REST API GUIDE
wechess-gameplay-service
Version: 1.0.74
Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results.
Architectural Design Credit and Contact Information
The architectural design of this microservice is credited to . For inquiries, feedback, or further information regarding the architecture, please direct your communication to:
Email:
We encourage open communication and welcome any questions or discussions related to the architectural aspects of this microservice.
Documentation Scope
Welcome to the official documentation for the Gameplay Service’s REST API. This document is designed to provide a comprehensive guide to interfacing with our Gameplay Service exclusively through RESTful API endpoints.
Intended Audience
This documentation is intended for developers and integrators who are looking to interact with the Gameplay Service via HTTP requests for purposes such as creating, updating, deleting and querying Gameplay objects.
Overview
Within these pages, you will find detailed information on how to effectively utilize the REST API, including authentication methods, request and response formats, endpoint descriptions, and examples of common use cases.
Beyond REST It’s important to note that the Gameplay Service also supports alternative methods of interaction, such as gRPC and messaging via a Message Broker. These communication methods are beyond the scope of this document. For information regarding these protocols, please refer to their respective documentation.
Authentication And Authorization
To ensure secure access to the Gameplay service’s protected endpoints, a project-wide access token is required. This token serves as the primary method for authenticating requests to our service. However, it’s important to note that access control varies across different routes:
Protected API: Certain API (routes) require specific authorization levels. Access to these routes is contingent upon the possession of a valid access token that meets the route-specific authorization criteria. Unauthorized requests to these routes will be rejected.
**Public API **: The service also includes public API (routes) that are accessible without authentication. These public endpoints are designed for open access and do not require an access token.
Token Locations
When including your access token in a request, ensure it is placed in one of the following specified locations. The service will sequentially search these locations for the token, utilizing the first one it encounters.
| Location | Token Name / Param Name |
|---|---|
| Query | access_token |
| Authorization Header | Bearer |
| Header | wechess-access-token |
| Cookie | wechess-access-token |
Please ensure the token is correctly placed in one of these locations, using the appropriate label as indicated. The service prioritizes these locations in the order listed, processing the first token it successfully identifies.
Api Definitions
This section outlines the API endpoints available within the Gameplay service. Each endpoint can receive parameters through various methods, meticulously described in the following definitions. It’s important to understand the flexibility in how parameters can be included in requests to effectively interact with the Gameplay service.
This service is configured to listen for HTTP requests on port 3000,
serving both the main API interface and default administrative endpoints.
The following routes are available by default:
- API Test Interface (API Face):
/ - Swagger Documentation:
/swagger - Postman Collection Download:
/getPostmanCollection - Health Checks:
/healthand/admin/health - Current Session Info:
/currentuser - Favicon:
/favicon.ico
This service is accessible via the following environment-specific URLs:
- Preview:
https://wechess.prw.mindbricks.com/gameplay-api - Staging:
https://wechess-stage.mindbricks.co/gameplay-api - Production:
https://wechess.mindbricks.co/gameplay-api
Parameter Inclusion Methods: Parameters can be incorporated into API requests in several ways, each with its designated location. Understanding these methods is crucial for correctly constructing your requests:
Query Parameters: Included directly in the URL’s query string.
Path Parameters: Embedded within the URL’s path.
Body Parameters: Sent within the JSON body of the request.
Session Parameters: Automatically read from the session object. This method is used for parameters that are intrinsic to the user’s session, such as userId. When using an API that involves session parameters, you can omit these from your request. The service will automatically bind them to the API layer, provided that a session is associated with your request.
Note on Session Parameters: Session parameters represent a unique method of parameter inclusion, relying on the context of the user’s session. A common example of a session parameter is userId, which the service automatically associates with your request when a session exists. This feature ensures seamless integration of user-specific data without manual input for each request.
By adhering to the specified parameter inclusion methods, you can effectively utilize the Gameplay service’s API endpoints. For detailed information on each endpoint, including required parameters and their accepted locations, refer to the individual API definitions below.
Common Parameters
The Gameplay service’s business API support several common parameters designed to modify and enhance the behavior of API requests. These parameters are not individually listed in the API route definitions to avoid repetition. Instead, refer to this section to understand how to leverage these common behaviors across different routes. Note that all common parameters should be included in the query part of the URL.
Supported Common Parameters:
-
getJoins (BOOLEAN): Controls whether to retrieve associated objects along with the main object. By default,
getJoinsis assumed to betrue. Set it tofalseif you prefer to receive only the main fields of an object, excluding its associations. -
excludeCQRS (BOOLEAN): Applicable only when
getJoinsistrue. By default,excludeCQRSis set tofalse. Enabling this parameter (true) omits non-local associations, which are typically more resource-intensive as they require querying external services like ElasticSearch for additional information. Use this to optimize response times and resource usage. -
requestId (String): Identifies a request to enable tracking through the service’s log chain. A random hex string of 32 characters is assigned by default. If you wish to use a custom
requestId, simply include it in your query parameters. -
caching (BOOLEAN): Determines the use of caching for query API. By default, caching is enabled (
true). To ensure the freshest data directly from the database, set this parameter tofalse, bypassing the cache. -
cacheTTL (Integer): Specifies the Time-To-Live (TTL) for query caching, in seconds. This is particularly useful for adjusting the default caching duration (5 minutes) for
get listqueries. Setting a customcacheTTLallows you to fine-tune the cache lifespan to meet your needs. -
pageNumber (Integer): For paginated
get listAPI’s, this parameter selects which page of results to retrieve. The default is1, indicating the first page. To disable pagination and retrieve all results, setpageNumberto0. -
pageRowCount (Integer): In conjunction with paginated API’s, this parameter defines the number of records per page. The default value is
25. AdjustingpageRowCountallows you to control the volume of data returned in a single request.
By utilizing these common parameters, you can tailor the behavior of API requests to suit your specific requirements, ensuring optimal performance and usability of the Gameplay service.
Error Response
If a request encounters an issue, whether due to a logical fault or a technical problem, the service responds with a standardized JSON error structure. The HTTP status code within this response indicates the nature of the error, utilizing commonly recognized codes for clarity:
- 400 Bad Request: The request was improperly formatted or contained invalid parameters, preventing the server from processing it.
- 401 Unauthorized: The request lacked valid authentication credentials or the credentials provided do not grant access to the requested resource.
- 404 Not Found: The requested resource was not found on the server.
- 500 Internal Server Error: The server encountered an unexpected condition that prevented it from fulfilling the request.
Each error response is structured to provide meaningful insight into the problem, assisting in diagnosing and resolving issues efficiently.
{
"result": "ERR",
"status": 400,
"message": "errMsg_organizationIdisNotAValidID",
"errCode": 400,
"date": "2024-03-19T12:13:54.124Z",
"detail": "String"
}
Object Structure of a Successfull Response
When the Gameplay service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope not only contains the data but also includes essential metadata, such as configuration details and pagination information, to enrich the response and provide context to the client.
Key Characteristics of the Response Envelope:
-
Data Presentation: Depending on the nature of the request, the service returns either a single data object or an array of objects encapsulated within the JSON envelope.
- Creation and Update API: These API routes return the unmodified (pure) form of the data object(s), without any associations to other data objects.
- Delete API: Even though the data is removed from the database, the last known state of the data object(s) is returned in its pure form.
- Get Requests: A single data object is returned in JSON format.
- Get List Requests: An array of data objects is provided, reflecting a collection of resources.
-
Data Structure and Joins: The complexity of the data structure in the response can vary based on the API’s architectural design and the join options specified in the request. The architecture might inherently limit join operations, or they might be dynamically controlled through query parameters.
- Pure Data Forms: In some cases, the response mirrors the exact structure found in the primary data table, without extensions.
- Extended Data Forms: Alternatively, responses might include data extended through joins with tables within the same service or aggregated from external sources, such as ElasticSearch indices related to other services.
- Join Varieties: The extensions might involve one-to-one joins, resulting in single object associations, or one-to-many joins, leading to an array of objects. In certain instances, the data might even feature nested inclusions from other data objects.
Design Considerations: The structure of a API’s response data is meticulously crafted during the service’s architectural planning. This design ensures that responses adequately reflect the intended data relationships and service logic, providing clients with rich and meaningful information.
Brief Data: Certain API’s return a condensed version of the object data, intentionally selecting only specific fields deemed useful for that request. In such instances, the API documentation will detail the properties included in the response, guiding developers on what to expect.
API Response Structure
The API utilizes a standardized JSON envelope to encapsulate responses. This envelope is designed to consistently deliver both the requested data and essential metadata, ensuring that clients can efficiently interpret and utilize the response.
HTTP Status Codes:
- 200 OK: This status code is returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request has been processed successfully.
- 201 Created: This status code is specific to CREATE operations, signifying that the requested resource has been successfully created.
Success Response Format:
For successful operations, the response includes a "status": "OK" property, signaling the successful execution of the request. The structure of a successful response is outlined below:
{
"status":"OK",
"statusCode": 200,
"elapsedMs":126,
"ssoTime":120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName":"products",
"method":"GET",
"action":"list",
"appVersion":"Version",
"rowCount":3
"products":[{},{},{}],
"paging": {
"pageNumber":1,
"pageRowCount":25,
"totalRowCount":3,
"pageCount":1
},
"filters": [],
"uiPermissions": []
}
products: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation performed.
Handling Errors:
For details on handling error scenarios and understanding the structure of error responses, please refer to the “Error Response” section provided earlier in this documentation. It outlines how error conditions are communicated, including the use of HTTP status codes and standardized JSON structures for error messages.
Resources
Gameplay service provides the following resources which are stored in its own database as a data object. Note that a resource for an api access is a data object for the service.
ChessGame resource
ChessGame Resource Properties
| Name | Type | Required | Default | Definition |
|---|---|---|---|---|
| playerWhiteId | ID | User ID of the player assigned White (guest or registered); references auth:user.id. | ||
| playerBlackId | ID | ** | ||
| createdById | ID | ID of the user who created the game (can be a guest or registered user). | ||
| status | Enum | Lifecycle status: pending, active, paused, completed, terminated | ||
| mode | Enum | Game mode: public (matchmaking), private (invitation-based) | ||
| invitationCode | String | ** | ||
| currentFEN | String | Current board state in FEN notation for restoration/resume. | ||
| gameType | Enum | Game type: timed, untimed, blitz, rapid | ||
| saveStatus | Enum | Game mutual-saving: notSaveable, requested, paused (both agreed) | ||
| saveRequestWhite | Boolean | Whether white has requested save/resume; mutual save when both true. | ||
| saveRequestBlack | Boolean | Whether black has requested save/resume; mutual save when both true. | ||
| movedAt | Date | Timestamp of last move (heartbeat/game activity). | ||
| result | Enum | Game result/outcome: whiteWin, blackWin, draw, aborted | ||
| terminatedById | ID | ID of administrator who forced terminated the game (if applicable). | ||
| reportStatus | Enum | Moderation/review status: none, reported, underReview | ||
| guestPlayerWhite | Boolean | True if white is a guest (not a registered user); needed to distinguish guest/registered in history. | ||
| guestPlayerBlack | Boolean | True if black is a guest (not a registered user); needed to distinguish guest/registered in history. | ||
| initialFEN | String | The starting FEN position when the game was created. Used to identify custom games. |
Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
status Enum Property
Property Definition : Lifecycle status: pending, active, paused, completed, terminatedEnum Options
| Name | Value | Index |
|---|---|---|
| pending | "pending"" |
0 |
| active | "active"" |
1 |
| paused | "paused"" |
2 |
| completed | "completed"" |
3 |
| terminated | "terminated"" |
4 |
mode Enum Property
Property Definition : Game mode: public (matchmaking), private (invitation-based)Enum Options
| Name | Value | Index |
|---|---|---|
| public | "public"" |
0 |
| private | "private"" |
1 |
gameType Enum Property
Property Definition : Game type: timed, untimed, blitz, rapidEnum Options
| Name | Value | Index |
|---|---|---|
| timed | "timed"" |
0 |
| untimed | "untimed"" |
1 |
| blitz | "blitz"" |
2 |
| rapid | "rapid"" |
3 |
saveStatus Enum Property
Property Definition : Game mutual-saving: notSaveable, requested, paused (both agreed)Enum Options
| Name | Value | Index |
|---|---|---|
| notSaveable | "notSaveable"" |
0 |
| requested | "requested"" |
1 |
| paused | "paused"" |
2 |
result Enum Property
Property Definition : Game result/outcome: whiteWin, blackWin, draw, abortedEnum Options
| Name | Value | Index |
|---|---|---|
| whiteWin | "whiteWin"" |
0 |
| blackWin | "blackWin"" |
1 |
| draw | "draw"" |
2 |
| aborted | "aborted"" |
3 |
reportStatus Enum Property
Property Definition : Moderation/review status: none, reported, underReviewEnum Options
| Name | Value | Index |
|---|---|---|
| none | "none"" |
0 |
| reported | "reported"" |
1 |
| underReview | "underReview"" |
2 |
ChessGameMove resource
Resource Definition : Represents a single move in a chess game (FIDE-compliant SAN/LAN representation, timestamp, player, time, move number). ChessGameMove Resource Properties
| Name | Type | Required | Default | Definition |
|---|---|---|---|---|
| gameId | ID | Reference to the chessGame this move belongs to. | ||
| moveNumber | Integer | Move number (starting from 1 in each game). | ||
| moveNotation | String | Chess move in either Standard Algebraic or Long Algebraic Notation (SAN/LAN). | ||
| moveTime | Integer | Time in milliseconds since the previous move (for time control, etc.). | ||
| movedById | ID | User ID of the player who made the move (guest/registered); references auth:user.id. | ||
| moveTimestamp | Date | Timestamp when move was made. |
ChessGameInvitation resource
Resource Definition : An invitation for a private chess game between two players; status tracked; expires at set time or when accepted/declined. ChessGameInvitation Resource Properties
| Name | Type | Required | Default | Definition |
|---|---|---|---|---|
| gameId | ID | Game this invitation is linked to. | ||
| senderId | ID | ** | ||
| recipientId | ID | ** | ||
| status | Enum | ** | ||
| expiresAt | Date | Expiration date/time for the invitation. |
Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
status Enum Property
Enum Options
| Name | Value | Index |
|---|---|---|
| pending | "pending"" |
0 |
| accepted | "accepted"" |
1 |
| declined | "declined"" |
2 |
| cancelled | "cancelled"" |
3 |
CustomBoard resource
CustomBoard Resource Properties
| Name | Type | Required | Default | Definition |
|---|---|---|---|---|
| name | String | Name of the custom board position | ||
| fen | String | FEN string representing the board position | ||
| description | Text | Optional description of the custom board | ||
| isPublished | Boolean | ** | ||
| category | Enum | ** | ||
| createdById | ID | ** |
Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
category Enum Property
Enum Options
| Name | Value | Index |
|---|---|---|
| endgame | "endgame"" |
0 |
| opening | "opening"" |
1 |
| puzzle | "puzzle"" |
2 |
| custom | "custom"" |
3 |
BoardTheme resource
BoardTheme Resource Properties
| Name | Type | Required | Default | Definition |
|---|---|---|---|---|
| name | String | Theme display name | ||
| lightSquare | String | Hex color for light squares | ||
| darkSquare | String | Hex color for dark squares | ||
| isPublished | Boolean | Whether the theme is publicly visible | ||
| createdById | ID | User who created this theme |
UserPreference resource
UserPreference Resource Properties
| Name | Type | Required | Default | Definition |
|---|---|---|---|---|
| userId | ID | The user this preferences record belongs to | ||
| activeThemeId | String | ID of the currently selected board theme (preset ID or custom theme ID) | ||
| soundEnabled | Boolean | Whether game sounds are enabled | ||
| showAnimations | Boolean | Whether board animations are shown | ||
| boardOrientation | Enum | Default board orientation preference | ||
| premoveEnabled | Boolean | Whether premove feature is enabled |
Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
boardOrientation Enum Property
Property Definition : Default board orientation preferenceEnum Options
| Name | Value | Index |
|---|---|---|
| auto | "auto"" |
0 |
| white | "white"" |
1 |
| black | "black"" |
2 |
GameHubMessage resource
Resource Definition : Auto-generated message DataObject for the gameHub RealtimeHub. Stores all messages with typed content payloads. GameHubMessage Resource Properties
| Name | Type | Required | Default | Definition |
|---|---|---|---|---|
| roomId | ID | Reference to the room this message belongs to | ||
| senderId | ID | Reference to the user who sent this message | ||
| senderName | String | Display name of the sender (denormalized from user profile at send time) | ||
| senderAvatar | String | Avatar URL of the sender (denormalized from user profile at send time) | ||
| messageType | Enum | Content type discriminator for this message | ||
| content | Object | Type-specific content payload (structure depends on messageType) | ||
| timestamp | Message creation time | |||
| status | Enum | Message moderation status |
Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
messageType Enum Property
Property Definition : Content type discriminator for this messageEnum Options
| Name | Value | Index |
|---|---|---|
| text | "text"" |
0 |
| system | "system"" |
1 |
| chessMove | "chessMove"" |
2 |
| drawOffer | "drawOffer"" |
3 |
| drawAccepted | "drawAccepted"" |
4 |
| drawDeclined | "drawDeclined"" |
5 |
| resignation | "resignation"" |
6 |
| saveRequest | "saveRequest"" |
7 |
| saveAccepted | "saveAccepted"" |
8 |
| saveDeclined | "saveDeclined"" |
9 |
| resumeRequest | "resumeRequest"" |
10 |
| resumeAccepted | "resumeAccepted"" |
11 |
| resumeDeclined | "resumeDeclined"" |
12 |
status Enum Property
Property Definition : Message moderation statusEnum Options
| Name | Value | Index |
|---|---|---|
| pending | "pending"" |
0 |
| approved | "approved"" |
1 |
| rejected | "rejected"" |
2 |
GameHubModeration resource
Resource Definition : Auto-generated moderation DataObject for the gameHub RealtimeHub. Stores block and silence actions for room-level user moderation. GameHubModeration Resource Properties
| Name | Type | Required | Default | Definition |
|---|---|---|---|---|
| roomId | ID | Reference to the room where the moderation action applies | ||
| userId | ID | The user who is blocked or silenced | ||
| action | Enum | Moderation action type | ||
| reason | Text | Optional reason for the moderation action | ||
| duration | Integer | Duration in seconds. 0 means permanent | ||
| expiresAt | Expiry timestamp. Null means permanent | |||
| issuedBy | ID | The moderator who issued the action |
Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
action Enum Property
Property Definition : Moderation action typeEnum Options
| Name | Value | Index |
|---|---|---|
| blocked | "blocked"" |
0 |
| silenced | "silenced"" |
1 |
Business Api
Create Game API
[Default create API] — This is the designated default create API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Starts a new chess game session (public or private). Sets up all initial state, assigns player roles, and sets mode.
API Frontend Description By The Backend Architect
Called when matchmaking or private game is created. Invited/private games have invitationCode. Only logged-in users (guest or registered) can create games. Raise event for gameCreated for notification/bff.
Rest Route
The createGame API REST controller can be triggered via the following route:
/v1/game
Rest Request Parameters
The createGame api has got 18 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| playerWhiteId | ID | true | request.body?.[“playerWhiteId”] |
| playerBlackId | ID | false | request.body?.[“playerBlackId”] |
| createdById | ID | true | request.body?.[“createdById”] |
| status | Enum | true | request.body?.[“status”] |
| mode | Enum | true | request.body?.[“mode”] |
| invitationCode | String | false | request.body?.[“invitationCode”] |
| currentFEN | String | true | request.body?.[“currentFEN”] |
| gameType | Enum | true | request.body?.[“gameType”] |
| saveStatus | Enum | true | request.body?.[“saveStatus”] |
| saveRequestWhite | Boolean | false | request.body?.[“saveRequestWhite”] |
| saveRequestBlack | Boolean | false | request.body?.[“saveRequestBlack”] |
| movedAt | Date | false | request.body?.[“movedAt”] |
| result | Enum | false | request.body?.[“result”] |
| terminatedById | ID | false | request.body?.[“terminatedById”] |
| reportStatus | Enum | false | request.body?.[“reportStatus”] |
| guestPlayerWhite | Boolean | false | request.body?.[“guestPlayerWhite”] |
| guestPlayerBlack | Boolean | false | request.body?.[“guestPlayerBlack”] |
| initialFEN | String | false | request.body?.[“initialFEN”] |
| playerWhiteId : User ID of the player assigned White (guest or registered); references auth:user.id. | |||
| playerBlackId : | |||
| createdById : ID of the user who created the game (can be a guest or registered user). | |||
| status : Lifecycle status: pending, active, paused, completed, terminated | |||
| mode : Game mode: public (matchmaking), private (invitation-based) | |||
| invitationCode : | |||
| currentFEN : Current board state in FEN notation for restoration/resume. | |||
| gameType : Game type: timed, untimed, blitz, rapid | |||
| saveStatus : Game mutual-saving: notSaveable, requested, paused (both agreed) | |||
| saveRequestWhite : Whether white has requested save/resume; mutual save when both true. | |||
| saveRequestBlack : Whether black has requested save/resume; mutual save when both true. | |||
| movedAt : Timestamp of last move (heartbeat/game activity). | |||
| result : Game result/outcome: whiteWin, blackWin, draw, aborted | |||
| terminatedById : ID of administrator who forced terminated the game (if applicable). | |||
| reportStatus : Moderation/review status: none, reported, underReview | |||
| guestPlayerWhite : True if white is a guest (not a registered user); needed to distinguish guest/registered in history. | |||
| guestPlayerBlack : True if black is a guest (not a registered user); needed to distinguish guest/registered in history. | |||
| initialFEN : The starting FEN position when the game was created. Used to identify custom games. |
REST Request To access the api you can use the REST controller with the path POST /v1/game
axios({
method: 'POST',
url: '/v1/game',
data: {
playerWhiteId:"ID",
playerBlackId:"ID",
createdById:"ID",
status:"Enum",
mode:"Enum",
invitationCode:"String",
currentFEN:"String",
gameType:"Enum",
saveStatus:"Enum",
saveRequestWhite:"Boolean",
saveRequestBlack:"Boolean",
movedAt:"Date",
result:"Enum",
terminatedById:"ID",
reportStatus:"Enum",
guestPlayerWhite:"Boolean",
guestPlayerBlack:"Boolean",
initialFEN:"String",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGame",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"chessGame": {
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Game API
[Default update API] — This is the designated default update API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Updates chess game state including board position, status, save flags etc. Auth: only participants or admin.
API Frontend Description By The Backend Architect
Used for updating board state, status, mutual saving, etc. Most fields are read-only after game completion/termination except by admin. Raise event for gameUpdated for notification/bff.
Rest Route
The updateGame API REST controller can be triggered via the following route:
/v1/game/:chessGameId
Rest Request Parameters
The updateGame api has got 13 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameId | ID | true | request.params?.[“chessGameId”] |
| playerBlackId | ID | request.body?.[“playerBlackId”] | |
| status | Enum | false | request.body?.[“status”] |
| currentFEN | String | false | request.body?.[“currentFEN”] |
| saveStatus | Enum | false | request.body?.[“saveStatus”] |
| saveRequestWhite | Boolean | false | request.body?.[“saveRequestWhite”] |
| saveRequestBlack | Boolean | false | request.body?.[“saveRequestBlack”] |
| movedAt | Date | false | request.body?.[“movedAt”] |
| result | Enum | false | request.body?.[“result”] |
| terminatedById | ID | false | request.body?.[“terminatedById”] |
| reportStatus | Enum | false | request.body?.[“reportStatus”] |
| guestPlayerWhite | Boolean | false | request.body?.[“guestPlayerWhite”] |
| guestPlayerBlack | Boolean | false | request.body?.[“guestPlayerBlack”] |
| chessGameId : This id paremeter is used to select the required data object that will be updated | |||
| playerBlackId : | |||
| status : Lifecycle status: pending, active, paused, completed, terminated | |||
| currentFEN : Current board state in FEN notation for restoration/resume. | |||
| saveStatus : Game mutual-saving: notSaveable, requested, paused (both agreed) | |||
| saveRequestWhite : Whether white has requested save/resume; mutual save when both true. | |||
| saveRequestBlack : Whether black has requested save/resume; mutual save when both true. | |||
| movedAt : Timestamp of last move (heartbeat/game activity). | |||
| result : Game result/outcome: whiteWin, blackWin, draw, aborted | |||
| terminatedById : ID of administrator who forced terminated the game (if applicable). | |||
| reportStatus : Moderation/review status: none, reported, underReview | |||
| guestPlayerWhite : True if white is a guest (not a registered user); needed to distinguish guest/registered in history. | |||
| guestPlayerBlack : True if black is a guest (not a registered user); needed to distinguish guest/registered in history. |
REST Request To access the api you can use the REST controller with the path PATCH /v1/game/:chessGameId
axios({
method: 'PATCH',
url: `/v1/game/${chessGameId}`,
data: {
playerBlackId:"ID",
status:"Enum",
currentFEN:"String",
saveStatus:"Enum",
saveRequestWhite:"Boolean",
saveRequestBlack:"Boolean",
movedAt:"Date",
result:"Enum",
terminatedById:"ID",
reportStatus:"Enum",
guestPlayerWhite:"Boolean",
guestPlayerBlack:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGame",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"chessGame": {
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Game API
[Default delete API] — This is the designated default delete API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Deletes a chess game (soft-delete). Only allowed for admins or system cleanup.
API Frontend Description By The Backend Architect
Hard deletion not recommended; soft-deletion disables user/game access. Used for moderation/cleanup only. Regular users cannot delete games. Raise event for gameDeleted for moderation/audit.
Rest Route
The deleteGame API REST controller can be triggered via the following route:
/v1/game/:chessGameId
Rest Request Parameters
The deleteGame api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameId | ID | true | request.params?.[“chessGameId”] |
| chessGameId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/game/:chessGameId
axios({
method: 'DELETE',
url: `/v1/game/${chessGameId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGame",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"chessGame": {
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Get Game API
[Default get API] — This is the designated default get API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch a single chess game by ID. Only participants, admin, or invitation recipient may access.
API Frontend Description By The Backend Architect
Retrieve all game details and limited move history for preview/study. If user is not participant, must check invitation. Raise event for gameFetched.
Rest Route
The getGame API REST controller can be triggered via the following route:
/v1/game/:chessGameId
Rest Request Parameters
The getGame api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameId | ID | true | request.params?.[“chessGameId”] |
| chessGameId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/game/:chessGameId
axios({
method: 'GET',
url: `/v1/game/${chessGameId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGame",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"chessGame": {
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID",
"moves": [
{
"moveNumber": "Integer",
"moveNotation": "String",
"moveTime": "Integer",
"movedById": "ID",
"moveTimestamp": "Date"
},
{},
{}
]
}
}
List Games API
[Default list API] — This is the designated default list API for the chessGame data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List chess games by participant or admin query. Supports filtering by status, participants, mode, etc.
API Frontend Description By The Backend Architect
Used for history browsing, admin review, or finding ongoing/mutually saved games. Raise event for gameListFetched for audit/UX.
Rest Route
The listGames API REST controller can be triggered via the following route:
/v1/games
Rest Request Parameters
Filter Parameters
The listGames api supports 2 optional filter parameters for filtering list results:
status (Enum): Lifecycle status: pending, active, paused, completed, terminated
- Single:
?status=<value>(case-insensitive) - Multiple:
?status=<value1>&status=<value2> - Null:
?status=null
invitationCode (String): Filter by invitationCode
- Single (partial match, case-insensitive):
?invitationCode=<value> - Multiple:
?invitationCode=<value1>&invitationCode=<value2> - Null:
?invitationCode=null
REST Request To access the api you can use the REST controller with the path GET /v1/games
axios({
method: 'GET',
url: '/v1/games',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// status: '<value>' // Filter by status
// invitationCode: '<value>' // Filter by invitationCode
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGames",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"chessGames": [
{
"id": "ID",
"playerWhiteId": "ID",
"playerBlackId": "ID",
"createdById": "ID",
"status": "Enum",
"status_idx": "Integer",
"mode": "Enum",
"mode_idx": "Integer",
"invitationCode": "String",
"currentFEN": "String",
"gameType": "Enum",
"gameType_idx": "Integer",
"saveStatus": "Enum",
"saveStatus_idx": "Integer",
"saveRequestWhite": "Boolean",
"saveRequestBlack": "Boolean",
"movedAt": "Date",
"result": "Enum",
"result_idx": "Integer",
"terminatedById": "ID",
"reportStatus": "Enum",
"reportStatus_idx": "Integer",
"guestPlayerWhite": "Boolean",
"guestPlayerBlack": "Boolean",
"initialFEN": "String",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Create Gamemove API
[Default create API] — This is the designated default create API for the chessGameMove data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Record a move in an ongoing chess game. Only participants or admin can add moves.
API Frontend Description By The Backend Architect
Called in-order for each legitimate move. Ensures move sequence is preserved. Move time and timestamp acquired on submit. Raises event for moveAdded.
Rest Route
The createGameMove API REST controller can be triggered via the following route:
/v1/gamemove
Rest Request Parameters
The createGameMove api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameId | ID | true | request.body?.[“gameId”] |
| moveNumber | Integer | true | request.body?.[“moveNumber”] |
| moveNotation | String | true | request.body?.[“moveNotation”] |
| moveTime | Integer | false | request.body?.[“moveTime”] |
| movedById | ID | true | request.body?.[“movedById”] |
| moveTimestamp | Date | true | request.body?.[“moveTimestamp”] |
| gameId : Reference to the chessGame this move belongs to. | |||
| moveNumber : Move number (starting from 1 in each game). | |||
| moveNotation : Chess move in either Standard Algebraic or Long Algebraic Notation (SAN/LAN). | |||
| moveTime : Time in milliseconds since the previous move (for time control, etc.). | |||
| movedById : User ID of the player who made the move (guest/registered); references auth:user.id. | |||
| moveTimestamp : Timestamp when move was made. |
REST Request To access the api you can use the REST controller with the path POST /v1/gamemove
axios({
method: 'POST',
url: '/v1/gamemove',
data: {
gameId:"ID",
moveNumber:"Integer",
moveNotation:"String",
moveTime:"Integer",
movedById:"ID",
moveTimestamp:"Date",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameMove",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"chessGameMove": {
"id": "ID",
"gameId": "ID",
"moveNumber": "Integer",
"moveNotation": "String",
"moveTime": "Integer",
"movedById": "ID",
"moveTimestamp": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Gamemoves API
[Default list API] — This is the designated default list API for the chessGameMove data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List moves for a given game. Only participants or admin can view.
API Frontend Description By The Backend Architect
Used for reviewing game history/study. Returns moves ordered by moveNumber asc.
Rest Route
The listGameMoves API REST controller can be triggered via the following route:
/v1/gamemoves
Rest Request Parameters
Filter Parameters
The listGameMoves api supports 1 optional filter parameter for filtering list results:
gameId (ID): Reference to the chessGame this move belongs to.
- Single:
?gameId=<value> - Multiple:
?gameId=<value1>&gameId=<value2> - Null:
?gameId=null
REST Request To access the api you can use the REST controller with the path GET /v1/gamemoves
axios({
method: 'GET',
url: '/v1/gamemoves',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// gameId: '<value>' // Filter by gameId
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameMoves",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"chessGameMoves": [
{
"id": "ID",
"gameId": "ID",
"moveNumber": "Integer",
"moveNotation": "String",
"moveTime": "Integer",
"movedById": "ID",
"moveTimestamp": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Create Gameinvitation API
[Default create API] — This is the designated default create API for the chessGameInvitation data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Send an invitation for a private chess game to a user (guest or registered).
API Frontend Description By The Backend Architect
Used for starting private games. Invitation auto-invalidates on expiry. Raise event for invitationSent for notification.
Rest Route
The createGameInvitation API REST controller can be triggered via the following route:
/v1/gameinvitation
Rest Request Parameters
The createGameInvitation api has got 5 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameId | ID | true | request.body?.[“gameId”] |
| senderId | ID | true | request.body?.[“senderId”] |
| recipientId | ID | true | request.body?.[“recipientId”] |
| status | Enum | true | request.body?.[“status”] |
| expiresAt | Date | true | request.body?.[“expiresAt”] |
| gameId : Game this invitation is linked to. | |||
| senderId : | |||
| recipientId : | |||
| status : | |||
| expiresAt : Expiration date/time for the invitation. |
REST Request To access the api you can use the REST controller with the path POST /v1/gameinvitation
axios({
method: 'POST',
url: '/v1/gameinvitation',
data: {
gameId:"ID",
senderId:"ID",
recipientId:"ID",
status:"Enum",
expiresAt:"Date",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameInvitation",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"chessGameInvitation": {
"id": "ID",
"gameId": "ID",
"senderId": "ID",
"recipientId": "ID",
"status": "Enum",
"status_idx": "Integer",
"expiresAt": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Gameinvitation API
[Default update API] — This is the designated default update API for the chessGameInvitation data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update the status or expiry of a game invitation (accept, decline, cancel, expire). Only sender, recipient, or admin can change status.
API Frontend Description By The Backend Architect
Used for invitation workflow (accept, decline, cancel); handled securely as only involved users or admin can update. Event is raised for notification.
Rest Route
The updateGameInvitation API REST controller can be triggered via the following route:
/v1/gameinvitation/:chessGameInvitationId
Rest Request Parameters
The updateGameInvitation api has got 5 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameInvitationId | ID | true | request.params?.[“chessGameInvitationId”] |
| senderId | ID | request.body?.[“senderId”] | |
| recipientId | ID | request.body?.[“recipientId”] | |
| status | Enum | request.body?.[“status”] | |
| expiresAt | Date | false | request.body?.[“expiresAt”] |
| chessGameInvitationId : This id paremeter is used to select the required data object that will be updated | |||
| senderId : | |||
| recipientId : | |||
| status : | |||
| expiresAt : Expiration date/time for the invitation. |
REST Request To access the api you can use the REST controller with the path PATCH /v1/gameinvitation/:chessGameInvitationId
axios({
method: 'PATCH',
url: `/v1/gameinvitation/${chessGameInvitationId}`,
data: {
senderId:"ID",
recipientId:"ID",
status:"Enum",
expiresAt:"Date",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameInvitation",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"chessGameInvitation": {
"id": "ID",
"gameId": "ID",
"senderId": "ID",
"recipientId": "ID",
"status": "Enum",
"status_idx": "Integer",
"expiresAt": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Gameinvitation API
Delete a game invitation (soft-deletes); only admin may do this for moderation/cleanup.
API Frontend Description By The Backend Architect
Not available to normal users. Moderation purposes only. Raise event for invitationRemoved for mods.
Rest Route
The deleteGameInvitation API REST controller can be triggered via the following route:
/v1/gameinvitation/:chessGameInvitationId
Rest Request Parameters
The deleteGameInvitation api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| chessGameInvitationId | ID | true | request.params?.[“chessGameInvitationId”] |
| chessGameInvitationId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/gameinvitation/:chessGameInvitationId
axios({
method: 'DELETE',
url: `/v1/gameinvitation/${chessGameInvitationId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameInvitation",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"chessGameInvitation": {
"id": "ID",
"gameId": "ID",
"senderId": "ID",
"recipientId": "ID",
"status": "Enum",
"status_idx": "Integer",
"expiresAt": "Date",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Gameinvitations API
[Default list API] — This is the designated default list API for the chessGameInvitation data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List game invitations. Supports filtering by recipientId, senderId, status, gameId.
API Frontend Description By The Backend Architect
Used to show pending invitations to a user, or to list all invitations for a game.
Rest Route
The listGameInvitations API REST controller can be triggered via the following route:
/v1/gameinvitations
Rest Request Parameters
Filter Parameters
The listGameInvitations api supports 3 optional filter parameters for filtering list results:
senderId (ID): Filter by senderId
- Single:
?senderId=<value> - Multiple:
?senderId=<value1>&senderId=<value2> - Null:
?senderId=null
recipientId (ID): Filter by recipientId
- Single:
?recipientId=<value> - Multiple:
?recipientId=<value1>&recipientId=<value2> - Null:
?recipientId=null
status (Enum): Filter by status
- Single:
?status=<value>(case-insensitive) - Multiple:
?status=<value1>&status=<value2> - Null:
?status=null
REST Request To access the api you can use the REST controller with the path GET /v1/gameinvitations
axios({
method: 'GET',
url: '/v1/gameinvitations',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// senderId: '<value>' // Filter by senderId
// recipientId: '<value>' // Filter by recipientId
// status: '<value>' // Filter by status
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "chessGameInvitations",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"chessGameInvitations": [
{
"id": "ID",
"gameId": "ID",
"senderId": "ID",
"recipientId": "ID",
"status": "Enum",
"status_idx": "Integer",
"expiresAt": "Date",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Create Customboard API
[Default create API] — This is the designated default create API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create a new custom chess board position. Any logged-in user can create boards.
API Frontend Description By The Backend Architect
Called when a user saves a custom board position from the board editor. createdById is auto-set from session.
Rest Route
The createCustomBoard API REST controller can be triggered via the following route:
/v1/customboards
Rest Request Parameters
The createCustomBoard api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| name | String | true | request.body?.[“name”] |
| fen | String | true | request.body?.[“fen”] |
| description | Text | false | request.body?.[“description”] |
| isPublished | Boolean | true | request.body?.[“isPublished”] |
| category | Enum | true | request.body?.[“category”] |
| createdById | ID | true | request.body?.[“createdById”] |
| name : Name of the custom board position | |||
| fen : FEN string representing the board position | |||
| description : Optional description of the custom board | |||
| isPublished : | |||
| category : | |||
| createdById : |
REST Request To access the api you can use the REST controller with the path POST /v1/customboards
axios({
method: 'POST',
url: '/v1/customboards',
data: {
name:"String",
fen:"String",
description:"Text",
isPublished:"Boolean",
category:"Enum",
createdById:"ID",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoard",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"customBoard": {
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Customboards API
[Default list API] — This is the designated default list API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List custom board positions. Supports filtering by isPublished, category, and createdById.
API Frontend Description By The Backend Architect
Used to browse published community boards or user’s own boards. Filter by isPublished=true for public boards.
Rest Route
The listCustomBoards API REST controller can be triggered via the following route:
/v1/customboards
Rest Request Parameters
Filter Parameters
The listCustomBoards api supports 3 optional filter parameters for filtering list results:
isPublished (Boolean): Filter by isPublished
- True:
?isPublished=true - False:
?isPublished=false - Null:
?isPublished=null
category (Enum): Filter by category
- Single:
?category=<value>(case-insensitive) - Multiple:
?category=<value1>&category=<value2> - Null:
?category=null
createdById (ID): Filter by createdById
- Single:
?createdById=<value> - Multiple:
?createdById=<value1>&createdById=<value2> - Null:
?createdById=null
REST Request To access the api you can use the REST controller with the path GET /v1/customboards
axios({
method: 'GET',
url: '/v1/customboards',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// isPublished: '<value>' // Filter by isPublished
// category: '<value>' // Filter by category
// createdById: '<value>' // Filter by createdById
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoards",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"customBoards": [
{
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Get Customboard API
[Default get API] — This is the designated default get API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch a single custom board position by ID.
API Frontend Description By The Backend Architect
Used to load a specific custom board for editing or playing.
Rest Route
The getCustomBoard API REST controller can be triggered via the following route:
/v1/customboards/:customBoardId
Rest Request Parameters
The getCustomBoard api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| customBoardId | ID | true | request.params?.[“customBoardId”] |
| customBoardId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/customboards/:customBoardId
axios({
method: 'GET',
url: `/v1/customboards/${customBoardId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoard",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"customBoard": {
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Customboard API
[Default update API] — This is the designated default update API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a custom board position. Only the creator can update their own boards.
API Frontend Description By The Backend Architect
Used to edit board name, description, FEN, category, or publish/unpublish.
Rest Route
The updateCustomBoard API REST controller can be triggered via the following route:
/v1/customboards/:customBoardId
Rest Request Parameters
The updateCustomBoard api has got 7 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| customBoardId | ID | true | request.params?.[“customBoardId”] |
| name | String | false | request.body?.[“name”] |
| fen | String | false | request.body?.[“fen”] |
| description | Text | false | request.body?.[“description”] |
| isPublished | Boolean | request.body?.[“isPublished”] | |
| category | Enum | request.body?.[“category”] | |
| createdById | ID | request.body?.[“createdById”] | |
| customBoardId : This id paremeter is used to select the required data object that will be updated | |||
| name : Name of the custom board position | |||
| fen : FEN string representing the board position | |||
| description : Optional description of the custom board | |||
| isPublished : | |||
| category : | |||
| createdById : |
REST Request To access the api you can use the REST controller with the path PATCH /v1/customboards/:customBoardId
axios({
method: 'PATCH',
url: `/v1/customboards/${customBoardId}`,
data: {
name:"String",
fen:"String",
description:"Text",
isPublished:"Boolean",
category:"Enum",
createdById:"ID",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoard",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"customBoard": {
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Customboard API
[Default delete API] — This is the designated default delete API for the customBoard data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a custom board position (soft-delete). Only creator or admin can delete.
API Frontend Description By The Backend Architect
Used to remove a custom board. Soft-deletes so data can be recovered if needed.
Rest Route
The deleteCustomBoard API REST controller can be triggered via the following route:
/v1/customboards/:customBoardId
Rest Request Parameters
The deleteCustomBoard api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| customBoardId | ID | true | request.params?.[“customBoardId”] |
| customBoardId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/customboards/:customBoardId
axios({
method: 'DELETE',
url: `/v1/customboards/${customBoardId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "customBoard",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"customBoard": {
"id": "ID",
"name": "String",
"fen": "String",
"description": "Text",
"isPublished": "Boolean",
"category": "Enum",
"category_idx": "Integer",
"createdById": "ID",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Create Boardtheme API
[Default create API] — This is the designated default create API for the boardTheme data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create a custom board color theme.
API Frontend Description By The Backend Architect
Called when user saves a new custom theme from the themes picker.
Rest Route
The createBoardTheme API REST controller can be triggered via the following route:
/v1/boardthemes
Rest Request Parameters
The createBoardTheme api has got 4 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| name | String | true | request.body?.[“name”] |
| lightSquare | String | true | request.body?.[“lightSquare”] |
| darkSquare | String | true | request.body?.[“darkSquare”] |
| createdById | ID | true | request.body?.[“createdById”] |
| name : Theme display name | |||
| lightSquare : Hex color for light squares | |||
| darkSquare : Hex color for dark squares | |||
| createdById : User who created this theme |
REST Request To access the api you can use the REST controller with the path POST /v1/boardthemes
axios({
method: 'POST',
url: '/v1/boardthemes',
data: {
name:"String",
lightSquare:"String",
darkSquare:"String",
createdById:"ID",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "boardTheme",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"boardTheme": {
"id": "ID",
"name": "String",
"lightSquare": "String",
"darkSquare": "String",
"isPublished": "Boolean",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Boardthemes API
[Default list API] — This is the designated default list API for the boardTheme data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List board themes. Filter by isPublished for community themes or createdById for user’s own.
API Frontend Description By The Backend Architect
Used to load user’s custom themes and community-published themes.
Rest Route
The listBoardThemes API REST controller can be triggered via the following route:
/v1/boardthemes
Rest Request Parameters
Filter Parameters
The listBoardThemes api supports 1 optional filter parameter for filtering list results:
isPublished (Boolean): Whether the theme is publicly visible
- True:
?isPublished=true - False:
?isPublished=false - Null:
?isPublished=null
REST Request To access the api you can use the REST controller with the path GET /v1/boardthemes
axios({
method: 'GET',
url: '/v1/boardthemes',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// isPublished: '<value>' // Filter by isPublished
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "boardThemes",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"boardThemes": [
{
"id": "ID",
"name": "String",
"lightSquare": "String",
"darkSquare": "String",
"isPublished": "Boolean",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Update Boardtheme API
[Default update API] — This is the designated default update API for the boardTheme data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a custom board theme. Only creator can update.
API Frontend Description By The Backend Architect
Used to edit theme colors/name or publish/unpublish.
Rest Route
The updateBoardTheme API REST controller can be triggered via the following route:
/v1/boardthemes/:boardThemeId
Rest Request Parameters
The updateBoardTheme api has got 5 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| boardThemeId | ID | true | request.params?.[“boardThemeId”] |
| name | String | false | request.body?.[“name”] |
| lightSquare | String | false | request.body?.[“lightSquare”] |
| darkSquare | String | false | request.body?.[“darkSquare”] |
| isPublished | Boolean | false | request.body?.[“isPublished”] |
| boardThemeId : This id paremeter is used to select the required data object that will be updated | |||
| name : Theme display name | |||
| lightSquare : Hex color for light squares | |||
| darkSquare : Hex color for dark squares | |||
| isPublished : Whether the theme is publicly visible |
REST Request To access the api you can use the REST controller with the path PATCH /v1/boardthemes/:boardThemeId
axios({
method: 'PATCH',
url: `/v1/boardthemes/${boardThemeId}`,
data: {
name:"String",
lightSquare:"String",
darkSquare:"String",
isPublished:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "boardTheme",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"boardTheme": {
"id": "ID",
"name": "String",
"lightSquare": "String",
"darkSquare": "String",
"isPublished": "Boolean",
"createdById": "ID",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Boardtheme API
[Default delete API] — This is the designated default delete API for the boardTheme data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a custom board theme (soft-delete). Only creator can delete.
API Frontend Description By The Backend Architect
Used to remove user’s custom theme.
Rest Route
The deleteBoardTheme API REST controller can be triggered via the following route:
/v1/boardthemes/:boardThemeId
Rest Request Parameters
The deleteBoardTheme api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| boardThemeId | ID | true | request.params?.[“boardThemeId”] |
| boardThemeId : This id paremeter is used to select the required data object that will be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/boardthemes/:boardThemeId
axios({
method: 'DELETE',
url: `/v1/boardthemes/${boardThemeId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "boardTheme",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"boardTheme": {
"id": "ID",
"name": "String",
"lightSquare": "String",
"darkSquare": "String",
"isPublished": "Boolean",
"createdById": "ID",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Create Userpreference API
[Default create API] — This is the designated default create API for the userPreference data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create user preferences record. One per user, auto-sets userId from session.
API Frontend Description By The Backend Architect
Called once when user first changes a preference. userId is auto-set.
Rest Route
The createUserPreference API REST controller can be triggered via the following route:
/v1/userpreferences
Rest Request Parameters
The createUserPreference api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userId | ID | true | request.body?.[“userId”] |
| activeThemeId | String | false | request.body?.[“activeThemeId”] |
| soundEnabled | Boolean | false | request.body?.[“soundEnabled”] |
| showAnimations | Boolean | false | request.body?.[“showAnimations”] |
| boardOrientation | Enum | false | request.body?.[“boardOrientation”] |
| premoveEnabled | Boolean | false | request.body?.[“premoveEnabled”] |
| userId : The user this preferences record belongs to | |||
| activeThemeId : ID of the currently selected board theme (preset ID or custom theme ID) | |||
| soundEnabled : Whether game sounds are enabled | |||
| showAnimations : Whether board animations are shown | |||
| boardOrientation : Default board orientation preference | |||
| premoveEnabled : Whether premove feature is enabled |
REST Request To access the api you can use the REST controller with the path POST /v1/userpreferences
axios({
method: 'POST',
url: '/v1/userpreferences',
data: {
userId:"ID",
activeThemeId:"String",
soundEnabled:"Boolean",
showAnimations:"Boolean",
boardOrientation:"Enum",
premoveEnabled:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "201",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "userPreference",
"method": "POST",
"action": "create",
"appVersion": "Version",
"rowCount": 1,
"userPreference": {
"id": "ID",
"userId": "ID",
"activeThemeId": "String",
"soundEnabled": "Boolean",
"showAnimations": "Boolean",
"boardOrientation": "Enum",
"boardOrientation_idx": "Integer",
"premoveEnabled": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Userpreference API
[Default update API] — This is the designated default update API for the userPreference data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update user preferences. Only the owner can update their own preferences.
API Frontend Description By The Backend Architect
Called when user changes theme, sound, animation, or other settings.
Rest Route
The updateUserPreference API REST controller can be triggered via the following route:
/v1/userpreferences/:userPreferenceId
Rest Request Parameters
The updateUserPreference api has got 6 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| userPreferenceId | ID | true | request.params?.[“userPreferenceId”] |
| activeThemeId | String | false | request.body?.[“activeThemeId”] |
| soundEnabled | Boolean | false | request.body?.[“soundEnabled”] |
| showAnimations | Boolean | false | request.body?.[“showAnimations”] |
| boardOrientation | Enum | false | request.body?.[“boardOrientation”] |
| premoveEnabled | Boolean | false | request.body?.[“premoveEnabled”] |
| userPreferenceId : This id paremeter is used to select the required data object that will be updated | |||
| activeThemeId : ID of the currently selected board theme (preset ID or custom theme ID) | |||
| soundEnabled : Whether game sounds are enabled | |||
| showAnimations : Whether board animations are shown | |||
| boardOrientation : Default board orientation preference | |||
| premoveEnabled : Whether premove feature is enabled |
REST Request To access the api you can use the REST controller with the path PATCH /v1/userpreferences/:userPreferenceId
axios({
method: 'PATCH',
url: `/v1/userpreferences/${userPreferenceId}`,
data: {
activeThemeId:"String",
soundEnabled:"Boolean",
showAnimations:"Boolean",
boardOrientation:"Enum",
premoveEnabled:"Boolean",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "userPreference",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"userPreference": {
"id": "ID",
"userId": "ID",
"activeThemeId": "String",
"soundEnabled": "Boolean",
"showAnimations": "Boolean",
"boardOrientation": "Enum",
"boardOrientation_idx": "Integer",
"premoveEnabled": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Get Userpreference API
[Default get API] — This is the designated default get API for the userPreference data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Get a user’s preferences by ID.
API Frontend Description By The Backend Architect
Called on app load to restore user’s preferences.
Rest Route
The getUserPreference API REST controller can be triggered via the following route:
/v1/userpreferences/:userPreferenceId
Rest Request Parameters
The getUserPreference api has got 1 regular request parameter
| Parameter | Type | Required | Population |
|---|---|---|---|
| userPreferenceId | ID | true | request.params?.[“userPreferenceId”] |
| userPreferenceId : This id paremeter is used to query the required data object. |
REST Request To access the api you can use the REST controller with the path GET /v1/userpreferences/:userPreferenceId
axios({
method: 'GET',
url: `/v1/userpreferences/${userPreferenceId}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "userPreference",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"userPreference": {
"id": "ID",
"userId": "ID",
"activeThemeId": "String",
"soundEnabled": "Boolean",
"showAnimations": "Boolean",
"boardOrientation": "Enum",
"boardOrientation_idx": "Integer",
"premoveEnabled": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
List Userpreferences API
[Default list API] — This is the designated default list API for the userPreference data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List user preferences. Filter by userId to get a specific user’s preferences.
API Frontend Description By The Backend Architect
Used to find user’s preference record by userId filter.
Rest Route
The listUserPreferences API REST controller can be triggered via the following route:
/v1/userpreferences
Rest Request Parameters
The listUserPreferences api has got no request parameters.
REST Request To access the api you can use the REST controller with the path GET /v1/userpreferences
axios({
method: 'GET',
url: '/v1/userpreferences',
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "userPreferences",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"userPreferences": [
{
"id": "ID",
"userId": "ID",
"activeThemeId": "String",
"soundEnabled": "Boolean",
"showAnimations": "Boolean",
"boardOrientation": "Enum",
"boardOrientation_idx": "Integer",
"premoveEnabled": "Boolean",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
List Gamehubmessages API
[Default list API] — This is the designated default list API for the gameHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List messages in a gameHub hub room. Accessible by admins and room participants.
Rest Route
The listGameHubMessages API REST controller can be triggered via the following route:
/v1/v1/gameHub-messages
Rest Request Parameters
Filter Parameters
The listGameHubMessages api supports 8 optional filter parameters for filtering list results:
roomId (ID): Reference to the room this message belongs to
- Single:
?roomId=<value> - Multiple:
?roomId=<value1>&roomId=<value2> - Null:
?roomId=null
senderId (ID): Reference to the user who sent this message
- Single:
?senderId=<value> - Multiple:
?senderId=<value1>&senderId=<value2> - Null:
?senderId=null
senderName (String): Display name of the sender (denormalized from user profile at send time)
- Single (partial match, case-insensitive):
?senderName=<value> - Multiple:
?senderName=<value1>&senderName=<value2> - Null:
?senderName=null
senderAvatar (String): Avatar URL of the sender (denormalized from user profile at send time)
- Single (partial match, case-insensitive):
?senderAvatar=<value> - Multiple:
?senderAvatar=<value1>&senderAvatar=<value2> - Null:
?senderAvatar=null
messageType (Enum): Content type discriminator for this message
- Single:
?messageType=<value>(case-insensitive) - Multiple:
?messageType=<value1>&messageType=<value2> - Null:
?messageType=null
content (Object): Type-specific content payload (structure depends on messageType)
- Single:
?content=<value> - Multiple:
?content=<value1>&content=<value2> - Null:
?content=null
timestamp (String): Message creation time
- Single (partial match, case-insensitive):
?timestamp=<value> - Multiple:
?timestamp=<value1>×tamp=<value2> - Null:
?timestamp=null
status (Enum): Message moderation status
- Single:
?status=<value>(case-insensitive) - Multiple:
?status=<value1>&status=<value2> - Null:
?status=null
REST Request To access the api you can use the REST controller with the path GET /v1/v1/gameHub-messages
axios({
method: 'GET',
url: '/v1/v1/gameHub-messages',
data: {
},
params: {
// Filter parameters (see Filter Parameters section above)
// roomId: '<value>' // Filter by roomId
// senderId: '<value>' // Filter by senderId
// senderName: '<value>' // Filter by senderName
// senderAvatar: '<value>' // Filter by senderAvatar
// messageType: '<value>' // Filter by messageType
// content: '<value>' // Filter by content
// timestamp: '<value>' // Filter by timestamp
// status: '<value>' // Filter by status
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "gameHubMessages",
"method": "GET",
"action": "list",
"appVersion": "Version",
"rowCount": "\"Number\"",
"gameHubMessages": [
{
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
},
{},
{}
],
"paging": {
"pageNumber": "Number",
"pageRowCount": "NUmber",
"totalRowCount": "Number",
"pageCount": "Number"
},
"filters": [],
"uiPermissions": []
}
Get Gamehubmessage API
[Default get API] — This is the designated default get API for the gameHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Get a single gameHub hub message by ID.
Rest Route
The getGameHubMessage API REST controller can be triggered via the following route:
/v1/v1/gameHub-messages/:id
Rest Request Parameters
The getGameHubMessage api has got 2 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameHubMessageId | ID | true | request.params?.[“gameHubMessageId”] |
| id | String | true | request.params?.[“id”] |
| gameHubMessageId : This id paremeter is used to query the required data object. | |||
| id : This parameter will be used to select the data object that is queried |
REST Request To access the api you can use the REST controller with the path GET /v1/v1/gameHub-messages/:id
axios({
method: 'GET',
url: `/v1/v1/gameHub-messages/${id}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "gameHubMessage",
"method": "GET",
"action": "get",
"appVersion": "Version",
"rowCount": 1,
"gameHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Delete Gamehubmessage API
[Default delete API] — This is the designated default delete API for the gameHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a gameHub hub message. Admins can delete any message; users can delete their own.
Rest Route
The deleteGameHubMessage API REST controller can be triggered via the following route:
/v1/v1/gameHub-messages/:id
Rest Request Parameters
The deleteGameHubMessage api has got 2 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameHubMessageId | ID | true | request.params?.[“gameHubMessageId”] |
| id | String | true | request.params?.[“id”] |
| gameHubMessageId : This id paremeter is used to select the required data object that will be deleted | |||
| id : This parameter will be used to select the data object that want to be deleted |
REST Request To access the api you can use the REST controller with the path DELETE /v1/v1/gameHub-messages/:id
axios({
method: 'DELETE',
url: `/v1/v1/gameHub-messages/${id}`,
data: {
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "gameHubMessage",
"method": "DELETE",
"action": "delete",
"appVersion": "Version",
"rowCount": 1,
"gameHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"isActive": false,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Update Gamehubmessage API
[Default update API] — This is the designated default update API for the gameHubMessage data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a gameHub hub message content. Only the message sender or admins can edit.
Rest Route
The updateGameHubMessage API REST controller can be triggered via the following route:
/v1/v1/gameHub-messages/:id
Rest Request Parameters
The updateGameHubMessage api has got 4 regular request parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| gameHubMessageId | ID | true | request.params?.[“gameHubMessageId”] |
| content | Object | false | request.body?.[“content”] |
| status | Enum | false | request.body?.[“status”] |
| id | String | true | request.params?.[“id”] |
| gameHubMessageId : This id paremeter is used to select the required data object that will be updated | |||
| content : Type-specific content payload (structure depends on messageType) | |||
| status : Message moderation status | |||
| id : This parameter will be used to select the data object that want to be updated |
REST Request To access the api you can use the REST controller with the path PATCH /v1/v1/gameHub-messages/:id
axios({
method: 'PATCH',
url: `/v1/v1/gameHub-messages/${id}`,
data: {
content:"Object",
status:"Enum",
},
params: {
}
});
REST Response
{
"status": "OK",
"statusCode": "200",
"elapsedMs": 126,
"ssoTime": 120,
"source": "db",
"cacheKey": "hexCode",
"userId": "ID",
"sessionId": "ID",
"requestId": "ID",
"dataName": "gameHubMessage",
"method": "PATCH",
"action": "update",
"appVersion": "Version",
"rowCount": 1,
"gameHubMessage": {
"id": "ID",
"roomId": "ID",
"senderId": "ID",
"senderName": "String",
"senderAvatar": "String",
"messageType": "Enum",
"messageType_idx": "Integer",
"content": "Object",
"timestamp": null,
"status": "Enum",
"status_idx": "Integer",
"isActive": true,
"recordVersion": "Integer",
"createdAt": "Date",
"updatedAt": "Date",
"_owner": "ID"
}
}
Authentication Specific Routes
Common Routes
Route: currentuser
Route Definition: Retrieves the currently authenticated user’s session information.
Route Type: sessionInfo
Access Route: GET /currentuser
Parameters
This route does not require any request parameters.
Behavior
- Returns the authenticated session object associated with the current access token.
- If no valid session exists, responds with a 401 Unauthorized.
// Sample GET /currentuser call
axios.get("/currentuser", {
headers: {
"Authorization": "Bearer your-jwt-token"
}
});
Success Response Returns the session object, including user-related data and token information.
{
"sessionId": "9cf23fa8-07d4-4e7c-80a6-ec6d6ac96bb9",
"userId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38",
"email": "user@example.com",
"fullname": "John Doe",
"roleId": "user",
"tenantId": "abc123",
"accessToken": "jwt-token-string",
...
}
Error Response 401 Unauthorized: No active session found.
{
"status": "ERR",
"message": "No login found"
}
Notes
- This route is typically used by frontend or mobile applications to fetch the current session state after login.
- The returned session includes key user identity fields, tenant information (if applicable), and the access token for further authenticated requests.
- Always ensure a valid access token is provided in the request to retrieve the session.
Route: permissions
*Route Definition*: Retrieves all effective permission records assigned to the currently authenticated user.
*Route Type*: permissionFetch
Access Route: GET /permissions
Parameters
This route does not require any request parameters.
Behavior
- Fetches all active permission records (
givenPermissionsentries) associated with the current user session. - Returns a full array of permission objects.
- Requires a valid session (
access token) to be available.
// Sample GET /permissions call
axios.get("/permissions", {
headers: {
"Authorization": "Bearer your-jwt-token"
}
});
Success Response
Returns an array of permission objects.
[
{
"id": "perm1",
"permissionName": "adminPanel.access",
"roleId": "admin",
"subjectUserId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38",
"subjectUserGroupId": null,
"objectId": null,
"canDo": true,
"tenantCodename": "store123"
},
{
"id": "perm2",
"permissionName": "orders.manage",
"roleId": null,
"subjectUserId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38",
"subjectUserGroupId": null,
"objectId": null,
"canDo": true,
"tenantCodename": "store123"
}
]
Each object reflects a single permission grant, aligned with the givenPermissions model:
**permissionName**: The permission the user has.**roleId**: If the permission was granted through a role. -**subjectUserId**: If directly granted to the user.**subjectUserGroupId**: If granted through a group.**objectId**: If tied to a specific object (OBAC).**canDo**: True or false flag to represent if permission is active or restricted.
Error Responses
- 401 Unauthorized: No active session found.
{
"status": "ERR",
"message": "No login found"
}
- 500 Internal Server Error: Unexpected error fetching permissions.
Notes
- The /permissions route is available across all backend services generated by Mindbricks, not just the auth service.
- Auth service: Fetches permissions freshly from the live database (givenPermissions table).
- Other services: Typically use a cached or projected view of permissions stored in a common ElasticSearch store, optimized for faster authorization checks.
Tip: Applications can cache permission results client-side or server-side, but should occasionally refresh by calling this endpoint, especially after login or permission-changing operations.
Route: permissions/:permissionName
Route Definition: Checks whether the current user has access to a specific permission, and provides a list of scoped object exceptions or inclusions.
Route Type: permissionScopeCheck
Access Route: GET /permissions/:permissionName
Parameters
| Parameter | Type | Required | Population |
|---|---|---|---|
| permissionName | String | Yes | request.params.permissionName |
Behavior
- Evaluates whether the current user has access to the given
permissionName. - Returns a structured object indicating:
- Whether the permission is generally granted (
canDo) - Which object IDs are explicitly included or excluded from access (
exceptions)
- Whether the permission is generally granted (
- Requires a valid session (
access token).
// Sample GET /permissions/orders.manage
axios.get("/permissions/orders.manage", {
headers: {
"Authorization": "Bearer your-jwt-token"
}
});
Success Response
{
"canDo": true,
"exceptions": [
"a1f2e3d4-xxxx-yyyy-zzzz-object1",
"b2c3d4e5-xxxx-yyyy-zzzz-object2"
]
}
- If
canDoistrue, the user generally has the permission, but not for the objects listed inexceptions(i.e., restrictions). - If
canDoisfalse, the user does not have the permission by default — but only for the objects inexceptions, they do have permission (i.e., selective overrides). - The exceptions array contains valid UUID strings, each corresponding to an object ID (typically from the data model targeted by the permission).
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