | **userId** : The registered user this record belongs to (auth:user.id).. The parameter is used to query data. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/playerstatses/:userId** ```js axios({ method: 'GET', url: `/v1/playerstatses/${userId}`, data: { }, params: { } }); ``` **REST Response** This route's response is constrained to a select list of properties, and therefore does not encompass all attributes of the resource. ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "playerStats", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "playerStats": { "isActive": true } } ``` ### `Get Leaderboardentry` API **[Default get API]** — This is the designated default `get` API for the `leaderboardEntry` data object. Frontend generators and AI agents should use this API for standard CRUD operations. Fetch this player's leaderboard rank entry (registered users only). **API Frontend Description By The Backend Architect** Allow user to view their own leaderboard position (or admin to view any user). Entry includes user info for display. **Rest Route** The `getLeaderboardEntry` API REST controller can be triggered via the following route: `/v1/leaderboardentries/:userId` **Rest Request Parameters** The `getLeaderboardEntry` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.params?.["userId"] | **userId** : The registered user this leaderboard entry represents.. The parameter is used to query data. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/leaderboardentries/:userId** ```js axios({ method: 'GET', url: `/v1/leaderboardentries/${userId}`, data: { }, params: { } }); ``` **REST Response** This route's response is constrained to a select list of properties, and therefore does not encompass all attributes of the resource. ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "leaderboardEntry", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "leaderboardEntry": { "isActive": true } } ``` ### `List Leaderboardtopn` API **[Default list API]** — This is the designated default `list` API for the `leaderboardEntry` data object. Frontend generators and AI agents should use this API for standard CRUD operations. List top N players for leaderboard display (e.g., leaderboard page top 100). Sorted by currentRank ascending (best = 1). **API Frontend Description By The Backend Architect** Leaderboard screen populates using this API; accessible to all authenticated users (guests see empty/null result). **Rest Route** The `listLeaderboardTopN` API REST controller can be triggered via the following route: `/v1/leaderboardtopn` **Rest Request Parameters** The `listLeaderboardTopN` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | topN | Integer | false | request.query?.["topN"] | **topN** : Number of top players to return (max 500) **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/leaderboardtopn** ```js axios({ method: 'GET', url: '/v1/leaderboardtopn', data: { }, params: { topN:'"Integer"', } }); ``` **REST Response** This route's response is constrained to a select list of properties, and therefore does not encompass all attributes of the resource. ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "leaderboardEntries", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "leaderboardEntries": [ { "isActive": true }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Create Leaderboardentry` API Create a leaderboard entry for a registered player. Called when PlayerStats exists but LeaderboardEntry is missing. **API Frontend Description By The Backend Architect** Called by ensureLeaderboardEntry when a user has PlayerStats but no LeaderboardEntry. **Rest Route** The `createLeaderboardEntry` API REST controller can be triggered via the following route: `/v1/leaderboardentries` **Rest Request Parameters** The `createLeaderboardEntry` api has got 6 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | userId | ID | true | request.body?.["userId"] | | currentRank | Integer | true | request.body?.["currentRank"] | | eloRating | Integer | true | request.body?.["eloRating"] | | season | String | false | request.body?.["season"] | | lastRankChangeAt | Date | false | request.body?.["lastRankChangeAt"] | | username | String | false | request.body?.["username"] | **userId** : The registered user this leaderboard entry represents. **currentRank** : Current leaderboard rank (1=top). Lower is better. **eloRating** : Player's current ELO rating (copy from playerStats). **season** : Leaderboard season identifier (null for all-time/global, can be set for seasonal leaderboards as needed). **lastRankChangeAt** : Timestamp of last rank change/leaderboard update. **username** : Display name for the player, publicly visible on leaderboard. **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/leaderboardentries** ```js axios({ method: 'POST', url: '/v1/leaderboardentries', data: { userId:"ID", currentRank:"Integer", eloRating:"Integer", season:"String", lastRankChangeAt:"Date", username:"String", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "leaderboardEntry", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "leaderboardEntry": { "id": "ID", "userId": "ID", "currentRank": "Integer", "eloRating": "Integer", "season": "String", "lastRankChangeAt": "Date", "username": "String", "isActive": true, "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID" } } ``` **After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.** --- # **WECHESS** **FRONTEND GUIDE FOR AI CODING AGENTS - PART 12 - AgentHub Service** This document is a part of a REST API guide for the wechess project. It is designed for AI agents that will generate frontend code to consume the project’s backend. This document provides extensive instruction for the usage of agentHub ## Service Access AgentHub service management is handled through service specific base urls. AgentHub service may be deployed to the preview server, staging server, or production server. Therefore,it has 3 access URLs. The frontend application must support all deployment environments during development, and the user should be able to select the target API server on the login page (already handled in first part.). For the agentHub service, the base URLs are: * **Preview:** `https://wechess.prw.mindbricks.com/agenthub-api` * **Staging:** `https://wechess-stage.mindbricks.co/agenthub-api` * **Production:** `https://wechess.mindbricks.co/agenthub-api` ## Scope **AgentHub Service Description** AI Agent Hub AgentHub service provides apis and business logic for following data objects in wechess application. Each data object may be either a central domain of the application data structure or a related helper data object for a central concept. Note that data object concept is equal to table concept in the database, in the service database each data object is represented as a db table scheme and the object instances as table rows. **`sys_agentOverride` Data Object**: Runtime overrides for design-time agents. Null fields use the design default. **`sys_agentExecution` Data Object**: Agent execution log. Records each agent invocation with input, output, and performance metrics. **`sys_toolCatalog` Data Object**: Cached tool catalog discovered from project services. Refreshed periodically. ## API Structure ### Object Structure of a Successful Response When the service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope includes the data and essential metadata such as configuration details and pagination information, providing context to the client. **HTTP Status Codes:** * **200 OK**: Returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request was processed successfully. * **201 Created**: Returned for CREATE operations, indicating that the resource was created successfully. **Success Response Format:** For successful operations, the response includes a `"status": "OK"` property, signaling that the request executed successfully. The structure of a successful response is outlined below: ```json { "status":"OK", "statusCode": 200, "elapsedMs":126, "ssoTime":120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName":"products", "method":"GET", "action":"list", "appVersion":"Version", "rowCount":3, "products":[{},{},{}], "paging": { "pageNumber":1, "pageRowCount":25, "totalRowCount":3, "pageCount":1 }, "filters": [], "uiPermissions": [] } ``` * **`products`**: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation. ### Additional Data Each API may include additional data besides the main data object, depending on the business logic of the API. These will be provided in each API’s response signature. ### Error Response If a request encounters an issue—whether due to a logical fault or a technical problem—the service responds with a standardized JSON error structure. The HTTP status code indicates the nature of the error, using commonly recognized codes for clarity: * **400 Bad Request**: The request was improperly formatted or contained invalid parameters. * **401 Unauthorized**: The request lacked a valid authentication token; login is required. * **403 Forbidden**: The current token does not grant access to the requested resource. * **404 Not Found**: The requested resource was not found on the server. * **500 Internal Server Error**: The server encountered an unexpected condition. Each error response is structured to provide meaningful insight into the problem, assisting in efficient diagnosis and resolution. ```js { "result": "ERR", "status": 400, "message": "errMsg_organizationIdisNotAValidID", "errCode": 400, "date": "2024-03-19T12:13:54.124Z", "detail": "String" } ``` ## Sys_agentOverride Data Object Runtime overrides for design-time agents. Null fields use the design default. ### Sys_agentOverride Data Object Properties Sys_agentOverride data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `agentName` | String | | Yes | No | Design-time agent name this override applies to. | | `provider` | String | | No | No | Override AI provider (e.g., openai, anthropic). | | `model` | String | | No | No | Override model name. | | `systemPrompt` | Text | | No | No | Override system prompt. | | `temperature` | Double | | No | No | Override temperature (0-2). | | `maxTokens` | Integer | | No | No | Override max tokens. | | `responseFormat` | String | | No | No | Override response format (text/json). | | `selectedTools` | Object | | No | No | Array of tool names from the catalog that this agent can use. | | `guardrails` | Object | | No | No | Override guardrails: { maxToolCalls, timeout, maxTokenBudget }. | | `enabled` | Boolean | | Yes | No | Enable or disable this agent. | | `updatedBy` | ID | | No | No | User who last updated this override. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ## Sys_agentExecution Data Object Agent execution log. Records each agent invocation with input, output, and performance metrics. ### Sys_agentExecution Data Object Properties Sys_agentExecution data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `agentName` | String | | Yes | No | Agent that was executed. | | `agentType` | Enum | | Yes | No | Whether this was a design-time or dynamic agent. | | `source` | Enum | | Yes | No | How the agent was triggered. | | `userId` | ID | | No | No | User who triggered the execution. | | `input` | Object | | No | No | Request input (truncated for large payloads). | | `output` | Object | | No | No | Response output (truncated for large payloads). | | `toolCalls` | Integer | | No | No | Number of tool calls made during execution. | | `tokenUsage` | Object | | No | No | Token usage: { prompt, completion, total }. | | `durationMs` | Integer | | No | No | Execution time in milliseconds. | | `status` | Enum | | Yes | No | Execution status. | | `error` | Text | | No | No | Error message if execution failed. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Enum Properties Enum properties are defined with a set of allowed values, ensuring that only valid options can be assigned to them. The enum options value will be stored as strings in the database, but when a data object is created an additional property with the same name plus an idx suffix will be created, which will hold the index of the selected enum option. You can use the {fieldName_idx} property to sort by the enum value or when your enum options represent a hiyerarchy of values. In the frontend input components, enum type properties should only accept values from an option component that lists the enum options. - **agentType**: [design, dynamic] - **source**: [rest, sse, kafka, agent] - **status**: [success, error, timeout] ### Filter Properties `agentName` `agentType` `source` `userId` `status` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **agentName**: String has a filter named `agentName` - **agentType**: Enum has a filter named `agentType` - **source**: Enum has a filter named `source` - **userId**: ID has a filter named `userId` - **status**: Enum has a filter named `status` ## Sys_toolCatalog Data Object Cached tool catalog discovered from project services. Refreshed periodically. ### Sys_toolCatalog Data Object Properties Sys_toolCatalog data object has got following properties that are represented as table fields in the database scheme. These properties don't stand just for data storage, but each may have different settings to manage the business logic. | Property | Type | IsArray | Required | Secret | Description | |----------|------|---------|----------|--------|-------------| | `toolName` | String | | Yes | No | Full tool name (e.g., service:apiName). | | `serviceName` | String | | Yes | No | Source service name. | | `description` | Text | | No | No | Tool description. | | `parameters` | Object | | No | No | JSON Schema of tool parameters. | | `lastRefreshed` | Date | | No | No | When this tool was last discovered/refreshed. | * Required properties are mandatory for creating objects and must be provided in the request body if no default value, formula or session bind is set. ### Filter Properties `serviceName` Filter properties are used to define parameters that can be used in query filters, allowing for dynamic data retrieval based on user input or predefined criteria. These properties are automatically mapped as API parameters in the listing API's. - **serviceName**: String has a filter named `serviceName` ## Default CRUD APIs For each data object, the backend architect may designate **default APIs** for standard operations (create, update, delete, get, list). These are the APIs that frontend CRUD forms and AI agents should use for basic record management. If no default is explicitly set (`isDefaultApi`), the frontend generator auto-discovers the most general API for each operation. ### Sys_agentOverride Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | `createAgentOverride` | `/v1/agentoverride` | Yes | | Update | `updateAgentOverride` | `/v1/agentoverride/:sys_agentOverrideId` | Yes | | Delete | `deleteAgentOverride` | `/v1/agentoverride/:sys_agentOverrideId` | Yes | | Get | `getAgentOverride` | `/v1/agentoverride/:sys_agentOverrideId` | Yes | | List | `listAgentOverrides` | `/v1/agentoverrides` | Yes | ### Sys_agentExecution Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | _none_ | - | Auto | | Update | _none_ | - | Auto | | Delete | _none_ | - | Auto | | Get | `getAgentExecution` | `/v1/agentexecution/:sys_agentExecutionId` | Yes | | List | `listAgentExecutions` | `/v1/agentexecutions` | Yes | ### Sys_toolCatalog Default APIs | Operation | API Name | Route | Explicitly Set | |-----------|----------|-------|----------------| | Create | _none_ | - | Auto | | Update | _none_ | - | Auto | | Delete | _none_ | - | Auto | | Get | `getToolCatalogEntry` | `/v1/toolcatalogentry/:sys_toolCatalogId` | Yes | | List | `listToolCatalog` | `/v1/toolcatalog` | Yes | When building CRUD forms for a data object, use the default create/update APIs listed above. The form fields should correspond to the API's body parameters. For relation fields, render a dropdown loaded from the related object's list API using the display label property. ## API Reference ### `Get Agentoverride` API **[Default get API]** — This is the designated default `get` API for the `sys_agentOverride` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `getAgentOverride` API REST controller can be triggered via the following route: `/v1/agentoverride/:sys_agentOverrideId` **Rest Request Parameters** The `getAgentOverride` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | sys_agentOverrideId | ID | true | request.params?.["sys_agentOverrideId"] | **sys_agentOverrideId** : This id paremeter is used to query the required data object. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/agentoverride/:sys_agentOverrideId** ```js axios({ method: 'GET', url: `/v1/agentoverride/${sys_agentOverrideId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_agentOverride", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "sys_agentOverride": { "id": "ID", "agentName": "String", "provider": "String", "model": "String", "systemPrompt": "Text", "temperature": "Double", "maxTokens": "Integer", "responseFormat": "String", "selectedTools": "Object", "guardrails": "Object", "enabled": "Boolean", "updatedBy": "ID", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true } } ``` ### `List Agentoverrides` API **[Default list API]** — This is the designated default `list` API for the `sys_agentOverride` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `listAgentOverrides` API REST controller can be triggered via the following route: `/v1/agentoverrides` **Rest Request Parameters** The `listAgentOverrides` api has got no request parameters. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/agentoverrides** ```js axios({ method: 'GET', url: '/v1/agentoverrides', data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_agentOverrides", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "sys_agentOverrides": [ { "id": "ID", "agentName": "String", "provider": "String", "model": "String", "systemPrompt": "Text", "temperature": "Double", "maxTokens": "Integer", "responseFormat": "String", "selectedTools": "Object", "guardrails": "Object", "enabled": "Boolean", "updatedBy": "ID", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Update Agentoverride` API **[Default update API]** — This is the designated default `update` API for the `sys_agentOverride` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `updateAgentOverride` API REST controller can be triggered via the following route: `/v1/agentoverride/:sys_agentOverrideId` **Rest Request Parameters** The `updateAgentOverride` api has got 10 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | sys_agentOverrideId | ID | true | request.params?.["sys_agentOverrideId"] | | provider | String | | request.body?.["provider"] | | model | String | | request.body?.["model"] | | systemPrompt | Text | | request.body?.["systemPrompt"] | | temperature | Double | | request.body?.["temperature"] | | maxTokens | Integer | | request.body?.["maxTokens"] | | responseFormat | String | | request.body?.["responseFormat"] | | selectedTools | Object | | request.body?.["selectedTools"] | | guardrails | Object | | request.body?.["guardrails"] | | enabled | Boolean | | request.body?.["enabled"] | **sys_agentOverrideId** : This id paremeter is used to select the required data object that will be updated **provider** : Override AI provider (e.g., openai, anthropic). **model** : Override model name. **systemPrompt** : Override system prompt. **temperature** : Override temperature (0-2). **maxTokens** : Override max tokens. **responseFormat** : Override response format (text/json). **selectedTools** : Array of tool names from the catalog that this agent can use. **guardrails** : Override guardrails: { maxToolCalls, timeout, maxTokenBudget }. **enabled** : Enable or disable this agent. **REST Request** To access the api you can use the **REST** controller with the path **PATCH /v1/agentoverride/:sys_agentOverrideId** ```js axios({ method: 'PATCH', url: `/v1/agentoverride/${sys_agentOverrideId}`, data: { provider:"String", model:"String", systemPrompt:"Text", temperature:"Double", maxTokens:"Integer", responseFormat:"String", selectedTools:"Object", guardrails:"Object", enabled:"Boolean", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_agentOverride", "method": "PATCH", "action": "update", "appVersion": "Version", "rowCount": 1, "sys_agentOverride": { "id": "ID", "agentName": "String", "provider": "String", "model": "String", "systemPrompt": "Text", "temperature": "Double", "maxTokens": "Integer", "responseFormat": "String", "selectedTools": "Object", "guardrails": "Object", "enabled": "Boolean", "updatedBy": "ID", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true } } ``` ### `Create Agentoverride` API **[Default create API]** — This is the designated default `create` API for the `sys_agentOverride` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `createAgentOverride` API REST controller can be triggered via the following route: `/v1/agentoverride` **Rest Request Parameters** The `createAgentOverride` api has got 9 regular request parameters | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | agentName | String | true | request.body?.["agentName"] | | provider | String | false | request.body?.["provider"] | | model | String | false | request.body?.["model"] | | systemPrompt | Text | false | request.body?.["systemPrompt"] | | temperature | Double | false | request.body?.["temperature"] | | maxTokens | Integer | false | request.body?.["maxTokens"] | | responseFormat | String | false | request.body?.["responseFormat"] | | selectedTools | Object | false | request.body?.["selectedTools"] | | guardrails | Object | false | request.body?.["guardrails"] | **agentName** : Design-time agent name this override applies to. **provider** : Override AI provider (e.g., openai, anthropic). **model** : Override model name. **systemPrompt** : Override system prompt. **temperature** : Override temperature (0-2). **maxTokens** : Override max tokens. **responseFormat** : Override response format (text/json). **selectedTools** : Array of tool names from the catalog that this agent can use. **guardrails** : Override guardrails: { maxToolCalls, timeout, maxTokenBudget }. **REST Request** To access the api you can use the **REST** controller with the path **POST /v1/agentoverride** ```js axios({ method: 'POST', url: '/v1/agentoverride', data: { agentName:"String", provider:"String", model:"String", systemPrompt:"Text", temperature:"Double", maxTokens:"Integer", responseFormat:"String", selectedTools:"Object", guardrails:"Object", }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "201", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_agentOverride", "method": "POST", "action": "create", "appVersion": "Version", "rowCount": 1, "sys_agentOverride": { "id": "ID", "agentName": "String", "provider": "String", "model": "String", "systemPrompt": "Text", "temperature": "Double", "maxTokens": "Integer", "responseFormat": "String", "selectedTools": "Object", "guardrails": "Object", "enabled": "Boolean", "updatedBy": "ID", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true } } ``` ### `Delete Agentoverride` API **[Default delete API]** — This is the designated default `delete` API for the `sys_agentOverride` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `deleteAgentOverride` API REST controller can be triggered via the following route: `/v1/agentoverride/:sys_agentOverrideId` **Rest Request Parameters** The `deleteAgentOverride` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | sys_agentOverrideId | ID | true | request.params?.["sys_agentOverrideId"] | **sys_agentOverrideId** : This id paremeter is used to select the required data object that will be deleted **REST Request** To access the api you can use the **REST** controller with the path **DELETE /v1/agentoverride/:sys_agentOverrideId** ```js axios({ method: 'DELETE', url: `/v1/agentoverride/${sys_agentOverrideId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_agentOverride", "method": "DELETE", "action": "delete", "appVersion": "Version", "rowCount": 1, "sys_agentOverride": { "id": "ID", "agentName": "String", "provider": "String", "model": "String", "systemPrompt": "Text", "temperature": "Double", "maxTokens": "Integer", "responseFormat": "String", "selectedTools": "Object", "guardrails": "Object", "enabled": "Boolean", "updatedBy": "ID", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": false } } ``` ### `List Toolcatalog` API **[Default list API]** — This is the designated default `list` API for the `sys_toolCatalog` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `listToolCatalog` API REST controller can be triggered via the following route: `/v1/toolcatalog` **Rest Request Parameters** **Filter Parameters** The `listToolCatalog` api supports 1 optional filter parameter for filtering list results: **serviceName** (`String`): Source service name. - Single (partial match, case-insensitive): `?serviceName=` - Multiple: `?serviceName=&serviceName=` - Null: `?serviceName=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/toolcatalog** ```js axios({ method: 'GET', url: '/v1/toolcatalog', data: { }, params: { // Filter parameters (see Filter Parameters section above) // serviceName: '' // Filter by serviceName } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_toolCatalogs", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "sys_toolCatalogs": [ { "id": "ID", "toolName": "String", "serviceName": "String", "description": "Text", "parameters": "Object", "lastRefreshed": "Date", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Get Toolcatalogentry` API **[Default get API]** — This is the designated default `get` API for the `sys_toolCatalog` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `getToolCatalogEntry` API REST controller can be triggered via the following route: `/v1/toolcatalogentry/:sys_toolCatalogId` **Rest Request Parameters** The `getToolCatalogEntry` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | sys_toolCatalogId | ID | true | request.params?.["sys_toolCatalogId"] | **sys_toolCatalogId** : This id paremeter is used to query the required data object. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/toolcatalogentry/:sys_toolCatalogId** ```js axios({ method: 'GET', url: `/v1/toolcatalogentry/${sys_toolCatalogId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_toolCatalog", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "sys_toolCatalog": { "id": "ID", "toolName": "String", "serviceName": "String", "description": "Text", "parameters": "Object", "lastRefreshed": "Date", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true } } ``` ### `List Agentexecutions` API **[Default list API]** — This is the designated default `list` API for the `sys_agentExecution` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `listAgentExecutions` API REST controller can be triggered via the following route: `/v1/agentexecutions` **Rest Request Parameters** **Filter Parameters** The `listAgentExecutions` api supports 5 optional filter parameters for filtering list results: **agentName** (`String`): Agent that was executed. - Single (partial match, case-insensitive): `?agentName=` - Multiple: `?agentName=&agentName=` - Null: `?agentName=null` **agentType** (`Enum`): Whether this was a design-time or dynamic agent. - Single: `?agentType=` (case-insensitive) - Multiple: `?agentType=&agentType=` - Null: `?agentType=null` **source** (`Enum`): How the agent was triggered. - Single: `?source=` (case-insensitive) - Multiple: `?source=&source=` - Null: `?source=null` **userId** (`ID`): User who triggered the execution. - Single: `?userId=` - Multiple: `?userId=&userId=` - Null: `?userId=null` **status** (`Enum`): Execution status. - Single: `?status=` (case-insensitive) - Multiple: `?status=&status=` - Null: `?status=null` **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/agentexecutions** ```js axios({ method: 'GET', url: '/v1/agentexecutions', data: { }, params: { // Filter parameters (see Filter Parameters section above) // agentName: '' // Filter by agentName // agentType: '' // Filter by agentType // source: '' // Filter by source // userId: '' // Filter by userId // status: '' // Filter by status } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_agentExecutions", "method": "GET", "action": "list", "appVersion": "Version", "rowCount": "\"Number\"", "sys_agentExecutions": [ { "id": "ID", "agentName": "String", "agentType": "Enum", "agentType_idx": "Integer", "source": "Enum", "source_idx": "Integer", "userId": "ID", "input": "Object", "output": "Object", "toolCalls": "Integer", "tokenUsage": "Object", "durationMs": "Integer", "status": "Enum", "status_idx": "Integer", "error": "Text", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true }, {}, {} ], "paging": { "pageNumber": "Number", "pageRowCount": "NUmber", "totalRowCount": "Number", "pageCount": "Number" }, "filters": [], "uiPermissions": [] } ``` ### `Get Agentexecution` API **[Default get API]** — This is the designated default `get` API for the `sys_agentExecution` data object. Frontend generators and AI agents should use this API for standard CRUD operations. **Rest Route** The `getAgentExecution` API REST controller can be triggered via the following route: `/v1/agentexecution/:sys_agentExecutionId` **Rest Request Parameters** The `getAgentExecution` api has got 1 regular request parameter | Parameter | Type | Required | Population | | ---------------------- | ---------------------- | -------- | ---------------------------- | | sys_agentExecutionId | ID | true | request.params?.["sys_agentExecutionId"] | **sys_agentExecutionId** : This id paremeter is used to query the required data object. **REST Request** To access the api you can use the **REST** controller with the path **GET /v1/agentexecution/:sys_agentExecutionId** ```js axios({ method: 'GET', url: `/v1/agentexecution/${sys_agentExecutionId}`, data: { }, params: { } }); ``` **REST Response** ```json { "status": "OK", "statusCode": "200", "elapsedMs": 126, "ssoTime": 120, "source": "db", "cacheKey": "hexCode", "userId": "ID", "sessionId": "ID", "requestId": "ID", "dataName": "sys_agentExecution", "method": "GET", "action": "get", "appVersion": "Version", "rowCount": 1, "sys_agentExecution": { "id": "ID", "agentName": "String", "agentType": "Enum", "agentType_idx": "Integer", "source": "Enum", "source_idx": "Integer", "userId": "ID", "input": "Object", "output": "Object", "toolCalls": "Integer", "tokenUsage": "Object", "durationMs": "Integer", "status": "Enum", "status_idx": "Integer", "error": "Text", "recordVersion": "Integer", "createdAt": "Date", "updatedAt": "Date", "_owner": "ID", "isActive": true } } ``` **After this prompt, the user may give you new instructions to update the output of this prompt or provide subsequent prompts about the project.** --- --- ## Related Documentation For more detailed information, refer to: - **[llms.txt](/document/llms.txt)** - Documentation overview and index - **[llms-restapi.txt](/document/llms-restapi.txt)** - Complete REST API reference - **[llms-full.txt](/document/llms-full.txt)** - Complete documentation --- *Generated by Mindbricks Genesis Engine*