 

# REST API GUIDE 
## wechess-gameplay-service
**Version:** `1.0.74`

Service for managing real-time chess games, matchmaking, move history, and private invitations, including lifecycle management (mutual game-save/resume, admin termination), supporting both guest and registered users. Enables API access for reviewing games, enforcing moderation actions, and tracking game results.

## Architectural Design Credit and Contact Information

The architectural design of this microservice is credited to . 
For inquiries, feedback, or further information regarding the architecture, please direct your communication to:

Email: 

We encourage open communication and welcome any questions or discussions related to the architectural aspects of this microservice.

## Documentation Scope

Welcome to the official documentation for the Gameplay Service's REST API. This document is designed to provide a comprehensive guide to interfacing with our Gameplay Service exclusively through RESTful API endpoints.

**Intended Audience**

This documentation is intended for developers and integrators who are looking to interact with the Gameplay Service via HTTP requests for purposes such as creating, updating, deleting and querying Gameplay objects.

**Overview**

Within these pages, you will find detailed information on how to effectively utilize the REST API, including authentication methods, request and response formats, endpoint descriptions, and examples of common use cases.

Beyond REST
It's important to note that the Gameplay Service also supports alternative methods of interaction, such as gRPC and messaging via a Message Broker. These communication methods are beyond the scope of this document. For information regarding these protocols, please refer to their respective documentation.

## Authentication And Authorization

To ensure secure access to the Gameplay service's protected endpoints, a project-wide access token is required. This token serves as the primary method for authenticating requests to our service. However, it's important to note that access control varies across different routes:

**Protected API**: 
Certain API (routes) require specific authorization levels. Access to these routes is contingent upon the possession of a valid access token that meets the route-specific authorization criteria. Unauthorized requests to these routes will be rejected.

**Public API **: 
The service also includes public API (routes) that are accessible without authentication. These public endpoints are designed for open access and do not require an access token.

### Token Locations
When including your access token in a request, ensure it is placed in one of the following specified locations. The service will sequentially search these locations for the token, utilizing the first one it encounters.

| Location               | Token Name / Param Name      |
| ---------------------- | ---------------------------- |
| Query                  | access_token                 |
| Authorization Header   | Bearer                       |
| Header                 | wechess-access-token|
| Cookie                 | wechess-access-token|


Please ensure the token is correctly placed in one of these locations, using the appropriate label as indicated. The service prioritizes these locations in the order listed, processing the first token it successfully identifies.


## Api Definitions
This section outlines the API endpoints available within the Gameplay service. Each endpoint can receive parameters through various methods, meticulously described in the following definitions. It's important to understand the flexibility in how parameters can be included in requests to effectively interact with the Gameplay service.

This service is configured to listen for HTTP requests on port `3000`, 
serving both the main API interface and default administrative endpoints.

The following routes are available by default:

* **API Test Interface (API Face):** `/`
* **Swagger Documentation:** `/swagger`
* **Postman Collection Download:** `/getPostmanCollection`
* **Health Checks:** `/health` and `/admin/health`
* **Current Session Info:** `/currentuser`
* **Favicon:** `/favicon.ico`

This service is accessible via the following environment-specific URLs:

* **Preview:** `https://wechess.prw.mindbricks.com/gameplay-api`
* **Staging:** `https://wechess-stage.mindbricks.co/gameplay-api`
* **Production:** `https://wechess.mindbricks.co/gameplay-api`

**Parameter Inclusion Methods:**
Parameters can be incorporated into API requests in several ways, each with its designated location. Understanding these methods is crucial for correctly constructing your requests:

**Query Parameters:** Included directly in the URL's query string.

**Path Parameters:** Embedded within the URL's path.

**Body Parameters:** Sent within the JSON body of the request.

**Session Parameters:** Automatically read from the session object. This method is used for parameters that are intrinsic to the user's session, such as userId. When using an API that involves session parameters, you can omit these from your request. The service will automatically bind them to the API layer, provided that a session is associated with your request.

**Note on Session Parameters:**
Session parameters represent a unique method of parameter inclusion, relying on the context of the user's session. A common example of a session parameter is userId, which the service automatically associates with your request when a session exists. This feature ensures seamless integration of user-specific data without manual input for each request.

By adhering to the specified parameter inclusion methods, you can effectively utilize the Gameplay service's API endpoints. For detailed information on each endpoint, including required parameters and their accepted locations, refer to the individual API definitions below.

### Common Parameters

The `Gameplay` service's business API support several common parameters designed to modify and enhance the behavior of API requests. These parameters are not individually listed in the API route definitions to avoid repetition. Instead, refer to this section to understand how to leverage these common behaviors across different routes. Note that all common parameters should be included in the query part of the URL.

### Supported Common Parameters:

- **getJoins (BOOLEAN)**: Controls whether to retrieve associated objects along with the main object. By default, `getJoins` is assumed to be `true`. Set it to `false` if you prefer to receive only the main fields of an object, excluding its associations.

- **excludeCQRS (BOOLEAN)**: Applicable only when `getJoins` is `true`. By default, `excludeCQRS` is set to `false`. Enabling this parameter (`true`) omits non-local associations, which are typically more resource-intensive as they require querying external services like ElasticSearch for additional information. Use this to optimize response times and resource usage.

- **requestId (String)**: Identifies a request to enable tracking through the service's log chain. A random hex string of 32 characters is assigned by default. If you wish to use a custom `requestId`, simply include it in your query parameters.

- **caching (BOOLEAN)**: Determines the use of caching for query API. By default, caching is enabled (`true`). To ensure the freshest data directly from the database, set this parameter to `false`, bypassing the cache.

- **cacheTTL (Integer)**: Specifies the Time-To-Live (TTL) for query caching, in seconds. This is particularly useful for adjusting the default caching duration (5 minutes) for `get list` queries. Setting a custom `cacheTTL` allows you to fine-tune the cache lifespan to meet your needs.

- **pageNumber (Integer)**: For paginated `get list` API's, this parameter selects which page of results to retrieve. The default is `1`, indicating the first page. To disable pagination and retrieve all results, set `pageNumber` to `0`.

- **pageRowCount (Integer)**: In conjunction with paginated API's, this parameter defines the number of records per page. The default value is `25`. Adjusting `pageRowCount` allows you to control the volume of data returned in a single request.

By utilizing these common parameters, you can tailor the behavior of API requests to suit your specific requirements, ensuring optimal performance and usability of the `Gameplay` service.


### Error Response

If a request encounters an issue, whether due to a logical fault or a technical problem, the service responds with a standardized JSON error structure. The HTTP status code within this response indicates the nature of the error, utilizing commonly recognized codes for clarity:

- **400 Bad Request**: The request was improperly formatted or contained invalid parameters, preventing the server from processing it.
- **401 Unauthorized**: The request lacked valid authentication credentials or the credentials provided do not grant access to the requested resource.
- **404 Not Found**: The requested resource was not found on the server.
- **500 Internal Server Error**: The server encountered an unexpected condition that prevented it from fulfilling the request.

Each error response is structured to provide meaningful insight into the problem, assisting in diagnosing and resolving issues efficiently.

```js
{
  "result": "ERR",
  "status": 400,
  "message": "errMsg_organizationIdisNotAValidID",
  "errCode": 400,
  "date": "2024-03-19T12:13:54.124Z",
  "detail": "String"
}
```` 

### Object Structure of a Successfull Response

When the `Gameplay` service processes requests successfully, it wraps the requested resource(s) within a JSON envelope. This envelope not only contains the data but also includes essential metadata, such as configuration details and pagination information, to enrich the response and provide context to the client.

**Key Characteristics of the Response Envelope:**

- **Data Presentation**: Depending on the nature of the request, the service returns either a single data object or an array of objects encapsulated within the JSON envelope.
  - **Creation and Update API**: These API routes return the unmodified (pure) form of the data object(s), without any associations to other data objects.
  - **Delete API**: Even though the data is removed from the database, the last known state of the data object(s) is returned in its pure form.
  - **Get Requests**: A single data object is returned in JSON format.
  - **Get List Requests**: An array of data objects is provided, reflecting a collection of resources.

- **Data Structure and Joins**: The complexity of the data structure in the response can vary based on the API's architectural design and the join options specified in the request. The architecture might inherently limit join operations, or they might be dynamically controlled through query parameters.
  - **Pure Data Forms**: In some cases, the response mirrors the exact structure found in the primary data table, without extensions.
  - **Extended Data Forms**: Alternatively, responses might include data extended through joins with tables within the same service or aggregated from external sources, such as ElasticSearch indices related to other services.
  - **Join Varieties**: The extensions might involve one-to-one joins, resulting in single object associations, or one-to-many joins, leading to an array of objects. In certain instances, the data might even feature nested inclusions from other data objects.

**Design Considerations**: The structure of a API's response data is meticulously crafted during the service's architectural planning. This design ensures that responses adequately reflect the intended data relationships and service logic, providing clients with rich and meaningful information.

**Brief Data**: Certain API's return a condensed version of the object data, intentionally selecting only specific fields deemed useful for that request. In such instances, the API documentation will detail the properties included in the response, guiding developers on what to expect.

### API Response Structure

The API utilizes a standardized JSON envelope to encapsulate responses. This envelope is designed to consistently deliver both the requested data and essential metadata, ensuring that clients can efficiently interpret and utilize the response.

**HTTP Status Codes:**

- **200 OK**: This status code is returned for successful GET, LIST, UPDATE, or DELETE operations, indicating that the request has been processed successfully.
- **201 Created**: This status code is specific to CREATE operations, signifying that the requested resource has been successfully created.

**Success Response Format:**

For successful operations, the response includes a `"status": "OK"` property, signaling the successful execution of the request. The structure of a successful response is outlined below:

```json
{
  "status":"OK",
  "statusCode": 200,   
  "elapsedMs":126,
  "ssoTime":120,
  "source": "db",
  "cacheKey": "hexCode",
  "userId": "ID",
  "sessionId": "ID",
  "requestId": "ID",
  "dataName":"products",
  "method":"GET",
  "action":"list",
  "appVersion":"Version",
  "rowCount":3
  "products":[{},{},{}],
  "paging": {
    "pageNumber":1, 
    "pageRowCount":25, 
    "totalRowCount":3,
    "pageCount":1
  },
  "filters": [],
  "uiPermissions": []
}
````

- **`products`**: In this example, this key contains the actual response content, which may be a single object or an array of objects depending on the operation performed.

**Handling Errors:**

For details on handling error scenarios and understanding the structure of error responses, please refer to the "Error Response" section provided earlier in this documentation. It outlines how error conditions are communicated, including the use of HTTP status codes and standardized JSON structures for error messages.

## Resources 
Gameplay service provides the following resources which are stored in its own database as a data object. Note that a resource for an api access is a data object for the service.

### ChessGame resource


*ChessGame Resource Properties* 
| Name | Type | Required | Default | Definition | 
| ---- | ---- | -------- | ------- | ---------- |
| **playerWhiteId** | ID |  |  | *User ID of the player assigned White (guest or registered); references auth:user.id.* |
| **playerBlackId** | ID |  |  | ** |
| **createdById** | ID |  |  | *ID of the user who created the game (can be a guest or registered user).* |
| **status** | Enum |  |  | *Lifecycle status: pending, active, paused, completed, terminated* |
| **mode** | Enum |  |  | *Game mode: public (matchmaking), private (invitation-based)* |
| **invitationCode** | String |  |  | ** |
| **currentFEN** | String |  |  | *Current board state in FEN notation for restoration/resume.* |
| **gameType** | Enum |  |  | *Game type: timed, untimed, blitz, rapid* |
| **saveStatus** | Enum |  |  | *Game mutual-saving: notSaveable, requested, paused (both agreed)* |
| **saveRequestWhite** | Boolean |  |  | *Whether white has requested save/resume; mutual save when both true.* |
| **saveRequestBlack** | Boolean |  |  | *Whether black has requested save/resume; mutual save when both true.* |
| **movedAt** | Date |  |  | *Timestamp of last move (heartbeat/game activity).* |
| **result** | Enum |  |  | *Game result/outcome: whiteWin, blackWin, draw, aborted* |
| **terminatedById** | ID |  |  | *ID of administrator who forced terminated the game (if applicable).* |
| **reportStatus** | Enum |  |  | *Moderation/review status: none, reported, underReview* |
| **guestPlayerWhite** | Boolean |  |  | *True if white is a guest (not a registered user); needed to distinguish guest/registered in history.* |
| **guestPlayerBlack** | Boolean |  |  | *True if black is a guest (not a registered user); needed to distinguish guest/registered in history.* |
| **initialFEN** | String |  |  | *The starting FEN position when the game was created. Used to identify custom games.* |
#### Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
##### status Enum Property
*Property Definition* : Lifecycle status: pending, active, paused, completed, terminated*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **pending** | `"pending""` | 0 | 
| **active** | `"active""` | 1 | 
| **paused** | `"paused""` | 2 | 
| **completed** | `"completed""` | 3 | 
| **terminated** | `"terminated""` | 4 | 
##### mode Enum Property
*Property Definition* : Game mode: public (matchmaking), private (invitation-based)*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **public** | `"public""` | 0 | 
| **private** | `"private""` | 1 | 
##### gameType Enum Property
*Property Definition* : Game type: timed, untimed, blitz, rapid*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **timed** | `"timed""` | 0 | 
| **untimed** | `"untimed""` | 1 | 
| **blitz** | `"blitz""` | 2 | 
| **rapid** | `"rapid""` | 3 | 
##### saveStatus Enum Property
*Property Definition* : Game mutual-saving: notSaveable, requested, paused (both agreed)*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **notSaveable** | `"notSaveable""` | 0 | 
| **requested** | `"requested""` | 1 | 
| **paused** | `"paused""` | 2 | 
##### result Enum Property
*Property Definition* : Game result/outcome: whiteWin, blackWin, draw, aborted*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **whiteWin** | `"whiteWin""` | 0 | 
| **blackWin** | `"blackWin""` | 1 | 
| **draw** | `"draw""` | 2 | 
| **aborted** | `"aborted""` | 3 | 
##### reportStatus Enum Property
*Property Definition* : Moderation/review status: none, reported, underReview*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **none** | `"none""` | 0 | 
| **reported** | `"reported""` | 1 | 
| **underReview** | `"underReview""` | 2 | 
### ChessGameMove resource

*Resource Definition* : Represents a single move in a chess game (FIDE-compliant SAN/LAN representation, timestamp, player, time, move number).
*ChessGameMove Resource Properties* 
| Name | Type | Required | Default | Definition | 
| ---- | ---- | -------- | ------- | ---------- |
| **gameId** | ID |  |  | *Reference to the chessGame this move belongs to.* |
| **moveNumber** | Integer |  |  | *Move number (starting from 1 in each game).* |
| **moveNotation** | String |  |  | *Chess move in either Standard Algebraic or Long Algebraic Notation (SAN/LAN).* |
| **moveTime** | Integer |  |  | *Time in milliseconds since the previous move (for time control, etc.).* |
| **movedById** | ID |  |  | *User ID of the player who made the move (guest/registered); references auth:user.id.* |
| **moveTimestamp** | Date |  |  | *Timestamp when move was made.* |
### ChessGameInvitation resource

*Resource Definition* : An invitation for a private chess game between two players; status tracked; expires at set time or when accepted/declined.
*ChessGameInvitation Resource Properties* 
| Name | Type | Required | Default | Definition | 
| ---- | ---- | -------- | ------- | ---------- |
| **gameId** | ID |  |  | *Game this invitation is linked to.* |
| **senderId** | ID |  |  | ** |
| **recipientId** | ID |  |  | ** |
| **status** | Enum |  |  | ** |
| **expiresAt** | Date |  |  | *Expiration date/time for the invitation.* |
#### Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
##### status Enum Property
*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **pending** | `"pending""` | 0 | 
| **accepted** | `"accepted""` | 1 | 
| **declined** | `"declined""` | 2 | 
| **cancelled** | `"cancelled""` | 3 | 
### CustomBoard resource


*CustomBoard Resource Properties* 
| Name | Type | Required | Default | Definition | 
| ---- | ---- | -------- | ------- | ---------- |
| **name** | String |  |  | *Name of the custom board position* |
| **fen** | String |  |  | *FEN string representing the board position* |
| **description** | Text |  |  | *Optional description of the custom board* |
| **isPublished** | Boolean |  |  | ** |
| **category** | Enum |  |  | ** |
| **createdById** | ID |  |  | ** |
#### Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
##### category Enum Property
*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **endgame** | `"endgame""` | 0 | 
| **opening** | `"opening""` | 1 | 
| **puzzle** | `"puzzle""` | 2 | 
| **custom** | `"custom""` | 3 | 
### BoardTheme resource


*BoardTheme Resource Properties* 
| Name | Type | Required | Default | Definition | 
| ---- | ---- | -------- | ------- | ---------- |
| **name** | String |  |  | *Theme display name* |
| **lightSquare** | String |  |  | *Hex color for light squares* |
| **darkSquare** | String |  |  | *Hex color for dark squares* |
| **isPublished** | Boolean |  |  | *Whether the theme is publicly visible* |
| **createdById** | ID |  |  | *User who created this theme* |
### UserPreference resource


*UserPreference Resource Properties* 
| Name | Type | Required | Default | Definition | 
| ---- | ---- | -------- | ------- | ---------- |
| **userId** | ID |  |  | *The user this preferences record belongs to* |
| **activeThemeId** | String |  |  | *ID of the currently selected board theme (preset ID or custom theme ID)* |
| **soundEnabled** | Boolean |  |  | *Whether game sounds are enabled* |
| **showAnimations** | Boolean |  |  | *Whether board animations are shown* |
| **boardOrientation** | Enum |  |  | *Default board orientation preference* |
| **premoveEnabled** | Boolean |  |  | *Whether premove feature is enabled* |
#### Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
##### boardOrientation Enum Property
*Property Definition* : Default board orientation preference*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **auto** | `"auto""` | 0 | 
| **white** | `"white""` | 1 | 
| **black** | `"black""` | 2 | 
### GameHubMessage resource

*Resource Definition* : Auto-generated message DataObject for the gameHub RealtimeHub. Stores all messages with typed content payloads.
*GameHubMessage Resource Properties* 
| Name | Type | Required | Default | Definition | 
| ---- | ---- | -------- | ------- | ---------- |
| **roomId** | ID |  |  | *Reference to the room this message belongs to* |
| **senderId** | ID |  |  | *Reference to the user who sent this message* |
| **senderName** | String |  |  | *Display name of the sender (denormalized from user profile at send time)* |
| **senderAvatar** | String |  |  | *Avatar URL of the sender (denormalized from user profile at send time)* |
| **messageType** | Enum |  |  | *Content type discriminator for this message* |
| **content** | Object |  |  | *Type-specific content payload (structure depends on messageType)* |
| **timestamp** |  |  |  | *Message creation time* |
| **status** | Enum |  |  | *Message moderation status* |
#### Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
##### messageType Enum Property
*Property Definition* : Content type discriminator for this message*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **text** | `"text""` | 0 | 
| **system** | `"system""` | 1 | 
| **chessMove** | `"chessMove""` | 2 | 
| **drawOffer** | `"drawOffer""` | 3 | 
| **drawAccepted** | `"drawAccepted""` | 4 | 
| **drawDeclined** | `"drawDeclined""` | 5 | 
| **resignation** | `"resignation""` | 6 | 
| **saveRequest** | `"saveRequest""` | 7 | 
| **saveAccepted** | `"saveAccepted""` | 8 | 
| **saveDeclined** | `"saveDeclined""` | 9 | 
| **resumeRequest** | `"resumeRequest""` | 10 | 
| **resumeAccepted** | `"resumeAccepted""` | 11 | 
| **resumeDeclined** | `"resumeDeclined""` | 12 | 
##### status Enum Property
*Property Definition* : Message moderation status*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **pending** | `"pending""` | 0 | 
| **approved** | `"approved""` | 1 | 
| **rejected** | `"rejected""` | 2 | 
### GameHubModeration resource

*Resource Definition* : Auto-generated moderation DataObject for the gameHub RealtimeHub. Stores block and silence actions for room-level user moderation.
*GameHubModeration Resource Properties* 
| Name | Type | Required | Default | Definition | 
| ---- | ---- | -------- | ------- | ---------- |
| **roomId** | ID |  |  | *Reference to the room where the moderation action applies* |
| **userId** | ID |  |  | *The user who is blocked or silenced* |
| **action** | Enum |  |  | *Moderation action type* |
| **reason** | Text |  |  | *Optional reason for the moderation action* |
| **duration** | Integer |  |  | *Duration in seconds. 0 means permanent* |
| **expiresAt** |  |  |  | *Expiry timestamp. Null means permanent* |
| **issuedBy** | ID |  |  | *The moderator who issued the action* |
#### Enum Properties
Enum properties are represented as strings in the database. The values are mapped to their corresponding names in the application layer.
##### action Enum Property
*Property Definition* : Moderation action type*Enum Options*
| Name | Value | Index | 
| ---- | ----- | ----- |
| **blocked** | `"blocked""` | 0 | 
| **silenced** | `"silenced""` | 1 | 
## Business Api
### `Create Game` API
**[Default create API]** — This is the designated default `create` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Starts a new chess game session (public or private). Sets up all initial state, assigns player roles, and sets mode.

**API Frontend Description By The Backend Architect**

Called when matchmaking or private game is created. Invited/private games have invitationCode. Only logged-in users (guest or registered) can create games. Raise event for gameCreated for notification/bff.

**Rest Route**

The `createGame` API REST controller can be triggered via the following route:

`/v1/game`


**Rest Request Parameters**


The `createGame` api has got 18 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| playerWhiteId  | ID  | true | request.body?.["playerWhiteId"] |
| playerBlackId  | ID  | false | request.body?.["playerBlackId"] |
| createdById  | ID  | true | request.body?.["createdById"] |
| status  | Enum  | true | request.body?.["status"] |
| mode  | Enum  | true | request.body?.["mode"] |
| invitationCode  | String  | false | request.body?.["invitationCode"] |
| currentFEN  | String  | true | request.body?.["currentFEN"] |
| gameType  | Enum  | true | request.body?.["gameType"] |
| saveStatus  | Enum  | true | request.body?.["saveStatus"] |
| saveRequestWhite  | Boolean  | false | request.body?.["saveRequestWhite"] |
| saveRequestBlack  | Boolean  | false | request.body?.["saveRequestBlack"] |
| movedAt  | Date  | false | request.body?.["movedAt"] |
| result  | Enum  | false | request.body?.["result"] |
| terminatedById  | ID  | false | request.body?.["terminatedById"] |
| reportStatus  | Enum  | false | request.body?.["reportStatus"] |
| guestPlayerWhite  | Boolean  | false | request.body?.["guestPlayerWhite"] |
| guestPlayerBlack  | Boolean  | false | request.body?.["guestPlayerBlack"] |
| initialFEN  | String  | false | request.body?.["initialFEN"] |
**playerWhiteId** : User ID of the player assigned White (guest or registered); references auth:user.id.
**playerBlackId** : 
**createdById** : ID of the user who created the game (can be a guest or registered user).
**status** : Lifecycle status: pending, active, paused, completed, terminated
**mode** : Game mode: public (matchmaking), private (invitation-based)
**invitationCode** : 
**currentFEN** : Current board state in FEN notation for restoration/resume.
**gameType** : Game type: timed, untimed, blitz, rapid
**saveStatus** : Game mutual-saving: notSaveable, requested, paused (both agreed)
**saveRequestWhite** : Whether white has requested save/resume; mutual save when both true.
**saveRequestBlack** : Whether black has requested save/resume; mutual save when both true.
**movedAt** : Timestamp of last move (heartbeat/game activity).
**result** : Game result/outcome: whiteWin, blackWin, draw, aborted
**terminatedById** : ID of administrator who forced terminated the game (if applicable).
**reportStatus** : Moderation/review status: none, reported, underReview
**guestPlayerWhite** : True if white is a guest (not a registered user); needed to distinguish guest/registered in history.
**guestPlayerBlack** : True if black is a guest (not a registered user); needed to distinguish guest/registered in history.
**initialFEN** : The starting FEN position when the game was created. Used to identify custom games.



**REST Request**
To access the api you can use the **REST** controller with the path **POST  /v1/game**
```js
  axios({
    method: 'POST',
    url: '/v1/game',
    data: {
            playerWhiteId:"ID",  
            playerBlackId:"ID",  
            createdById:"ID",  
            status:"Enum",  
            mode:"Enum",  
            invitationCode:"String",  
            currentFEN:"String",  
            gameType:"Enum",  
            saveStatus:"Enum",  
            saveRequestWhite:"Boolean",  
            saveRequestBlack:"Boolean",  
            movedAt:"Date",  
            result:"Enum",  
            terminatedById:"ID",  
            reportStatus:"Enum",  
            guestPlayerWhite:"Boolean",  
            guestPlayerBlack:"Boolean",  
            initialFEN:"String",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "201",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGame",
	"method": "POST",
	"action": "create",
	"appVersion": "Version",
	"rowCount": 1,
	"chessGame": {
		"id": "ID",
		"playerWhiteId": "ID",
		"playerBlackId": "ID",
		"createdById": "ID",
		"status": "Enum",
		"status_idx": "Integer",
		"mode": "Enum",
		"mode_idx": "Integer",
		"invitationCode": "String",
		"currentFEN": "String",
		"gameType": "Enum",
		"gameType_idx": "Integer",
		"saveStatus": "Enum",
		"saveStatus_idx": "Integer",
		"saveRequestWhite": "Boolean",
		"saveRequestBlack": "Boolean",
		"movedAt": "Date",
		"result": "Enum",
		"result_idx": "Integer",
		"terminatedById": "ID",
		"reportStatus": "Enum",
		"reportStatus_idx": "Integer",
		"guestPlayerWhite": "Boolean",
		"guestPlayerBlack": "Boolean",
		"initialFEN": "String",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Update Game` API
**[Default update API]** — This is the designated default `update` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Updates chess game state including board position, status, save flags etc. Auth: only participants or admin.

**API Frontend Description By The Backend Architect**

Used for updating board state, status, mutual saving, etc. Most fields are read-only after game completion/termination except by admin. Raise event for gameUpdated for notification/bff.

**Rest Route**

The `updateGame` API REST controller can be triggered via the following route:

`/v1/game/:chessGameId`


**Rest Request Parameters**


The `updateGame` api has got 13 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| chessGameId  | ID  | true | request.params?.["chessGameId"] |
| playerBlackId  | ID  |  | request.body?.["playerBlackId"] |
| status  | Enum  | false | request.body?.["status"] |
| currentFEN  | String  | false | request.body?.["currentFEN"] |
| saveStatus  | Enum  | false | request.body?.["saveStatus"] |
| saveRequestWhite  | Boolean  | false | request.body?.["saveRequestWhite"] |
| saveRequestBlack  | Boolean  | false | request.body?.["saveRequestBlack"] |
| movedAt  | Date  | false | request.body?.["movedAt"] |
| result  | Enum  | false | request.body?.["result"] |
| terminatedById  | ID  | false | request.body?.["terminatedById"] |
| reportStatus  | Enum  | false | request.body?.["reportStatus"] |
| guestPlayerWhite  | Boolean  | false | request.body?.["guestPlayerWhite"] |
| guestPlayerBlack  | Boolean  | false | request.body?.["guestPlayerBlack"] |
**chessGameId** : This id paremeter is used to select the required data object that will be updated
**playerBlackId** : 
**status** : Lifecycle status: pending, active, paused, completed, terminated
**currentFEN** : Current board state in FEN notation for restoration/resume.
**saveStatus** : Game mutual-saving: notSaveable, requested, paused (both agreed)
**saveRequestWhite** : Whether white has requested save/resume; mutual save when both true.
**saveRequestBlack** : Whether black has requested save/resume; mutual save when both true.
**movedAt** : Timestamp of last move (heartbeat/game activity).
**result** : Game result/outcome: whiteWin, blackWin, draw, aborted
**terminatedById** : ID of administrator who forced terminated the game (if applicable).
**reportStatus** : Moderation/review status: none, reported, underReview
**guestPlayerWhite** : True if white is a guest (not a registered user); needed to distinguish guest/registered in history.
**guestPlayerBlack** : True if black is a guest (not a registered user); needed to distinguish guest/registered in history.



**REST Request**
To access the api you can use the **REST** controller with the path **PATCH  /v1/game/:chessGameId**
```js
  axios({
    method: 'PATCH',
    url: `/v1/game/${chessGameId}`,
    data: {
            playerBlackId:"ID",  
            status:"Enum",  
            currentFEN:"String",  
            saveStatus:"Enum",  
            saveRequestWhite:"Boolean",  
            saveRequestBlack:"Boolean",  
            movedAt:"Date",  
            result:"Enum",  
            terminatedById:"ID",  
            reportStatus:"Enum",  
            guestPlayerWhite:"Boolean",  
            guestPlayerBlack:"Boolean",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGame",
	"method": "PATCH",
	"action": "update",
	"appVersion": "Version",
	"rowCount": 1,
	"chessGame": {
		"id": "ID",
		"playerWhiteId": "ID",
		"playerBlackId": "ID",
		"createdById": "ID",
		"status": "Enum",
		"status_idx": "Integer",
		"mode": "Enum",
		"mode_idx": "Integer",
		"invitationCode": "String",
		"currentFEN": "String",
		"gameType": "Enum",
		"gameType_idx": "Integer",
		"saveStatus": "Enum",
		"saveStatus_idx": "Integer",
		"saveRequestWhite": "Boolean",
		"saveRequestBlack": "Boolean",
		"movedAt": "Date",
		"result": "Enum",
		"result_idx": "Integer",
		"terminatedById": "ID",
		"reportStatus": "Enum",
		"reportStatus_idx": "Integer",
		"guestPlayerWhite": "Boolean",
		"guestPlayerBlack": "Boolean",
		"initialFEN": "String",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Delete Game` API
**[Default delete API]** — This is the designated default `delete` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Deletes a chess game (soft-delete). Only allowed for admins or system cleanup.

**API Frontend Description By The Backend Architect**

Hard deletion not recommended; soft-deletion disables user/game access. Used for moderation/cleanup only. Regular users cannot delete games. Raise event for gameDeleted for moderation/audit.

**Rest Route**

The `deleteGame` API REST controller can be triggered via the following route:

`/v1/game/:chessGameId`


**Rest Request Parameters**


The `deleteGame` api has got 1 regular request parameter  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| chessGameId  | ID  | true | request.params?.["chessGameId"] |
**chessGameId** : This id paremeter is used to select the required data object that will be deleted



**REST Request**
To access the api you can use the **REST** controller with the path **DELETE  /v1/game/:chessGameId**
```js
  axios({
    method: 'DELETE',
    url: `/v1/game/${chessGameId}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGame",
	"method": "DELETE",
	"action": "delete",
	"appVersion": "Version",
	"rowCount": 1,
	"chessGame": {
		"id": "ID",
		"playerWhiteId": "ID",
		"playerBlackId": "ID",
		"createdById": "ID",
		"status": "Enum",
		"status_idx": "Integer",
		"mode": "Enum",
		"mode_idx": "Integer",
		"invitationCode": "String",
		"currentFEN": "String",
		"gameType": "Enum",
		"gameType_idx": "Integer",
		"saveStatus": "Enum",
		"saveStatus_idx": "Integer",
		"saveRequestWhite": "Boolean",
		"saveRequestBlack": "Boolean",
		"movedAt": "Date",
		"result": "Enum",
		"result_idx": "Integer",
		"terminatedById": "ID",
		"reportStatus": "Enum",
		"reportStatus_idx": "Integer",
		"guestPlayerWhite": "Boolean",
		"guestPlayerBlack": "Boolean",
		"initialFEN": "String",
		"isActive": false,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Get Game` API
**[Default get API]** — This is the designated default `get` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch a single chess game by ID. Only participants, admin, or invitation recipient may access.

**API Frontend Description By The Backend Architect**

Retrieve all game details and limited move history for preview/study. If user is not participant, must check invitation. Raise event for gameFetched.

**Rest Route**

The `getGame` API REST controller can be triggered via the following route:

`/v1/game/:chessGameId`


**Rest Request Parameters**


The `getGame` api has got 1 regular request parameter  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| chessGameId  | ID  | true | request.params?.["chessGameId"] |
**chessGameId** : This id paremeter is used to query the required data object.



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/game/:chessGameId**
```js
  axios({
    method: 'GET',
    url: `/v1/game/${chessGameId}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGame",
	"method": "GET",
	"action": "get",
	"appVersion": "Version",
	"rowCount": 1,
	"chessGame": {
		"id": "ID",
		"playerWhiteId": "ID",
		"playerBlackId": "ID",
		"createdById": "ID",
		"status": "Enum",
		"status_idx": "Integer",
		"mode": "Enum",
		"mode_idx": "Integer",
		"invitationCode": "String",
		"currentFEN": "String",
		"gameType": "Enum",
		"gameType_idx": "Integer",
		"saveStatus": "Enum",
		"saveStatus_idx": "Integer",
		"saveRequestWhite": "Boolean",
		"saveRequestBlack": "Boolean",
		"movedAt": "Date",
		"result": "Enum",
		"result_idx": "Integer",
		"terminatedById": "ID",
		"reportStatus": "Enum",
		"reportStatus_idx": "Integer",
		"guestPlayerWhite": "Boolean",
		"guestPlayerBlack": "Boolean",
		"initialFEN": "String",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID",
		"moves": [
			{
				"moveNumber": "Integer",
				"moveNotation": "String",
				"moveTime": "Integer",
				"movedById": "ID",
				"moveTimestamp": "Date"
			},
			{},
			{}
		]
	}
}
```


### `List Games` API
**[Default list API]** — This is the designated default `list` API for the `chessGame` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List chess games by participant or admin query. Supports filtering by status, participants, mode, etc.

**API Frontend Description By The Backend Architect**

Used for history browsing, admin review, or finding ongoing/mutually saved games. Raise event for gameListFetched for audit/UX.

**Rest Route**

The `listGames` API REST controller can be triggered via the following route:

`/v1/games`


**Rest Request Parameters**



**Filter Parameters**

The `listGames` api supports 2 optional filter parameters for filtering list results:

**status** (`Enum`): Lifecycle status: pending, active, paused, completed, terminated

- Single: `?status=<value>` (case-insensitive)
- Multiple: `?status=<value1>&status=<value2>`
- Null: `?status=null`


**invitationCode** (`String`): Filter by invitationCode

- Single (partial match, case-insensitive): `?invitationCode=<value>`
- Multiple: `?invitationCode=<value1>&invitationCode=<value2>`
- Null: `?invitationCode=null`



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/games**
```js
  axios({
    method: 'GET',
    url: '/v1/games',
    data: {
    
    },
    params: {
    
        // Filter parameters (see Filter Parameters section above)
        // status: '<value>' // Filter by status
        // invitationCode: '<value>' // Filter by invitationCode
            }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGames",
	"method": "GET",
	"action": "list",
	"appVersion": "Version",
	"rowCount": "\"Number\"",
	"chessGames": [
		{
			"id": "ID",
			"playerWhiteId": "ID",
			"playerBlackId": "ID",
			"createdById": "ID",
			"status": "Enum",
			"status_idx": "Integer",
			"mode": "Enum",
			"mode_idx": "Integer",
			"invitationCode": "String",
			"currentFEN": "String",
			"gameType": "Enum",
			"gameType_idx": "Integer",
			"saveStatus": "Enum",
			"saveStatus_idx": "Integer",
			"saveRequestWhite": "Boolean",
			"saveRequestBlack": "Boolean",
			"movedAt": "Date",
			"result": "Enum",
			"result_idx": "Integer",
			"terminatedById": "ID",
			"reportStatus": "Enum",
			"reportStatus_idx": "Integer",
			"guestPlayerWhite": "Boolean",
			"guestPlayerBlack": "Boolean",
			"initialFEN": "String",
			"isActive": true,
			"recordVersion": "Integer",
			"createdAt": "Date",
			"updatedAt": "Date",
			"_owner": "ID"
		},
		{},
		{}
	],
	"paging": {
		"pageNumber": "Number",
		"pageRowCount": "NUmber",
		"totalRowCount": "Number",
		"pageCount": "Number"
	},
	"filters": [],
	"uiPermissions": []
}
```


### `Create Gamemove` API
**[Default create API]** — This is the designated default `create` API for the `chessGameMove` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Record a move in an ongoing chess game. Only participants or admin can add moves.

**API Frontend Description By The Backend Architect**

Called in-order for each legitimate move. Ensures move sequence is preserved. Move time and timestamp acquired on submit. Raises event for moveAdded.

**Rest Route**

The `createGameMove` API REST controller can be triggered via the following route:

`/v1/gamemove`


**Rest Request Parameters**


The `createGameMove` api has got 6 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| gameId  | ID  | true | request.body?.["gameId"] |
| moveNumber  | Integer  | true | request.body?.["moveNumber"] |
| moveNotation  | String  | true | request.body?.["moveNotation"] |
| moveTime  | Integer  | false | request.body?.["moveTime"] |
| movedById  | ID  | true | request.body?.["movedById"] |
| moveTimestamp  | Date  | true | request.body?.["moveTimestamp"] |
**gameId** : Reference to the chessGame this move belongs to.
**moveNumber** : Move number (starting from 1 in each game).
**moveNotation** : Chess move in either Standard Algebraic or Long Algebraic Notation (SAN/LAN).
**moveTime** : Time in milliseconds since the previous move (for time control, etc.).
**movedById** : User ID of the player who made the move (guest/registered); references auth:user.id.
**moveTimestamp** : Timestamp when move was made.



**REST Request**
To access the api you can use the **REST** controller with the path **POST  /v1/gamemove**
```js
  axios({
    method: 'POST',
    url: '/v1/gamemove',
    data: {
            gameId:"ID",  
            moveNumber:"Integer",  
            moveNotation:"String",  
            moveTime:"Integer",  
            movedById:"ID",  
            moveTimestamp:"Date",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "201",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGameMove",
	"method": "POST",
	"action": "create",
	"appVersion": "Version",
	"rowCount": 1,
	"chessGameMove": {
		"id": "ID",
		"gameId": "ID",
		"moveNumber": "Integer",
		"moveNotation": "String",
		"moveTime": "Integer",
		"movedById": "ID",
		"moveTimestamp": "Date",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `List Gamemoves` API
**[Default list API]** — This is the designated default `list` API for the `chessGameMove` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List moves for a given game. Only participants or admin can view.

**API Frontend Description By The Backend Architect**

Used for reviewing game history/study. Returns moves ordered by moveNumber asc.

**Rest Route**

The `listGameMoves` API REST controller can be triggered via the following route:

`/v1/gamemoves`


**Rest Request Parameters**



**Filter Parameters**

The `listGameMoves` api supports 1 optional filter parameter for filtering list results:

**gameId** (`ID`): Reference to the chessGame this move belongs to.

- Single: `?gameId=<value>`
- Multiple: `?gameId=<value1>&gameId=<value2>`
- Null: `?gameId=null`



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/gamemoves**
```js
  axios({
    method: 'GET',
    url: '/v1/gamemoves',
    data: {
    
    },
    params: {
    
        // Filter parameters (see Filter Parameters section above)
        // gameId: '<value>' // Filter by gameId
            }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGameMoves",
	"method": "GET",
	"action": "list",
	"appVersion": "Version",
	"rowCount": "\"Number\"",
	"chessGameMoves": [
		{
			"id": "ID",
			"gameId": "ID",
			"moveNumber": "Integer",
			"moveNotation": "String",
			"moveTime": "Integer",
			"movedById": "ID",
			"moveTimestamp": "Date",
			"isActive": true,
			"recordVersion": "Integer",
			"createdAt": "Date",
			"updatedAt": "Date",
			"_owner": "ID"
		},
		{},
		{}
	],
	"paging": {
		"pageNumber": "Number",
		"pageRowCount": "NUmber",
		"totalRowCount": "Number",
		"pageCount": "Number"
	},
	"filters": [],
	"uiPermissions": []
}
```


### `Create Gameinvitation` API
**[Default create API]** — This is the designated default `create` API for the `chessGameInvitation` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Send an invitation for a private chess game to a user (guest or registered).

**API Frontend Description By The Backend Architect**

Used for starting private games. Invitation auto-invalidates on expiry. Raise event for invitationSent for notification.

**Rest Route**

The `createGameInvitation` API REST controller can be triggered via the following route:

`/v1/gameinvitation`


**Rest Request Parameters**


The `createGameInvitation` api has got 5 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| gameId  | ID  | true | request.body?.["gameId"] |
| senderId  | ID  | true | request.body?.["senderId"] |
| recipientId  | ID  | true | request.body?.["recipientId"] |
| status  | Enum  | true | request.body?.["status"] |
| expiresAt  | Date  | true | request.body?.["expiresAt"] |
**gameId** : Game this invitation is linked to.
**senderId** : 
**recipientId** : 
**status** : 
**expiresAt** : Expiration date/time for the invitation.



**REST Request**
To access the api you can use the **REST** controller with the path **POST  /v1/gameinvitation**
```js
  axios({
    method: 'POST',
    url: '/v1/gameinvitation',
    data: {
            gameId:"ID",  
            senderId:"ID",  
            recipientId:"ID",  
            status:"Enum",  
            expiresAt:"Date",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "201",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGameInvitation",
	"method": "POST",
	"action": "create",
	"appVersion": "Version",
	"rowCount": 1,
	"chessGameInvitation": {
		"id": "ID",
		"gameId": "ID",
		"senderId": "ID",
		"recipientId": "ID",
		"status": "Enum",
		"status_idx": "Integer",
		"expiresAt": "Date",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Update Gameinvitation` API
**[Default update API]** — This is the designated default `update` API for the `chessGameInvitation` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update the status or expiry of a game invitation (accept, decline, cancel, expire). Only sender, recipient, or admin can change status.

**API Frontend Description By The Backend Architect**

Used for invitation workflow (accept, decline, cancel); handled securely as only involved users or admin can update. Event is raised for notification.

**Rest Route**

The `updateGameInvitation` API REST controller can be triggered via the following route:

`/v1/gameinvitation/:chessGameInvitationId`


**Rest Request Parameters**


The `updateGameInvitation` api has got 5 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| chessGameInvitationId  | ID  | true | request.params?.["chessGameInvitationId"] |
| senderId  | ID  |  | request.body?.["senderId"] |
| recipientId  | ID  |  | request.body?.["recipientId"] |
| status  | Enum  |  | request.body?.["status"] |
| expiresAt  | Date  | false | request.body?.["expiresAt"] |
**chessGameInvitationId** : This id paremeter is used to select the required data object that will be updated
**senderId** : 
**recipientId** : 
**status** : 
**expiresAt** : Expiration date/time for the invitation.



**REST Request**
To access the api you can use the **REST** controller with the path **PATCH  /v1/gameinvitation/:chessGameInvitationId**
```js
  axios({
    method: 'PATCH',
    url: `/v1/gameinvitation/${chessGameInvitationId}`,
    data: {
            senderId:"ID",  
            recipientId:"ID",  
            status:"Enum",  
            expiresAt:"Date",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGameInvitation",
	"method": "PATCH",
	"action": "update",
	"appVersion": "Version",
	"rowCount": 1,
	"chessGameInvitation": {
		"id": "ID",
		"gameId": "ID",
		"senderId": "ID",
		"recipientId": "ID",
		"status": "Enum",
		"status_idx": "Integer",
		"expiresAt": "Date",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Delete Gameinvitation` API
Delete a game invitation (soft-deletes); only admin may do this for moderation/cleanup.

**API Frontend Description By The Backend Architect**

Not available to normal users. Moderation purposes only. Raise event for invitationRemoved for mods.

**Rest Route**

The `deleteGameInvitation` API REST controller can be triggered via the following route:

`/v1/gameinvitation/:chessGameInvitationId`


**Rest Request Parameters**


The `deleteGameInvitation` api has got 1 regular request parameter  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| chessGameInvitationId  | ID  | true | request.params?.["chessGameInvitationId"] |
**chessGameInvitationId** : This id paremeter is used to select the required data object that will be deleted



**REST Request**
To access the api you can use the **REST** controller with the path **DELETE  /v1/gameinvitation/:chessGameInvitationId**
```js
  axios({
    method: 'DELETE',
    url: `/v1/gameinvitation/${chessGameInvitationId}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGameInvitation",
	"method": "DELETE",
	"action": "delete",
	"appVersion": "Version",
	"rowCount": 1,
	"chessGameInvitation": {
		"id": "ID",
		"gameId": "ID",
		"senderId": "ID",
		"recipientId": "ID",
		"status": "Enum",
		"status_idx": "Integer",
		"expiresAt": "Date",
		"isActive": false,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `List Gameinvitations` API
**[Default list API]** — This is the designated default `list` API for the `chessGameInvitation` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List game invitations. Supports filtering by recipientId, senderId, status, gameId.

**API Frontend Description By The Backend Architect**

Used to show pending invitations to a user, or to list all invitations for a game.

**Rest Route**

The `listGameInvitations` API REST controller can be triggered via the following route:

`/v1/gameinvitations`


**Rest Request Parameters**



**Filter Parameters**

The `listGameInvitations` api supports 3 optional filter parameters for filtering list results:

**senderId** (`ID`): Filter by senderId

- Single: `?senderId=<value>`
- Multiple: `?senderId=<value1>&senderId=<value2>`
- Null: `?senderId=null`


**recipientId** (`ID`): Filter by recipientId

- Single: `?recipientId=<value>`
- Multiple: `?recipientId=<value1>&recipientId=<value2>`
- Null: `?recipientId=null`


**status** (`Enum`): Filter by status

- Single: `?status=<value>` (case-insensitive)
- Multiple: `?status=<value1>&status=<value2>`
- Null: `?status=null`



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/gameinvitations**
```js
  axios({
    method: 'GET',
    url: '/v1/gameinvitations',
    data: {
    
    },
    params: {
    
        // Filter parameters (see Filter Parameters section above)
        // senderId: '<value>' // Filter by senderId
        // recipientId: '<value>' // Filter by recipientId
        // status: '<value>' // Filter by status
            }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "chessGameInvitations",
	"method": "GET",
	"action": "list",
	"appVersion": "Version",
	"rowCount": "\"Number\"",
	"chessGameInvitations": [
		{
			"id": "ID",
			"gameId": "ID",
			"senderId": "ID",
			"recipientId": "ID",
			"status": "Enum",
			"status_idx": "Integer",
			"expiresAt": "Date",
			"isActive": true,
			"recordVersion": "Integer",
			"createdAt": "Date",
			"updatedAt": "Date",
			"_owner": "ID"
		},
		{},
		{}
	],
	"paging": {
		"pageNumber": "Number",
		"pageRowCount": "NUmber",
		"totalRowCount": "Number",
		"pageCount": "Number"
	},
	"filters": [],
	"uiPermissions": []
}
```


### `Create Customboard` API
**[Default create API]** — This is the designated default `create` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create a new custom chess board position. Any logged-in user can create boards.

**API Frontend Description By The Backend Architect**

Called when a user saves a custom board position from the board editor. createdById is auto-set from session.

**Rest Route**

The `createCustomBoard` API REST controller can be triggered via the following route:

`/v1/customboards`


**Rest Request Parameters**


The `createCustomBoard` api has got 6 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| name  | String  | true | request.body?.["name"] |
| fen  | String  | true | request.body?.["fen"] |
| description  | Text  | false | request.body?.["description"] |
| isPublished  | Boolean  | true | request.body?.["isPublished"] |
| category  | Enum  | true | request.body?.["category"] |
| createdById  | ID  | true | request.body?.["createdById"] |
**name** : Name of the custom board position
**fen** : FEN string representing the board position
**description** : Optional description of the custom board
**isPublished** : 
**category** : 
**createdById** : 



**REST Request**
To access the api you can use the **REST** controller with the path **POST  /v1/customboards**
```js
  axios({
    method: 'POST',
    url: '/v1/customboards',
    data: {
            name:"String",  
            fen:"String",  
            description:"Text",  
            isPublished:"Boolean",  
            category:"Enum",  
            createdById:"ID",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "201",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "customBoard",
	"method": "POST",
	"action": "create",
	"appVersion": "Version",
	"rowCount": 1,
	"customBoard": {
		"id": "ID",
		"name": "String",
		"fen": "String",
		"description": "Text",
		"isPublished": "Boolean",
		"category": "Enum",
		"category_idx": "Integer",
		"createdById": "ID",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `List Customboards` API
**[Default list API]** — This is the designated default `list` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List custom board positions. Supports filtering by isPublished, category, and createdById.

**API Frontend Description By The Backend Architect**

Used to browse published community boards or user's own boards. Filter by isPublished=true for public boards.

**Rest Route**

The `listCustomBoards` API REST controller can be triggered via the following route:

`/v1/customboards`


**Rest Request Parameters**



**Filter Parameters**

The `listCustomBoards` api supports 3 optional filter parameters for filtering list results:

**isPublished** (`Boolean`): Filter by isPublished

- True: `?isPublished=true`
- False: `?isPublished=false`
- Null: `?isPublished=null`


**category** (`Enum`): Filter by category

- Single: `?category=<value>` (case-insensitive)
- Multiple: `?category=<value1>&category=<value2>`
- Null: `?category=null`


**createdById** (`ID`): Filter by createdById

- Single: `?createdById=<value>`
- Multiple: `?createdById=<value1>&createdById=<value2>`
- Null: `?createdById=null`



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/customboards**
```js
  axios({
    method: 'GET',
    url: '/v1/customboards',
    data: {
    
    },
    params: {
    
        // Filter parameters (see Filter Parameters section above)
        // isPublished: '<value>' // Filter by isPublished
        // category: '<value>' // Filter by category
        // createdById: '<value>' // Filter by createdById
            }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "customBoards",
	"method": "GET",
	"action": "list",
	"appVersion": "Version",
	"rowCount": "\"Number\"",
	"customBoards": [
		{
			"id": "ID",
			"name": "String",
			"fen": "String",
			"description": "Text",
			"isPublished": "Boolean",
			"category": "Enum",
			"category_idx": "Integer",
			"createdById": "ID",
			"isActive": true,
			"recordVersion": "Integer",
			"createdAt": "Date",
			"updatedAt": "Date",
			"_owner": "ID"
		},
		{},
		{}
	],
	"paging": {
		"pageNumber": "Number",
		"pageRowCount": "NUmber",
		"totalRowCount": "Number",
		"pageCount": "Number"
	},
	"filters": [],
	"uiPermissions": []
}
```


### `Get Customboard` API
**[Default get API]** — This is the designated default `get` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Fetch a single custom board position by ID.

**API Frontend Description By The Backend Architect**

Used to load a specific custom board for editing or playing.

**Rest Route**

The `getCustomBoard` API REST controller can be triggered via the following route:

`/v1/customboards/:customBoardId`


**Rest Request Parameters**


The `getCustomBoard` api has got 1 regular request parameter  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| customBoardId  | ID  | true | request.params?.["customBoardId"] |
**customBoardId** : This id paremeter is used to query the required data object.



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/customboards/:customBoardId**
```js
  axios({
    method: 'GET',
    url: `/v1/customboards/${customBoardId}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "customBoard",
	"method": "GET",
	"action": "get",
	"appVersion": "Version",
	"rowCount": 1,
	"customBoard": {
		"id": "ID",
		"name": "String",
		"fen": "String",
		"description": "Text",
		"isPublished": "Boolean",
		"category": "Enum",
		"category_idx": "Integer",
		"createdById": "ID",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Update Customboard` API
**[Default update API]** — This is the designated default `update` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a custom board position. Only the creator can update their own boards.

**API Frontend Description By The Backend Architect**

Used to edit board name, description, FEN, category, or publish/unpublish.

**Rest Route**

The `updateCustomBoard` API REST controller can be triggered via the following route:

`/v1/customboards/:customBoardId`


**Rest Request Parameters**


The `updateCustomBoard` api has got 7 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| customBoardId  | ID  | true | request.params?.["customBoardId"] |
| name  | String  | false | request.body?.["name"] |
| fen  | String  | false | request.body?.["fen"] |
| description  | Text  | false | request.body?.["description"] |
| isPublished  | Boolean  |  | request.body?.["isPublished"] |
| category  | Enum  |  | request.body?.["category"] |
| createdById  | ID  |  | request.body?.["createdById"] |
**customBoardId** : This id paremeter is used to select the required data object that will be updated
**name** : Name of the custom board position
**fen** : FEN string representing the board position
**description** : Optional description of the custom board
**isPublished** : 
**category** : 
**createdById** : 



**REST Request**
To access the api you can use the **REST** controller with the path **PATCH  /v1/customboards/:customBoardId**
```js
  axios({
    method: 'PATCH',
    url: `/v1/customboards/${customBoardId}`,
    data: {
            name:"String",  
            fen:"String",  
            description:"Text",  
            isPublished:"Boolean",  
            category:"Enum",  
            createdById:"ID",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "customBoard",
	"method": "PATCH",
	"action": "update",
	"appVersion": "Version",
	"rowCount": 1,
	"customBoard": {
		"id": "ID",
		"name": "String",
		"fen": "String",
		"description": "Text",
		"isPublished": "Boolean",
		"category": "Enum",
		"category_idx": "Integer",
		"createdById": "ID",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Delete Customboard` API
**[Default delete API]** — This is the designated default `delete` API for the `customBoard` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a custom board position (soft-delete). Only creator or admin can delete.

**API Frontend Description By The Backend Architect**

Used to remove a custom board. Soft-deletes so data can be recovered if needed.

**Rest Route**

The `deleteCustomBoard` API REST controller can be triggered via the following route:

`/v1/customboards/:customBoardId`


**Rest Request Parameters**


The `deleteCustomBoard` api has got 1 regular request parameter  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| customBoardId  | ID  | true | request.params?.["customBoardId"] |
**customBoardId** : This id paremeter is used to select the required data object that will be deleted



**REST Request**
To access the api you can use the **REST** controller with the path **DELETE  /v1/customboards/:customBoardId**
```js
  axios({
    method: 'DELETE',
    url: `/v1/customboards/${customBoardId}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "customBoard",
	"method": "DELETE",
	"action": "delete",
	"appVersion": "Version",
	"rowCount": 1,
	"customBoard": {
		"id": "ID",
		"name": "String",
		"fen": "String",
		"description": "Text",
		"isPublished": "Boolean",
		"category": "Enum",
		"category_idx": "Integer",
		"createdById": "ID",
		"isActive": false,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Create Boardtheme` API
**[Default create API]** — This is the designated default `create` API for the `boardTheme` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create a custom board color theme.

**API Frontend Description By The Backend Architect**

Called when user saves a new custom theme from the themes picker.

**Rest Route**

The `createBoardTheme` API REST controller can be triggered via the following route:

`/v1/boardthemes`


**Rest Request Parameters**


The `createBoardTheme` api has got 4 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| name  | String  | true | request.body?.["name"] |
| lightSquare  | String  | true | request.body?.["lightSquare"] |
| darkSquare  | String  | true | request.body?.["darkSquare"] |
| createdById  | ID  | true | request.body?.["createdById"] |
**name** : Theme display name
**lightSquare** : Hex color for light squares
**darkSquare** : Hex color for dark squares
**createdById** : User who created this theme



**REST Request**
To access the api you can use the **REST** controller with the path **POST  /v1/boardthemes**
```js
  axios({
    method: 'POST',
    url: '/v1/boardthemes',
    data: {
            name:"String",  
            lightSquare:"String",  
            darkSquare:"String",  
            createdById:"ID",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "201",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "boardTheme",
	"method": "POST",
	"action": "create",
	"appVersion": "Version",
	"rowCount": 1,
	"boardTheme": {
		"id": "ID",
		"name": "String",
		"lightSquare": "String",
		"darkSquare": "String",
		"isPublished": "Boolean",
		"createdById": "ID",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `List Boardthemes` API
**[Default list API]** — This is the designated default `list` API for the `boardTheme` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List board themes. Filter by isPublished for community themes or createdById for user's own.

**API Frontend Description By The Backend Architect**

Used to load user's custom themes and community-published themes.

**Rest Route**

The `listBoardThemes` API REST controller can be triggered via the following route:

`/v1/boardthemes`


**Rest Request Parameters**



**Filter Parameters**

The `listBoardThemes` api supports 1 optional filter parameter for filtering list results:

**isPublished** (`Boolean`): Whether the theme is publicly visible

- True: `?isPublished=true`
- False: `?isPublished=false`
- Null: `?isPublished=null`



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/boardthemes**
```js
  axios({
    method: 'GET',
    url: '/v1/boardthemes',
    data: {
    
    },
    params: {
    
        // Filter parameters (see Filter Parameters section above)
        // isPublished: '<value>' // Filter by isPublished
            }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "boardThemes",
	"method": "GET",
	"action": "list",
	"appVersion": "Version",
	"rowCount": "\"Number\"",
	"boardThemes": [
		{
			"id": "ID",
			"name": "String",
			"lightSquare": "String",
			"darkSquare": "String",
			"isPublished": "Boolean",
			"createdById": "ID",
			"isActive": true,
			"recordVersion": "Integer",
			"createdAt": "Date",
			"updatedAt": "Date",
			"_owner": "ID"
		},
		{},
		{}
	],
	"paging": {
		"pageNumber": "Number",
		"pageRowCount": "NUmber",
		"totalRowCount": "Number",
		"pageCount": "Number"
	},
	"filters": [],
	"uiPermissions": []
}
```


### `Update Boardtheme` API
**[Default update API]** — This is the designated default `update` API for the `boardTheme` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a custom board theme. Only creator can update.

**API Frontend Description By The Backend Architect**

Used to edit theme colors/name or publish/unpublish.

**Rest Route**

The `updateBoardTheme` API REST controller can be triggered via the following route:

`/v1/boardthemes/:boardThemeId`


**Rest Request Parameters**


The `updateBoardTheme` api has got 5 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| boardThemeId  | ID  | true | request.params?.["boardThemeId"] |
| name  | String  | false | request.body?.["name"] |
| lightSquare  | String  | false | request.body?.["lightSquare"] |
| darkSquare  | String  | false | request.body?.["darkSquare"] |
| isPublished  | Boolean  | false | request.body?.["isPublished"] |
**boardThemeId** : This id paremeter is used to select the required data object that will be updated
**name** : Theme display name
**lightSquare** : Hex color for light squares
**darkSquare** : Hex color for dark squares
**isPublished** : Whether the theme is publicly visible



**REST Request**
To access the api you can use the **REST** controller with the path **PATCH  /v1/boardthemes/:boardThemeId**
```js
  axios({
    method: 'PATCH',
    url: `/v1/boardthemes/${boardThemeId}`,
    data: {
            name:"String",  
            lightSquare:"String",  
            darkSquare:"String",  
            isPublished:"Boolean",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "boardTheme",
	"method": "PATCH",
	"action": "update",
	"appVersion": "Version",
	"rowCount": 1,
	"boardTheme": {
		"id": "ID",
		"name": "String",
		"lightSquare": "String",
		"darkSquare": "String",
		"isPublished": "Boolean",
		"createdById": "ID",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Delete Boardtheme` API
**[Default delete API]** — This is the designated default `delete` API for the `boardTheme` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a custom board theme (soft-delete). Only creator can delete.

**API Frontend Description By The Backend Architect**

Used to remove user's custom theme.

**Rest Route**

The `deleteBoardTheme` API REST controller can be triggered via the following route:

`/v1/boardthemes/:boardThemeId`


**Rest Request Parameters**


The `deleteBoardTheme` api has got 1 regular request parameter  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| boardThemeId  | ID  | true | request.params?.["boardThemeId"] |
**boardThemeId** : This id paremeter is used to select the required data object that will be deleted



**REST Request**
To access the api you can use the **REST** controller with the path **DELETE  /v1/boardthemes/:boardThemeId**
```js
  axios({
    method: 'DELETE',
    url: `/v1/boardthemes/${boardThemeId}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "boardTheme",
	"method": "DELETE",
	"action": "delete",
	"appVersion": "Version",
	"rowCount": 1,
	"boardTheme": {
		"id": "ID",
		"name": "String",
		"lightSquare": "String",
		"darkSquare": "String",
		"isPublished": "Boolean",
		"createdById": "ID",
		"isActive": false,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Create Userpreference` API
**[Default create API]** — This is the designated default `create` API for the `userPreference` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Create user preferences record. One per user, auto-sets userId from session.

**API Frontend Description By The Backend Architect**

Called once when user first changes a preference. userId is auto-set.

**Rest Route**

The `createUserPreference` API REST controller can be triggered via the following route:

`/v1/userpreferences`


**Rest Request Parameters**


The `createUserPreference` api has got 6 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| userId  | ID  | true | request.body?.["userId"] |
| activeThemeId  | String  | false | request.body?.["activeThemeId"] |
| soundEnabled  | Boolean  | false | request.body?.["soundEnabled"] |
| showAnimations  | Boolean  | false | request.body?.["showAnimations"] |
| boardOrientation  | Enum  | false | request.body?.["boardOrientation"] |
| premoveEnabled  | Boolean  | false | request.body?.["premoveEnabled"] |
**userId** : The user this preferences record belongs to
**activeThemeId** : ID of the currently selected board theme (preset ID or custom theme ID)
**soundEnabled** : Whether game sounds are enabled
**showAnimations** : Whether board animations are shown
**boardOrientation** : Default board orientation preference
**premoveEnabled** : Whether premove feature is enabled



**REST Request**
To access the api you can use the **REST** controller with the path **POST  /v1/userpreferences**
```js
  axios({
    method: 'POST',
    url: '/v1/userpreferences',
    data: {
            userId:"ID",  
            activeThemeId:"String",  
            soundEnabled:"Boolean",  
            showAnimations:"Boolean",  
            boardOrientation:"Enum",  
            premoveEnabled:"Boolean",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "201",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "userPreference",
	"method": "POST",
	"action": "create",
	"appVersion": "Version",
	"rowCount": 1,
	"userPreference": {
		"id": "ID",
		"userId": "ID",
		"activeThemeId": "String",
		"soundEnabled": "Boolean",
		"showAnimations": "Boolean",
		"boardOrientation": "Enum",
		"boardOrientation_idx": "Integer",
		"premoveEnabled": "Boolean",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Update Userpreference` API
**[Default update API]** — This is the designated default `update` API for the `userPreference` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update user preferences. Only the owner can update their own preferences.

**API Frontend Description By The Backend Architect**

Called when user changes theme, sound, animation, or other settings.

**Rest Route**

The `updateUserPreference` API REST controller can be triggered via the following route:

`/v1/userpreferences/:userPreferenceId`


**Rest Request Parameters**


The `updateUserPreference` api has got 6 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| userPreferenceId  | ID  | true | request.params?.["userPreferenceId"] |
| activeThemeId  | String  | false | request.body?.["activeThemeId"] |
| soundEnabled  | Boolean  | false | request.body?.["soundEnabled"] |
| showAnimations  | Boolean  | false | request.body?.["showAnimations"] |
| boardOrientation  | Enum  | false | request.body?.["boardOrientation"] |
| premoveEnabled  | Boolean  | false | request.body?.["premoveEnabled"] |
**userPreferenceId** : This id paremeter is used to select the required data object that will be updated
**activeThemeId** : ID of the currently selected board theme (preset ID or custom theme ID)
**soundEnabled** : Whether game sounds are enabled
**showAnimations** : Whether board animations are shown
**boardOrientation** : Default board orientation preference
**premoveEnabled** : Whether premove feature is enabled



**REST Request**
To access the api you can use the **REST** controller with the path **PATCH  /v1/userpreferences/:userPreferenceId**
```js
  axios({
    method: 'PATCH',
    url: `/v1/userpreferences/${userPreferenceId}`,
    data: {
            activeThemeId:"String",  
            soundEnabled:"Boolean",  
            showAnimations:"Boolean",  
            boardOrientation:"Enum",  
            premoveEnabled:"Boolean",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "userPreference",
	"method": "PATCH",
	"action": "update",
	"appVersion": "Version",
	"rowCount": 1,
	"userPreference": {
		"id": "ID",
		"userId": "ID",
		"activeThemeId": "String",
		"soundEnabled": "Boolean",
		"showAnimations": "Boolean",
		"boardOrientation": "Enum",
		"boardOrientation_idx": "Integer",
		"premoveEnabled": "Boolean",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Get Userpreference` API
**[Default get API]** — This is the designated default `get` API for the `userPreference` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Get a user's preferences by ID.

**API Frontend Description By The Backend Architect**

Called on app load to restore user's preferences.

**Rest Route**

The `getUserPreference` API REST controller can be triggered via the following route:

`/v1/userpreferences/:userPreferenceId`


**Rest Request Parameters**


The `getUserPreference` api has got 1 regular request parameter  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| userPreferenceId  | ID  | true | request.params?.["userPreferenceId"] |
**userPreferenceId** : This id paremeter is used to query the required data object.



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/userpreferences/:userPreferenceId**
```js
  axios({
    method: 'GET',
    url: `/v1/userpreferences/${userPreferenceId}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "userPreference",
	"method": "GET",
	"action": "get",
	"appVersion": "Version",
	"rowCount": 1,
	"userPreference": {
		"id": "ID",
		"userId": "ID",
		"activeThemeId": "String",
		"soundEnabled": "Boolean",
		"showAnimations": "Boolean",
		"boardOrientation": "Enum",
		"boardOrientation_idx": "Integer",
		"premoveEnabled": "Boolean",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `List Userpreferences` API
**[Default list API]** — This is the designated default `list` API for the `userPreference` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List user preferences. Filter by userId to get a specific user's preferences.

**API Frontend Description By The Backend Architect**

Used to find user's preference record by userId filter.

**Rest Route**

The `listUserPreferences` API REST controller can be triggered via the following route:

`/v1/userpreferences`


**Rest Request Parameters**
The `listUserPreferences` api has got no request parameters.    




**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/userpreferences**
```js
  axios({
    method: 'GET',
    url: '/v1/userpreferences',
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "userPreferences",
	"method": "GET",
	"action": "list",
	"appVersion": "Version",
	"rowCount": "\"Number\"",
	"userPreferences": [
		{
			"id": "ID",
			"userId": "ID",
			"activeThemeId": "String",
			"soundEnabled": "Boolean",
			"showAnimations": "Boolean",
			"boardOrientation": "Enum",
			"boardOrientation_idx": "Integer",
			"premoveEnabled": "Boolean",
			"isActive": true,
			"recordVersion": "Integer",
			"createdAt": "Date",
			"updatedAt": "Date",
			"_owner": "ID"
		},
		{},
		{}
	],
	"paging": {
		"pageNumber": "Number",
		"pageRowCount": "NUmber",
		"totalRowCount": "Number",
		"pageCount": "Number"
	},
	"filters": [],
	"uiPermissions": []
}
```


### `List Gamehubmessages` API
**[Default list API]** — This is the designated default `list` API for the `gameHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
List messages in a gameHub hub room. Accessible by admins and room participants.


**Rest Route**

The `listGameHubMessages` API REST controller can be triggered via the following route:

`/v1/v1/gameHub-messages`


**Rest Request Parameters**



**Filter Parameters**

The `listGameHubMessages` api supports 8 optional filter parameters for filtering list results:

**roomId** (`ID`): Reference to the room this message belongs to

- Single: `?roomId=<value>`
- Multiple: `?roomId=<value1>&roomId=<value2>`
- Null: `?roomId=null`


**senderId** (`ID`): Reference to the user who sent this message

- Single: `?senderId=<value>`
- Multiple: `?senderId=<value1>&senderId=<value2>`
- Null: `?senderId=null`


**senderName** (`String`): Display name of the sender (denormalized from user profile at send time)

- Single (partial match, case-insensitive): `?senderName=<value>`
- Multiple: `?senderName=<value1>&senderName=<value2>`
- Null: `?senderName=null`


**senderAvatar** (`String`): Avatar URL of the sender (denormalized from user profile at send time)

- Single (partial match, case-insensitive): `?senderAvatar=<value>`
- Multiple: `?senderAvatar=<value1>&senderAvatar=<value2>`
- Null: `?senderAvatar=null`


**messageType** (`Enum`): Content type discriminator for this message

- Single: `?messageType=<value>` (case-insensitive)
- Multiple: `?messageType=<value1>&messageType=<value2>`
- Null: `?messageType=null`


**content** (`Object`): Type-specific content payload (structure depends on messageType)

- Single: `?content=<value>`
- Multiple: `?content=<value1>&content=<value2>`
- Null: `?content=null`

**timestamp** (`String`): Message creation time

- Single (partial match, case-insensitive): `?timestamp=<value>`
- Multiple: `?timestamp=<value1>&timestamp=<value2>`
- Null: `?timestamp=null`


**status** (`Enum`): Message moderation status

- Single: `?status=<value>` (case-insensitive)
- Multiple: `?status=<value1>&status=<value2>`
- Null: `?status=null`



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/v1/gameHub-messages**
```js
  axios({
    method: 'GET',
    url: '/v1/v1/gameHub-messages',
    data: {
    
    },
    params: {
    
        // Filter parameters (see Filter Parameters section above)
        // roomId: '<value>' // Filter by roomId
        // senderId: '<value>' // Filter by senderId
        // senderName: '<value>' // Filter by senderName
        // senderAvatar: '<value>' // Filter by senderAvatar
        // messageType: '<value>' // Filter by messageType
        // content: '<value>' // Filter by content
        // timestamp: '<value>' // Filter by timestamp
        // status: '<value>' // Filter by status
            }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "gameHubMessages",
	"method": "GET",
	"action": "list",
	"appVersion": "Version",
	"rowCount": "\"Number\"",
	"gameHubMessages": [
		{
			"id": "ID",
			"roomId": "ID",
			"senderId": "ID",
			"senderName": "String",
			"senderAvatar": "String",
			"messageType": "Enum",
			"messageType_idx": "Integer",
			"content": "Object",
			"timestamp": null,
			"status": "Enum",
			"status_idx": "Integer",
			"isActive": true,
			"recordVersion": "Integer",
			"createdAt": "Date",
			"updatedAt": "Date",
			"_owner": "ID"
		},
		{},
		{}
	],
	"paging": {
		"pageNumber": "Number",
		"pageRowCount": "NUmber",
		"totalRowCount": "Number",
		"pageCount": "Number"
	},
	"filters": [],
	"uiPermissions": []
}
```


### `Get Gamehubmessage` API
**[Default get API]** — This is the designated default `get` API for the `gameHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Get a single gameHub hub message by ID.


**Rest Route**

The `getGameHubMessage` API REST controller can be triggered via the following route:

`/v1/v1/gameHub-messages/:id`


**Rest Request Parameters**


The `getGameHubMessage` api has got 2 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| gameHubMessageId  | ID  | true | request.params?.["gameHubMessageId"] |
| id  | String  | true | request.params?.["id"] |
**gameHubMessageId** : This id paremeter is used to query the required data object.
**id** : This parameter will be used to select the data object that is queried



**REST Request**
To access the api you can use the **REST** controller with the path **GET  /v1/v1/gameHub-messages/:id**
```js
  axios({
    method: 'GET',
    url: `/v1/v1/gameHub-messages/${id}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "gameHubMessage",
	"method": "GET",
	"action": "get",
	"appVersion": "Version",
	"rowCount": 1,
	"gameHubMessage": {
		"id": "ID",
		"roomId": "ID",
		"senderId": "ID",
		"senderName": "String",
		"senderAvatar": "String",
		"messageType": "Enum",
		"messageType_idx": "Integer",
		"content": "Object",
		"timestamp": null,
		"status": "Enum",
		"status_idx": "Integer",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Delete Gamehubmessage` API
**[Default delete API]** — This is the designated default `delete` API for the `gameHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Delete a gameHub hub message. Admins can delete any message; users can delete their own.


**Rest Route**

The `deleteGameHubMessage` API REST controller can be triggered via the following route:

`/v1/v1/gameHub-messages/:id`


**Rest Request Parameters**


The `deleteGameHubMessage` api has got 2 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| gameHubMessageId  | ID  | true | request.params?.["gameHubMessageId"] |
| id  | String  | true | request.params?.["id"] |
**gameHubMessageId** : This id paremeter is used to select the required data object that will be deleted
**id** : This parameter will be used to select the data object that want to be deleted



**REST Request**
To access the api you can use the **REST** controller with the path **DELETE  /v1/v1/gameHub-messages/:id**
```js
  axios({
    method: 'DELETE',
    url: `/v1/v1/gameHub-messages/${id}`,
    data: {
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "gameHubMessage",
	"method": "DELETE",
	"action": "delete",
	"appVersion": "Version",
	"rowCount": 1,
	"gameHubMessage": {
		"id": "ID",
		"roomId": "ID",
		"senderId": "ID",
		"senderName": "String",
		"senderAvatar": "String",
		"messageType": "Enum",
		"messageType_idx": "Integer",
		"content": "Object",
		"timestamp": null,
		"status": "Enum",
		"status_idx": "Integer",
		"isActive": false,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```


### `Update Gamehubmessage` API
**[Default update API]** — This is the designated default `update` API for the `gameHubMessage` data object. Frontend generators and AI agents should use this API for standard CRUD operations.
Update a gameHub hub message content. Only the message sender or admins can edit.


**Rest Route**

The `updateGameHubMessage` API REST controller can be triggered via the following route:

`/v1/v1/gameHub-messages/:id`


**Rest Request Parameters**


The `updateGameHubMessage` api has got 4 regular request parameters  

| Parameter              | Type                   | Required | Population                   |
| ---------------------- | ---------------------- | -------- | ---------------------------- |
| gameHubMessageId  | ID  | true | request.params?.["gameHubMessageId"] |
| content  | Object  | false | request.body?.["content"] |
| status  | Enum  | false | request.body?.["status"] |
| id  | String  | true | request.params?.["id"] |
**gameHubMessageId** : This id paremeter is used to select the required data object that will be updated
**content** : Type-specific content payload (structure depends on messageType)
**status** : Message moderation status
**id** : This parameter will be used to select the data object that want to be updated



**REST Request**
To access the api you can use the **REST** controller with the path **PATCH  /v1/v1/gameHub-messages/:id**
```js
  axios({
    method: 'PATCH',
    url: `/v1/v1/gameHub-messages/${id}`,
    data: {
            content:"Object",  
            status:"Enum",  
    
    },
    params: {
    
        }
  });
```   
**REST Response**


```json
{
	"status": "OK",
	"statusCode": "200",
	"elapsedMs": 126,
	"ssoTime": 120,
	"source": "db",
	"cacheKey": "hexCode",
	"userId": "ID",
	"sessionId": "ID",
	"requestId": "ID",
	"dataName": "gameHubMessage",
	"method": "PATCH",
	"action": "update",
	"appVersion": "Version",
	"rowCount": 1,
	"gameHubMessage": {
		"id": "ID",
		"roomId": "ID",
		"senderId": "ID",
		"senderName": "String",
		"senderAvatar": "String",
		"messageType": "Enum",
		"messageType_idx": "Integer",
		"content": "Object",
		"timestamp": null,
		"status": "Enum",
		"status_idx": "Integer",
		"isActive": true,
		"recordVersion": "Integer",
		"createdAt": "Date",
		"updatedAt": "Date",
		"_owner": "ID"
	}
}
```




### Authentication Specific Routes



### Common Routes

### Route: currentuser

*Route Definition*: Retrieves the currently authenticated user's session information.

*Route Type*: sessionInfo

*Access Route*: `GET /currentuser`

#### Parameters

This route does **not** require any request parameters.

#### Behavior

- Returns the authenticated session object associated with the current access token.
- If no valid session exists, responds with a 401 Unauthorized.

```js
// Sample GET /currentuser call
axios.get("/currentuser", {
  headers: {
    "Authorization": "Bearer your-jwt-token"
  }
});
````
**Success Response**
Returns the session object, including user-related data and token information.
````
{
  "sessionId": "9cf23fa8-07d4-4e7c-80a6-ec6d6ac96bb9",
  "userId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38",
  "email": "user@example.com",
  "fullname": "John Doe",
  "roleId": "user",
  "tenantId": "abc123",
  "accessToken": "jwt-token-string",
  ...
}
````
**Error Response**
**401 Unauthorized:** No active session found.
````
{
  "status": "ERR",
  "message": "No login found"
}
````

**Notes**
* This route is typically used by frontend or mobile applications to fetch the current session state after login.
* The returned session includes key user identity fields, tenant information (if applicable), and the access token for further authenticated requests.
* Always ensure a valid access token is provided in the request to retrieve the session.

### Route: permissions

`*Route Definition*`: Retrieves all effective permission records assigned to the currently authenticated user.

`*Route Type*`: permissionFetch

*Access Route*: `GET /permissions`

#### Parameters

This route does **not** require any request parameters.

#### Behavior

- Fetches all active permission records (`givenPermissions` entries) associated with the current user session.
- Returns a full array of permission objects.
- Requires a valid session (`access token`) to be available.

```js
// Sample GET /permissions call
axios.get("/permissions", {
  headers: {
    "Authorization": "Bearer your-jwt-token"
  }
});
````
**Success Response**

Returns an array of permission objects.
```json
[
  {
    "id": "perm1",
    "permissionName": "adminPanel.access",
    "roleId": "admin",
    "subjectUserId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38",
    "subjectUserGroupId": null,
    "objectId": null,
    "canDo": true,
    "tenantCodename": "store123"
  },
  {
    "id": "perm2",
    "permissionName": "orders.manage",
    "roleId": null,
    "subjectUserId": "d92b9d4c-9b1e-4e95-842e-3fb9c8c1df38",
    "subjectUserGroupId": null,
    "objectId": null,
    "canDo": true,
    "tenantCodename": "store123"
  }
]
````
Each object reflects a single permission grant, aligned with the givenPermissions model:

- `**permissionName**`: The permission the user has.
- `**roleId**`: If the permission was granted through a role.
-` **subjectUserId**`: If directly granted to the user.
- `**subjectUserGroupId**`: If granted through a group.
- `**objectId**`: If tied to a specific object (OBAC).
- `**canDo**`: True or false flag to represent if permission is active or restricted.

**Error Responses**
* **401 Unauthorized**: No active session found.
```json
{
  "status": "ERR",
  "message": "No login found"
}
````
* **500 Internal Server Error**: Unexpected error fetching permissions.

**Notes**
* The /permissions route is available across all backend services generated by Mindbricks, not just the auth service.
* Auth service: Fetches permissions freshly from the live database (givenPermissions table).
* Other services: Typically use a cached or projected view of permissions stored in a common ElasticSearch store, optimized for faster authorization checks.

> **Tip**:
> Applications can cache permission results client-side or server-side, but should occasionally refresh by calling this endpoint, especially after login or permission-changing operations.

### Route: permissions/:permissionName

*Route Definition*: Checks whether the current user has access to a specific permission, and provides a list of scoped object exceptions or inclusions.

*Route Type*: permissionScopeCheck

*Access Route*: `GET /permissions/:permissionName`

#### Parameters

| Parameter         | Type   | Required | Population             |
|------------------|--------|----------|------------------------|
| permissionName   | String | Yes      | `request.params.permissionName` |

#### Behavior

- Evaluates whether the current user **has access** to the given `permissionName`.
- Returns a structured object indicating:
  - Whether the permission is generally granted (`canDo`)
  - Which object IDs are explicitly included or excluded from access (`exceptions`)
- Requires a valid session (`access token`).

```js
// Sample GET /permissions/orders.manage
axios.get("/permissions/orders.manage", {
  headers: {
    "Authorization": "Bearer your-jwt-token"
  }
});
````

**Success Response**

```json
{
  "canDo": true,
  "exceptions": [
    "a1f2e3d4-xxxx-yyyy-zzzz-object1",
    "b2c3d4e5-xxxx-yyyy-zzzz-object2"
  ]
}
````

* If `canDo` is `true`, the user generally has the permission, but not for the objects listed in `exceptions` (i.e., restrictions).
* If `canDo` is `false`, the user does not have the permission by default — but only for the objects in `exceptions`, they do have permission (i.e., selective overrides).
* The exceptions array contains valid **UUID strings**, each corresponding to an object ID (typically from the data model targeted by the permission).

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